• Title/Summary/Keyword: 통신교육

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The Effects of Reemployment Trainees' IT Entrepreneurship Education on Entrepreneurship Willingness (재취업 교육생의 IT창업교육이 창업의지에 미치는 영향)

  • Han, Seong-Soo;Kim, Jung-Joong
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.1
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    • pp.63-69
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    • 2018
  • This research analyzed the effects of IT entrepreneurship education on the will to start a new business by reemployment trainees. A survey was carried out on 187 reemployment trainees from May 15, 2017 until July 15, 2017. The SPSS 22.0 Program was utilized as the analysis method, and a reliability analysis, frequency analysis, multiple regression analysis, and correlation analysis was carried out. Research showed that statistics for IT entrepreneurship education on the will to start a new business by reemployment trainees was higher than the overall average, and there was a positive correlation between IT entrepreneurship education and Willingness. Reemployment trainees' IT entrepreneurship education had a significant effect on the sub factor Entrepreneurship Willingness, but did not have a significant effect on sub factors such as education content, lecturer, and education facilities. This research is considered to be essential baseline data for managing entrepreneurship education programs that increases reemployment trainees' Entrepreneurship Willingness through IT entrepreneurship education.

3D Video Simulation System Using GPS (GPS를 이용한 3D 영상 구현 시뮬레이션 시스템)

  • Kim, Han-Kil;Joo, Sang-Woong;Kim, Hun-Hee;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.855-860
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    • 2014
  • Currently, aircraft and automobile simulator for training provides a variety of training by making hypothetical situation on a simulator installed on the ground currently. And the instructor maximizes the effectiveness of the training by monitoring training and instructing the required training. When trainees are boarding the aircraft or automobile. The Instructor in the ground is not able to monitoring aircraft, automobile. The assessment of the training is not easy after the end of the training. Therefore, it is difficult to provide high quality of education to the students. In this paper, simulation system is to develop the following. Collecting GPS and real-time information for aircraft, automobile $\grave{a}$implementing 3D simulation. Implementing current image of the aircraft or automobile in the screen by 3D real-time monitoring of training situation at the control center utilizing for training saving 3D video files analysis, evaluation on training after the end of the training.

A Study on the Actual Situation and Development Plan of Cyber Education in Chungcheongnam-do Local Civil Servants (충청남도 공무원 사이버교육의 운영 실태와 발전방안 연구)

  • Song, Seung-hun;Kim, Eui-jeong;Kang, Shin-cheon;Kim, Chang-suk;Chung, Jong-in
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.387-390
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    • 2017
  • Various education programs using cyber education in the age of knowledge informatization were introduced to schools, corporate education, military service, lifelong education facilities as well as public employee education and training system. In the case of the national government officials, the education and local civil servants are organized by 15 cities and provincial public officials training institutes, which are organized by the national civil service personnel development center cyber education center. The purpose of this study is to find out the development plan through questionnaires of the students who are in charge of cyber education in the chungcheongnam-do local civil servants.

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Meta-analysis of the Application Effect of AI Educational Robots in Teaching in the New Period (새로운 시대의 교육에서 AI 교육 로봇의 응용 효과에 대한 메타 분석)

  • Cui, Jian-Dong;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.52-54
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    • 2021
  • With the advent of the era of artificial intelligence, robot education and teaching under its empowerment have been widely concerned and applied worldwide. The purpose of this study: systematically evaluate the application effect of AI educational robots in student education and teaching; the method of this study: use the computer to search for relevant education in the search tools such as "Web of Science", "CNKI", "ERIC", "IEEE" A comparative study of the effects of robot teaching and traditional teaching. The retrieval time is from January 2000 to January 2020. Comprehensive MetaAnalysis 2.0 was used for Meta analysis. The results of this study: A quantitative analysis of the 31 valid research literatures included, and an objective evaluation of the effect of the meta-analysis on AI educational robots. The analysis results show that the combined effect of AI educational robots on student learning effects is 0.465 This indicates that educational robots have a moderately positive effect on students 'learning effectiveness. The conclusion of this study: The application effect of AI educational robots in student education and teaching is better than traditional education methods, which can better promote student learning.

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A Study of Communication between Multi-Agents for Web Based Collaborative Learning (웹기반 협력 학습을 위한 멀티에이전트간의 통신에 관한 연구)

  • Lee, Chul-Hwan;Han, Sun-Gwan
    • Journal of The Korean Association of Information Education
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    • v.3 no.2
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    • pp.41-53
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    • 2000
  • The purpose of the paper is communication between multi-agents for student's learning at web based collaborative learning. First, this study investigated the whole contents and characteristics of an agent system and discussed KQML, communication language between multi-agents. Also, we suggested architecture of an agent based system for collaborative learning and interaction method between agents using KQML. We design어 and implemented collaborative learning system using Java programming language, and we also demonstrate the efficiency of collaborative learning system by communication between multi-agents through experiments.

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A Study on Efficient information & communication ethic education for parents (학부모를 위한 효율적인 정보통신윤리 교육에 관한 연구)

  • Min, Kyung-Min;Ma, Dai-Sung;Kim, Jeong-Rang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10b
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    • pp.1545-1548
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    • 2001
  • 인터넷을 잘 활용하면 생활에 유용한 도구가 될 수 있으며, 인간관계의 폭도 늘릴 수 있고, 다양한 활동을 통한 경험을 쌓을 수 있다. 그러나 한편으로 게임이나 통신 중독, 음란물 유통 등의 정보화 역기능을 일으키기도 한다. 자라나는 청소년들이 건전하게 인터넷을 활용하기 위해서는 부모의 관심과 지도가 필요하다. 이를 위해서는 부모가 정보통신기술 및 정보통신윤리에 대해 알아야 한다. 본 논문에서는 자녀 지도를 위한 학부모의 역할에 관심을 갖고 실제 설문을 통해 효율적인 학부모 정보통신 윤리 교육의 내용과 방법을 제시하였다.

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Design and Implementation of Blended PBL Systems for Cultivating Consciousness of Information Communication Ethics (정보통신윤리 의식 함양을 위한 블랜디드 문제중심학습 시스템 설계 및 구현)

  • Lee, Jun-Hee;Yoo, Kwan-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.327-330
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    • 2011
  • 본 논문의 목적은 효과적인 정보통신윤리 교육을 통한 정보통신윤리 의식 함양에 있다. 블랜디드 PBL의 교수-학습 목표 달성을 위해서 온라인 학습과 면대면 수업이 체계적으로 혼합되었고, 온라인 학습을 위한 주요 모듈은 오픈소스 학습관리시스템인 무들(Moodle)에서 운영되었다. 온라인을 통한 PBL 단계(문제제시, 문제확인, 자료수집, 해결안 도출, 문제해결안 발표, 정리 및 평가)에 따른 블랜디드 활동에서 학습자가 스스로 문제를 해결해 가면서 학습계획을 세우고, 지식 데이터베이스 등을 활용하여 정보의 획득과 평가, 새로운 아이디어를 적용할 수 있는 e-PBL 시스템을 구현하였다. 블랜디드 PBL 시스템의 교육적인 효과를 검증하기 위해서 대학교 2학년 재학생 60명을 실험집단(30명), 통제집단(30명)으로 구성하였다. 실험 집단과 통제집단은 모두 6명을 1개 조로 하여 각각 5개 조를 구성하였다. 실험집단에는 블랜디드 PBL을 이용하여 수업을 실시한 후에 정보통신윤리 의식 평가를 실시하고, 통제집단은 면대면 PBL을 이용하여 수업을 실시하였다. 두 집단의 정보통신윤리 의식에 유의미한 차이가 있는지를 검증하기 위하여 SPSS 18.0을 활용한 t-Test를 실시하였다. 실험결과, 블랜디드 PBL을 적용하여 정보통신윤리를 학습한 실험 집단이 면대면 PBL을 적용하여 정보통신윤리를 학습한 통제집단보다 정보통신윤리 의식의 절제, 존중, 책임, 참여 지표에서 높은 향상을 보였다.

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3D video simulation system using GPS (GPS를 이용한 3D 영상 구현 시뮬레이션 시스템)

  • Joo, Sang-Woong;Kang, Byeong-Jun;Shim, Kyou-Chul;Kim, Kyung-Hwan;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.891-893
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    • 2012
  • Currently, aircraft and automobile simulator for training provides a variety of training by making hypothetical situation on a simulator Installed on the ground Currently. And the instructor maximizes the effectiveness of the training by Monitoring training and instructing the required training. When trainees are boarding the aircraft or automobile. The Instructor in the ground is not able to monitoring aircraft, automobile. The assessment of the training is not easy after the end of the training Therefore, it is difficult to provide high quality of education to the students. In this paper, Simulation software is to develop the following. Collecting GPS and real-time information for aircraft, automobile ${\grave{a}}implementing$ 3D simulation. Implementing Current image of the aircraft or automobile in the screen by 3D Real-time monitoring of training situation at the control center utilizing for training saving 3D video files Analysis, evaluation on training After the end of the training.

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Suggestions for Class Design of Artificial Intelligence Convergence Education in Elementary and Secondary Schools (초·중등학교에서의 인공지능 융합교육 수업 설계를 위한 제언)

  • Yun, Hye Jin;Cho, Jungwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.182-184
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    • 2022
  • As artificial intelligence (AI) is emphasized in elementary and secondary school education, interest in AI-applied class activities is increasing. Since AI is taught across various subjects in schools, teachers must plan lessons based on the principles of convergence education. In this paper, the concept of convergence education and matters to be considered for productive class activities were reviewed. Then, considerations for designing AI classes in schools are presented in the following aspects: characteristics of AI education in schools; educational goals for each school level in the general guidelines of the national curriculum; resources to be referenced when composing class content; perspectives on AI-applied software; and anticipated instructional procedures. As a suggestion, the following is presented. First, it is necessary to derive competencies that can be cultivated by AI education in school. Second, it is necessary to specify the design elements and procedures of AI classes based on the subject characteristics.

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A Study on Accreditation-based Qualification System: Focusing on the Case of K University (인증평가형 자격제도에 관한 연구: K 대학 사례를 중심으로)

  • Yong-Yeon Cho;Seung-Chan Kang
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.739-750
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    • 2023
  • Several preceding studies have been conducted to integrate the education programs and qualification examination systems in higher education institutions, such as four-year engineering colleges and vocational universities. However, in practice, the implementation of such integration is a rare occurrence. The most ideal method of integrating education and qualifications can be seen as the unified operation of educational programs and qualification assessments. However, various elements required for accreditation of educational institutions and qualification systems must precede this. In this paper, we first compare and analyze the currently implemented competency-based qualification system and the Accreditation for engineering education evaluation operating as a quality management system for educational programs. Subsequently, through a case study of University K, which concurrently operates the Accreditation for engineering education and competency-based qualification systems, we examine the potential linkage between education and qualifications. After reviewing the case that education and qualifications can be linked, and reflecting the analysis results, if a program that has obtained the Accreditation for engineering education operates a curriculum that satisfies the criteria for Course-based Qualification System. We propose Accreditation-based Qualification System that can grant qualifications, students who have completed it will be provided.