• Title/Summary/Keyword: 학습자 상호작용

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Design and Implementation of Web-based Presentation Learning Support System to Improve Interactions between Peers (동료학습자간 상호작용 증진을 위한 웹 기반 발표학습지원 시스템 설계 및 구현)

  • Lee, Jae-Woon;Park, Jung-Ho;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.51-59
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    • 2007
  • According to developments in info-communication, the recent educational paradigm asks not for a passive transmitter but an active constructor who can solve a variety of complicated problems in real situations. Such a change asks for an educational setting which includes sharing ideas and information rather than simply possessing them. Learning through presentation has many problems including few presentation opportunities as well as the reuse of presentation data. This study suggests such strategies as promoting interactions through presentations and the practical use of these strategies in class. For this, the role of the presentation data provider and learner, and strategies to implement the step by step learning support system have been suggested. Using presentations, as described in this study, allow for communication with students outside the original class time and location. The degree of learning students experience through presentations is expected to be high.

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Strategy on Web-based Presentation Learning to Improve Interaction (상호작용 증진을 위한 웹 기반 발표학습 전략)

  • Lee, Jae-Un;Kim, Seong-Sik
    • Journal of the Korea Computer Industry Society
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    • v.8 no.4
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    • pp.207-220
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    • 2007
  • Recording to development of info-communication, recent educational paradigm asks not for a passive transmitter but an active constructor who can solve the various complicated problems in real situations. Such a change asks for the educational setting which includes sharing ideas and information rather than possessing them by themselves. Learning through presentation has many problems which are few chances of presentation as well as reusing of presentation data. etc. This study suggested the strategy which are promoting interactions through presentation class and using practically. For this, role of the presentation data provider and learner was suggested, also strategies to implement of the presentation learning support system step by step. Through the strategy of this paper could maintain the active communicating relationship between the learners. Without the limitation of the time and space, the real time communication is made while looking at the presentation data of the other party, the teaming effect by the presentation teaming strategy is expected to be high.

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Project-based Learning and Learner Interaction by Web Convergency Communication Types (프로젝트기반 학습과 웹 융합 의사소통 유형별 학습자 상호작용)

  • Shin, Myeong-Hee;Choi, Do-Soon
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.35-40
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    • 2019
  • The purpose of this study was to investigate the effects of learners' academic achievement and learner interaction through project - based learning. In the case of interaction, we focused on the field of learning, that is, the learner's communication style in various technical environments. The subjects of this study were 80 learners who took a 3-hour elective English language learning course at a university in Korea. This study is to investigate the effect of learner interaction through KakaoTalk and LMS (Learning Management System). As a result of the study, it was found that there was a significant difference between learner interaction by project - based learning and communication type and kakao talk utilization group and LMS (Learning Management System) group. 1) The results of the kakao talk utilization group were significant in both the learner interaction and the learner's academic achievement according to the project - based learning and communication type. For current digital native learners, Kakao Talk is the result of the fact that it is the optimal environment for problem solving, communication, and uploading and sharing of educational activities.

Adaptive Support Modeling for Edutainment (에듀테인먼트를 위한 학습자 모델링)

  • Choo, Moon-Won;Choi, Young-Mee;Kang, Hee-Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.473-476
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    • 2005
  • 상호작용적으로 학습의 도움을 주는 교육용 게임에서 변화하는 학습자의 지식과 학습목표를 파악하여 처리해줄 필요가 있다. 이러한 과정은 분석적 평가와 학습계획이라는 절차를 요구하게 되는데 본질적으로 불확실성이 내포되어 있다. 이 논문에서는 교육용 게임에서 학습자와 상호작용을 통하여 수집되는 정보를 적응적으로 분석하여 학습계획을 실시간으로 수립할 수 있는 베이지안 학습자 모델을 제시하고자 한다.

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A Study on the Design and Development of Interactive Non-Face-to-Face Real-Time Classes using EduTech : A Case Study of Christian Education Class (에듀테크를 활용한 상호작용적 비대면 실시간 수업 설계 및 개발 연구 : 기독교교육과 수업 사례를 중심으로)

  • Nam, Sunwoo
    • Journal of Christian Education in Korea
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    • v.66
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    • pp.343-382
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    • 2021
  • This study is a case study in which the interactive non-face-to-face classes using Edutech were applied to the Department of Christian Education. The subjects were 20 students from the Christian education department of A University located in the metropolitan area. The course was 'Instructional Methods and Educational Technology' in the first semester of 2020. In theory, I studied non-face-to-face classes and interaction, and edutech and interaction. Afterward, it designed and developed interactive non-face-to-face classes using edutech. The interactive non-face-to-face classes using edutech were developed as a process of applying Flipped-PBL based interactive edutech. In addition, Edutech was selected for active interaction according to the Flipped-PBL process to be carried out in a non-face-to-face situation. In particular, in the process of developing the problem of PBL, it was built around the situation of the church. As a result of applying the class, first, learners showed high satisfaction and interest in the class. Second, positive transference appeared in the space of learning and the space of living. Third, interactive non-face-to-face classes using Edutech have generated active interaction. In particular, interactive edutech and learning methods have become the main factors enabling active interaction. Through this, learners have improved learning efficiency, immersion, and satisfaction. Also, as an alternative to face-to-face classes, I was able to experience online classes. In other words, the satisfaction and interest of learning, and the transference of learning space, were also possible through active interactions generated through learning methods using interactive Edutech used in class. Furthermore, disabilities in the online communication(Internet) environment and learners' unfamiliarity with the online environment have been found as factors that hinder learning satisfaction and interaction. During learning, obstacles to the online communication environment hinder the utilization of interactive Edutech, preventing active interactions from occurring. This results in diminishing satisfaction and interest in learning. Therefore, we find that designing interactive non-face-to-face classes using Edutech requires sufficient learner learning and checking of the online communication(Internet) environment in advance for Edutech and learning methods. In response, this study confirmed the possibility by applying interactive non-face-to-face classes using Edutech to Christian education classes as an alternative method of education that allows active interaction and consistent transference of learning and life. Although it is a case study with limited duration and limitations of the number of people, I would like to present the possibility as an alternative Christian education method of an era where the direction of online classes should be presented as an alternative to a face-to-face class.

Application and Analysis of Cooperative Learning Contents Construction Tools for Improving Interaction in e-Learning (e-러닝에서 상호작용 증진을 위한 협동적 학습콘텐츠 구축 도구의 적용 및 분석)

  • Park, Chan-Jung
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.248-257
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    • 2007
  • With the advance of information technology, e-learning is widely used. However, due to the lack of human computer interaction, e-mentoring or blended learning are adopted to complement the drawbacks of e-learning these days. One of the common purposes for adopting these tools is to enhance the interaction level by using bbs or blogs based on e-communities. If the cooperative learning contents management tools that share learners' knowledge in e-learning are provided, interactivity and educational effects can be enhanced. In this paper, a tree-based learning contents construction tool and a community-based cooperative learning contents construction tools that can share the learners' knowledge are proposed. Also, we analyze the influencing factors to the learners by using the proposed tools.

Role Formation by Interaction Function and Pattern for Group Discussion Activity using the case of Environmental Education Camp for Undergraduate Student (대학생 환경교육캠프 사례에서의 집단 토의 활동에 있어서 상호작용 기능과 양상에 따른 역할 형성 양상)

  • Jung, Won-Young;Lee, Go-Eun;Shin, Hyeon-Jeong;Cha, Hyun-Jung;Kim, Chan-Jong
    • Journal of The Korean Association For Science Education
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    • v.32 no.4
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    • pp.555-569
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    • 2012
  • Many science education research and practices are recently emphasizing the importance of collaborative learning. This study also understands learning in aspects of socio-cultural context, and regarded the creation of meaning in a same-age group as an important learning process. This is most especially true in the premise that the formation of roles in a collaborative learning is important for successful interactive learning. This study aims to find out how roles form in a group. For this purpose, university students participating in a group discussion activity about energy flow and circulation of material were selected as research participants. Discussions among the nine students in one group consisted of cognitive conversations on the topic and operational conversations for preparing a presentation. Video-clips of the discussions were made and transcribed. For the analysis, we developed a framework that includes four interaction functions (cognitive, organizational, meta-cognitive, operational), four action elements (question, simple answer, providing opinion, response to opinion), and two to four intention elements by each action elements. As a result, a total of nine roles were revealed through the interaction function and element; cognitive questioner, operational questioner, simple answerer, operational suggester, organizational commander, operational commander, cognitive explainer, terminator, reflective thinker. These roles are re-classified into seven utterance patterns by the utterance order and object, and they were categorized into three role groups (facilitating interaction, sustaining interaction, finishing interaction). The result means that role formation and function can have influence on learning and interaction. This study is meaningful to the suggestion to collaborative learning including project-based learning, investigation, club activity, and for the re-illumination of the role in an aspect of the interaction.

Design and Implementation of a Interaction Model in a Virtual Education System (가상교육시스템에서 상호작용 모형 설계 및 구현)

  • Jeong, Eun-Seon;Song, Hee-Heon;Kang, Oh-Han
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.223-226
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    • 2003
  • 정보통신기술의 발달로 최근 가상교육이 새로운 교육방식의 하나로 자리잡고 있다. 그러나, 긍정적 효과에 대한 기대와는 달리 학습자와 교수자 모두 가상교육시스템을 활용한 교수-학습에 부담을 가지고 있다. 본 연구에서는 이를 해결하기 위해 튜터를 이용한 가상교육을 제안하였다. 튜터의 역할을 학습시스템에 투입하여, 학습자와의 상호작용을 통해 학업성취를 높이기 위해 학습자-튜터간 상호작용 모형을 개발하였다. 이 모형을 적용한 가상교육을 실시한 결과 학업성취도에 있어서 긍정적인 효과를 나타내었다.

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Research about Interaction Learning System Using Learning Remote Controller (학습용 리모콘을 활용한 상호작용 학습 체제에 대한 연구)

  • Ahn, Mi-Hak;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.95-100
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    • 2006
  • 학습자와 교수자 사이의 상호작용은 학습의 중요한 성공요인이다. 실제 교실에서 이루어지는 수업에서 이러한 상호작용을 증가시키기 위해 리모콘을 활용하는 CPS 시스템을 도입하였다. 이러한 시스템이 어떠한 상호작용을 증가시킬 수 있을지 확인하고 더 많은 상호작용을 일으켜 학습 목표를 달성한 수 있도록 하기 위한 최적의 수업 모형을 개발하였다. 기존의 수업과 달리 CPS 시스템을 활용한 수업에서 사라져야 할 점들이 무엇인지에 대해 살펴보고 이 시스템을 도입했을 때 얻을 수 있는 효과와 좀 더 개선해야 한 문제점들이 무엇인가에 대해 논의해 보도록 한다.

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