• Title/Summary/Keyword: 햅틱장치

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Automatic Mask Generation for 3D Makeup Simulation (3차원 메이크업 시뮬레이션을 위한 자동화된 마스크 생성)

  • Kim, Hyeon-Joong;Kim, Jeong-Sik;Choi, Soo-Mi
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.397-402
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    • 2008
  • 본 논문에서는 햅틱 인터랙션 기반의 3차원 가상 얼굴 메이크업 시뮬레이션에서 메이크업 대상에 대한 정교한 페인팅을 적용하기 위한 자동화된 마스크 생성 방법을 개발한다. 본 연구에서는 메이크업 시뮬레이션 이전의 전처리 과정에서 마스크를 생성한다. 우선, 3차원 스캐너 장치로부터 사용자의 얼굴 텍스쳐 이미지와 3차원 기하 표면 모델을 획득한다. 획득된 얼굴 텍스쳐 이미지로부터 AdaBoost 알고리즘, Canny 경계선 검출 방법과 색 모델 변환 방법 등의 영상처리 알고리즘들을 적용하여 마스크 대상이 되는 주요 특정 영역(눈, 입술)들을 결정하고 얼굴 이미지로부터 2차원 마스크 영역을 결정한다. 이렇게 생성된 마스크 영역 이미지는 3차원 표면 기하 모델에 투영되어 최종적인 3차원 특징 영역의 마스크를 레이블링하는데 사용된다. 이러한 전처리 과정을 통하여 결정된 마스크는 햅틱 장치와 스테레오 디스플레이기반의 가상 인터페이스를 통해서 자연스러운 메이크업 시뮬레이션을 수행하는데 사용된다. 본 연구에서 개발한 방법은 사용자에게 전처리 과정에서의 어떠한 개입 없이 자동적으로 메이크업 대상이 되는 마스크 영역을 결정하여 정교하고 손쉬운 메이크업 페인팅 인터페이스를 제공한다.

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Design and Control of Haptic Cue Device for Accelerator Pedal Using MR Brake (MR 브레이크를 이용한 햅틱 큐 가속페달 장치 설계 및 제어)

  • Noh, Kyung-Wook;Han, Young-Min;Choi, Seung-Bok
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.5
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    • pp.516-522
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    • 2009
  • This paper proposes a new haptic cue vehicle accelerator pedal device using magnetorheological(MR) brake. As a first step, an MR fluid-based haptic cue device is devised to be capable of rotary motion of accelerator pedal. Under consideration of spatial limitation, design parameters are optimally determined to maximize control torque using finite element method. The proposed haptic cue device is then manufactured and integrated with accelerator pedal. Its field-dependant torque is experimentally evaluated. Vehicle system emulating gear shifting and engine speed is constructed in virtual environment and communicated with the haptic cue device. Haptic cue algorithm using the feed-forward control algorithm is formulated to achieve optimal gear shifting in driving. Control performances are experimentally evaluated via feed-forward control strategy and presented in time domain.

Practical Issues of Mobile Haptic Interface and Their Improvements (이동형 햅틱 장치의 실제적 문제점과 그 향상 방안)

  • Lee, In;Hwang, In-Wook;Han, Kyung-Lyoung;Choi, Oh-Kyu;Lee, Jin S.;Choi, Seung-Moon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.390-395
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    • 2009
  • In this paper, we present practical issues in a Mobile Haptic Interface (MHI) and their improvements. The improvements can be categorized in three parts: 1) high-accuracy estimation of the world position of the haptic interface point, 2) motion planning algorithm to move the mobile base while avoiding collisions with the user and other objects, and 3) closed-loop force control to compensate the undesired effect of mobile base dynamics on the final rendering force perceived by the user.

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Design of A Haptic Device for Dismantling Process Using Excavator (굴삭기를 이용한 해체 장비용 햅틱 장치 설계)

  • Kim, Dong-Nam;Oh, Kyeong-Won;Hong, Dae-Hie;Park, Jong-Hyup
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.1190-1194
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    • 2007
  • Since the dismantling processes of building are very dangerous, there have been many studies to develop a remote operating devices using joystick. In this paper, in order to improve the operability of the dismantling actuator that is usually an excavator, a novel concept of tele-operated haptic device is proposed. Operators who use this haptic device with additional environmental sensing devices can work safely away from the dangerous sites. First, based on the concept design of the haptic device, the workspace mapping from the haptic device to the excavator is explored. Second, the kinematics which deals with the conversion from the 3 dimensional position information of the haptic device to the joint variable information of the backhoe is included. Lastly, 3D graphical simulation of both haptic device and the backhoe will be shown. This new design of the haptic device can be easily manufactured and gives the workers very convenient and transparent remote control capability.

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Design and Control of Haptic Cue Device for Accelerator Pedal Using MR Brake (MR 브레이크를 이용한 햅틱 큐 가속페달 장치 설계 및 제어)

  • Noh, Kyung-Wook;Han, Young-Min;Choi, Seung-Bok
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.627-632
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    • 2009
  • This paper proposes a new haptic cue vehicle accelerator pedal device using magnetorheological (MR) brake. As a first step, an MR fluid-based haptic cue device is devised to be capable of rotary motion of accelerator pedal. Under consideration of spatial limitation, design parameters are optimally determined to maximize control torque using finite element method. The proposed haptic cue device is then manufactured and integrated with accelerator pedal. Its field-dependant torque is experimentally evaluated. Vehicle system emulating gear shifting and engine speed is constructed in virtual environment and communicated with the haptic cue device. Haptic cue algorithm using the feed-forward control algorithm is formulated to achieve optimal gear shifting in driving. Control performances are experimentally evaluated via feed-forward control strategy and presented in time domain.

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Evaluation of Car Prototpye using CAVE (케이브 기반 자동차 시제품 평가)

  • 고희동;안희갑;김진욱;김종국;송재복;어홍준;윤명환;우인수;박연동
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.11a
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    • pp.66-73
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    • 2002
  • 범용 가상환경 프레임워크 NAVER를 제안하고, 이를 케이브기반 가상현실환경에 적용하여 자동차 시제품 평가 실험에 활용한 사례를 소개한다. NAVER는 다양한 가상현실 어플리케이션을 구현하기 위한 가상환경 프레임워크로, 확장성이 뛰어나고 재구성이 가능하다. NAVER는 Render Server, Control Server, 그리고 Device Server로 구성되어 있으며, 각 서버는 네트워크로 상호 통신하여 각각의 기능을 수행한다. NAVER는 XML 기반 스크립팅 언어를 지원하여 사용자가 자유롭게 가상환경의 여러 가지 객체와 인터랙션을 정의할 수 있도록 설계되었다. NAVER를 케이브 기반 가상현실환경에 적용하여 자동자 시제품평가 실험에 활용하였다. KIST의 케이브 기반 가상현실환경은 4면의 정방형 스테레오 디스플레이 장치, 햅틱 암마스터 장비, 3차원 음향장비 등으로 구성되어 있어, 사용자에서 시각적인 측면에서 뿐만 아니라 촉각, 청각과 같은 여러가지 측면에서 다중현실감을 제시할 수 있다. 자동차 시제품 평가 실험를 통하여 사용자가 실제 자동차가 아닌 가상의 자동차 시제품을 관찰하고, 만져보고, 주행해 봄으로써 더욱 높은 몰입감과 현실감으로 자동차 조작장치의 조작성을 평가할 수 있음을 입증하였다.

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Design and Implementation of Real-time Haptic Display System (시각장애인을 위한 실시간 햅틱 디스플레이 시스템 설계 및 구현)

  • Jung, Jung-Il;Cho, Jin-Soo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.2
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    • pp.1-8
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    • 2011
  • In this paper, we propose a haptic display system that can convert Braille and tactual map(braille map) to tactile information recognizable through sense of touch almost in real-time. The proposed system consists of a haptic display hardware device, which actually delivers tactile signal to visually impaired people, and a device control software program, which converts Braille and tactile information to tactile signal and transfers it to the hardware device. Experimental evaluations of the proposed system were performed with 10 visually impaired persons. Experimental results show that the proposed system can provide similar Braille recognition rate and speed to those of existing Braille information devices. In addition, the proposed system converts tactile information to tactile signal under maximum 1.1 seconds, so that it can provide graphic information in almost real-time which is not possible with existing tactile devices, such as Braille printer.

Interactive Shape Analysis of the Hippocampus in a Virtual Environment (가상 환경에서의 해마 모델에 대한 대화식 형상 분석☆)

  • Kim, Jeong-Sik;Choi, Soo-Mi
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.165-181
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    • 2009
  • This paper presents an effective representation scheme for the shape analysis of the hippocampal structure and a stereoscopic-haptic environment to enhance sense of realism. The parametric model and the 3D skeleton represent various types of hippocampal shapes and they are stored in the Octree data structure. So they can be used for the interactive shape analysis. And the 3D skeleton-based pose normalization allows us to align a position and an orientation of the 3D hippocampal models constructed from multimodal medical imaging data. We also have trained Support Vector Machine (SVM) for classifying between the normal controls and epileptic patients. Results suggest that the presented representation scheme provides various level of shape representation and the SVM can be a useful classifier in analyzing the shape differences between two groups. A stereoscopic-haptic virtual environment combining an auto-stereoscopic display with a force-feedback (or haptic) device takes an advantage of 3D applications for medicine because it improves space and depth perception.

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A Study on the Haptic Control Technology for Unmanned Military Vehicle Driving Control (무인차량 원격주행제어를 위한 힘반향 햅틱제어 기술에 관한 연구)

  • Kang, Tae-Wan;Park, Ki-Hong;Kim, Joon-Won;Kang, Seok-Won;Kim, Jae-Gwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.910-917
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    • 2018
  • This paper describes the developments to improve the feeling and safety of the remote control system of unmanned vehicles. Generally, in the case of the remote control systems, a joystick-type device or a simple steering-wheel are used. There are many cases, in which there are operations without considering the feedback to users and driving feel. Recently, as the application area of the unmanned vehicles has been extended, the problems caused by not considering the feedback are emphasized. Therefore, the need for a force feedback-haptic control arises to solve these problems. In this study, the force feedback-haptic control algorithm considering the vehicle parameters is proposed. The vehicle parameters include first the state variables of dynamics, such as the body side-slip angle (${\beta}$) and yawrate (${\gamma}$), and second, the parameters representing the driving situations. Force feedback-haptic control technology consists of the algorithms for general and specific situations, and considers the situation transition process. To verify the algorithms, a simulator was constructed using the vehicle dynamics simulation tool with CAN communication environment. Using the simulator, the feasibility of the algorithms was verified in various scenarios.