• Title/Summary/Keyword: 학습 모듈

Search Result 623, Processing Time 0.029 seconds

Exploring Learning Effects of Elementary School Students Engaging in the Development of Geological Virtual Field Trips (가상 야외지질답사 모듈 개발에 참여한 초등학생들의 학습 효과 탐색)

  • Choi, Yoon-Sung;Kim, Jong-Uk
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.15 no.2
    • /
    • pp.171-191
    • /
    • 2022
  • The purpose of this study is to explore inductively learning effects of virtual field trips(VFTs) programs developed by elementary school students under the theme of minerals and rocks, focusing on learning in virtual geological components. Ten students attending 'H' elementary school in the metropolitan area voluntarily participated. In order to develop a virtual field trips programs, pre-actual outdoor geological field trips were conducted and virtual field trips programs were developed. In this process, written data of students observing, all video recording and voice recording materials of the course in which students participated, VR development data, and post-interview data were collected. Data were inductively analyzed focusing on four areas(cognitive, psychological, geography, and technical components) of learning in virtual geological field trips. As a result, there were positive learning effects for students in four areas. This study revealed that the study participants were not just participants in virtual learning, but rather developed classes for virtual field trips programs, which had significant results in terms of authentic inquiry.

A Design of Intelligent Tutoring System for Piano Playing using MIDI Keyboard (미디키보드를 사용한 지능형 피아노 교습 시스템의 설계)

  • Kim, Hee-Sung;Choi, Chang-Min;Kim, Seong-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.08a
    • /
    • pp.165-168
    • /
    • 2008
  • 이 논문에서는 멀티미디어 컴퓨터에 연결된 미디키보드를 사용하여 피아노 연주를 혼자서 배우고 연습할 수 있도록 하기 위한 지능형 교습 시스템을 개발하기 위하여, 시스템 구조 및 모듈별 기능과 기본적인 사용자 인터페이스를 설계하였다. 시스템의 구조는 미디 키보드의 실시간 연주 샘플링 모듈, 미디 데이타의 시퀀싱 모듈, 사운드 합성 모듈과 연결된 지능형 교습 시스템이 된다. 세분화된 모듈별 기능에서는 학습 콘텐츠, 학습자 모델, 진단 평가 모듈, 진도 관리 모듈, 등의 세부적인 기능 설계가 필요하다. 학습자 모델을 기반으로 진단 편가 및 진도 관리를 지능적으로 처리하기 위해서 CLIPS를 사용한 전문가시스템 접근을 사용한다. 컴퓨터 화면상의 악보 디스플레이, 실시간 연주 화면, 진단 평가 디스플레이를 위한 GUI 설계가 필요하다. 그리고, 향후 콘텐츠 구축 및 시스템 구현 시에 예상되는 문제점과 해결 방안을 논의한다.

  • PDF

Character Recognition in Vehicle Number Plate using Modular Neural Network (모듈라 신경망을 이용한 자동차 번호판 문자인식)

  • 박창석;김병만;이광호;최조천;오득환
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2002.10d
    • /
    • pp.568-570
    • /
    • 2002
  • 최근, 분류기 쪽에서는 모듈라 학습을 이용한 방법들에 대해서 상당한 관심이 모아지고 있다. 모듈라 학습 방법은 divide and conquer 개념에 바탕을 두고 있기 때문에 복잡한 문제에 대해서 학습 질 측면이나 학습 속도 면에서 단일 분류기에 비해 좋은 결과들을 나타내고 있다. 인공신경망을 이용한 분류 방법 쪽에서도 이러한 연구들이 이루어지고 있다. 본 논문에서는 번호판 인식을 위한 간단한 형태의 모듈라 신경망을 제안하고 이의 성능을 평가하였다. 실험 결과, 일반적인 차량 번호판의 영상에서 성공적인 결과를 보였으며, 잡음에 의한 훼손된 번호판도 좋은 인식 결과를 보였다. 또한 인식률 측면 뿐만 아니라 학습 속도 면에서도 상당한 이득이 있었다.

  • PDF

Development and Effects Analysis of a Elementary School Scientific Inquiry Learning Module in a View of ESD: Focusing on 'Volcano and Earthquake' Unit (ESD(Education for Sustainable Development)를 적용한 초등학교 과학 탐구 학습 모듈 개발 및 효과분석: '화산과 지진' 단원을 중심으로)

  • Lim, Sung-man;Kim, Seongun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.7 no.4
    • /
    • pp.603-613
    • /
    • 2017
  • The purpose of this study was to develop an scientific inquiry learning module by applying ESD and to verify its effect so that students could understand sustainable development and geology concepts by reconstructing the contents of the geology related unit. For this purpose, the "Volcanoes and Earthquakes" unit in the 3-4 grade group of the Korea national curriculum was selected and the scientific inquiry learning module was developed. The developed inquiry learning module consisted of one textbook and one teacher 's guidebook, and it was put into one class of elementary school to verify the effect. As a result, the teacher said that it was good to be taught contents of ESD and it was useful because of the concreteness of inquiry activities. The students responded that they were interesting because developed textbook is more often the interesting picture and activity than traditional textbook. And the students responded that 'ESD' has been an opportunity to be interested in science.

An Evaluation Study of an ESP Module Program Combining with Keller's Learning Motivation Model for the 1st grade Nursing Students (학습동기모델과 특수목적영어 융합 모듈 프로그램 평가연구: 간호학과 신입생을 대상으로)

  • An, Seon uk
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.5
    • /
    • pp.257-267
    • /
    • 2018
  • The purpose of this study was to evaluate the effects of an ESP module program which combines Keller's ARCS model for the $1^{st}$ grade nursing students. Students' learning motivation and academic achievement were compared between an intervention group and a control group and their perception and subjective effects on the module program were identified. Quantitative data showed that the overall level of learning motivation in the intervention group was significantly higher than that in the control group (t=2.391, p=.019). No significant difference was found on the level of academic achievement between two groups (t=0.116, p=.098). Contents analysis on the qualitative data showed that ESP module program was interesting, effective, helpful for understanding clinical settings, and giving confidence and satisfaction. According to the result, it is assumed that the ESP module program which combines ARCS model can be effective in motivating the $1^{st}$ grade nursing students to learn nursing contents and English.

A Study on the Module Learning Method in Advertising Design Curriculum -Especially on teaming ability, teaming category el case of module- (광고디자인 교육과정의 모듈학습법 개발 연구 -학습능력과 학습영역 및 모듈추출 사례를 중심으로-)

  • 조각현
    • Archives of design research
    • /
    • v.15 no.3
    • /
    • pp.115-126
    • /
    • 2002
  • The occupational execution technique and the ability of people has been changed along with the change of thinking and the development of complicated social structure. The needs of learner's self-controlled learning system is arise to increase the occupational execution technique and adaptation in such a changing social environment. To meet these needs, we must develop systematic approach on the module-type educational material system. The purpose of this study lies on developing the module-type educational material system and its application in aspects of occupational execution ability. Based on the job analysis of advertising design, 1 analyze the learning ability for the occupational execution and abstract knowledge, function, attitude from each learning category of each learning ability. All these processes are the basis of developing the module-type educational material system. and the system will be appreciated in many other fields not only on advertising design.

  • PDF

Intelligent Vocabulary Recommendation Agent for Educational Mobile Augmented Reality Games (교육용 모바일 증강현실 게임을 위한 지능형 어휘 추천 에이전트)

  • Kim, Jin-Il
    • Journal of Convergence for Information Technology
    • /
    • v.9 no.2
    • /
    • pp.108-114
    • /
    • 2019
  • In this paper, we propose an intelligent vocabulary recommendation agent that automatically provides vocabulary corresponding to game-based learners' needs and requirements in the mobile education augmented reality game environment. The proposed agent reflects the characteristics of mobile technology and augmented reality technology as much as possible. In addition, this agent includes a vocabulary reasoning module, a single game vocabulary recommendation module, a battle game vocabulary recommendation module, a learning vocabulary list Module, and a thesaurus module. As a result, game-based learners' are generally satisfied. The precision of context vocabulary reasoning and thesaurus is 4.01 and 4.11, respectively, which shows that vocabulary related to situation of game-based learner is extracted. However, In the case of satisfaction, battle game vocabulary(3.86) is relatively low compared to single game vocabulary(3.94) because it recommends vocabulary that can be used jointly among recommendation vocabulary of individual learners.

Design and Implementation of PMSL for Information Retrieval (의미있는 정보 검색을 위한 개인화된 다중 전략 학습 모듈의 설계 및 구현)

  • 유수경;김교정
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2004.04b
    • /
    • pp.208-210
    • /
    • 2004
  • 오늘날 인터넷상에서 존재하는 않은 정보들은 다양한 사용자의 개인 특성에 안게 새로운 정보의 지식으로 제공되어지기를 원한다. 기존의 연구는 단일 학술 기법을 통해 정보를 추출했으나 사용자에게 보다 의미 있는 정보를 제공하기 위해 다중 전략 학습 기법인 PMSL(Personalized Multi-Strategy Learning) 모듈 시스템을 제안하고자 한다. PMSL 모듈은 인터넷의 정보를 여과하여 필터링하고, 사용자 개인화의 키워드를 중심으로 연관된 객체를 추출한다. 이때 연관된 객체 추출시 대용량 데이터에서 시간적, 공간적면에서 효율적인 연관 탐색 기법인 Fp-Tree와 Fp-Growth 알고리즘을 적용시킴으로 결과의 효율성을 높이고자 하였으며, 연관규칙의 문제점을 보완하기 위해 가중치 기법인 TF*IDF 학습 기법을 적용시켰다. PMSL 모듈을 실행한 결과 기존 학습 기법에 비해 보다 더 의미 있는 연관 지식을 추출하게 되었다.

  • PDF

The Design of Student Module for Web-Based Instruction System using Fuzzy Theory (웹기반 교육 시스템에서 퍼지이론을 이용한 학습자 모듈의 설계)

  • 백영태;서대우;왕창종
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.6 no.3
    • /
    • pp.35-43
    • /
    • 2001
  • This thesis proposes a diagnostic formula for student's responses based on linguistic variable concept of fuzzy that makes domain expert to input the kernel elementeasily that constructs domain independent student module. And the domain expert can construct the rule with linguistic variable that is used to inference student's recognition state. This study designs a student module that can inference student's recognition state using this rule represented by linguistic variable.

  • PDF

Design and Implementation of the Customized Contents Organization Engine (맞춤형 콘텐츠 구성 엔진의 설계 및 구현)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.10a
    • /
    • pp.599-601
    • /
    • 2009
  • In currently being adopted as a e-leaning standard, SCORM it is difficult to provide the customized contents to a learner by changing the learner's level at runtime, and to control selective studying. So, we designed and implemented the customized contents organization engine(CCOE) in order to complement SCORM's faults in this paper. The CCOE consists of a level evaluation module, a contents re-organization module and a question item selection module. A level evaluation module evaluates the learner's level based on a question item reaction theory. And a question item selection module selects some random items by each level or by considering the learner's level which is then provided to a studying before evaluation, a section evaluation, and a quiz. And then this module transmits the selected items to the contents reorganization module for providing the quiz. A contents re-organization module selects the customized contents based on the learner's level by searching the tagged difficulty to the content, and creates the sequence with the selected items and the transmitted items from the question item selection module. If proposed in this paper CCOE is applied, the higher effectiveness of learning is expected by providing the customized learning contents based on the re-evaluated learner's level by each section.

  • PDF