• Title/Summary/Keyword: 한자 학습

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A Study on Characteristics of Actual State of School Mathematics Terms in North Korea (북한의 학교수학 용어의 현상적 특징에 관한 연구)

  • Park Kyo Sik
    • School Mathematics
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    • v.7 no.1
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    • pp.1-15
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    • 2005
  • In this paper, some characteristics of actual state of school mathematics terms in north Korean mathematics textbooks, which were issued in 2000-2002, are discussed. In north Korea, terms are expressed in north Korean orthography. Many Chinese style terms are translated into pure Korean terms, but there are still so many Chinese style terms. It is known that there is deep gap between north and south Korean terms. But actually it is not. This means that integration of north and south Korean terms can be easily realized. It is known that translating Chinese style terms into pure Korean term can be useful in mathematics teaching and learning, but north Korean experiences tell that we should act with prudence in doing so. We need sufficient discussion in case of north Korean terms which are totally different with south Korean terms. Semantical analysis is needed with preference survey.

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어휘집을 통해 본 조선시대 복식명칭 연구: 유해서를 중심으로

  • 김은정;강순제
    • Proceedings of the Korea Society of Costume Conference
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    • 2004.05a
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    • pp.27-27
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    • 2004
  • 복식명칭은 복식을 이해하는 중요한 단서로써, 이에 대한 고찰은 많은 문헌 자료를 통해 이루어져 왔다. 본 연구는 $\ulcorner$한자학습서에 기록된 복식용어의 시대적 의미변화에 관한 연구$\lrcorner$에 이은 후속연구로서, 조선시대에 편찬된 유해류 역학서인 <역어유해>.<동문유해>.<몽어유해>.<위어유해>.<방언유해>에 기록된 복식 관련 자료를 중심으로 고찰하고자 한다. (중략)

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Design and Implementation of Test Item Generation System based on Template (템플릿을 사용한 객관식 출제시스템의 설계 및 구현)

  • Kim, Jin-Hee;Yong, Hwan-Seung
    • The Journal of Korean Association of Computer Education
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    • v.5 no.2
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    • pp.49-59
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    • 2002
  • There have been many attempts to educationally utilize a computer. As a result, a number of learning programs and testing programs have been developed. Testing programs developed so far are rather focusing on giving learners questions without interactivity. Question givers also have to feed question data into a computer. Therefore, this thesis, firstly, explains how learners themselves feed question data into a computer. Secondly, this thesis explains how to develop such a system that can produce new questions based on the question data fed by learners. This paper also introduces the system environment, which features the test item generation system, and explains the system environment by exemplifying internal modules, a test item bank. Besides, we also describe how to apply this system to educational programs and identify whether it is possible to apply it to a Chinese subject and others.

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A Study for the Effect of Notes as Learning Activities on Blended-Learning of Undergraduate Students (혼합 학습에서 공책필기와 학업성취도의 관계 연구)

  • Seong, Chee-Kyong
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.385-389
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    • 2008
  • The purpose of this study is to analyze the effectiveness of notes as learning activities on Blended-Learning of undergraduate students. For the research, students taking 'Chinese' in D university were participated, 65 students in spring semester and 255 students in fall semester in 2007. Blended-Learning have made progress to the students and a test of notes have taken two times. This study has employed the cases of 213 employees for the final analysis, while adopting correlation and regression to analyze the data for the research goal. In conclusion, notes as learning activities on Blended-Learning has positive correlations and no little effects on the academic achievements of undergraduate students. That is in Blended-Learning and e-learning, learning activities excluding tests and papers are related to academic achievement passively and affect it. Notes which is a evaluation of a progress of learning affecting academic achievements, means providing more practice and self-reflection opportunities in e-learning course through designing many different learning activities.

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Speech Recognition and Its Learning by Neural Networks (신경회로망을 이용한 음성인식과 그 학습)

  • 이권현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.4
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    • pp.350-357
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    • 1991
  • A speech recognition system based on a neural network, which can be used for telephon number services was tested. Because in Korea two different cardinal number systems, a koreanic one and a sinokoreanic one, are in use, it is necessary that the used systems is able to recognize 22 discret words. The structure of the neural network used had two layers, also a structure with 3 layers, one hidden layreformed of each 11, 22 and 44 hidden units was tested. During the learning phase of the system the so called BP-algorithm (back propagation) was applied. The process of learning can e influenced by using a different learning factor and also by the method of learning(for instance random or cycle). The optimal rate of speaker independent recognition by using a 2 layer neural network was 96%. A drop of recognition was observed by overtraining. This phenomen appeared more clearly if a 3 layer neural network was used. These phenomens are described in this paper in more detail. Especially the influence of the construction of the neural network and the several states during the learning phase are examined.

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A Study on Combination Aspects of Fun and Learning in Educational Serious Games (교육용 기능성 게임의 재미와 학습 요소 결합 양상 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.11 no.1
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    • pp.15-24
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    • 2011
  • The convergence of education and game came from efforts to compensate for the boredom of learning. As the digital technology has been developed, this new integrated field accrued to the birth of the Educational Serious Game. It has been noted on both side of industry and academic research. Despite all natural concerns, studies of the educational Serious Game tend to show the partial directivity on the learning aspects rather than the nature of the Educational Serious Game. Therefore in this study the combination aspects of fun and learning in the Educational Serious Game through various case studies is to analyse.

Morphological processing within the learning of new words: A study on individual differences (새로운 단어의 학습에서 형태소 처리의 영향: 개인차 연구)

  • Bae, Sungbong;Yi, Kwangoh;Masuda, Hisashi
    • Korean Journal of Cognitive Science
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    • v.27 no.2
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    • pp.303-323
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    • 2016
  • The present study aims to investigate how differences in terms of morphological awareness (MA) influence the learning of new words in young adults. Divided into two groups according to their MA, participants were asked to learn the meanings of rare Hanja words in both morphologically supported and unsupported sentence contexts. The results indicate that high-MA participants were more successful in learning the meanings of the words than the low-MA participants and that the group difference lasted for one week after learning. More importantly, the effect of MA was greater for rare words appearing within morphological supported sentences. These results suggest that both the availability of morphological analyses during learning and individual differences in MA influence the learning of word meanings.

Utilization Plan of Blended Learning - Focused on NHK「NEWS WEB EASY」- (블랜디드러닝(Blended Learning)활용방안 - NHK「NEWS WEB EASY」를 중심으로 -)

  • Yu, Mi Sun
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.119-124
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    • 2019
  • The purpose of this study is to introduce the NHK"NEWS WEB EASY"online site to intermediate level learners of Japanese language, and to teach effective methods of Blended Learning through the lesson planning method using "NEWS WEB EASY" Suggesting. First, this paper helped students cultivate various vocabulary learning ability through Blended Learning using "NEWS WEB EAS Y", Second, helped them learn about Japanese culture and Japan through various articles, Third, helped them naturally perform listening training through listening files, Fourth, helped them practice reading Kanji and improve vocabulary skills by distributing the files without Furigana to them for search, and Fifth, showed them how to improve speaking ability by reading practice through learning using "NEWS WEB EASY". We could learn the fact that the study helped students a lot understand Japan and improve their Japanese ability by learning news articles that they could not come across due to prejudice through learning using "NEWS WEB EASY".

Design and Implementation of Supporting System of a Self-Directed Learning using Virtual Document Concept (가상문서를 개념을 활용한자기 주도적 학습지원 시스템의 설계 및 구현)

  • Noh, Jin-Soon;Lee, Yong-Bae;Myaeng, Sung-Hyon
    • Journal of The Korean Association of Information Education
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    • v.6 no.2
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    • pp.234-245
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    • 2002
  • A new era has come where high quality educational materials can be acquired easily through the World Wide Web. These materials, however, need to be refined and streamlined to maximize their effect on education. In order to provide such a streamlined flow, we need to be able to re-organize documents, which exist independent of each other on the Web, in a way that maintains their appropriate order in the right context to satisfy educational purposes. In addition, we should be able to provide supplementary explanations or missing information to the organized materials for smooth connections among them. In order to meet the requirements, we employed the virtual document concept that allows us to reuse existing documents for educational purposes. By providing a retrieval engine for virtual documents, we attempt to induce self-directed learning based on document retrieval, suitable for the level and purpose of students.

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Implementation and Performance Evaluation of the Learning System for Chinese Characters in Edutainment - Performance Evaluation using the Cronbach's coefficient alpha and Analysis of variance- (Edutainment식 한자 학습 시스템의 구현 및 성능 평가 - 크론박 알파와 분산분석을 이용한 성능평가 -)

  • Lee Eun-Ah;Kim Tai-Suk
    • Journal of the Korea Society for Simulation
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    • v.14 no.4
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    • pp.9-18
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    • 2005
  • In this paper, the system is implemented in four ways , For those who want to learn Chinese characters using the internet, and To make the learning more interesting and entertaining. Four different learning methods have been provided , using the transition process of Chinese characters, games, animations, and an illustration of the relationships between Chinese Characters and korean letters. The subjects of the evaluation were freshmen polled about the Chinese character learning system. The evaluation methods are : the validity of the research content is evaluated using the Cronbach's coefficient alpha and the performance of the system is evaluated by F-type of Analysis of variance.

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