• Title/Summary/Keyword: 한국통신

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The Valuation of HSA Business Using Broadband over Power Line (전력선통신망을 이용한 HSA사업의 경제적 타당성 분석)

  • Lyoo, Tae-Ho;Kim, Chang-Seob
    • Journal of Energy Engineering
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    • v.16 no.4
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    • pp.202-214
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    • 2007
  • The concept of HSA (Home Service Aggregator) is derived from performing the energy IT business efficiently as well as successfully launcing a new service based on BPL (Broadband over Power Line). The HSA business using a BPL can extend the field of energy industry and an give a chance to create a new demand by consumer-oriented services. This study focuses on the exact evaluation of HSA business using BPL, and reasonable trusty evaluation should be the first step to launch the HSA business. In this study, the categories of cost are comprised of equipment (mainly RSM and MGW) cost, instalation cost, and maintenance cost. AMR (Automatic Meter Reading), internet integration billing service, integration charging service, internet service, sorority service, and electricity safety are listed for benefit. In this study, the ROI of HSA business is 0.9594, which is less than 1. However, that value does not consider the electricity safety benefit which is classified as a social benefit. Therefore, the value can be above 1 if it includes social and private benefits.

Measuring Circuit Design of RI-Gauge for Compaction Control (성토시공관리용 방사성 동위원소 이용계기의 측정회로설계)

  • Kil, Gyung-Suk;Song, Jae-Yong;Kim, Ki-Joon;Whang, Joo-Ho;Song, Jung-Ho
    • Journal of Sensor Science and Technology
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    • v.6 no.5
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    • pp.385-391
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    • 1997
  • An objection of this study is to develop a measuring circuit of a gauge using radioisotope for compaction control. The gauge developed in this study makes use of radioisotope with the activity exempted from domestic atomic law and consists of measuring circuits for gamma-rays and thermal neutrons, a high voltage supply unit, and a microprocessor. To obtain meaningful numbers of pulse counts, parallel five and two circuits are provided for gamma-rays and thermal neutrons, respectively. Being simple in electrical characteristics of G-M detector for gamma-rays, pulses are counted through only a shaping circuit. Very small pulses generated from He- 3 proportional detector for thermal neutrons are amplified to the maximum of 50 [dB] and a window comparator accepts only pulses with meaning. To minimize effects of natural environmental radiation and electrical noise, circuits are electrostatically shielded and pulses made by ripples are eliminated by taking frequency of high voltage supplied to the circuit and pulse height of ripples into consideration. One-chip microprocessor is applied to process various counts, results are stored and the gauage is made capable to communicate with PC. Enough and meaningful numbers of pulses are counted with the prototype gauage for compaction control.

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HRV Evaluation under Stress Condition by Using Patch Type Bipolar Heart Activity Monitoring System (패치형 바이폴라 심장활동 모니터링 시스템을 이용한 스트레스 상태의 HRV 평가)

  • Yang, Heui-Kyung;Lee, Jeong-Whan;Lee, Young-Jae;Kim, Kyeong-Seop;Lee, Kang-Hwi;Choi, Hee-Jung
    • Science of Emotion and Sensibility
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    • v.12 no.2
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    • pp.161-168
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    • 2009
  • In this study, we have developed the patch type HAMS (Heart Activity Monitoring System) which is non-restricted, non-awarable and non-invasive. The module using wireless telecommunication to receive the ECG (electrocardiogram) signal at the computer has mobility which it easily monitors the heart activity of subjects in no time for long term at any time and places. We developed the small patch type electrode which can be attached on the chest. Also the reliability and moving artifact of ECG signal measured by this electrode have been verified. Using HAMS, we measured the HRV (Heart Rate Variability) parameters, the questionnaire evaluation for anxiety and stress and the amount of stress hormone (cotisol) to evaluate the stress effect in HRV on the same subject. As a result of comparing the values under non stressed and stressed condition, there was significant difference on many parameters. And the parameter highly related with stress on Pearson's Correlation Coefficient has been examined. These show that using HAMS is able to evaluate the function of autonomic nervous system. Therefore, we can predict heart problem in daily life by using HAMS. Also we expect that this module can be applied for more application as health monitoring system.

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Exploring Requirements of the Smart Textiles for Bio-Signal Measurement Based on Smart Watch User Sensibility (스마트워치 사용자감성에 기반한 생체신호측정용 스마트 텍스타일의 요구조건 탐색)

  • Jang, Eunji;Kim, Inhwan;Lee, Eu-Gene;Cho, Gilsoo
    • Science of Emotion and Sensibility
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    • v.20 no.4
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    • pp.89-100
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    • 2017
  • Since smart devices are able to efficiently provide information without barriers of time and location, they are widely utilized with advent of the hyper-connected society. Especially, the smart devices have been developed in the form of wearable devices for mutual interaction between human and objects. Smart clothing, which embeds smart devices within clothes, measures and obtains a variety of bio-signals as it is in close contact with the human bodies. Conventional smart clothing generated wearers' discomfort because they were developed by simple attachment of electronic devices to clothes. Therefore, it is highly recommended to develop novel smart clothing based on smart textiles which integrate electronic devices as parts of textiles. As smart watches are currently the most available wearable devices in the market, smart watch users were selected in this study, for the purpose of investigating core needs of wearable smart device users based on the user experience and user's sensibility. Qualitative research was performed through semi-structured interview in order to obtain detailed answers about user sensibility based on smart watch user experience. After the in-depth interview, the user's sensibility was categorized into four aspects; functional, aesthetic, social, and empirical. Sensibility adjectives and key words were assigned to each aspect and their frequency was analyzed. It was the functional aspect of sensibility that the wearable device users require the most. The results of this study will be utilized as a fundamental data to develop the smart textiles required for the next generation of smart clothing which is attracting as a future wearable device.

A Study of the image integration of Product in the digital age (디지털 시대의 제품 이미지 통합화 방안에 관한 연구)

  • 김기수;정병로
    • Archives of design research
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    • v.12 no.4
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    • pp.89-98
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    • 1999
  • The application of tool which has grown rapidly by the age was used for the product development, however as today the computer digitalization has been fixed to the necessary process in every factory-made mass production, making the sensitive desire of designer the digitalization through systematic, rational information database building from the planning level of product to the final mass production in such a environment change. It should satisfy a variety of needs of consumer. The enterprise that hopes to get a winner in the present age brought in computer with useful tool to process information efficiently. The computer has displayed much more excellent computation ability than human to come up to their expectation and the growth of electronic technology was possible to make the computer's high-efficiency, economy and integration. No matter what we have a good economy and integration. No matter what we have a good information there is no meaning unless we are able to use it' so we should take it out by the our need. Therefore, this paper observes a future-oriented possibility of computer & Telecommunication in information society, information-oriented design environment and the trends of minimal and integrated computer. We will improve the designer's ability to develop a novel product that have the diversification of them using application, aiming at computer utilization and image identification design strategy of product in the age of network telecommunication.

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A Study on the Multi-function in Package Design According to Changes in Consumer Trends - Focusing on the Used in Food Packing Material - (소비자 트랜드 변화에 따른 패키지디자인의 다기능 현상에 관한 연구 - 식품패키지 재료를 중심으로 -)

  • 김응화
    • Archives of design research
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    • v.17 no.3
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    • pp.343-352
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    • 2004
  • Under the production system of a free market economy, the modern consumers'goods that feature current trends reveal diverse aspects of the whole society and culture. This phenomenon is progressing at such a rapid speed that theories can barely keep up to explain it dearly. It is believed that the reason for the lag in academic theories is the formation of pluralistic values in human lifestyles due to the development of science and information communication. The pluralism of values in contemporary society is being studied in many academic fields, and the design among these fields often sees such a phenomenon as one of the post-modernism concepts, where post-modernism suggests a diversification and dismantling of modernism. In other words, the current design is closely watching products that are totally different from existing products, from complex and conceptual outcomes in the field of design to products that reflect various trends. Thus, it is true that package design, which proactively reflects current trends, freely traverses among specific domains of various fields that have been determined tacitly. It is also believed that other fields are also reflecting the same developments. Such a phenomenon is strikingly revealed with so-called 'fancy products', while other products 'parody' package design. This study sees the phenomenon as dismantling the border between product design and package design. The examined package design reflects the broader characteristics of the times, based on current concepts and meanings, after reviewing design examples.

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The Development of Integrated Mobile Measurement System for Terrestrial DMB (지상파 DMB를 위한 통합 이동 측정 시스템 개발)

  • Kim Sang-Hun;Yim Zung-Kon;Chae Young-Seok;Kim Man-Sik
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.411-423
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    • 2004
  • In Korea, Eureka-147 DAB (Digital Audio Broadcasting) temporarily decided as the standard system for digital audio broadcasting was evolved into DMB (Digital Multimedia Broadcasting) to complement the technical vulnerability in mobile reception of terrestrial DTV. According to introducing video service in T-DMB (Terrestrial DMB), 'Terrestrial DMB Experimental Broadcasting for Video Service', a national project of the MIC (Ministry of Information and Communication), was done for verifying the possibility of video service via T-DMB. The main objective of the project is computing the effective field strength and coverage for making a plan to build T-DMB broadcasting network and developing transmitting and receiving equipment. In case of digital broadcasting, it is absolutely essential to measure BER (Bit Error Rate) and electric field strength in order to evaluate coverage and quality of received signal. In this paper, we implement an integrated mobile measurement system for T-DMB. For this purpose, we propose efficient data structure and algorithm for BER measurement. By adding GPS (Global Positioning System) and electric field strength measurement parts into BER measurement part, we complete the integrated mobile measurement system, and then verify it by experiments and field tests. The developed system was used in a national project, 'Terrestrial DMB Experimental Broadcasting for Video Service' and measurement results will be used as fundamental data for building T-DMB broadcasting network.

Design of the Flexible Buffer Node Technique to Adjust the Insertion/Search Cost in Historical Index (과거 위치 색인에서 입력/검색 비용 조정을 위한 가변 버퍼 노드 기법 설계)

  • Jung, Young-Jin;Ahn, Bu-Young;Lee, Yang-Koo;Lee, Dong-Gyu;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.18D no.4
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    • pp.225-236
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    • 2011
  • Various applications of LBS (Location Based Services) are being developed to provide the customized service depending on user's location with progress of wireless communication technology and miniaturization of personalized device. To effectively process an amount of vehicles' location data, LBS requires the techniques such as vehicle observation, data communication, data insertion and search, and user query processing. In this paper, we propose the historical location index, GIP-FB (Group Insertion tree with Flexible Buffer Node) and the flexible buffer node technique to adjust the cost of data insertion and search. the designed GIP+ based index employs the buffer node and the projection storage to cut the cost of insertion and search. Besides, it adjusts the cost of insertion and search by changing the number of line segments of the buffer node with user defined time interval. In the experiment, the buffer node size influences the performance of GIP-FB by changing the number of non-leaf node of the index. the proposed flexible buffer node is used to adjust the performance of the historical location index depending on the applications of LBS.

Mobile Cloud Context-Awareness System based on Jess Inference and Semantic Web RL for Inference Cost Decline (추론 비용 감소를 위한 Jess 추론과 시멘틱 웹 RL기반의 모바일 클라우드 상황인식 시스템)

  • Jung, Se-Hoon;Sim, Chun-Bo
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.1
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    • pp.19-30
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    • 2012
  • The context aware service is the service to provide useful information to the users by recognizing surroundings around people who receive the service via computer based on computing and communication, and by conducting self-decision. But CAS(Context Awareness System) shows the weak point of small-scale context awareness processing capacity due to restricted mobile function under the current mobile environment, memory space, and inference cost increment. In this paper, we propose a mobile cloud context system with using Google App Engine based on PaaS(Platform as a Service) in order to get context service in various mobile devices without any subordination to any specific platform. Inference design method of the proposed system makes use of knowledge-based framework with semantic inference that is presented by SWRL rule and OWL ontology and Jess with rule-based inference engine. As well as, it is intended to shorten the context service reasoning time with mapping the regular reasoning of SWRL to Jess reasoning engine by connecting the values such as Class, Property and Individual which are regular information in the form of SWRL to Jess reasoning engine via JessTab plug-in in order to overcome the demerit of queries reasoning method of SparQL in semantic search which is a previous reasoning method.

Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.