• Title/Summary/Keyword: 피트니스 웨어

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The technical elements of the wearable device (웨어러블 디바이스의 기술 요소)

  • Shim, Hyun-bo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.259-263
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    • 2014
  • In the ICT field, one among the remarkable issue of in 2014 is the "Wear computer", that is, the opening of "Wearable Device" age. The Samsung galaxy gear and products like Google glass and Apple watch are done as the wearable device. According to the definition of MIT Media Lab, the wearable device adheres to the body and is included till the application which names all things doing the computing action and can perform the partial computing function. And the wearable device is one brain. If the wearable device is popularized, it will be changed many things. First of all, 2 hands become free. My body is due to be connected to 24 hours Internet. It is not level that it adheres the Smart phone or device to the body and the brain role in which the device is connected outside directly, the human body is done. In this paper, the related companies analyze the technical elements of this wearable device especially.

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The study on convergence technology for sports related health (건강관련 스포츠 융합 기술 연구)

  • Kang, Seungae
    • Convergence Security Journal
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    • v.15 no.7
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    • pp.119-124
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    • 2015
  • The purpose of this study was to examine the current status and future prospects through the Classification of sports and ICT convergence technology for the health. Sports and ICT convergence technology could be classified into three types-sports and virtual reality, wearable devices, application and platforms. First, the application of virt ual reality technology gives a user the feeling of reality, fun, and flow through the sensing technology. And this was extended to 'Gamification' concept, gamification of the Nike Plus has become a catalyst in the spread of wea rable devices market. Second, the fastest growing sector in the wearable device area is the health and sports. Chin ese and start-up companies as well as global ICT companies is competing for expanding the pool by releasing the fitness-related wearable devices. Third, the building of platform that can utilize the health and exercise-related dat a collected through the application is expanding.

Development and Evaluation of Wearable Smart Clothing for Combined EMG Devices (웨어러블 근전도 디바이스 결합형 스마트의류 개발 및 성능평가)

  • Sojung Lee;Hyelim Kim;Wonyoung Jeong
    • The Korean Fashion and Textile Research Journal
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    • v.25 no.2
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    • pp.210-220
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    • 2023
  • Recently, smart wearable products, including electromyography (EMG) measurement devices and clothing, have been developed to monitor users' exercise levels, muscle activation, and muscle balance more effectively during fitness activities. However, technical and socioeconomic barriers, such as flexibility and durability, still pose challenges in terms of comfort, ease of wear, and wearability of smart clothing, which includes devices and circuits. To address these issues, this study developed a wearable EMG device integrated with clothing to collect valid EMG signals from desired muscles while maintaining comfort, functionality, and ease of wear. After deriving a combined structure that could stably position the wearable device within the clothing, a prototype was manufactured and evaluated for fit, compression, comfort, and exercise comfort test by ten participants (height = 176.2 cm, weight = 76.4 kg, chest circumference = 101.2 cm). The study found that the prototype had smaller circumferences around the chest, waist, and abdomen compared to commercial products, resulting in lower ratings for wearing comfort and ease of wear. However, the prototype received high ratings for fitting, pressure, and the exercise comfort test. Valid signals were obtained when the EMG device was combined to the prototype for the rectus femoris muscle, indicating stable positioning of the device during exercise.