• Title/Summary/Keyword: 학습자간 상호작용

Search Result 115, Processing Time 0.024 seconds

Design and Implementation of Web Based Collaborative Learning System for Interactivity among Learners (e러닝 환경에서 학습자간 상호작용활동 증진을 위한 웹 기반 협동학습 시스템 설계 및 구현)

  • Lee, Dong-Hoon;Lee, Sang-Kon;Lee, Ji-Yeon
    • 한국IT서비스학회:학술대회논문집
    • /
    • 2007.11a
    • /
    • pp.357-362
    • /
    • 2007
  • 본 연구는 e러닝 환경에서 웹 기반 학습자간 상호작용 학습증진을 위한 스터디 그룹 활동지원시스템 개발을 위한 실질적 사례를 제시하는 데 있다. e러닝 환경 웹 기반학습의 단점을 보완하기 위하여 함께 학습이 가능하도록 제안되었고, 학습자들간의 상호작용을 증진시킬 수 있는 자료실 정보교환, 화상토론, 동영상강좌 동시 시청 가능도 설계되었다. 대학생 254명 대상 49개 그룹으로 학습자간의 상호작용을 통한 학습만족도를 조사하고 그 결과를 분석 해보았다. 또한 협동학습을 통한 스터디 그룹 활동은 개인별 상호작용 활동지수로 나타내어 학습만족도와의 상관관계를 증가시킬 수 있는 하나의 온라인 학습 커뮤니티 모형을 제시함으로서 e러닝 사이트나 학습 시스템을 설자하고 구현하는데 참고가 될 수 있으리라 기대한다.

  • PDF

Design and Development of Network Based Competition Learning Model (네트워크 기반의 다자간 상호 경쟁적 학습모형의 설계 및 플랫폼 구현)

  • Heo, Kyun
    • The KIPS Transactions:PartA
    • /
    • v.10A no.6
    • /
    • pp.709-714
    • /
    • 2003
  • It is important that the interaction between learners and contents in Educational Contents. But, there is just simple interaction in traditional WBI or CAI. As it is necessary to study for interaction with learners. There is applied more multimedia elements for the fun of learners. But, it is also necessary to study for Network Educational Game Contents which can give virtual environment to learn easily and funny. In this study, Competition Learning Model is designed for network learning environment. We can look at the new view point of Educational Contents by implementation of Network Educational Game Contents and Competition Learning Model.

Design and Implementation of Web-based PBL System for Improving Learner's Interaction (학습자간의 상호작용 증진을 위한 웹기반 문제중심학습 시스템 설계 및 구현)

  • Lee, Jun-Hee
    • The Journal of Korean Association of Computer Education
    • /
    • v.11 no.3
    • /
    • pp.57-65
    • /
    • 2008
  • In the web- based educational system, how to improve interaction among learners are very important by the Internet. Therefore interpersonal interaction is essential for a good educational environment. In this paper, a web-based PBL(Problem-Based Learning) system is designed and implemented to improve learner's interaction. I investigated how the method for improving interaction affect PBL activities and how students perceive the web-based PBL learning experience. The result of experiment showed that the suggested system facilitated learners' self-directed learning process and interaction.

  • PDF

Design and Implementation of Web-based Presentation Learning Support System to Improve Interactions between Peers (동료학습자간 상호작용 증진을 위한 웹 기반 발표학습지원 시스템 설계 및 구현)

  • Lee, Jae-Woon;Park, Jung-Ho;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
    • /
    • v.10 no.6
    • /
    • pp.51-59
    • /
    • 2007
  • According to developments in info-communication, the recent educational paradigm asks not for a passive transmitter but an active constructor who can solve a variety of complicated problems in real situations. Such a change asks for an educational setting which includes sharing ideas and information rather than simply possessing them. Learning through presentation has many problems including few presentation opportunities as well as the reuse of presentation data. This study suggests such strategies as promoting interactions through presentations and the practical use of these strategies in class. For this, the role of the presentation data provider and learner, and strategies to implement the step by step learning support system have been suggested. Using presentations, as described in this study, allow for communication with students outside the original class time and location. The degree of learning students experience through presentations is expected to be high.

  • PDF

Development of I-HTTP for supporting Interactive Learning Object (상호작용적 학습 객체 지원을 위한 I-HTTP 개발)

  • 정영식
    • Journal of the Korea Computer Industry Society
    • /
    • v.4 no.10
    • /
    • pp.713-722
    • /
    • 2003
  • The purpose of this study was to define an interactive learning object of ILO through implementation of learning object content standardization technology for the reuse of interactive tools between learners, and to develop I(Interactive)-HTTP for the ILO to properly communicate with LMS. 1-HTTP developed here was enabled to keep connection status during the entire session by improving the existing HTTP with its stateless connection property. This ceaseless connection made it possible to provide users with the real-time interactivity between learners that happened frequently in the ILO. Also, because the I-HTTP was an expanded version of HTTP, it was possible to conduct general HTML documentation as well as ILO. In particular, the standardized launch process between LMS and ILO was embodied in adding the INIT, GETVAL, SETVAL, COMMBT, FINISH methods in the protocol, and the results from the interactivity between ILO learners were channeled to the database storage to save them through separately defined data models.

  • PDF

A Distance Education System for Supporting Learners' Interaction (학습자 주도의 상호작용을 지원하는 원격 교육시스템)

  • Jang, Si-Woong;Jeon, Won-Bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2007.06a
    • /
    • pp.657-660
    • /
    • 2007
  • With progress of informationalization, education has been transformed from traditional uni-direction education to bi-directional and consumer-oriented education, which is performed by learner's self study and interactive education of multiple dimension between a learner and contents, between a learner and a teacher, and between a learner and a learner irrespective of space-time. According to this trend, a new education method has been required. Therefore, in this paper, we will propose real-time consumer-oriented distance education system of making interaction maximum using WBI. In this system, a learner can participate in an individual study case by multiple interaction with a learner's designing and plaining study, and also participate in group study case by way of discussion and conversation among participants.

  • PDF

An Web-based Adaptive Tutoring System Supporting Collaborative Learning (협동학습을 지원하는 웹기반 적응형 교수 시스템)

  • 최숙영;백현기
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2004.04b
    • /
    • pp.667-669
    • /
    • 2004
  • 적응적 웹기반 기법에서 학습자의 반응이나, 탐색 행동의 근본적인 원인이 되는 학습 동기, 지각 등에 대한 판단을 정확히 할 수 없기 때문에, 학습자에게 완전히 적응적인 수업 환경을 조성해 주는 데는 한계가 있다. 이러한 한계를 극복하기 위한 대안으로 학습자간 상호작용이나 협동 학습을 지원하는 웹기반 교수 시스템이 제안되고 있다. 본 논문에서는 웹기반 환경에서 학습자들간의 협동학습을 효과적으로 지원하는 적응형 교수 시스템을 제안한다. 본 시스템은 협동학습 공간에서 주어진 과제를 수행하기 위해 발생되는 학습자들의 대화와 서로간의 상호작용을 분석하여 적절한 조언을 제공함으로서 협동학습이 효과적으로 이루어 질 수 있도록 지원한다.

  • PDF

Strategy on Web-based Presentation Learning to Improve Interaction (상호작용 증진을 위한 웹 기반 발표학습 전략)

  • Lee, Jae-Un;Kim, Seong-Sik
    • Journal of the Korea Computer Industry Society
    • /
    • v.8 no.4
    • /
    • pp.207-220
    • /
    • 2007
  • Recording to development of info-communication, recent educational paradigm asks not for a passive transmitter but an active constructor who can solve the various complicated problems in real situations. Such a change asks for the educational setting which includes sharing ideas and information rather than possessing them by themselves. Learning through presentation has many problems which are few chances of presentation as well as reusing of presentation data. etc. This study suggested the strategy which are promoting interactions through presentation class and using practically. For this, role of the presentation data provider and learner was suggested, also strategies to implement of the presentation learning support system step by step. Through the strategy of this paper could maintain the active communicating relationship between the learners. Without the limitation of the time and space, the real time communication is made while looking at the presentation data of the other party, the teaming effect by the presentation teaming strategy is expected to be high.

  • PDF

A Study of the Effective e-Learning System Applied the Reinforcement Theory (강화 이론을 적용한 효과적인 이러닝 학습 시스템 연구)

  • Kim, Jeenyoung;Woo, Jongjung
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2009.11a
    • /
    • pp.263-264
    • /
    • 2009
  • 인터넷을 이용한 이러닝 시스템은 시간과 공간의 제약을 받지 않기 때문에 최근 교육 분야에서 각광 받고 있다. 그러나 교수자의 통제가 없기에 학습자들의 의지가 부족할 경우 불성실하게 학습에 임할 가능성이 농후하고, 면대면 수업에 비하여 교수자-학습자간의 상호작용이 어렵다는 점 등이 문제점으로 지적되고 있다. 이에 본 논문에서는 이러한 문제점을 완화시키고자 스키너의 강화이론을 적용하여 교수자-학습자간 상호작용을 증진시켜 학생들의 학습 몰입을 돕고, 궁극적으로 보다 효과적인 이러닝이 이루어 질 수 있는 학습시스템을 설계하고 구현했다.