• Title/Summary/Keyword: 프래임

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Collision Detection and Response for Non-penetrating Deformable Body (비관통 변형 객체를 위한 충돌 감지 및 반응)

  • Nam, Sang-Ah;Kim, Myoung-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.1
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    • pp.11-17
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    • 2000
  • We present collision-handling method that includes self-penetration in the case of the colliding between rigid and deformable objects. The collision between objects is detected through the overlap test to the hierarchical structures of the objects. For detecting the collision between the objects at in-between frame, we try overlap test using the structures of a dummy and the rigid objects in addition to the test between the rigid and deformable objects. The dummy object is made from the rigid objects moving direction. When collision occurs, a deformable object must be deformed, as the object doesn't permit penetration. Self-penetration may occur during the object is deformed. It is rapidly detected between the object and a dummy object of another type. The dummy object is made from the object's deformation area between two continuous frames. We constrain the object is deformed until it is self-contacted. Our method can be applied without concerning of the shape of a object.

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Variable Iteration Decoding Control Method of Iteration Codes using CRC-code (CRC부호를 이용한 반복복호부호의 반복복호 제어기법)

  • Baek, Seung-Jae;Park, Jin-Soo
    • The KIPS Transactions:PartC
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    • v.11C no.3
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    • pp.353-360
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    • 2004
  • In this Paper, We propose an efficient iteration decoding control method with variable iteration decoding of iteration codes decoding using Cyclic Redundancy Check. As the number of iterations increases, the bit error rate and frame error rate of the decoder decrease and the incremental improvement gradually diminishes. However, when the iteration decoding number is increased, it require much delay and amount of processing time for decoding. Also, It can be observed the error nor that the performance cannot be improved even though increasing of the number of iterations and SNR. So, Suitable number of iterations for stopping criterion is required. we propose variable iteration control method to adapt variation of channel using Frame Error-Check indicator. Therefore, the amount of computation and the number of iterations required for iteration decoding with CRC method can be reduced without sacrificing performance.

Forward Vehicle Tracking Based on Weighted Multiple Instance Learning Equipped with Particle Filter (파티클 필터를 장착한 가중된 다중 인스턴스학습을 이용한 전방차량 추적)

  • Park, Keunho;Lee, Joonwhoan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.4
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    • pp.377-385
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    • 2015
  • This paper proposes a novel forward vehicle tracking algorithm based on the WMIL(Weighted Multiple Instance Learning) equipped with a particle filter. In the proposed algorithm Haar-like features are used to train a vehicle object detector to be tracked and the location of the object are obtained from the recognition result. In order to combine both the WMIL to construct the vehicle detector and the particle filter, the proposed algorithm updates the object location by executing the propagation, observation, estimation, and selection processes involved in particle filter instead of finding the credence map in the search area for every frame. The proposed algorithm inevitably increases the computation time because of the particle filter, but the tracking accuracy was highly improved compared to Ababoost, MIL(Multiple Instance Learning) and MIL-based ones so that the position error was 4.5 pixels in average for the videos of national high-way, express high-way, tunnel and urban paved road scene.

Optimum Design of Steel Structures Using Genetic Algorithms (유전자 알고리즘을 사용한 강구조물의 최적설계)

  • Kim, Bong Ik
    • Journal of Korean Society of Steel Construction
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    • v.24 no.6
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    • pp.701-710
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    • 2012
  • We present optimum design for truss and frame structures subject to constraints on stresses, displacement, and natural frequency. The optimum design procedure is used discrete and continuous design variables and Genetic Algorithms. Genetic Algorithms is used the method of Elitism and penalty parameters in order to improved fitness in the reproduction process, and optimum design is used steel(W-section) and pre-made discrete cross-section. Truss and frame structures optimization examples are used for 10-Bar truss, 25-Bar truss, 1-bay 2-story frame, 1-bay 7-story frame, and these examples are employed to demonstrate the availability and serviceability of Genetic Algorithms for solving optimum design of truss and frame.

A Composition of Mosaic Images based on MPEG Compressed Information (MPEG 압축 정보를 이용한 모자이크 구성)

  • 설정규;이승희;이준환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.1C
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    • pp.47-55
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    • 2003
  • This paper proposes a composition method of mosaic image from the compressed MPEG-2 video stream, in which the displacement between successive frames according to the camera operation is estimated directly from the information involved in the stream. In the proposed method. the approximated optical flow is constructed from motion vectors of macro blocks, and it is used to determine the parameters of the displacements according to the camera operation associated with pan and tilt. The extracted parameters are used to determine the geometric transform of successive video frames in order to construct a mosaic image. The construction of mosaic uses several blending techniques including the one proposed by Nichols in which an analytic weight is used to determine pixel values. Through the experiment, the blending technique based on analytic weights was superior to the others such as averaging and median-based techniques. It provided more smooth changes in background and made use of instantaneous frame information to construct a mosaic. The mosaic in the paper puts the emphasis on the reduction of computation because it is constructed from the motion vectors included in the compressed video without decoding and recalculating exact optical flows. The constructed mosaic can be used in the retrieval of the compressed video as the representative frame of a shot.

An Optimal Adaptation Framework for Transmission of multiple Visual Objects (다중 객체 기반 전송을 위한 최적화 적응 프래임워크)

  • Lim, Jeong-Yeon;Kim, Mun-Churl
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.705-710
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    • 2006
  • 인터넷의 성장과 함께 인터넷 상의 비디오 스트리밍은 콘텐츠 전달에 중요한 수단이 되었다. 기존의 비디오 전송 방식은 사용자 터미널에 하나의 압축된 비디오를 스트리밍하는 것이었으나 최근 다중 뷰 비디오 코딩은 다른 시각 각도에 비디오 스트리밍 서비스를 지원하는 새로운 어플리케이션이 되었다. 따라서 단일 비디오는 다른 초점을 갖는 여러 독립된 비디오 스트림으로 구성되며 이는 더 많은 대역폭을 요구한다. 하지만 시간에 따라 네트워크의 대역폭이 변하는 경우, 계획된 비트율에 따라 콘텐츠의 비트량을 조절하여 양질의 콘텐츠 제공을 보장하기 어렵다. 따라서 트랜스코딩은 가변적인 네트워크의 대역폭에 적응하기 위한 필수적인 처리 단계가 되었다. 본 논문에서는 동시에 다중 비디오의 선택 및 트랜스코딩을 함께 고려하는 최적화 방법을 기반으로 한 스트리밍 다중 뷰 비디오의 최적 적응 프래임워크를 제안한다. 최적화된 비디오 스트림의 집합은 네트워크 대역폭, 트랜스코딩 코스트와 같은 제한을 만족하고 최적의 인지적 화질을 갖도록 선택되거나 트랜스코딩될 수 있으며 이는 MCKP로 모델링될 수 있다. 또한 트랜스코딩시 R-D 커브 상에 최적의 점을 얻기 위해 분리계획법이 적용하며 결과를 비교 분석한다.

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A New Knowledge Representational System for Biopathway (바이오패스웨이를 위한 개선된 지식표현 시스템)

  • 이민수;박승수
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.413-415
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    • 2003
  • 최근 바이오인포매틱스의 발전과 함께 생물 관련 정보들이 기하급수적으로 증가하고 있다. 연구 대상도 DNA, RNA, 단백질에서 더 나아가 이들의 상호작용 및 조절 메커니즘에 의해 기능들이 어떻게 수행되는지에 관한 Biopathway까지 포함하게 되었다. Biopathway는 광대한 양의 정보를 포괄하며 구성체 사이의 유기적 관계를 나타내고 있는 것이므로 다양한 형태의 지식을 통합하며 지식의 특성에 맞게 정보를 관리하고 표현함으로써 컴퓨터 프로세싱을 용이하게 하여 정보의 부가가치를 높이는 것이 중요하다. 이러한 Biopathway를 지식표현 관점에서 체계화하고 이를 확장함으로써 궁극적으로 바이오 정보의 거대한 지식베이스를 형성할 수 있다. 본 논문에서는 다양한 종류의 Biopathway 지식을 프래임 형식에 기반하여 보다 명료하고 효율적으로 표현할 수 있는 UniPath 표기법을 제안하였다. 또한 이 표기법을 적용하여 Biopathway 지식을 그래프 형태로 편집함으로써 그 정보를 등록하며, XML 포맷으로 쉽게 변환할 수 있는 시스템을 설계하고 실제 데이터에 적용함으로써 타당성을 검증하였다.

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A Study on the OFDM/MQAM Transmission Performance for Wireless Multimedia Communication (무선 멀티미디어 통신을 위한 OFDM/MQAM의 전송 성능에 관한 연구)

  • Kang Heau-jo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.247-252
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    • 2005
  • This paper proposed M-ary QAM OFDM system for efficiently transmission in multipath fading environment. And, this system have analyzed reception performance by occurred synchronization error to frequency offset in presence of multipath fading. As a result, it confirmed justification by simulation and BER theory of 64QAM OFDM of SP frame structure for the digital broadcasting.

An Optimal Adaptation Framework for Transmission of Multiple Visual Objects (다중 시각 객체 전송을 위한 최적화 적응 프래임워크)

  • Lim, Jeong-Yeon;Kim, Mun-Churl
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.207-218
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    • 2008
  • With the growth of the Internet, multimedia streaming becomes an important means to deliver video contents over the Internet and the amount of the streaming multimedia contents is also getting increased. However, it becomes difficult to guarantee the quality of service in real-time over the IP network environment with instantaneously varying bandwidth. In this paper, we propose an optimal adaptation framework for streaming contents over the Internet in the sense that the perceptual quality of the multi-angie content with multiple visual objects is maximized given the constraints such as available bandwidth and transcoding cost. In the multi-angle video service framework, the user can select his/her preferred alternate views among the given multiple video streams captured at different view angles for a same event. This enhanced experience often entails streaming problems in real-time over the network, such as instantaneous bandwidth changes in the Internet. In order to cope with this problem, we assume that multi-angle video contents are encoded at different bitrates and the appropriate video streams are then selected or transcoded for delivery to meet such bandwidth constraints. For the user selective consumption of the various bitstreams in the multi-angle video service, the bitstream in each angle can be encoded in various bitrate, and the user can select a sub-bitrstream in the given bitrstreams or transcode the corresponding content in order to deliver the optimally adapted video contents to the instantaneously changing network condition. Therefore, we define the transcoding cost which means the time taken for transcoding the video stream and formulate a unified optimization framework which maximizes the perceptual quality of the multiple video objects in the given constraints such as the transcoding cost and the network bandwidth. Finally, we present plenty of the experimental results to show the effectiveness of the proposed method.

Replacing Fractional Arithmetic by Integer Arithmetic on Rendering Graphics Primitives (정수 연산에 의한 그래픽스 프리미티브 랜더링 방법)

  • Wee, Young-Cheul;Kimn, Ha-Jine
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.3
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    • pp.1-7
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    • 2000
  • The number of pixels being processed in a raster graphics system often exceeds 1 million per frame. Replacing fractional arithmetic by integer arithmetic on rendering graphics primitives will therefore significantly improve the rendering performance. A scaling method that replaces fractional arithmetic by integer arithmetic on rendering graphics primitives is introduced. This method is applied to the filtered edge drawing and Gouraud shading. This method will also be applicable to some of other incremental algorithms for rendering graphics primitives. Because the scaling method requires only simple modifications upon the known algorithms that already have been implemented in ASIC (Application Specific Integrated Circuit), our algorithms can easily be implemented in ASIC. Our method will be useful especially for the low-price systems (e.g., home game machines, personal computers, etc.).

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