• Title/Summary/Keyword: 한국회화

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A Study of painting theory Aesthetics of "Xuanhehuapu" (송대(宋代) 『선화화보(宣和畵譜)』를 통해 본 화론미학(畵論美學))

  • Jang, Wan Sok
    • The Journal of Korean Philosophical History
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    • no.25
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    • pp.381-410
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    • 2009
  • It is a very important book about painting theory, that "Xuanhehuapu"(宣和畵譜) was wrote by Emperor Huizhong(徽宗) in Song Dynasty. Fundamental discussions and studies in the relation of socio-economical base in Song Dynasty are still more needed. And accordingly, it is necessary to advent upgraded aesthetical articles. Li xue(理?) deeply influenced upon paintings and its theories in Song Dynasty. Similarly, Taoism(道家) and Zen Buddhism(?宗) also did. But some people who have not found "Xuanhehuapu" important meaning and rich and complicated aesthetic thought, gave low and even negative valuation to it. There is rich aesthetic in "Xuanhehuapu", which is not as simple and narrow as some people imagined. It was deeply influenced by the aesthetic thought of Confucianism(Lixue 理學), Taoism(Zhuangzi 莊子) and "Zhouyi"({周易}). I will be analytical in a few aspects "Xuanhehuapu" of aesthetics thought. 1. The calligraphy and painting is one flesh. 2. learn a good lesson from painting. 3. The handicrafts(Art, 藝) and Tao(道) unify. 4. It is a Art taxology. 5. It use a new art criticism methods.

MHN Filter-based Brush Stroke Generation for Painterly Rendering (회화적 렌더링을 위한 MHN 필터 기반 브러시 스트로크 생성기법)

  • Seo, Sang-Hyun;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1045-1053
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    • 2006
  • We introduce a new method of painterly rendering. Instead of using the gradient direction of the source image to generate a brush stroke, we extract regions that can be drawn in one stroke using MHN filtering followed by identification of connected components, and make a brush stroke from each, based on an approximation to the medial axis. This method results in realistic-looking brush strokes of varying width that have an irregular directions where necessary.

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Painterly Rendering using Density of Edges (에지 밀도를 이용한 회화적 렌더링)

  • Lee, Ho-Chang;Park, Young-Sup;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.10 no.2
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    • pp.187-199
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    • 2007
  • The purpose of painterly rendering is to express real painting work from input image. For expression of real pain ting impression, drawing condition is one of main element. In this paper, we propose new algorithm for using density of edges. Drawing condition of new algorithm uses color difference and density of edges. And for finding next position from current position, we used dynamic grid. We did direction interpolation for coherence direction. Also using various texture brush, we express the feel of a material effective. We show results of images rendered more realistic oil painting effect, and discuss long-term goals for more effective result.

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The Effect of Perceived Health Status on Life Style and Resocialization of Elderly People Participation in Sports for All Program (생활체육프로그램 참여노인의 지각된 건강상태가 라이프스타일 및 재사회화에 미치는 영향)

  • Kim, Dae-Hoon
    • Journal of the Korean Applied Science and Technology
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    • v.36 no.3
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    • pp.885-897
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    • 2019
  • The purpose of this study was to examine the effect of perceived health status on life style and resocialization of elderly people participation in sports for all program. Total of 294, elderly people participated in this study. Data ware analyzed by descriptive statistical analysis, exploratory factor analysis, reliability analysis, correlation analysis, and multiple regression with SPSS 18.0 ver. program. The results were as following. First, perceived health status influenced significantly on their life style. Second, perceived health status influenced significantly on their resocialization. Third, life style influenced significantly on resocialization.

A Qualitative Study on the Resocialization Process of the Delinquent Juveniles at a Correctional Institution (교정시설수용청소년의 재사회화 과정에 관한 질적연구)

  • Park, Jong-Cheol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.173-176
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    • 2014
  • 본 연구는 청소년 범죄로 인해 교정시설(소년원)에 수용되어있는 청소년을 대상으로 비행 또는 범죄의 원인을 질적인 차원에서 분석함으로써 청소년비행의 예방이 되는 방안을 찾고자 하였다. 이를 위해 본 연구에서는 '재사회화 과정'이라는 의미를 도출하고 깊이 있는 이해를 도모하기위해 질적연구 방법인 현상학적 연구방법에 의해 소년원에 수용된 청소년의 재사회화 과정을 분석하였다. 연구결과 의미 있는 진술 34개를 도출하였고 14개의 중심의미를 조직하였다. 14개의 중심의미는 소년원 생활, 재적응하며 살아가기, 내 외부지원, 깨닫고 달라지기 라는 4개의 주제로 범주화 하였다.

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The punishment on social deviance and its establishment of re-socialization in North Korea (북한에서 사회적 일탈에 대한 처벌과 재사회화 양식의 형성)

  • Jeong, Il-Young
    • Korean Security Journal
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    • no.42
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    • pp.423-447
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    • 2015
  • This paper gives analyses on the historical origin where features from social punishment and re-socialization in North Korea have been developed. The process of the development largely consists of three periods, that is, the period of nation construction (1945-1950), the period of Korean War (1950-1953), the period of nation reconstruction (1950-1961). This paper provides that features from punishment and re-socialization have been developed during the historical transformation from pre-Korean War to post-Korean War. The 'wartime socialism system' had been established in the course of reconstruction of postwar nation. In the system, North Korean had been embraced into the structure of re-socialization in its production unit and living space.

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Design and Implementation of a SmartPhone Serious Game for Learning English Conversation (영어 회화 학습을 위한 스마트폰 기능성 게임 설계 및 구현)

  • Jeon, Sang-Moon;Kim, Kyoung-Su;Lee, Gap-Pyoung
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.235-245
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    • 2013
  • Recent national attention on English conversation continued, smartphone game has emerged into the mainstream of game industry. In this study, smartphone serious game that combines english conversation learning and smartphone game for learning english conversation was designed and implemented. English sentence patterns separated words, phrases, and sentences was able to learn step-by-step and repeatedly. Also, Throughout the game of different type by stage was to provide interested. Test results were discovered the problem not causing continuous user interest. To compensate for this, study of a game changes element and difficulty adjusting will be followed.

A Study on Painterly Representation in the Animated Film , Focusing on Visual Representation and Narrative Features (애니메이션 <아버지와 딸>의 회화적 표현에 관한 연구 - 시각적 표현 및 서사적 특징을 중심으로)

  • Kim, Min-kyu
    • Cartoon and Animation Studies
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    • s.51
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    • pp.59-82
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    • 2018
  • This study notes that the concept of painterliness, as defined by Heinrich $W{\ddot{o}}lfflin$, can apply to represent features in $Micha{\ddot{e}}l$, Dudok de Wit's animated short film Father and Daughter. It intends to examine the animated film's visual representation and narrative features in terms of painterliness. Comparing the Renaissance art style of the 16th century to the Baroque art style of the 17th century, $W{\ddot{o}}lfflin$ conceptualized the features of painterly style. In respect to this animated film, the images drawn by drawing tools are represented are represented by irregular and ambiguous shapes and meet $W{\ddot{o}}lfflin^{\prime}s$ conditions for painterly representation. Such a representation method in this animated film effectively functions as a double entendre or ambiguous narrative, while playing a key role in representing lyricism. In this animated film, painterliness contrasts with clarity, which commercial animated films provide, and plays a critical role in the representation methods utilized by auteurist animation directors. Painterliness in animated films is an element that should be highlighted, especially in the contemporary world where the forms of representation are becoming increasingly monolithic due to digital techniques. Continued research is greatly needed on this subject matter. Based on Father and Daughter, this study aims to examine the method of painterly representation that can be used in animation films, to explore its meaning and to underscore the importance of diversity in the forms of representation in animated films.

Research on Art Education through Paintings -Centering on the Paintings in the Latter Period of the 20th Century- (회화를 통한 미술교육 -20세기 후기 회화를 중심으로-)

  • An, Dae-Hyun
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.496-503
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    • 2010
  • The art education in the latter period of the 20th century was conducted in the same cramming method as education of expressionism and pragmatism from beginning to end, while post-modernism can be interpreted as a viewpoint of reflecting the diversity, popularity and needs of the era. Under such circumstances, this research is aimed at looking for an educational method that can reflect the educational method of this present period. Thus, this research is trying to analyze the works of some artists showing a variety of styles of the post-modernism period and to inquire into a new direction at a viewpoint of the post-modernism where divers cultures co-exist. This research considered these artists' works as the objects for comparison because there exists an aspect of something in common in that there are more diverse-style-based expression in the post-modernism art education though their subject and format are different individually. Therefore, this research is conducted at a viewpoint of assisting in the understanding of more diverse style-based painting in the post-modernism education.