• Title/Summary/Keyword: 포인팅 벡터

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3D Pointing for Effective Hand Mouse in Depth Image (깊이영상에서 효율적인 핸드 마우스를 위한 3D 포인팅)

  • Joo, Sung-Il;Weon, Sun-Hee;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.8
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    • pp.35-44
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    • 2014
  • This paper proposes a 3D pointing interface that is designed for the efficient application of a hand mouse. The proposed method uses depth images to secure high-quality results even in response to changes in lighting and environmental conditions and uses the normal vector of the palm of the hand to perform 3D pointing. First, the hand region is detected and tracked using the existing conventional method; based on the information thus obtained, the region of the palm is predicted and the region of interest is obtained. Once the region of interest has been identified, this region is approximated by the plane equation and the normal vector is extracted. Next, to ensure stable control, interpolation is performed using the extracted normal vector and the intersection point is detected. For stability and efficiency, the dynamic weight using the sigmoid function is applied to the above detected intersection point, and finally, this is converted into the 2D coordinate system. This paper explains the methods of detecting the region of interest and the direction vector and proposes a method of interpolating and applying the dynamic weight in order to stabilize control. Lastly, qualitative and quantitative analyses are performed on the proposed 3D pointing method to verify its ability to deliver stable control.

Reverse-time migration using the Poynting vector (포인팅 벡터를 이용한 역시간 구조보정)

  • Yoon, Kwang-Jin;Marfurt, Kurt J.
    • Geophysics and Geophysical Exploration
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    • v.9 no.1
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    • pp.102-107
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    • 2006
  • Recently, rapid developments in computer hardware have enabled reverse-time migration to be applied to various production imaging problems. As a wave-equation technique using the two-way wave equation, reverse-time migration can handle not only multi-path arrivals but also steep dips and overturned reflections. However, reverse-time migration causes unwanted artefacts, which arise from the two-way characteristics of the hyperbolic wave equation. Zero-lag cross correlation with diving waves, head waves and back-scattered waves result in spurious artefacts. These strong artefacts have the common feature that the correlating forward and backward wavefields propagate in almost the opposite direction to each other at each correlation point. This is because the ray paths of the forward and backward wavefields are almost identical. In this paper, we present several tactics to avoid artefacts in shot-domain reverse-time migration. Simple muting of a shot gather before migration, or wavefront migration which performs correlation only within a time window following first arriving travel times, are useful in suppressing artefacts. Calculating the wave propagation direction from the Poynting vector gives rise to a new imaging condition, which can eliminate strong artefacts and can produce common image gathers in the reflection angle domain.

Remote Field Energy Flow Path at Nonmagnetic Coaxial Tubes (비자성체 이중관의 원격장 에너지 전달 경로)

  • Yi, Jae-Kyung
    • Journal of the Korean Society for Nondestructive Testing
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    • v.21 no.5
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    • pp.526-531
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    • 2001
  • The flow of remote field eddy current energy is studied at nonmagnetic coaxial tubes by using both experiments and finite element calculations based on commercial software package. The results showed that remote field eddy current energy at coaxial tubes flow along over the outer surface of external tube, not through the gap between internal and external tubes. This means that the through wall transmission characteristic of remote field eddy current testing (RFECT) is still valid at tube in tube configurations and the RFECT could be potential nondestructive technique for crack detection, spacer location and gap sizing at the coaxial CANDU fuel channel tubes.

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Infrared Reflector Design using the Phase Field Method for Infrared Stealth Effect (적외선 피탐지를 위한 페이즈 필드법 기반의 적외선 반사층 설계)

  • Heo, Namjoon;Yoo, Jeonghoon
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.28 no.1
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    • pp.63-69
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    • 2015
  • In this paper, infrared reflector design targeting infrared stealth effect is presented using structural optimization based on the phase field method. The analysis model was determined to accomplish the design that an incident infrared wave was reflected to a desired direction. The design process was to maximize the objective value at the measuring domain located in a target region and the design objective was set to the Poynting vector value which represents the energy flux. Optimization results were obtained according to the variation of some parameter values related to the phase field method. The model with a maximum objective value was selected as the final optimal model. The optimal model was modified to eliminate the gray scale using the cut-off method and it confirmed improved performance. In addition, to check the desired effect in the middle wave infrared range(MWIR), the analysis was performed by changing the input wavelength. The finite element analysis and optimization process were performed by using the commercial package COMSOL combined with the Matlab programming.

Design of Light Trapping System of Thin Film Solar Cell Using Phase Field Method (페이즈 필드법을 이용한 박막형 태양전지의 광포획층 설계)

  • Heo, Namjoon;Yoo, Jeonghoon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.9
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    • pp.973-978
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    • 2014
  • This study focused on the design of the reflecting layer of a light trapping system fora thin film solar cell using topology optimization based on the phase field method. Therefore, incident light was caused to propagate in the desired direction by reflecting it from this layer, which is the design domain. The same method was applied to the conceptual design of an infrared stealth structure in near infrared range. The results using the phase field method were compared with those using the density method. The design objective was to maximize the Poynting vector value representing the energy flux, which was measured in a measuring domain to control the reflected wave direction. A finite element analysis and optimization process were performed using the commercial package COMSOL combined with the MATLAB programming.

Nano-Aperture Grating Structure Design in Ultra-High Frequency Range Based on the GA and the ON/OFF Method (GA 및 ON/OFF 방법 기반의 초고주파수 영역의 나노개구 격자의 구조설계)

  • Song, Sung-Moon;Yoo, Jeong-Hoon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.36 no.7
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    • pp.739-744
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    • 2012
  • The genetic algorithm (GA) is regarded as one of the best ways for determining a global solution. Because it does not require calculating the design sensitivity differently from the ordinary gradient-based method, it is appropriate for the design problem in the ultra-high frequency range; the ordinary gradient-based method has difficulty in calculating the sensitivity in this range. This paper deals with nano-aperture grating topology optimization based on the GA and the ON/OFF method. The objective of this study is to maximize the transmittance in the measuring area. The simulation and optimization processes are carried out by using the commercial package COMSOL associated with Matlab programming. The final optimal design gives around 21% performance improvement, compared with the initial model.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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