• Title/Summary/Keyword: 포스트프로세싱

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Recursive Algorithm for Post Processing in Channel Estimation (채널 추정에서 포스트 프로세싱을 위한 순환 알고리즘)

  • Park, Jungjun;Lee, Jinyong;Lim, Taemin;Kim, Younglok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.171-174
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    • 2010
  • 무선 통신 환경에서 간섭과 잡음으로 인한 채널 추정 오류는 데이터 검출을 위한 등화 성능을 현저하게 저하시킨다. 포스트 프로세싱은 채널 추정 이후에 이러한 추정 오류를 줄이기 위한 작업이며, 여기서는 소수의 채널 계수만이 무선 채널의 다중 경로에 의한 신호 성분을 갖는 무선 채널의 특성을 이용하여 신호 성분을 포함하지 않은 계수를 선별하고 이를 제거함으로써 채널 추정 오류를 줄이는 방법을 위한 순환 알고리즘을 제안한다. 기존 알고리즘은 잡음 분산을 기준으로 문턱값을 결정하고, 그 문턱 값보다 작은 계수는 신호성분을 포함하지 않는다고 간주하여 이를 제거하였다. 제안된 순환 알고리즘은 잡음 분산의 추정치를 반복이 진행됨에 따라 갱신하여 이를 기준으로 구한 문턱값을 이용한 포스트 프로세싱을 반복함으로써 채널 추정 성능을 개선시킨다. 제안된 방법은 기존의 방법과 유사한 복잡도를 갖는 반복 횟수를 적용하는 경우에 월등히 성능이 개선되며, 특히 반복 횟수를 조절함으로써 처리 시간과 채널 추정 성능을 최적화할 수 있는 유연성을 갖고 있다.

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Joint Transmitter and Receiver Design Based on SPPLNR for Multi-user MIMO Channel with Channel Estimation Error (채널 추정 오차가 있는 다중사용자 다중안테나 채널에서 신호 대 포스트-프로세싱 리키지 및 잡음비 기반 송신기와 수신기 결합 설계)

  • Seo, Dong-Joon;Lee, Pan-Hyung;Lee, Jae-Hong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.2
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    • pp.53-59
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    • 2009
  • In multi-user MIMO systems, a base station transmits multiple data to multi-user simultaneously in order to improve performance and bandwidth efficiency. When the base station transmits multiple data to multi-user simultaneously, multi-user interference occurs severely. In this paper, we define a post-processing leakage as the total power leaked from desired user to all other users after combining at the output of each user. Using concept of the post-processing leakage, we also define a performance metric, the so called signal-to-post-processing-leakage-plus-noise ratio (SPPLNR). Assuming that the receiver is the minimum mean square error (MMSE) receiver, we propose an iterative SPPLNR-based beamforming that determines beamforming vectors and combining vectors by using an iterative method. The proposed scheme does not impose a condition on the relation between the number of transmit antennas for the base station and the number of receive antennas for users. Simulation results show that the proposed scheme outperforms a beamforming scheme perfectly eliminating the multi-user interference when channel estimation error exists.

5-Axis CNC Machining for Drum Cam with Rotational Follower - II (Post Processing Method for Fine Machining) (회전형 종동절을 갖는 드럼 캠의 5-축 CNC 가공 - II (정삭가공을 위한 포스트프로세싱))

  • Cho, Hyun-Deog;Yoon, Moon-Chul;Kim, Kyung-Jin
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.19 no.5
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    • pp.684-690
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    • 2010
  • A drum cam with rotational follower has a cam mechanism and it is mainly used in its application such as index table and ATC of machine tool. Also its use can reduce the backlash in its kinematic movement. To machine the drum cam with rotational follower, 5-axis CNC machine tool is generally used and its kinematic principle is included in it's design. Until now, the commercialized CAM software can't cover the application of the drum cam machining. Even if, some special software was developed for machining a drum cam, the post processing method for finish machining was not developed yet. And to overcome the problem, the form tool is still used on the tool path of rough machining. This study includes the induction of the post processing technique for the finish machining of drum cam on three 5-axis CNC machine tools, type AC, AB and BC. To prove the finishing geometric profile, the result was clearly verified through inspection and geometric measurement after direct machining of the drum cam in AC type 5-axis machine tool in this study.

5-Axis CNC Machining for Drum Cam with Rotational Follower - I (Post Processing Method for Rough Machining) (회전형 종동절을 갖는 드럼 캠의 5-축 CNC 가공 - I (황삭가공을 위한 포스트 프로세싱))

  • Cho, Hyun-Deog;Yoon, Moon-Chul;Kim, Kyung-Jin
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.19 no.5
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    • pp.678-683
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    • 2010
  • The drum cam with rotational follower is used to apply the ATC and index table of machine tools and it has the merit of minimizing the backlash. In general, to machine the drum cam with rotational follower, 5-axis CNC machine must be used and its kinematic principle must be included in modeling on CAM. So, the commercialized CAM software can't be applied to this machining of drum cam. Though some special software for machining drum cam was developed, it could be applied to special 5-axis CNC machine tools and the finish machining module was not applied. To solve this problem, this study includes the induction of the post processing algorithm for the rough machining of drum cam on several 5-axis CNC machine tools, type AC, AB and Be. The finish machining software will be treated in next study. A sample drum cam was machined on 5-axis CNC machine tool of AC type. The designed geometric profile of drum cam consist to the measured profile after machining well. This post processing algorithm for rough machining of the drum cam was clearly verified.

A Study on Post-Processing and Machine Simulation of AC Type 5-Axis Machine Tool for Machining of Mold Surface (금형 곡면 가공을 위한 AC타입 5축 가공기의 포스트프로세싱 및 머신 시뮬레이션에 관한 연구)

  • Yun, Il-Woo;Hwang, Jong-Dae;Ko, Dae-Cheol
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.20 no.11
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    • pp.30-35
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    • 2021
  • In this study, a machine simulation system was built using the actual scale of an AC-type 5-axis machine tool for mold surface machining that can be used in applications, such as, modeling and machine building, stroke, and collision detection. The validity of the 5-axis machine simulation system was verified by performing tool path generation, post-processing, machine simulation, prototype motion simulation, and an actual cutting experiment. This entire process was intended to activate the 5-axis machining in mold surface machining.

Smoke Rendering Method in Post-processing for Safety-Training Contents (안전 훈련 콘텐츠에 적합한 포스트 프로세싱 단계에서의 연기 렌더링 방법)

  • Park, Sanghyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1644-1652
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    • 2022
  • In the case of safety training where practical training is impossible due to risk problems, training contents using realistic media such as virtual reality or augmented reality are becoming a new alternative. In this paper, we propose a smoke modeling method that can be applied to safety-training contents implemented with realistic media technology. When an accident occurs in a hazardous area such as a petrochemical plant, visibility is not secured due to gas leakage and fire. In order to create such a situation, it is important to realistically express smoke. The proposed method is a smoke model implementation technique that can be effectively applied to the background of complex passages and devices such as petrochemical plants. In the proposed method, the smoke is expressed using volumetric rendering in the post-processing stage for the resulting image of scene rendering. Implementation results in the background of the factory show that the proposed method produces models that can express the smoke realistically.

5-Axis CNC Machining of Roller Gear Cam (롤러 기어 캠의 5-축 CNC 가공)

  • Cho, Hyun-Deog;Yoon, Moon-Chul;Kim, Kyung-Jin
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.19 no.6
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    • pp.739-745
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    • 2010
  • The roller gear cam can control the rotational follower periodically by attaching several roller on the circumstance of follower shaft and it is widely used in non-backlash and precise actuating mechanism such as index table or ATC of machine tools. For machining the roller gear cam, 5 axis CNC machine tool is used and the geometric principle of CAM mechanism must be adopted to generate the NC-code and to develop the special CAD/CAM software because there is not commercial CAM system to machine the roller gear cam. The maker of the specially developed software in domestic user is generally from Japan or Taiwan. However these softwares do not reflect the post processing technique for finish machining in the module. Also, there is some limitation for further new application of itself and it needs higher costs for further application. In this study, the CAD/CAM software to overcome these problem was developed. And its reliability was verified by applying it in 5-axis CNC machining. Finally, the experimental result conducted in the 5-axis machining show good consistency in the movement of follower along the flute and in its Size.

Postfilic Metamorphorsis and Renaimation: On the Technical and Aesthetic Genealogies of 'Pervasive Animation' (포스트필름 변신과 리애니메이션: '편재하는 애니메이션'의 기법적, 미학적 계보들)

  • Kim, Ji-Hoon
    • Cartoon and Animation Studies
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    • s.37
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    • pp.509-537
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    • 2014
  • This paper proposes 'postfilimc metamorphosis' and 'reanimation' as two concepts that aim at giving account to the aesthtetic tendencies and genealogies of what Suzanne Buchan calls 'pervasive animation', a category that refers to the unprecedented expansion of animation's formal, technological and experiential boundaries. Buchan's term calls for an interdisciplinary approach to animation by highlighting a range of phenomena that signal the growing embracement of the images and media that transcend the traditional definition of animation, including the lens-based live-action image as the longstanding counterpart of the animation image, and the increasing uses of computer-generated imagery, and the ubiquity of various animated images dispersed across other media and platforms outside the movie theatre. While Buchan's view suggests the impacts of digital technology as a determining factor for opening this interdisciplinary, hybrid fields of 'pervasive animation', I elaborate upon the two concepts in order to argue that the various forms of metamorphorsis and motion found in these fields have their historical roots. That is, 'postfilmic metamorphosis' means that the transformative image in postfimic media such as video and the computer differs from that in traditional celluloid-based animation materially and technically, which demands a refashioned investigation into the history of the 'image-processing' video art which was categorized as experimental animation but largely marginalized. Likewise, 'reanimation' cne be defined as animating the still images (the photographic and the painterly images) or suspending the originally inscribed movement in the moving image and endowing it with a neewly created movement, and both technical procedues, developed in experimental filmmaking and now enabled by a variety of moving image installations in contemporary art, aim at reconsidering the borders between stillness and movement, and between film and photography. By discussing a group of contemporary moving image artworks (including those by Takeshi Murata, David Claerbout, and Ken Jacobs) that present the aesthetic features of 'postfilmic metamorphosis' and 'reanimation' in relation to their precursors, this paper argues that the aesthetic implications of the works that pertain to 'pervasive animation' lie in their challenging the tradition dichotomies of the graphic/the live-action images and stillness/movement. The two concepts, then, respond to a revisionist approach to reconfigure the history and ontology of other media images outside the traditional boundaries of animation as a way of offering a refasioned understanding of 'pervasive animation'.

A Study on the Machining of Sculptured Surfaces by 5-Axis CNC Milling (l) Cutter Axis Direction Verctor and Post-Processing (5-축 CNC 밀링으로의 자유곡면 가공에 관한 연구 (I) 공구축 방향의 벡터와 포스트 프로세싱)

  • 조현덕;전용태;양민양
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.17 no.8
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    • pp.2001-2011
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    • 1993
  • This study deals with the machining of sculptured surfaces on 5-axis CNC milling machine with end mill cutter. The study (I) has the following contents. In 5-axis CNC milling, CL-data consist of CC-data and cutter axis direction vector at the CC-point. Thus, in machining of the sculptured surface on 5-axis CNC milling machine, determination of the direction vector of the milling cutter is very important. The direction vector is obtained by the fact that bottom plane of the milling cutter must not interfere with the free-form surface being machined. The interference is checked by the z-map method which can be applied in all geometric types of the sculptured surfaces. After generating NC part programs from 5-axis post-processing algorithms, sculptured surfaces were machined with 5-axis CNC milling machine (CINCINNATI MILACRON, 20V-80). From these machining tests, it was shown that the machining of the free-form surfaces on 5-axis CNC milling machine with the end mill has smaller cusp heights and shorter cutting time than on 3-axis CNC milling machine with the ball-end mill. Thus, 5-axis CNC end milling was effective machining method for sculptured surfaces. The study (II) deals with the prediction of cusp height and the determination of tool path interval for the 5-axis machining of sculptured surfaces on the basis of study(I).

Cartoon Character Rendering based on Shading Capture of Concept Drawing (원화의 음영 캡쳐 기반 카툰 캐릭터 렌더링)

  • Byun, Hae-Won;Jung, Hye-Moon
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1082-1093
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    • 2011
  • Traditional rendering of cartoon character cannot revive the feeling of concept drawings properly. In this paper, we propose capture technology to get toon shading model from the concept drawings and with this technique, we provide a new novel system to render 3D cartoon character. Benefits of this system is to cartoonize the 3D character according to saliency to emphasize the form of 3D character and further support the sketch-based user interface for artists to edit shading by post-production. For this, we generate texture automatically by RGB color sorting algorithm to analyze color distribution and rates of selected region. In the cartoon rendering process, we use saliency as a measure to determine visual importance of each area of 3d mesh and we provide a novel cartoon rendering algorithm based on the saliency of 3D mesh. For the fine adjustments of shading style, we propose a user interface that allow the artists to freely add and delete shading to a 3D model. Finally, this paper shows the usefulness of the proposed system through user evaluation.