• Title/Summary/Keyword: 학습피드백

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A Design and Implementation of Web-Based Study Management System (웹기반 학습 관리 시스템 설계 및 구현)

  • Hong, Sung-Hee;Yuk, Dong-Cheol;Park, Seong-Seob
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.231-234
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    • 2003
  • 웹 기반 가상교육의 보편화로 교육 현장에서도 많은 서비스가 제공되고 있다. 웹 기반 가상교육은 시간과 공간에 제약을 받지 않으나 학습자의 학습 활동과 학습 성실도를 파악하기가 어렵다. 따라서 본 논문에서는 학습자의 학습행동을 트래킹함으로써 학습자에 대한 수업 성실도를 판단하여 피드백함으로써 학습의 효과를 높이는 목적으로 학습관리시스템을 구현하였다.

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A Study on the Utilization of Speech Recognition Technology in Foreign Language Learning Applications - Focusing on English and French Speech - (외국어 학습용 어플리케이션의 음성 인식 기술 활용 현황 - 영어와 프랑스어 말하기 학습을 중심으로 -)

  • Kim, Sunhee;Jung, Hyunhoon
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.621-630
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    • 2018
  • This paper presents a case study on foreign language learning applications based on the speech recognition technology, aiming to grasp their current status and limitations of the technology applied to the foreign language speaking education, especially for English and French. As a result of examining the characteristics of the selected English and French applications by drawing on speech learning, it is shown that the use of speech recognition technology has the advantage of creating a speaking practice environment and giving feedback. However, in the case of feedback, there is a lack of appropriate calibration feedback which can help learners correct errors by themselves.

Development and Application of Teaching-learning Strategies PBL based Physical Computing Programming using Reflective Journal and Feedback (성찰저널과 피드백을 적용한 PBL 기반의 피지컬 컴퓨팅 프로그래밍 교수·학습 전략 개발 및 적용)

  • Seo, Jeonghyun;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.49-62
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    • 2018
  • This study we developed teaching and learning strategy applying PBL based physical computing programming using reflection journal and feedback, and verified its effectiveness. For the analysis, the survey with 18 sections study contents was performed for 6 weeks by dividing 91 students in 5th grade of elementary school into experimental group and control group respectively. As a result, this study proved that the students who made the structured reflections journals and receiving the feedback at the same time showed the improvement in logical thinking ability in the physical computing based programming learning situation with PBL applied. Based on the results of this study, the sophisticated teaching and learning strategy that can enhance the programming learning effect based on physical computing was developed and its applicability was proved.

A Study on a Feedback-Centric Piano Education System Using Kinect Sensors (키넥트를 활용한 피드백 중심의 피아노 교육 방안 연구)

  • Park, So Hyun;Ihm, Sun Young;Park, Eun Young;Son, Jong Seo;Park, Young Ho
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.9
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    • pp.403-408
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    • 2015
  • Kinect sensors have the ability to recognize the behavior and voice of the user. Due to its low-cost and high accessibility, Kinect sensors have been used in various fields, including healthcare, education and so on. In this paper, we propose to use Kinect in piano education. Specifically, the proposed method first recognizes the coordinate values of user's posture, compares them with coordinate values of teacher's posture and provide real-time feedbacks to the user. This enables user to keep the correct posture even when he is learning piano without a teacher. However, since the piano education is a long process, it is difficult to achieve the correct posture as a teacher immediately. Thus, we propose a user-oriented method to measure the error tolerance rate. The proposed method is the first feedback based piano education system that uses Kinect sensors.

A Study on Teacher-learner Feedback Method for Effective Software Project Execution of Non-Computer Major Students (컴퓨터 비전공자의 효과적인 소프트웨어 프로젝트 수행을 위한 교수자-학습자 피드백 방법에 관한 연구)

  • Jung, Hye-Wuk
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.211-217
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    • 2019
  • The term project executed at the university is a learner-centered learning method in which students select their topics, draw up their plans, and produce results by themselves based on the content they have learned during the semester. Through the term-end project of the subjects relating software, students learn various techniques for the programming language and produce the outcomes of their project by the creative program development process. However, non-computer majors who take software course as liberal arts subjects have difficulty in understanding the programming language, so it is necessary to provide feedback from their professor for encouraging students in carrying out their projects smoothly. Therefore, a feedback method by the discussions between a professor and learners that can be applied to the term-end project of programming subject for the non-computer majors is proposed. The proposed method was apply to the actual term-end projects and the meaningful results were confirmed through the analysis of the project processes and outcomes.

An analysis of corrective feedback and learner uptake in college EFL class: With a focus on teachers' and learners' attitude (대학에서의 영어 말하기 오류수정 피드백과 학습자 반응: 교사와 학습자의 태도를 중심으로)

  • Kim, Na-Yun;Lee, Eun-Joo
    • English Language & Literature Teaching
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    • v.15 no.4
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    • pp.237-264
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    • 2009
  • The present study explores patterns of teachers' corrective feedback and learners' uptake in Korean EFL undergraduate classroom setting. It also examines consistencies and discrepancies in the perception of corrective feedback by teachers and learners. Teachers' and learners' preferences and perception of corrective feedback are further analyzed to determine whether or not those differ from actual practices in English language learning classrooms. The results of the study are as follows. First of all, teachers' corrective feedback type varied according to the learners' error type and English proficiency level. There was a lack of consistency between the teachers' feedback practices and the learners' error types. Second, for the phonological errors, learners' data witnessed the most frequent uptake on recast. For the other error types, however, the learners' uptake rates were high for the explicit corrective feedback. Third, the teachers' explicit knowledge of corrective feedback was rather low and the preferences differed from teacher to teacher. The teachers' feedback perception and preferences did not consistently reflect their actual practices. Finally, patterns of the learners' expectations of corrective feedback varied according to learners' proficiency level. Teachers' and learners' expectations of corrective feedback were also compared and some mismatches were detected.

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A Study on Data Modeling for Learning Analytics (학습분석을 위한 데이터 모델링 연구)

  • Kim, Kyungrog
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.348-349
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    • 2016
  • 교수자와 학습자 활동에 대한 정보를 피드백하여 사용자 스스로 동기부여와 참여를 증대시키기 위해 학습분석이 활용되고 있다. 이는 교수-학습 지원 시스템(LMS, LCSM 등)에서 교수자와 학습자 상호작용에서 발생한 데이터를 기반으로 한다. 이러한 데이터를 보다 유용하게 활용하기 위해서는 데이터 모델이 필요하다. 이에 본 연구에서는 사용자 중심의 교수-학습 활동 데이터를 표현하기 위한 데이터 모델을 제안한다. 이는 사용자와 교수-학습 활동을 결합하여 표현한 것이다.

The Development and Application of Tutoring Strategy for On-line Programming Learning Based on Affective Learning Style of the Informatics Gifted (정보영재의 정의적 학습양식에 기반한 온라인 프로그래밍 학습 튜터링 전략의 개발 및 적용)

  • Kim, Jiseon;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.33-44
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    • 2016
  • In this study, learning preferences of the informatics gifted participating in on-line programming practice has been investigated and the tutoring strategy based on learning styles was developed and verified its effectiveness. On-line programming learning is the environment in which learning is done through interaction with a tutor. For determination of the students' learning styles, Grasha-Reichmann's learning style was utilized. Key elements, learning activity and feedback, of tutoring strategy were derived based on learning style and developed on-line programming learning tutoring strategy. To verify the effectiveness, six-class period of learning C-language of 173 middle and high school students based on learning styles was applied for 12 weeks. As a result, the experiment group applied with a tutoring strategy based on the learning style showed significant improvements in terms of satisfaction and achievement than the control group.

A case study of learning attitude change according to programming learning experience (프로그래밍 학습 경험에 따른 학습 태도 변화 사례 연구)

  • Lee, Kyung-Sook
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.93-98
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    • 2021
  • The change of programming language learning experience on learning motivation was analyzed. Learning a programming language is generally evaluated as a difficult process even for majors. Measuring psychological changes related to programming learning at this point in expanding to non-majors is necessary for learner analysis. The overall learner attitude change was investigated by measuring achievement goals, academic interest, academic self-efficacy, cognitive involvement, and academic self-regulation, which are motivation-related factors. All factors related to learning attitude showed a decrease in the post-test results. This result is interpreted that the difficulty of the learning process decreased the motivation to learn programming. It was found that the greater the difficulty perceived by the learner, the greater the decrease in the motivation to learn. Based on the results of this study, it has implications that a learning environment and learning process that can give feedback and a situation that can reduce the level of learning difficulty felt by learners should be systematically given.

Improvement of Retrieval Feedback Using Dynamic Interaction Function (동적 상호작용 함수를 애용한 검색 피드백의 개선)

  • Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.6 no.2
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    • pp.93-98
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    • 2006
  • The paper describes a method o( user feedback in order to enhance the retrieval system effectiveness. The existing fuzzification function adapting fuzzy technique has difficulty that 4 type graph is made each time user select components. In this paper, to overcome this weak point of feedback, we proposed the interaction function using gaussian function that gives different learning rate according to choice of components with same function. We suggest the most efficient dynamic interaction function based on comparison of retrieval performance according to parameter of function. And then, we will construct the efficient retrieval system.

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