• Title/Summary/Keyword: 투사적 기법

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Human Body Postures Estimation Using skin color information and Inverse Kinematics (피부색 정보 및 역운동학을 이용한 인체 움직임 추정)

  • Park Jungju;Kim JuHaye;Kim Myoung-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.820-822
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    • 2005
  • 본 논문에서는 $CAVE^{TM}-like$ 시스템에서 역운동학을 이용하여 사용자의 인체 움직임을 실시간으로 추정하기 위한 기법을 제안한다. 사용자를 둘러싼 스크린으로 투사되는 빛에 인하여 매순간 변화하는 배경을 포함하는 영상으로부터 사용자 영역을 추출하기 위하여 적외선 반사 영상을 이용하였다. 이를 이용하여 추출된 사용자 컬러 영상에 프로젝션 기반 가상환경의 특성을 고려한 컬러 모델을 적용하여 사용자의 얼굴과 손 영역을 추출하였다. 위치 추정 단계를 통하여 다음 프레임에서의 관심영역 위치를 미리 예측하고 추출된 사용자의 손과 얼굴 위치 정보를 말단장치로 이용하고, 관절모델과 운동학적 제약조건을 기반으로 역운동학적인 방법을 통해 사용자의 동작을 추정하였다. 제안 기법에서는 별도의 마커나 도구를 사용하지 않기 때문에 비침입적이며 사용자 움직임의 제약을 최소화할 수 있기 때문에 보다 인간 중심적인 인터랙션을 위한 기반 기술로 이용될 수 있다.

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Exploring the Digital Workbook Development for Mind Healing on a Smart Environment (스마트 환경에서의 마음치유용 디지털 워크북 개발을 위한 탐색)

  • Yu, Jeongsu;Hong, Sunmi
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.605-614
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    • 2014
  • Many healing programs regard successful healing as the cure of the presenting physical and emotional problems. To heal present broken heart on a smart environment, we need to know states of mind. We also have to need psychoanalytic healing that cure mind caused. It is necessary to consider a more comprehensive view of healing that incorporates not only physical healing but mental healing. For this, we analyze through retrospective review from existing researches and healing programs. We obtain psychological and emotional factors about negative side effects on a smart environment. Throughout this study we draw upon factors of psychology and emotion to represent pictures by projective methods such as visual representation. That pictures is being used in developing the digital workbook for mind healing. We look at the possibility of psychological therapy from negative side effects causing converts into digital forms which have fixed scales on a smart environment.

Mega Irises: Per-Pixel Projection Illumination Compensation for the moving participant in projector-based visual system (Mega Irises: 프로젝터 기반의 영상 시스템상에서 이동하는 체험자를 위한 화소 단위의 스크린 투사 밝기 보정)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.31-40
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    • 2011
  • Projector-based visual systems are widely used for VR and experience display applications. But the illumination irregularity on the screen surface due to the screen material and its light reflection properties sometimes deteriorates the user experience. This phenomenon is particularly troublesome when the participants of the head tracking VR system such as CAVE or the motion generation experience system continually move around the system. One of reason to illumination irregularity is projector-screen specular reflection component to participant's eye's position and it's analysis needs high computation complexity. Similar to calculate specular lighting term using GPU's programmable shader, Our research adjusts every pixel's brightness in runtime with given 3D screen space model to reduce illumination irregularity. For doing that, Angle-based brightness compensate function are considered for specific screen installation and modified it for GPU-friendly compute and access. Two aspects are implemented, One is function access transformation from angular form to product and the other is piecewise linear interpolate approximation.

Robust MVDR Adaptive Array by Efficient Subspace Tracking (효율적인 부공간 추적에 의한 강인한 MVDR 적응 어레이)

  • Choi, Yang-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.9
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    • pp.148-156
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    • 2014
  • In the MVDR (minimum variance distortionless response) adaptive array, its performance could be greatly deteriorated in the presence of steering vector errors as the desired signal is treated as an interference. This paper suggests an computationally simple adaptive beamforming method which is robust against these errors. In the proposed method, a minimization problem that is formulated according to the DCB (doubly constrained beamforming) principle is solved to find a solution vector, which is in turn projected onto a subspace to obtain a new steering vector. The minimization problem and the subspace projection are dealt with using some principal eigenpairs, which are obtained using a modified PASTd(projection approximation subspace tracking with deflation). We improve the existing MPASTd(modified PASTd) algorithm such that the computational complexity is reduced. The proposed beamforming method can significantly reduce the complexity as compared with the conventional ones directly eigendecomposing an estimate of the corelation matrix to find all eigenvalues and eigenvectors. Moreover, the proposed method is shown, through simulation, to provide performance improvement over the conventional ones.

Acceleration techniques for GPGPU-based Maximum Intensity Projection (GPGPU 환경에서 최대휘소투영 렌더링의 고속화 방법)

  • Kye, Hee-Won;Kim, Jun-Ho
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.981-991
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    • 2011
  • MIP(Maximum Intensity Projection) is a volume rendering technique which is essential for the medical imaging system. MIP rendering based on the ray casting method produces high quality images but takes a long time. Our aim is improvement of the rendering speed using GPGPU(General-purpose computing on Graphic Process Unit) technique. In this paper, we present the ray casting algorithm based on CUDA(an acronym for Compute Unified Device Architecture) which is a programming language for GPGPU and we suggest new acceleration methods for CUDA. In detail, we propose the block based space leaping which skips unnecessary regions of volume data for CUDA, the bisection method which is a fast method to find a block edge, and the initial value estimation method which improves the probability of space leaping. Due to the proposed methods, we noticeably improve the rendering speed without image quality degradation.

Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.40-47
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    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.

Adaptive Analysis and Error Estimation in Meshless Method (무요소 방법에서의 적응적 해석을 위한 오차의 평가)

  • 정흥진
    • Computational Structural Engineering
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    • v.11 no.1
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    • pp.261-274
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    • 1998
  • In this paper, local and global error estimates for the element-free Galerkin (EFG) method are proposed. The essence of proposed error estimates is to use the difference between the values of the projected stress and these given directly by the EFG solution. The stress projection can be obtained simply by taking product of shape function based on a different domain of influence with the stresses at nodes. In this study, it was found that the effectivity index is optimized if the domain of influence in stress projection procedure is the smallest that retains regularity of the matrices in EFG. Numerical tests are shown for various 1D and 2D examples illustrating the good effectiveness of the proposed error estimator in the global energy norm and in the local error estimates.

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Production Technology for Multi-face Convergence Performance (Multi-face Convergence 공연을 위한 제작 기술)

  • You, Mi;Son, Tae-Woong;Kim, Sang-Il
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.475-486
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    • 2020
  • This paper is a thesis on media art technology for high-tech performances and exhibitions. After creating an interactive stroke in VR, it is projected in real time through a media facade technique. Among our traditional dramas emphasizing linear movements, movements were extracted from the Bongsan mask dance, and the movements of the lines were used in a media art performance called 'Multi-face Convergence'. When motion data enters the virtual space, geometry consisting of faces is created in the VR space. The created strokes can be set with various brush types, and when performing, a stroke with a red fire effect that matches a dynamic movement was used. It was made to be able to harmonize with the dancers performing the Bongsan mask dance. The medium called VR has characteristics that are not suitable for melting into a performance, but in this performance, it has overcome its limitations by using a technique called media façade. We propose the world's first performance technique that combines interactive strokes with traditional dance performances.

An Efficient Navigation of Volume Dataset Using z-Buffer (z-버퍼를 이용한 효율적인 볼륨 데이터 항행기법)

  • Kim, Hwa-Jin;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.1
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    • pp.29-35
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    • 2002
  • In virtual endoscopy, it is important to produce high quality perspective images in real-time. However, it is more significant to devise a navigation method that can make a virtual camera move through in human cavities such as colon and bronchus without collision and let the user control the camera intuitively. We propose an efficient navigation method, which generates 2D depth map during rendering the current frame, then determines position and direction of camera using the depth information. It offers collision-free navigation and allows us to control the camera as we want. Also it does not require preprocessing step and additional data structures.

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Compensation Methods for Non-uniform and Incomplete Data Sampling in High Resolution PET with Multiple Scintillation Crystal Layers (다중 섬광결정을 이용한 고해상도 PET의 불균일/불완전 데이터 보정기법 연구)

  • Lee, Jae-Sung;Kim, Soo-Mee;Lee, Kwon-Song;Sim, Kwang-Souk;Rhe, June-Tak;Park, Kwang-Suk;Lee, Dong-Soo;Hong, Seong-Jong
    • Nuclear Medicine and Molecular Imaging
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    • v.42 no.1
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    • pp.52-60
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    • 2008
  • Purpose: To establish the methods for sinogram formation and correction in order to appropriately apply the filtered backprojection (FBP) reconstruction algorithm to the data acquired using PET scanner with multiple scintillation crystal layers. Materials and Methods: Formation for raw PET data storage and conversion methods from listmode data to histogram and sinogram were optimized. To solve the various problems occurred while the raw histogram was converted into sinogram, optimal sampling strategy and sampling efficiency correction method were investigated. Gap compensation methods that is unique in this system were also investigated. All the sinogram data were reconstructed using 20 filtered backprojection algorithm and compared to estimate the improvements by the correction algorithms. Results: Optimal radial sampling interval and number of angular samples in terms of the sampling theorem and sampling efficiency correction algorithm were pitch/2 and 120, respectively. By applying the sampling efficiency correction and gap compensation, artifacts and background noise on the reconstructed image could be reduced. Conclusion: Conversion method from the histogram to sinogram was investigated for the FBP reconstruction of data acquired using multiple scintillation crystal layers. This method will be useful for the fast 20 reconstruction of multiple crystal layer PET data.