• Title/Summary/Keyword: 하이라이트 모델

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An Analysis of Pulse Length Effect on Underwater Simulated Target Strength Estimated Model (수중 모의표적 강도예측 모델의 펄스길이 효과 고찰)

  • 김부일;박명호;권우현
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.2
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    • pp.44-51
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    • 2001
  • This Paper the practical echo signal synthesis model to predict the target strength and signal shape of a submarine for a valuable tool to active sonar engineer. It is based on UTAHID (Underwater TArget by Highlight Distribution) model which is relocated highlight points along to external hull for aspect angle, and synthesized echo signal by modified grouping highlights to internal scatter cloud. Proposed model is analyzed target strength characteristics on various incident pulse length, and synthesis signal signature, target time spreading loss, echo elongation effect and so on. Thus it can be efficiently used in various real systems related to underwater target echo signal synthesis, that is, active sonar, acoustic countermeasure and surveillance system.

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Video Highlight Prediction Using Multiple Time-Interval Information of Chat and Audio (채팅과 오디오의 다중 시구간 정보를 이용한 영상의 하이라이트 예측)

  • Kim, Eunyul;Lee, Gyemin
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.553-563
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    • 2019
  • As the number of videos uploaded on live streaming platforms rapidly increases, the demand for providing highlight videos is increasing to promote viewer experiences. In this paper, we present novel methods for predicting highlights using chat logs and audio data in videos. The proposed models employ bi-directional LSTMs to understand the contextual flow of a video. We also propose to use the features over various time-intervals to understand the mid-to-long term flows. The proposed Our methods are demonstrated on e-Sports and baseball videos collected from personal broadcasting platforms such as Twitch and Kakao TV. The results show that the information from multiple time-intervals is useful in predicting video highlights.

Video Highlight Prediction Using GAN and Multiple Time-Interval Information of Audio and Image (오디오와 이미지의 다중 시구간 정보와 GAN을 이용한 영상의 하이라이트 예측 알고리즘)

  • Lee, Hansol;Lee, Gyemin
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.143-150
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    • 2020
  • Huge amounts of contents are being uploaded every day on various streaming platforms. Among those videos, game and sports videos account for a great portion. The broadcasting companies sometimes create and provide highlight videos. However, these tasks are time-consuming and costly. In this paper, we propose models that automatically predict highlights in games and sports matches. While most previous approaches use visual information exclusively, our models use both audio and visual information, and present a way to understand short term and long term flows of videos. We also describe models that combine GAN to find better highlight features. The proposed models are evaluated on e-sports and baseball videos.

A Performance Analysis on the Time Spread Highlight Synthesized Models for Underwater Active Target (수중 능동표적에 대한 시간분산 하이라이트 합성모델 성능분석)

  • 김부일;이형욱;박명호
    • Journal of the Korea Institute of Military Science and Technology
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    • v.5 no.1
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    • pp.37-44
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    • 2002
  • An echo signal in the active sonar using a high frequency is mainly formed of a specular reflection from the surface of an object along with several equivalent scatter inside, which are characterized by the spatial distribution of the highlights on the object. This thesis proposed a model in which the synthesized echo signal can be expressed as a distributed simulated target. The proposed model is obtained after composing a signal based on the movement of highlights relative to the aspect angle from the discontinuous point of an external hull with a strong reflection from a spheroid underwater target. Because the proposed algorithm includes a synthesis of the signals related to the highlight spacial distribution, it can be applied to all kinds of systems used at a short range, and similar results were obtained to the actual measured results of all reflected signals in previous literature referring to the irregular factor application of an envelope.

An Illumination Model for Stained Glass Rendering (스테인드글라스 렌더링을 위한 조명 모델)

  • Kim, Jung-A;Ming, Shi-Hua;Kim, Dong-Ho
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.1
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    • pp.7-14
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    • 2007
  • In this paper we present an illumination model for rendering realistic stained glass. This techniques simulates the phenomenon of stained glass in real world by applying important optical component of the stained glass to the rendering algorithm. The optics for stained glass involves three basic physical mechanisms. First, diffuse light and highlight contribute to the brightness of stained glass which is typically white and changes along with the light source and the view position. Next, Fresnel refraction dominates the amount of refracted (transmitted) light. Finally, we express volume absorption occurs in all stained glass. Then, the rendered stained glass images achieve excellent realism.

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Active Sonar Target Recognition Using Fractional Fourier Transform (Fractional Fourier 변환을 이용한 능동소나 표적 인식)

  • Seok, Jongwon;Kim, Taehwan;Bae, Geon-Seong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2505-2511
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    • 2013
  • Many studies in detection and classification of the targets in the underwater environments have been conducted for military purposes, as well as for non-military purpose. Due to the complicated characteristics of underwater acoustic signal reflecting multipath environments and spatio-temporal varying characteristics, active sonar target classification technique has been considered as a difficult technique. And it has difficulties in collecting actual underwater data. In this paper, we synthesized active target echoes based on ray tracing algorithm using target model having 3-dimensional highlight distribution. Then, Fractional Fourier transform was applied to synthesized target echoes to extract feature vector. Recognition experiment was performed using neural network classifier.

Multiaspect-based Active Sonar Target Classification Using Deep Belief Network (DBN을 이용한 다중 방위 데이터 기반 능동소나 표적 식별)

  • Kim, Dong-wook;Bae, Keun-sung;Seok, Jong-won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.3
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    • pp.418-424
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    • 2018
  • Detection and classification of underwater targets is an important issue for both military and non-military purposes. Recently, many performance improvements are being reported in the field of pattern recognition with the development of deep learning technology. Among the results, DBN showed good performance when used for pre-training of DNN. In this paper, DBN was used for the classification of underwater targets using active sonar, and the results are compared with that of the conventional BPNN. We synthesized active sonar target signals using 3-dimensional highlight model. Then, features were extracted based on FrFT. In the single aspect based experiment, the classification result using DBN was improved about 3.83% compared with the BPNN. In the case of multi-aspect based experiment, a performance of 95% or more is obtained when the number of observation sequence exceeds three.

Browsing Technique of Contents for Digital Broadcasting Based on Linux (리눅스 기반 디지털 방송 컨텐츠의 브라우징 기술)

  • 김창원;남재열
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2001.11b
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    • pp.221-225
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    • 2001
  • 논문은 리눅스를 기반으로 하여 디지털 방송 컨텐츠를 브라우징하는 기술과 서비스에 필요한 기술들을 제시하고 이를 활용한 서비스 모델을 제시한다. 사용자에게 방송 프로그램의 정보의 습득과 검색을 위해 EPG(Electronic Program Guide)를 이용하여 방송 컨텐츠를 장르와 채널 카테고리로 자동 분류한다. 각 프로그램에서 키 프레임을 추출하여 사용자에게 빠르게 탐색하게 하고 줄거리 파악을 쉽게 하였다. 비순차적인 재생 요구를 수용하기 위해 랜덤 엑세스와 컨텐츠와 추출된 키 프레임을 동기화 하여 하이라이트 모드로 재생하고 연속 재생을 할 수 있게 한다. 사용자와의 상호 작용에서 얻어진 채널과 장르 선호도 정보를 이용하여 컨텐츠를 개인의 성향에 맞게 장르와 채널별로 분류하여 개인화된 프로그램 가이드를 제공한다. 컨텐츠의 획득에서 누적된 취향에 따른 분류, 브라우징을 위한 키프레임 추출과 샷 분류를 통한 가공, Payper-View를 위한 사용정보에 이르기까지 리눅스 기반의 로컬 스토리지를 활용한 디지털 방송 브라우징 모델을 제시한다.

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An Automatic Indexing and Analysis Technique for Soccer Game Video for Broadcasting (방송용 축구 경기 비디오의 자동 색인 및 분석 기술)

  • 최송하;이성환
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.550-552
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    • 1998
  • 스포츠 비디오는 역동적인 특성과 비정형적인 구조를 가지고 있으므로 뉴스와 같은 정형적인 비디오와는 달리 분석이 쉽지 않다. 본 논문에서는 이러한 어려움을 극복하기 위하여 축구 경기에서 하이라이트를 추출하여 색인하고 이에 대하여 선수 위치 추적, 파노라마 영상 구성, 경기장 모델 상에서의 선수 이동 궤적 도시 등을 수행하는 방법을 제안한다. 이를 위하여 제한된 색상의 HSV 영상을 구성하여 골대와 선수 위치를 추적하고, 움직임 벡터를 추출하여 카메라 동작을 분석하였으며 경기장 모델 구성을 위해 경기장 내의 특징점을 추출하여 투영 변환을 수행하였다. 실험 결과를 통해서 제안된 방법이 축구 경기 비디오 분석에 효율적으로 이용될 수 있음을 확인할 수 있다.

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Semantic Event Detection in Golf Video Using Hidden Markov Model (은닉 마코프 모델을 이용한 골프 비디오의 시멘틱 이벤트 검출)

  • Kim Cheon Seog;Choo Jin Ho;Bae Tae Meon;Jin Sung Ho;Ro Yong Man
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1540-1549
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    • 2004
  • In this paper, we propose an algorithm to detect semantic events in golf video using Hidden Markov Model. The purpose of this paper is to identify and classify the golf events to facilitate highlight-based video indexing and summarization. In this paper we first define 4 semantic events, and then design HMM model with states made up of each event. We also use 10 multiple visual features based on MPEG-7 visual descriptors to acquire parameters of HMM for each event. Experimental results showed that the proposed algorithm provided reasonable detection performance for identifying a variety of golf events.

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