• 제목/요약/키워드: 통합디자인

검색결과 654건 처리시간 0.03초

Research on the Curriculum for Integration of ICT+Design (ICT+디자인 융합 교육과정 개발연구)

  • Jeong, Sang-Hoon
    • Science of Emotion and Sensibility
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    • 제20권1호
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    • pp.105-114
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    • 2017
  • Nowadays, novel and innovative technology including 3D printers, internet of things (IoT), and wearable devices are rapidly emerging. As we must constantly keep up with the most recent trends, words like convergence, multidisciplinarity, and design revolution indeed define society today. Due to the expansion of such diverse technological, industrial, and academic convergence trends, the role of design is becoming evermore essential in development of products as well as creative services. Even the government is pushing towards a 'creative economy' by encouraging ICT convergence to create novel industries as well as advanced jobs. In order to adapt flexibly to such changes in global trends, a solid academic curriculum centered around 'ICT+Design' must be developed. In the current research, we analyzed various literature and benchmarked the major universities both domestic and foreign. Also we utilized a survey-based approach against subjects who are experts or design specialists working in environments related to industry and research. In our proposed integrated ICT+Design educational curriculum, students familiarize themselves with design perspectives and methodology to creatively carry out the course. Moreover, experts from design and ICT came together in an act of 'Radical Collaboration' in which they shared their unique 'Design Thinking' in order to promote understanding and cooperation. Furthermore, industry experts have also taken part as mentors in order to create a workplace-oriented course with various integrated projects. Most importantly, the course was designed so that in addition to research, students can really get hands-on with their ideas in the creativity-integrated workplace.

The effect of visual factors on the reader's preference in the book cover design -Focused on the literary books (책표지 디자인에서 시각적 요소가 독자 선호도에 미치는 영향 -문학도서를 중심으로)

  • 남미현;백진경
    • Archives of design research
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    • 제17권1호
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    • pp.329-338
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    • 2004
  • This study did derive a characteristic of a cover design through considering a concept, a function and components of a cover design based on a literature study and through analyzing cases of the best-seller cover designs for the literature section from 1999 to 2002. In terms of a reader's preference for a cover design according to an age and sex of a reader, it tried to suggest a condition and a method of a book-cover design through a questionnaire survey and the image evaluation. In a survey of the preference for a cover design, there was the difference of interest degree in a kind of a book, a place to buy a book and a cover design according to an age and sex. In addition, it was shown that a woman prefers the stylish typography, and both a man and a woman prefer the cool color. However, except these two, the reason why there is no difference in preference for visual elements are that a cover design is an integrative image comprising several elements. Accordingly, through the Semantic Differential Method, it carried out the evaluation as to a cover design as an integrative image. As a result of that, an abstract image was shown to be difficult to convey a meaning because of its fall in clarity. Further, a cover design mainly comprising the stylish typography gained the high evaluation in unique and clarity. It is thought to be attributable to the easiness to achieve a goal of seeing and reading in a cover design in which an image and the typography are balanced, rather than the excessive visual. Even though the visual is excellent, there was difference from what having been excellent in conveying a meaning, which is a functional aspect. This study tried to examine, limiting it only to a visual element. It will be hereafter required to proceed with a study on the influence on a reader's preference according to material, bookbinding and a form of book which are elements comprising a cover design.

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A Study on Process from Total Brand Identity to Color Strategy Method -Food Corporation 'happy apple' Case Study (통합 브랜드 아이덴티티 전략 과정에서부터 색채 전략 과정 도출까지에 관한 연구 -식품회사 '행복한 사과' 개발사례를 중심으로)

  • Cho, Hyun Kyung
    • The Journal of the Convergence on Culture Technology
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    • 제3권4호
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    • pp.77-82
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    • 2017
  • The first objective of this paper is to develop the frame of design analysis and color plan strategy for the entire brand. A variety of analyses were carried out on the base of the I.R.I system and the semiotic viewpoint to develop the analysis frame for the entire brand meaning and color. The major part of the research is assigned to secure the validity of the analysis framework that is to be applied to the brand environment. Also, by SWOT analysis, analysis consistency has been maintained in design integration based on color frame. And theoretical review was made on color strategy planning. Through this, we attempt to explore the role of total brand strategy and color design requirements and analysis process. As a result, visualization of brand and color has been established by conceptualizing the ideal-type of commercial success. In conclusion, we have demonstrated the results of image analysis of whole brand through commercialization, visualization and expression through analysis and application of design process of total brand, and also showed the process of optimizing color design plan.

(<고연령층을 위한 통합 리모컨 레이아웃에 관한 연구>)

  • Kwan, Tae-Yoen;Kim, Jin-A
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 2부
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    • pp.267-274
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    • 2006
  • 본 연구에서는 사용성 테스트와 사용자 설문조사 단계를 거쳐 고연령계층 사용자를 고려한 통합 리모컨 버튼 레이아웃을 도출하여 고연령층의 사용편의성이 반영된 리모컨의 사용성을 향상시키고자 하였다. 이를 위하여 일차적으로 신체, 인지심리적인 고연령층의 인간요소(human factor)들을 추출한 다음, 고연령계층 중 연령대별 남녀 사용자를 모집하여 현재 사용되는 기존의 리모컨으로 사용자에게 과제를 부과하여 사용성 테스트와 설문조사를 실시하였다. 사용성 테스트 결과를 중심으로, 통합 리모컨 버튼 레이아웃 디자인 시 반영되어야 할 필수 기능 버튼의 도출과, 버튼 배열의 최적화된 모델을 제시 할 수 있었다. 또한 이러한 과정을 통해 UI 디자인 시 지켜져야 할 세가지 요소인, 연관있는 기능의 동일요소 부여로 동작의 상호 의사소통을 고려해야한다는 것(유사성)과 유사기능간 근접배치로 사용자가 동작할 수 있는 버튼을 쉽게 이해하도록 해 주어야 한다는 것(근접성), 그리고 예상되는 연속 동작의 기능을 동선을 고려해서 배치해야 한다는 것(연속성)을 확인하였다. 마지막으로, 한 가지 기준에 의한 일률적인 버튼 배열보다 사용자의 요구사항과 인지적 한계를 반영한 그룹핑을 고려한 버튼 배열이 사용성을 높이는 중요한 요인이라는 것을 알 수 있었다.

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Multidisciplinary Base Study on Fusion Design (퓨전디자인의 학제적(學際的) 기반연구)

  • 박규현
    • Archives of design research
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    • 제14권2호
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    • pp.47-56
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    • 2001
  • What is 'fusion'\ulcorner And how should we accept it, which has been appeared before us with an irresistible force in the 21 century through the whole area of scientific branches\ulcorner And does it mean a mere physical 'mixture' or a chemical 'compound' among the fused parties\ulcorner And is it an impartial fusion among the parties or a partial Fusion absorbed by the stronger party\ulcorner We cannot give a right answer without full comprehension of the meaning and process of Fusion. In this respect, 1 would like to touch upon many of these matters on Fusion and stir a attention to the fact that our life quality must not be damaged by the sudden appearance of Fusion in this era. In the future, there will be a bigger Fusion in so many a field than now between the advanced and the underdeveloped countries of the world. Nevertheless, it doesn't always follow that Fusion gives us the best way of arriving to happy lives. There are still too many undesirable things in it. And then, I conclude that it is through the multidisciplinary research and its systematic analyses that we can solve many negative problems on Fusion.

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Design and Implementation of Web-based Integrated Manufacturing Management System using Design Patterns (디자인 패턴을 이용한 웹기반 통합설비관리 시스템 설계 및 구현)

  • Kim, Kyong-Jong;Son, Hyun-Soon;Kim, Gil-Cheon;Sim, Chun-Bo;You, Kang-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국해양정보통신학회 2009년도 춘계학술대회
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    • pp.580-583
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    • 2009
  • It is very important to minimize the maintenance cost on easy accessibility in the production information system, change of production process line, and system expansion for globalization of logistics and production in the steel and manufacturing. In this paper, we design applying design patterns of object-oriented as well as implement web-based integrated manufacturing management system using JSP for easy accessibility of users and reduction of maintenance cost on business expansion and system integration. In addition, The proposed MES system supports various functionality such as equipment master code management, equipment management, inspection management, repair management, failure management, and statistic management in detail.

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A Study on design management strategy for venture/small enterprises (중소벤처기업을 위한 디자인 경영 전략 -대전시 벤처·중소기업을 중심으로-)

  • Seo, yong-mo;Cheon, myung-hwan;Cho, seung-ock;Oh, chi-gyu;Song, han-wook;Roh, hwang-woo;chang, soo-deok
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2009년도 춘계 종합학술대회 논문집
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    • pp.244-249
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    • 2009
  • At the 21th century management environment with the emotion and creativity, as design has recognized the core element of management strategy, the combination of design and management, design management, has been increased the importance worldwidely. In the rapid changing enterprise environment, the small or venture enterprises in flexible management environment than the large enterprise have advantage on management process. The design management has created the various field of knowledge in the integrated solution, the integrated approach methods of management are the effective operative process in the importance of design management. As CEOs in small/venture enterprise take part in the innovation of design management, a specialistes in recognition of specificity and design management are defined and created the design management process through the enterprise resource planning programs. With the understanding on the above situation, the purpose of this study is to suggest the design is strategically applied in the management level of Daejeon region small/venture enterprises and the recognition of design management as a strengthen the competitiveness.

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A STUDY ON LIGHTING SIMULATION SYSTEM (통합형 무대 디자인 시스템 연구 -조명 시각화 및 통제 시스템에 관하여-)

  • Lee, Dong-Hun;Jang, Tae-Soo;Shin, Ho
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.851-854
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    • 2009
  • This Research suggest that key features of lighting simulation and intuitive theaterical design method can unify single system. It can produce the virtual scene of stage which is able to predict the number of lighting box and design budget. the final goal of this research is unifying lighting and stage design into on single system.

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