• 제목/요약/키워드: 한국 박물관

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Modernism and Postmodernism of the Korean Museum in Historical Development (한국 박물관의 역사적 변천에서 나타나는 근대성과 탈근대성)

  • Kang, Chang-Sook
    • Journal of the Korean association of regional geographers
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    • 제10권4호
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    • pp.833-850
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    • 2004
  • Modernism is understood as a process of differentiation. Postmodernism or postmodernity, by contrast, involves de-differentiation. Recently, most museums have many social function, a central defining feature is its 'inscapes', or the spaces, architecture, material objects, texts, and meanings of exhibitions. Aims of this paper is to examine the processes and characteristics of differentiation and de-differentiation of the korean museums in historical development. The processes of differentiation and de-differentiation of the korean museums are divided into three phases: a establish stage of modem museum(l945$\sim$1974), a establish stage of postmodern museum(1975$\sim$1989), a diffusion stage of postmodern museum(1990$\sim$2003).

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A Case Study of Museum Gamification in Korea and abroad (국내외 박물관의 게이미피케이션 사례 연구)

  • Son, So-Hee;Min, Seo-Yun;Lee, Dong-Eun
    • Journal of Korea Game Society
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    • 제18권2호
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    • pp.109-120
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    • 2018
  • Gamification is an important technology for the museum experience in the future, but there is a lack in both its application and academic studies in Korea. Therefore this study targets the technical strategies of museum gamification by studying domestic and international cases. For this purpose, this study analyzes and compares the cases as personalization, and audience interaction of museum experience and sees how the structure of the digital program affects the museum experience in detail by applying MDA framework to the comparisons. For visitors' active interaction with the museums, gamification should be designed in a way to contribute to visual expression of self identity, utilization of the museum space, constructivist learning free from limit on space and time, and interaction with other people.

A Study on Records Management of the University Museum Experience Program (대학박물관 체험프로그램 기록관리 방안에 관한 연구)

  • Lee, Kyeong-hee;Kwon, Sun-young
    • Journal of Korean Society of Archives and Records Management
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    • 제22권3호
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    • pp.1-19
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    • 2022
  • In the recent changes in the museum industry, one trend that can be observed is museums' attempt to expand their role scope from the collection and preservation of historically valuable materials to utilization and recreation through the introduction of the concept of an archive for museum data management and utilization. Data generated by the experience program at the university museum is expected to grow in size and increase the value of use, but there has been no area where records management for the experience program has been systematically established and operated. Therefore, this study conducted a survey on the operation status of domestic and foreign university museum experience programs and the person in charge of them. Based on the analysis of the results, it proposed a method for handling the records of the university museum experience program to systematically collect related records and manage them efficiently.

The Case Study of the Content of Comics Museum Websites: Comparative Analysis on "Korea Manhwa Museum" and "Kyoto International Manga Museum" (만화콘텐츠 웹사이트의 콘텐츠 구성에 관한 사례연구: 한·일 만화박물관 사이트 비교분석)

  • Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • 통권34호
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    • pp.263-292
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    • 2014
  • This research explores websites of comics museum provided by the Korean Manhwa Museum and the Kyoto International Manga Museum and is supposed to analyze the type of content and finding out features. Since both museums specialize in comics and provide diverse information related to comics and their museums, this research analyze them on the basis of three types of categories, which are public relations content, professional content, and exhibition/education content The result shows that both museums generally provide similar type of information and content even though there are small differences. Especially, they have common points in the way that both offer detailed information of museum facilities and about exhibition schedules and education programs. However, the goal they are aiming at shows a difference. Korea Manhwa Museum tries to have interactive communication with its site visitors using the bulletin board system and to update newly published comics and events frequently managing separate websites. Kyoto International Manga Museum seems to focus on promoting itself in order to have more museum visitors. It provides detailed information such as history of the museum building, the object of setting up the museum and so on. Also, it provides four different foreign language websites.

Exploring the Educational Potential of the Exhibits in Natural History Museums as Socioscientific Learning Materials in the Context of Proposing Science Inquiry Communities: Earthquake Topic (과학탐구공동체 제안을 위한 사회과학적 학습 자료로서 자연사박물관 전시의 교육적 잠재성 탐색: 지진 주제를 중심으로)

  • Lee, Sun-Kyung;Shin, Myeong-Kyeong;Kim, Chan-Jong
    • Journal of the Korean earth science society
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    • 제29권6호
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    • pp.506-519
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    • 2008
  • This article explores the potential learning materials and methods of science practice from exhibits, and how those are presented in natural history museums as a feasible science inquiry community. The idea of science inquiry community was offered as a form of science practice that ended with science learning. A grasp of 'scientific practice to learning' is understood as a way to conceive scientific methods as well as facts and understanding knowledge. To get educational implications on the scientific practice of 'earthquake' as a socioscientific topic in the communities, we analyzed 1) the relationship between earth science curriculum and exhibits related to 'earthquake', 2) the educational goals and intentions of educators, and 3) the characteristics of the exhibits in the American Museum of Natural History and in the Smithsonian National Museum of Natural History. The results of this study showed that those museums presented the exhibits consisting of various and practical cases and events of 'earthquakes' as a socioscientific topic related to their curriculum. At the target museum, it was clearly stated that the pursuing educational goals focused on relations with local interests and socioscientific issues. For making earthquakes relevant to visitors, delivering lived experiences with raw data and interactive media was emphasized in exhibit characteristics.

학술회의-직지와 나

  • Park, Byeong-Seon
    • 프린팅코리아
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    • 통권40호
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    • pp.63-65
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    • 2005
  • 2005 직지상 시상식을 기념하는 지난 9월4일 '흥덕사지 발굴의 회고와 전망'이라는 주제로 청주고인쇄박물관 세미나실에서 개최됐다. 청주시와 청주고인쇄박물관, 청주대학교 박물관이 공동 주최한 이날 학술회의는 이엽 청주대학교 교수의 사회로 토론이 진행됐다. 이날 학술회의에서는 김영진(흥덕사지 발굴단장) 청주대 명예교수의 기조강연과 흥덕사지의 발견과 주변유적(차용걸.충북대교수), 흥덕사지와 출토유물의 문화재적 가치(박상일.청주대박물관 학예연구실장), 흥덕사의 복원과 주변의 정비(김태영.청주대교수), 세계기록유산 '직지'와 청주고인쇄박물관의 위상(박문열.청주대교수),직지와 나(박병선.재불한국학자), 청주고인쇄박물관의 발전과제(이춘근 문화재청 사적명승국장.허권 유네스코한국위원회 문화팀장.황재봉 청주시의회 운영총무위원장)에 대해 주제발표가 이루어졌다. 다음은 박병선 박사의 발표 내용이다.

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Design and Implementation of Museum Exhibition Contents Using Mixed Reality (혼합현실을 이용한 박물관 전시 콘텐츠의 설계 및 구현)

  • An, Sungwoo;Lee, Kyoungyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2018년도 추계학술대회
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    • pp.111-113
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    • 2018
  • 박물관은 문화유산을 직접 확인할 수 있는 역사교육의 산실로서 매우 중요한 역할을 함에도 불구하고 관람객이 지속적으로 감소하여 왔다. 이에 대한 주요 요인으로는 전시내용의 고정 및 콘텐츠의 부족, 일방적인 정보 전달에 치중함으로써 관람객의 흥미 유발을 이끌어 내지 못하는 것을 들 수 있다. 일부 박물관은 모바일 장비를 이용한 가상 및 증강현실 관람을 도입하고 있으나, 기술적인 한계와 조작의 불편함, 몰입도의 부족으로 인해 큰 효과를 보지 못하고 있다. 본 논문에서는 관람객이 재방문하고 싶은 박물관을 만들기 위해 혼합현실을 기반으로 한 박물관 전시 콘텐츠를 제작한다. 제작된 콘텐츠는 혼합현실을 이용함으로써 가상, 증강현실 콘텐츠보다 몰입감과 현실감을 높일 수 있다. 또한, 관람객과 상호작용할 수 있도록 혼합현실 기반 웨어러블 기기를 사용함으로써 생생한 전시물 체험을 할 수 있다.

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Fire Museum and Study on the necessity of the establishment (소방박물관 설립의 필요성과 기본방안에 관한 연구)

  • Joe, Sun-Ho;Choi, Kyu-Chool;Jeng, Sang
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
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    • 한국화재소방학회 2010년도 추계학술발표회 자료집
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    • pp.67-77
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    • 2010
  • 현대사회는 복지국가를 지향하는 경향이 강화되면서 고위험사회로서 치닫고 있다. 이러한 사회변화의 추세는 안전에 대한 국민의 관심과 정부의 정책변화를 요구하기 시작했다. 재난으로 부터 안전을 지키기 위한 노력의 일환으로 체험학습이 중요한 요소로 등장하기도 한다. 이런 사회적 관심의 변화는 박물관을 통한 체험학습으로 그 목적을 이룰 수 있다. 그동안 우리의 관심 밖에 있던 소방유물에 대한 관심과 소방기본법에 명시된 소방박물관 설립에 관한 조항이 소방유물에 관심을 갖도록 하였다. 비록 짧은 소방역사를 재조명하고, 관련 유물을 찾아 보관과 전시를 통한 체험 학습장으로 박물관의 필요성이 강조되었다. 본 연구는 소방박물관 설립의 필요성과 전시에 필요한 소방유물을 분류하여 전시 가치를 높이는 방안을 제시하고자 시작하였다.

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A Plan on the Establishment of a National Museum of Natural History in South Korea (한국 국립자연사박물관 설립 방안 연구)

  • Lee, Chang-Zin;Cho, Jun-O
    • Journal of the Korean earth science society
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    • 제31권6호
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    • pp.656-670
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    • 2010
  • The purpose of this study was to provide a master plan for the establishment of a Korean National Museum of Natural History. The origin and development of the natural history and the natural history museum were surveyed by visiting not only Korean natural history museums but also foreign ones from 1987 to 2009. Based on the obtained information, the qualitative and quantitative status of Korean natural history museums was comparatively analyzed in terms of globalization. Results indicated that Korean natural history museums ranked more than 100th in the world, and the research, management, and publications were situated in a rudimentary stage. Particularly, the number of researchers within the area was too small, and the research environment was poor in its function and resources. In addition, the specialists on exhibition and education of the museums were too few to publish the research products and academic journal articles. For that matter, a strategy as the research-specimen management-publication-exhibition-education functions should be in place to operate before the construction of National Museum of Natural History begins.