• Title/Summary/Keyword: 학교용

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고소한 버터의 맛이 고스란히 담긴 피낭시에

  • Park, So-Hui
    • 베이커리
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    • no.7 s.456
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    • pp.149-150
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    • 2006
  • 일본에서 오래전부터 제과점 실속 아이템으로 자리 잡은 구움과자는 풍부한 맛과 향으로 선물용 아이템으로 각광받고 있다. 이번호부터 일본제과교육중심 '동경제과학교'와 함께 구움과자의 기본을 다져본다. 버터와 아몬드의 깊은 고소함이 서로 어우러진 ‘피낭시에’가 첫 번째 주자로 나섰다.

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The Effect of the Action Levels of Educational Game on the Intrinsic Motivation of the Learners by their Personality Types (교육용 게임의 액션수준이 성격유형에 따라 내적동기에 미치는 효과)

  • Park, Hyung-Sung;Wee, Nam-Hwan
    • Journal of The Korean Association of Information Education
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    • v.11 no.3
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    • pp.259-266
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    • 2007
  • Much efforts to use educational games for students' learning is being made actively at home. In this study the action levels of the educational game and the learners' personality types are main variables to be explored. It is expected that the results of this study would suggest how to utilize educational games in teaching and learning. The above is the result of the research about the level of action of educational games, the type of the personality, and the intrinsic motivation. It is considered that the result can be enough information for learners, parents of students and teachers who try to use and develop educational games. For example, it can be an idea to construct menus considering characteristics of learners in various steps of designing and developing educational games. And it can help to improve learners' intrinsic motivation especially if games are developed, distinguishing games for extrovert learners from those for introvert learners.

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EPL(Education - Programming - Language) for SW education trend analysis and education scheme presented (SW교육을 위한 EPL(Education-Programming-Language)의 동향 분석 및 교육 방안 제시)

  • Kim, Geun-Ho;Seo, Seong-Won;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.321-324
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    • 2015
  • In this study, depending on the sense of increasing interest in the world-SW education, in the country high and high school was supposed to be implemented from junior high school from 2018 fiscal SW education as a compulsory subject. As a result, even in education, for SW education of students, but some of the teaching and learning methods have been presented, Professor utilizing education programming language which - there is a learning method. Education programming language, depending on the subject and level, but the current of more than 40 educational programming language being used, in this paper, the current, compares the programming language of education that are used in the country of education, analysis using how to use what education of the programming language in the middle, and high school, to try to present how the draft you can.

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A Study on the Robot Education Based on Scratch (스크래치에 기반한 로봇 교육에 대한 연구)

  • Lee, Young-Dae;Kim, Soon-Im;Seo, Young-Ho;Kang, Jeong-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.2
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    • pp.29-35
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    • 2016
  • The conventional educational robots, which are commonly industrial robots or toy robots, use text-based programming to teach the students. Therefore, students have difficulty in studying robotics due to the difficulties of text based language. The developed robot in this study have a camera, which have the color tracking function, and it has various sensors and actuators. It supports the open hardware and uses graphic language based programming. The developed educational robot is programmed by Scratch, which uses graphic modular language. We also present a curriculum, which is based upon the developed robot and Scratch. We applied the robot and curriculum to the primary school students. We obtained satisfactory results comparing it with the conventional robot education. Furthermore, the imagination and execution ability of students showed enhancement in learning robotics. Thus, this fact means the validity and effectiveness of the proposed approach.

Design and Applications of Inquiry-Style Geometry Program based on Operating Activity (조작활동 중심의 탐구형 기하 프로그램 설계 및 활용)

  • Kwon, Bo-Seob
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.103-111
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    • 2008
  • There have been a few mathematic education programs that based on operating activity considering cognitive development level of elementary student, although we can find a variety of computer-aided mathematic teaching methods for elementary school. The purpose of this paper was to examine the effect of mathematical program based on operating activity developed as teaching materials in plain figures. As results of the post-achievement test and attitude test, it was found that the math program has been improved the achievement positively. By a result that inspects mathematical learning attitude of the experiment group, it was found that variable factors such as interest, confidence, self-learning were changed significantly more important in statistics.

Development of Homepage by using eSRM Model (학생관계관리 모델을 적용한 홈페이지 개발)

  • Park, Ju-Hwan;Oh, Sung-Kyun;Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
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    • v.5 no.2
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    • pp.197-206
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    • 2001
  • Customer relationship management skills seeking to increase profits through an elevation in customer loyalty. Education sites are not structured, and are not able to provide the customers with needed services. As the company-customer relationship is not much different from the education portal site-student relationship, CRM can be utilized in educational environments as well. This paper looked into the CRM theory, and through analyses of CRM-applied commercial sites and well-known education portal sites and school homepages, aims to present which individualized services are needed and how school homepages should be designed for effective student relation management. On the basis of school homepage design, we implemented partly sign-up form, admin's menu, and personalization design.

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