• Title/Summary/Keyword: 표준 시각

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An Optimal Video Editing Method using Frame Information Pre-Processing (프레임 정보 전처리를 활용한 최적 영상 편집 방법)

  • Lee, Jun-Pyo;Cho, Chul-Young;Lee, Jong-Soon;Kim, Tae-Yeong;Kwon, Cheol-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.7
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    • pp.27-32
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    • 2010
  • We can cut and paste portions of MPEG coded bitstream efficiently to rearrange the audio and video sequences using our proposed method. The proposed method decodes the MPEG stream within just only one GOP(Group of Picture), edits the decoded video frames, and encodes it back to a MPEG stream. In this method, precise editing is possible. A pre-processing step is specially designed to provide easy cut and paste processing. In the pre-processing step for editing MPEG streams, the detail information is extracted. In addition, video quality is not degraded after the proposed editing process is applied. Consequently, the experimental results show significant improvements compared with traditional algorithms for video editing method in terms of the efficiency and exactness.

The Study of Usability Evaluation Method for the Mobile Internet GUI -Based on design evaluation method development for improvement of Emotional satisfaction- (모바일 인터넷 표준 GUI 개발을 위한 사용성 평가 기술 연구 -감성만족도 향상을 위한 디자인 평가 기술 개발을 중심으로-)

  • 김종덕;정봉금
    • Archives of design research
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    • v.17 no.1
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    • pp.253-264
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    • 2004
  • The final goal of this research is development of graphic design evaluation methodology in elevation of a usability at the mobile internet services and of measurement model which can forecast user needs in interface design, and systemize evaluation basis. For this, we systemize core contents of GUI design evaluation methodology and embodied UI design support system that supports prototype layout and evaluation process directly. The sight language that can inform flow of controled information by the quick and implicated method so that user may complete task in a short time without overload of recognition in limited display environment of Small Screen device it must improve objectivity in the reflection of UI design with image. Thus evaluation methodology that can evaluate usability of mobile internet systematically is important and specially, graphic design evaluation model which can forecast user's design need and trend is meaningful because of special quality that can reflect sensitive aspect of user in interface design. Mobile internet GUI was done by the result of this design evaluation, and I hope this result can be utilized for the GUI development of Ubiquitous environment for the future research.

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Standard Codes of the Study of Chunchu during Chosun Dynasty (1): through Park Sechae's Chunchubopyeon Gangnyung (조선조 『춘추』 공부의 표준 강령(1) - 박세채의 『춘추보편(春秋補編)』 「강령(綱領)」을 중심으로 -)

  • Kim, Dong Min
    • The Journal of Korean Philosophical History
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    • no.50
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    • pp.75-111
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    • 2016
  • This paper examines the standard codes (Gangnyung: 綱領), basis of the study of Chunchu in Chunchuhak tradition during Chosun dynasty, through Park Sechae's Chunchubopyeon. The author aims to uncover the common awareness of, or an agreed view of, Chunchu among scholars of Chosun dynasty. Since Chunchubopyeon represents the Neo-Confucian understanding of Chunchu, it can be argued that the Gangnyung section of this book contained the standard codes which formed the basis of Chunchu studies. Of five key themes in Gangnyung, this paper addresses two in detail, and . The first argues that Chunchu is the grand principle of governing the world; a living law which drives the reality. The second theme, through a detailed recording of Chunchu, examines the grand principle of Chunchu. When studies after the present paper address the remaining themes in Gangnyung, it is expected that an access to the general characteristics or features of Chunchuhak during Chosun dynasty will be granted.

Compression Method for MPEG CDVA Global Feature Descriptors (MPEG CDVA 전역 특징 서술자 압축 방법)

  • Kim, Joonsoo;Jo, Won;Lim, Guentaek;Yun, Joungil;Kwak, Sangwoon;Jung, Soon-heung;Cheong, Won-Sik;Choo, Hyon-Gon;Seo, Jeongil;Choi, Yukyung
    • Journal of Broadcast Engineering
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    • v.27 no.3
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    • pp.295-307
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    • 2022
  • In this paper, we propose a novel compression method for scalable Fisher vectors (SCFV) which is used as a global visual feature description of individual video frames in MPEG CDVA standard. CDVA standard has adopted a temporal descriptor redundancy removal technique that takes advantage of the correlation between global feature descriptors for adjacent keyframes. However, due to the variable length property of SCFV, the temporal redundancy removal scheme often results in inferior compression efficiency. It is even worse than the case when the SCFVs are not compressed at all. To enhance the compression efficiency, we propose an asymmetric SCFV difference computation method and a SCFV reconstruction method. Experiments on the FIVR dataset show that the proposed method significantly improves the compression efficiency compared to the original CDVA Experimental Model implementation.

A Study on SI-Drum's Accessibility Evaluation for Screen Reader User (스크린리더 사용자를 위한 플러그인 가상악기 SI-Drum의 접근성 평가 연구)

  • Yong-Hwan Seok
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.571-580
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    • 2023
  • The purpose of this study is to evaluate the accessibility of the Cakewalk SI-Drum for the screen reader users. An evaluation was performed by testing the accessibility of the [Virtual Instrument Editing] that is a part of MIDI Production of the NCS(National Competency Standards) by using the SI-Drum and the Sense Reader. The results of this study are as follows. The SI-Drum has almost no basic accessibility for the screen users to do an above task. But the screen reader users can perform the tasks by using Sense Reader's Mouse Pointer function and Position Memory function. To use SI-Drum more efficiently, SI-Drum's basic accessibility have to be provided fully. Several suggestions are proposed to develop a fully accessible SI-Drum for the screen users.

An Efficient Bitmap Indexing Method for Multimedia Data Reflecting the Characteristics of MPEG-7 Visual Descriptors (MPEG-7 시각 정보 기술자의 특성을 반영한 효율적인 멀티미디어 데이타 비트맵 인덱싱 방법)

  • Jeong Jinguk;Nang Jongho
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.9-20
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    • 2005
  • Recently, the MPEG-7 standard a multimedia content description standard is wide]y used for content based image/video retrieval systems. However, since the descriptors standardized in MPEG-7 are usually multidimensional and the problem called 'Curse of dimensionality', previously proposed indexing methods(for example, multidimensional indexing methods, dimensionality reduction methods, filtering methods, and so on) could not be used to effectively index the multimedia database represented in MPEG-7. This paper proposes an efficient multimedia data indexing mechanism reflecting the characteristics of MPEG-7 visual descriptors. In the proposed indexing mechanism, the descriptor is transformed into a histogram of some attributes. By representing the value of each bin as a binary number, the histogram itself that is a visual descriptor for the object in multimedia database could be represented as a bit string. Bit strings for all objects in multimedia database are collected to form an index file, bitmap index, in the proposed indexing mechanism. By XORing them with the descriptors for query object, the candidate solutions for similarity search could be computed easily and they are checked again with query object to precisely compute the similarity with exact metric such as Ll-norm. These indexing and searching mechanisms are efficient because the filtering process is performed by simple bit-operation and it reduces the search space dramatically. Upon experimental results with more than 100,000 real images, the proposed indexing and searching mechanisms are about IS times faster than the sequential searching with more than 90% accuracy.

'Media Influence' Discourses Articulated for Crowd Control in Colonial Korea (식민지 '미디어 효과론'의 구성 대중 통제 기술로서 미디어 '영향 담론')

  • Yoo, Sunyoung
    • Korean journal of communication and information
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    • v.77
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    • pp.137-163
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    • 2016
  • In the early 1900, photography, magic lantern and cinema were simultaneously introduced and experienced until the mid-1910s as mysterious and magical symbol of modern science and technology. The technology of vision, cinema in particular demonstrated its commercially expandable potentials through serial films in the mid-1910s, silent cinema in the 1920s and talkies in 1930s. I argue that a metaphor 'like a movie' which was would be spoken out by peoples as a cliche ever since the late 1910s whenever they encountered something uncanny, mysterious, and looking wholly new phenomena informs how cinematic technology worked in colonial society at the turning point to the early 20th century. Mass in colonial society accepted cinema and other visual technologies not only as an advanced science of the times but as texts of modernity that is the reason why cinema had so quickly taken cultural hegemony over the colony. Until the mid-1920s, discourse on cinema focused not on cinema itself, rather more on the theatre matters such as hygiene, facilities for public use, disturbance, quarrels and fights, theft, and etc. Since the mid-1920s and especially in wartime 1930s, discourses about negative influences and effects of cinema on behavior, mind and spirit of masses, bodily health, morality and crime were articulated and delivered by Japanese authorities and agencies like as police, newspapers and magazines, and collaborate Korean intellectuals. Theories and research reports stemming from disciplines of psychology, sociology, and mass-psychology that emphasized vulnerability and susceptibility of the crowd and mass consumers who would be exposed to visual images, spectacles and strong toxic stimulus in everyday lives. Those negative discourse on influences and effects of cinema was intimately associated with fear of the crowd and mass as well as new technology which does not allow clear understanding about how it works in future. The fact that cinema as a technology of vision could be used as an apparatus of ideology and propaganda stirred up doubts and pessimistic perspectives on cinema influence. Discourse on visual technology cinema constructed under colonial governance is doomed to be technology of mass control for empire's own sake.

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A Study on Fashion Design Using Geometric Pattern (기하학적 패턴을 활용한 패션디자인 연구)

  • 김신우;금기숙
    • Journal of the Korean Society of Costume
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    • v.52 no.1
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    • pp.53-67
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    • 2002
  • 자연을 분석함으로써, 얻어진 기하학적 패턴은 이미 자연의 질서를 포함하고 있는 논리적이고 합리적인 기본형이기 때문에 간결하며 시각적으로 명쾌감을 준다. 이러한 기하학적 패턴은 복식 디자인에 있어서 20 세기 이후 여러 디자이너의 작품을 통해 재구성되어 현대적 이미지를 나타내는 중요한 모티브가 되고 있으며, 다양한 기법과 재료로 형성화하여 도입되고 있다. 이에 본 연구는 복식의 문양, 실루엣, 디테일에 사용되고 있는 기하학적 패턴을 연구함으로써 기하학적 패턴의 새로운 조형가치를 고찰하였다. 먼저 기하학의 용어 정의를 하였고 기하학적 패턴의 유형과 표현 기법을 분석하고 정리하여 현대 패션에 나타난 기하학적 패턴의 조형미와 그것을 바탕으로 패션 이미지를 추론해 보았다. 현대 패션에 나타난 기하학 패턴을 분석해 보면 유형으로는 첫째, 기하하적 문양으로 복식디자인에 있어서 주로 평면적인 형태로 많이 나타나지만, 크기가 다르고 동일한 기하학적 패턴을 조합시킴으로서 평면적인 형태에 공간감을 부여하기도 하며, 같은 기하학적 패턴의 표면이라도 배치구조에 의해 직선 혹은 사선으로 지각되므로 전혀 다른 이미지를 주었다. 또한 현대 패션에 나타난 기하학적 패턴이 종류는 세로 스트라이프, 가로 스트라이프, 격자 문양, 원, 사선 스트라이프, 마름모, 사각형, 삼각형 등의 순서로 많이 나타났다. 둘째, 색채는 단색의 복식에 강한 대비가 이루어지는 색상으로 표현되어 역동감과 유연한 운동감을 나타났다. 셋째, 기하학적 실루엣으로 단순한 라인의 형태를 나타내거나 입체적이고 부조적인 형태로 구성되어 전체적인 실루엣으로 사용되어 강한 조형감각을 보여주는데 원형을 이용한 실루엣이 가장 많았으며 사각형을 이용한 실루엣, 삼각형을 이용한 실루엣 순서로 나타났다. 넷째, 기하학적인 디테일로 복식의 어느 한 부분에 장식적으로 사용되거나 입체적 형태로 부출 되어 부조적인 느낌을 주는데 소매에 가장 많이 나타났으며 앞여밈, 칼라, 밑단, 주머니 순서로 장식되었다. 다섯째, 현대 패션에 표현된 기하학적 패턴의 표현기법으로는 프린팅, 퀼팅, piece기법, 패치워크, 엮기, 꼴라쥬, 아플리케 순서로 많이 나타났다. 위의 분석을 토대로 기하학 패턴을 활용한 디자인에 내재된 조형의지는 다음과 같이 정리되었다. 첫째, 기하학적 패턴이 지닌 단순성과 경직성을 완화하기 위하여 여러 가지 패브릭을 조합시켜 입체적인 표면효과로 시각적인 착시효과를 극대화하였다. 둘째, 표현기법은 입체파적 표현주의의 특성의 하나로 복시에 사용되는 소재의 왜곡으로 설명할 수 있으며, 새롭고 실험적인 소재의 도입으로 인해 의외성과 부조화를 유발시키는 통시에 유희직인 일면도 지니는 일종의 그로테스크를 나타냈다. 이상에서 정립된 조형의지를 바탕으로 현대 패션에 나타란 기하학 패턴은 절제된 단순함과 명확성으로 단순미가 유추되었고 강한 색상대비로 인한 시각적 집중효과로 주목성을 가지며 재현이 가능하므로 반복성이 유추되었다. 그리고 표준영역이 없는 창의적 표현으로 풍부한 독창성을 보여주고 있다. 또한 내재된 패션 이미지를 분석해 보면 정확함과 차가움의 의미를 지닌 이지적 이미지와 우주의 질서를 반영하는 상징적 이미지, 복잡한 자연으로부터 간결한 형태로의 경향성이 이루어낸 인공적 이미지를 느낄 수 있었으며, 미래적 이미지와 전통적 이미지의 상반된 개념의 이미지를 같이 내포하고 있음을 추론할 수 있었다. 이와 같이 현대 패션에 표현된 기하학적 패턴은 복식을 조형예술 분야로 확실히 인식시키고 발전시키는 데 중요한 촉매제 역할을 담당하고 있으며 또한 많은 디자이너들에게 창조적 욕구를 불러일으키고 영감을 주는데 중요한 모티브를 제공하고 있다.

Proposal of Big Data Analysis and Visualization Technique Curriculum for Non-Technical Majors in Business Management Analysis (경영분석 업무에 종사하는 비 기술기반 전공자를 위한 빅데이터 분석 및 시각화 기법 교육과정 제안)

  • Hong, Pil-Tae;Yu, Jong-Pil
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.31-39
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    • 2020
  • Big data analysis is analyzed and used in a variety of management and industrial sites, and plays an important role in management decision making. The job competency of big data analysis personnel engaged in management analysis work does not necessarily require the acquisition of microscopic IT skills, but requires a variety of experiences and humanities knowledge and analytical skills as a Data Scientist. However, big data education by state-run and state-run educational institutions and job education institutions based on the National Competency Standards (NCS) is proceeding in terms of software engineering, and this teaching methodology can have difficult and inefficient consequences for non-technical majors. Therefore, we analyzed the current Big Data platform and its related technologies and defined which of them are the requisite job competency requirements for field personnel. Based on this, the education courses for big data analysis and visualization techniques were organized for non-technical-based majors. This specialized curriculum was conducted by working-level officials of financial institutions engaged in management analysis at the management site and was able to achieve better educational effects The education methods presented in this study will effectively carry out big data tasks across industries and encourage visualization of big data analysis for non-technical professionals.

A STUDY FOR THE DETERMINATION OF KOMPSAT I CROSSING TIME OVER KOREA (I): EXAMINATION OF SOLAR AND ATMOSPHERIC VARIABLES (다목적 실용위성 1호의 한반도 통과시각 결정을 위한 연구 (I): 태양 및 대기 변수 조사)

  • 권태영;이성훈;오성남;이동한
    • Journal of Astronomy and Space Sciences
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    • v.14 no.2
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    • pp.330-346
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    • 1997
  • Korea Multi-Purpose Satellite I (KOMPSAT-I, the first multi-purpose Korean satellite) will be launched in the third quarter of 1999, which is operated on the sun-synchronous orbit for cartography, ocean color monitoring, and space environment monitoring. The main mission of Electro-Optical Camera(EOC) which is one of KOMPSAT-I sensors is to provide images for the production of scale maps of Korea. EOC collects panchromatic imagery with the ground sample distance of 6.6m at nadir through visible spectral band of 510~730nm. For determining KOMPSAT-I crossing time over Korea, this study examines the diurnal variation of solar and atmospheric variables that can exert a great influence on the EOC imagery. The results are as follows: 1) After 10:30 a.m. at the winter solstice, solar zenith angle is less than $70^{\circ}$ and expected flux of EOC spectral band over land for clear sky is greater than about $2.4mW/cm^2$. 2) For daytime the distribution of cloud cover (clear sky) shows minimum (maximum) at about 11:00 a.m. Although the occurrence frequency of poor visibility by fog decreases from early morning toward noon, its effect on the distribution of clear sky is negligible. From the above examination it is concluded that determining KOMPSAT-I crossing time over Korea between 10:30 and 11:30 a.m. is adequate.

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