• Title/Summary/Keyword: 학습성찰

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A Study for the Effect of Notes as Learning Activities on Blended-Learning of Undergraduate Students (혼합 학습에서 공책필기와 학업성취도의 관계 연구)

  • Seong, Chee-Kyong
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.385-389
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    • 2008
  • The purpose of this study is to analyze the effectiveness of notes as learning activities on Blended-Learning of undergraduate students. For the research, students taking 'Chinese' in D university were participated, 65 students in spring semester and 255 students in fall semester in 2007. Blended-Learning have made progress to the students and a test of notes have taken two times. This study has employed the cases of 213 employees for the final analysis, while adopting correlation and regression to analyze the data for the research goal. In conclusion, notes as learning activities on Blended-Learning has positive correlations and no little effects on the academic achievements of undergraduate students. That is in Blended-Learning and e-learning, learning activities excluding tests and papers are related to academic achievement passively and affect it. Notes which is a evaluation of a progress of learning affecting academic achievements, means providing more practice and self-reflection opportunities in e-learning course through designing many different learning activities.

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An Exploratory Study For Online Game-Based Learning Theory (온라인 게임과 학습과의 관련성 분석 연구)

  • Jo, Il-Hyun
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.59-68
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    • 2007
  • Online games are getting more popular among today's fun-seeking young students. The immersive power of these Internet-based games is so strong that many educators consider the integration of the games and learning to enhance learner motivation. However, the online games, which are primarily aiming g for 'fun', have cognitive, emotional, and social features and impacts that are different from the so-called 'educational' games. Therefore an interdisciplinary approach for better understanding of the online game in regard to its impact on learning and fun should be essential. In this study, the researcher will analyze relevant literature and theories from cognitive psychology, media and communication theory, and Ludology to grasp holistic understanding of online game phenomena, which will serve as basis of further research and development in this emerging area.

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An implementation of performance assessment system based on academic achievement analysis for promotion of self-directed learning ability (자기주도적 학습능력 촉진을 위한 학업성취도 분석 기반의 수행평가 시스템 구현)

  • Kim, Hyun-Jeong;Choi, Jin-Seek
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.313-323
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    • 2009
  • The objective of this paper is an implementation of analysing and predicting functions to promote self-directed learning for student's performance assessment system in programming subjects. By adapting Rubric model, the proposed functions inform a student of the assessment criteria and level to be carried out with respects to two-way specifications such as rational ability, problem solving ability and creativity. The proposed system also provides a graphical results of each ability instead of assessment result, for better understanding and analyzing himself/herself based on to the performance assessment and the result. Moreover, the proposed system contains a method to predict future achievement result with moving average technique. Therefore, an academic achievement can be precisely determined by himself/herself to estimate self-directed learning. The teacher can provide different level of educational resources such as supplement learning, problem explains and private instructor etc., in order to maximize efficiency of education.

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Development of The Design Principles for Engineering Mathematics Teaching Model for Improving Students' Collaborative Problem Solving Abilities In College (협력적 문제해결능력 신장을 위한 공학수학 수업모형의 설계원리 개발)

  • Chung, Ae-Kyung;Yi, Sang-Hoi;Hong, Yu-Na;Kim, Neung-Yeun
    • 전자공학회논문지 IE
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    • v.48 no.1
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    • pp.36-44
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    • 2011
  • The purpose of this study was to develop the basic design principles for the engineering mathematics teaching model that supported college students to become collaborative problem solvers. For this purpose, the following four design principles were drawn from the steps of systems approach, especially with consideration of needs of engineering students, professors, curriculum and relevant research on mathematical education. As a result, the four design principles for the engineeering mathematics teaching model were drawn as follows: (1) Improve students' basic mathematical learning abilities through repetition and elaborative practice of the basic mathematical concepts and principles, (2) Develop students' problem solving abilities through collaborative projects or learning activities with peers, (3) Facilitate students' reflection and provide teacher's monitoring and prompt feedback during their learning process, and (4) Build up online learning environments that enable students to become self-regulated learners.

Exploring the Applicability of PLC Protocol for Enhancing Science Teachers' Teaching Expertise on Inquiry Class (과학 교사의 탐구 수업 전문성 신장을 위한 교사학습공동체(PLC) 프로토콜의 활용 가능성 탐색)

  • Lee, Kiyoung;Jeong, Eunyoung;Kwak, Youngsun
    • Journal of The Korean Association For Science Education
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    • v.42 no.4
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    • pp.439-448
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    • 2022
  • The goal of this study is to develop a protocol that can be used for the purpose of developing inquiry class expertise in science teacher PLC, and to explore the possibility of field application of the developed protocol through test application with in-service teachers. PLC protocol for science inquiry class, consisting of five stages, was developed and applied sequentially to six participating teachers. In order to check the applicability of the protocol, the participating teachers wrote a reflection journal for each stage, and after the completion of the five-stage protocol, the participants' perceptions of the protocol were investigated through a group interview. The results are as follows: first, a protocol for enhancing science teachers' professionalism of inquiry classes was composed and developed in five stages such as (1) Revealing ideas about science inquiry classes, (2) Sharing science inquiry class experiences, (3) Looking together at students' scientific inquiry results, (4) Building literacy for science inquiry teaching, and (5) making science inquiry lesson plans. Second, the possibility of extensive application of the PLC protocol developed in this study was confirmed through the reflection journal and post-interview analysis results of the participants. According to the participating teachers, the protocol helped the systematic operation of PLC and teachers' participation. In addition, by experiencing the five-stage protocol, the teachers had an opportunity to reflect on their inquiry classes and ponder for improvement, and gained confidence in inquiry classes. Based on the research results, ways to develop and utilize the PLC protocol for science teachers were suggested.

Development of Flipped Learning-based Educational Model for Vocational Education and Training (직업교육훈련을 위한 플립러닝 기반 교육모델 개발)

  • Wee, Young-eun;Jung, Hyojung;Lim, Jung-Yeon
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.37-46
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    • 2019
  • The purpose of this study is to develop a flipped-learning based education model for vocational education and training. Based on previous studies, we have developed a training model that includes definitions of flipped-learning, major learning activities, and operational strategies in each occupation. In addition, delphi surveys were carried out to confirm the validity of the educational model for HRD and vocational education and training specialists. Finally, the flipped-learning model for vocational education and training consists of three stages: Pre-learning, Main-learning, and Post-learning. Pre-learning stage include Online lectures, Simple tasks, Main-learning stage include Active learning and Coaching-Debriefing lecture, Post-learning stage includes Individual reflection-Additional task performance activities. The educational model developed through this study was developed with the focus on improving the linkage and the performance of the goal of vocational education and training.

Exploring the Application of Playful Learning in SW Liberal Education to Enhance Learning Motivation : Focusing on non-CS students (대학 SW 교양수업의 놀이학습 적용방안 탐색 : 학습동기 제고를 위한 비전공자 수업을 중심으로)

  • Soah Gwak;Jaisoon Baek;Sujin Yoo
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.327-340
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    • 2022
  • This study applied effective playful learning to increase the learning motivation of non-CS major students to help them achieve learning and to successfully operate online SW liberal arts classes for 560 students. As a result of analyzing the students' reflection journals, most of the students accepted the 'white radish' of dialect names as fun playful learning in the process of learning local variables and global variables. And they were surprised and amazed at discovering unexpected contents in our SW class. It was found that they experienced delight in learning, learning-flow, confidence, and intrinsic motivation. In the final term exam at the end of the semester, it was confirmed that the correct rate of 92% for questions related to local and global variables was higher than the average rate of other questions' correctness of 67.1%.

Exploratory Study on Application of PBL at Global TVET (글로벌 TVET에서의 PBL 적용에 대한 탐색적 연구)

  • Mi Hwa Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.571-577
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    • 2024
  • This study was conducted to explore the effectiveness of PBL application at Technical and Vocational Education and Training. PBL was applied to the course of the A University's global TVET and these PBL classes were organized and operated for 8 weeks. After that, written interviews and surveys were conducted and the results were analyzed. Learners responded positively to their satisfaction and engagement to the PBL experience and also presented that they felt that communication skills and problem-solving skills were cultivated through self-directed learning process and team activities. Through the above research results, the precedence of content analysis and learner analysis, related support for the spread of PBL application in TVET, and support to strengthen teaching competency on PBL at TVET were proposed.

A Study on Evaluation Methods for Implementing PBL in Engineering School (공과대학에서 PBL 적용을 위한 평가방법 연구)

  • Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.5
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    • pp.605-610
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    • 2018
  • The purpose of this paper is to develop evaluation methods in order to apply effective problem-based learning (PBL). To observe the effectiveness of a PBL system on learners and to comprehend the learning process of a PBL application, analysis of reflective journals and an evaluation questionnaire completed by participants (n=68) were used. The participants of the study were recruited from Hankyong National University students who undertook first-year Creative Engineering Design. A total of four problems for the PBL-based lectures were designed and applied to 12 weeks of PBL lectures. The participants completed reflective journals upon completion of each PBL problem-based activity; upon completion of the last PBL problem, participants completed and submitted a PBL system class-evaluation questionnaire. Also the participants completed an evaluation questionnaire at each step of the instructional procedures for each PBL problem-based activity. The findings of the research show that the participants increased their comprehension of PBL systems, their understanding of lecture content and of cooperative learning, and improved their self-reflection, authentic experience, creative problem-solving skills, communication skills, documentation skills, presentation skills, observational skills, and evaluation skills. The participants described how learning through PBL increased their confidence, satisfaction, and sense of achievement, compared to the previous semester.

Understanding of the Career Development in the Job Shadowing of the Beauty Major College Students (뷰티미용전공 전문대학생의 간접적 직무체험 (Job Shadowing)에서 직업진로 발달의 이해)

  • Cho, Eun-hee;Park, Joo-Ho
    • Journal of vocational education research
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    • v.37 no.1
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    • pp.77-100
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    • 2018
  • The purpose of this study was to explore how the college students of the beauty department changed their perspective about jobs, career development, and self-reflection in the process of job shadowing. We selected 8 students who were enrolled in the beauty department of a college located in the capital area and conducted individual in-depth interviews with them. According to the result of the study, First, participants have learned attitude, knowledge, competence, and an important matter necessary to achieve a excellent performance in the beauty job. In particular, they figured out that a core competency for a successful beauty job is to share a social relationship with the clients. Second, they recognized that doing a beauty job is very tough and then set a criteria to make a decision of their future job. Doing a Job shadowing made them being change in the area of job and their job perspective. Finally, they looked themselves back how they are satisfying with developing their career at the beauty department. This study is significantly meaningful in that it contextually showed how the college students are developing their job careers through an indirect job experience from a constructive point of view. Moreover, this study is different from the existing studies focusing on student's direct work experiences such as the existing internship programs, which focused on exploring the student's indirect work experience and the process of their vicarious learning. The result of the current study has a practical implication in terms of providing a basic perspective for career education for students of colleges.