Journal of the Korean Institute of Traditional Landscape Architecture
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v.32
no.3
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pp.139-153
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2014
This study contemplates the utopian landscape recognized by the scholars with twenty three pieces of 'travel record'. Consequently, five key words - Mureungdowon(武陵桃源), Byeolcheonji(別天地), Dongcheon(洞天), Chonghakdong, Eungeoji(hermitage) - are chosen for comprehending the utopia and their landscape characteristics are organised as follows. Mureungdowon in Jirisan Mountain which the scholars dreamed of is a flatland with the full energy for local vegetation and domestic animals in the mysterious and deep gorge. This utopia eventually reflects the rural landscape. Byeolcheonji is a utopia combining the concept of a fairyland and beautiful scenery. The scholars also used the term 'Dongcheon' for naming the enclosed landform which is suitable for seclusion and defining the some areas of beautiful scenery. Cheonghakdong, which is set only in Jirisan Mountain, has been formed by the stone scenery of gorges and Buril waterfalls around the whole area of Burilam Hermitage, the vegetation scenery of pine trees and bamboos with the legend of Choi Chiwon and his engraved inscription on a rock. Adding to the utopia passed down, the scholars perceived the village with geographical features with back to the mountain and facing the water, the river practising the trade, the flatland enclosed by bamboo forests, the vegetation mainly consisting of fruit trees and beautiful scenery as the utopia realized on earth. It is equivalent to the world of human beings laboring appropriately and living in Mother Nature. As mentioned above, this study has significance for apprehending the relevance between the culture of strolling in the mountains by the scholars of Joseon Dynasty and the fairyland and explaining the various traditional utopias from the inherited concepts from China to the naturalized realistic utopia.
This article analyzes Sergei Eisenstein's acting theory, which is famous for his Russian montage. According to the existing discussions, he avoids the psychological realism through the concept of cut acting. It is a method like montage from the viewpoint that the practice of the cut action is segmented into shots. While Vsevolod Pudovkin, who asserts a connection montage, is looking for performance to portray a gradual change of emotion adopted by Konstantin Stanislavsky's psychological realism, Eisenstein prefers the acting of Vsevolod Meyerhold's masks in the same manner as the collision montage. This article traces the viewpoints on acting and actor that Eisenstein posed throughout his montage theory. It focuses on Film Sense(1942) and Film Form(1949), which are a collection of articles written by Eisenstein. As a result of examining the domestic and foreign literatures centering on Korean and English, it is hard to find the discussions on the analysis of Eisenstein's acting theory. Almost all of them are concentrated in his montage, among which the mention of acting is extremely limited. The cut acting, the typage, the inner techniques and processes of actor that express and induce the living emotions, and the acting of the integrating into diversity as one of the inner language are useful concepts in the creation and case analysis of contemporary films. Especially, his acting theory can be applied in the creation process of cartoons, webtoons, and animations which can meet the most decisive and impressive montage technique of Eisenstein. It is also possible to find many related cases for the analysis. This is why I look back on Eisenstein's film acting theory, and the results of the discussion will be a sufficient foundation for the derivation of related research.
Journal of the Korean association of regional geographers
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v.16
no.4
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pp.355-368
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2010
This study is to make a framework of newly interpretating the dynamic change of regional or local landscape rapidly occurred after the establishment of the nation state and capitalistic system. The basic concepts of making an interpretative framework are power, subjectivity, and performativity. The framework of closely interrelating the three concepts developed in the near future will be applied to the interpretation of variety of (de)centralized landscapes in regions or locals. A centralized political power under the nation state has destroyed or marginalized the historically developed landscapes, traditional culture, and subjects' values in regions or locals by the political implementation of the nation state, the establishment of national identity, a centralized economic development, and so on. The landscapes produced by the political power of the nation state can take a role as a cause of conflicts in regions or locals in terms of a historical perspective. Landscapes are being made by various subjects, and the produced landscapes also positively or negatively will influence the emotion, cognition, and behavior of the subjects particularly in a performative perspective. The dynamics interrelation between subjects and landscapes has been disguised or marginalized by reason/rationality, totality/collectivity, the separation between reason and emotion mainly made by modernism, the nation state, a capitalistic system. The interrelation between landscapes and subjects is especially emphasized on people's resistibility and creativity. Lastly, landscape is not a concept given as a priori or (re)presented objectively. It is not also a material or an object independently existed from a subject's emotion and cognition. It should be interpreted through a performative relation with subjects. Performativity will take an active role of combining the materiality of landscape, power, and subjectivity. It is also important to understand the active role of landscapes.
The purpose of this study is to investigate levels of mathematically gifted students' understanding of statistical samples through comparison with non-gifted students. For this purpose, rubric for understanding of samples was developed based on the students' responses to tasks: no recognition of a part of population (level 0), consideration of samples as subsets of population (level 1), consideration of samples as a quasi-proportional, small-scale version of population (level 2), recognition of the importance of unbiased samples (level 3), and recognition of the effect of random sampling (level 4). Based on the rubric, levels of each student's understanding of samples were identified. t tests were conducted to test for statistically significant differences between mathematically gifted students and non-gifted students. For both of elementary and middle school graders, the t tests show that there is a statistically significant difference between mathematically gifted students and non-gifted students. Table of frequencies of each level, however, shows that levels of mathematically gifted students' understanding of samples were not distributed at the high levels but were overlapped with levels of non-gifted students' understanding of samples.
This study aims to establish the concepts of overindulgence and addiction and present proposals on game policies and marketing for game companies by identifying relationship among game product loyalty, game company loyalty, and game company profitability from the psychological viewpoint (game overindulgence and addiction) of online and mobile gamers. Accordingly, this study has the following implications. First, government should realize the fact even gamers are confused over differences in such concepts concerning game and have processes to reestablish game overindulgence and game addiction and follow policies to establish such images. Second, loyalty to game products should be enhanced by highlighting the features to buy items and additional contents through game networks as well as features to share contents and records generated within games for those with overindulgence. Moreover, companies should strengthen publicity to increase loyalty to game companies. Conversely, the focus should be on game product image rather than corporate image. Third, game companies should engage in strategies for the game's direction, development, and marketing to establish positive brand based on game products and help become the brand of the corporation itself. Fourth, there is a necessity to increase gamers and study their satisfaction rate based on game development and efficient marketing.
We implemented a system being able to suggest example sentences for multiple choice tests, considering the level of students. To build the system, we designed an automatic method for sentence generation, which made it possible to control the difficulty degree of questions. For the proper evaluation in the multiple choice tests, proper size of question pools is required. To satisfy this requirement, a system which can generate various and numerous questions and their example sentences in a fast way should be used. In this paper, we designed an automatic generation method using a linguistic resource called WordNet. For the automatic generation, firstly, we extracted keywords from the existing sentences with the morphological analysis and candidate terms with similar meaning to the keywords in Korean WordNet space are suggested. When suggesting candidate terms, we transformed the existing Korean WordNet scheme into a new scheme to construct the concept similarity matrix. The similarity degree between concepts can be ranged from 0, representing synonyms relationships, to 9, representing non-connected relationships. By using the degree, we can control the difficulty degree of newly generated questions. We used two methods for evaluating semantic similarity between two concepts. The first one is considering only the distance between two concepts and the second one additionally considers positions of two concepts in the Korean Wordnet space. With these methods, we can build a system which can help the instructors generate new questions and their example sentences with various contents and difficulty degree from existing sentences more easily.
KSCE Journal of Civil and Environmental Engineering Research
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v.33
no.2
/
pp.801-810
/
2013
The main purpose of this study is to reframe sustainability or sustainable development concept in the field of planning in consideration of climate change and natural hazards. The new concept is expected to provide a theoretical foundation for upcoming hazard mitigation measures addressing climate change. The first and main argument of the new concept is that environmental protection should be inclusive enough to address urban (or community) security from current natural hazards. The second is that the balance between structural and nonstructural mitigation measures is critical to cope more effectively with extreme natural hazards in the era of climate change and also with conflicts driven by three goals of sustainability--environmental protection, economic development, and social justice. The following studies, based on this new concept of sustainablity, are expected (1) to address new participation methods for the conflict resolution, (2) to explore detailed and substantive planning strategies and creative technical and institutional solutions for environmental protection, natural hazard mitigation, and conflict resolution. Two of APFM(the Associated Programme on Flood Management)'s three natural hazard risk criteria, Exposure and Vulnerability, may guide the exploration.
Park, Un Sun;Park, Joo Sub;Jo, Hyung Rae;Lee, Sang Young
Journal of Agricultural Extension & Community Development
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v.20
no.1
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pp.105-141
/
2013
This study focuses on the vision-sharing practices, actual management capabilities and marketing competence for management which are supposed to be associated with the performance of village-based agricultural production sector. For this, vast literatures related to this issues were reviewed and analyzed. and which were used to establishment of research model. And then questionnaire were developed along the research model, survey were implemented using the questionnaire. In survey both of questionnaire and interview were used to obtain proper opinion. Total of 51 completed questionnaires were obtained and used to empirical analysis. The correlation method was used to investigate the relationships between factors affecting performance of agricultural production unit and performance. Major findings are as follows: (1) in overall, factors related to the vision-sharing or communication are not so important or even negative effects on the performance (2) in overall, factors of management competences are relatively associated with the performances positively (3) in overall, general management capabilities like planning or analyzing were positively related to the performance (4)significant factors which were related to the positive effects on the performances were alternatives considering risk of depreciation, securing stable customers, retention of professional personnels.
This paper proposes the newly developed a classification scheme for Management of Technology (MOT) research, by analyzing research papers published in major academic journals of MOT. To refine our proposed classification, we conducted a contents analysis after collecting 696 papers published in 11 major international journals and 2 representative domestic journals including Journal of Korean Technology Innovation Society, from 2006 to 2012. Our findings show that this classification scheme is composed of total 8 methodologies within each research design such as conceptual qualitative, empirical qualitative, conceptual quantitative, and conceptual quantitative researches. In addition, we provide research reviews based on characteristics between 1) domestic and foreign researchers, 2) domestic and international journals, and 3) different major domestic journals as follows. Firstly, the underlying trends of research design and methodologies in MOT research are concentrated in empirical studies regardless of the origin of researchers and journals. However, the proportion of theoretical discussion in the international journals is higher than that of theoretical discussion in the domestic journals. Secondly, there are many more empirical qualitative researches and archival researches written in the Journal of Korean Technology Innovation Society, whereas the proportion of empirical quantitative research and conceptual research published in the Journal of Technology Innovation is higher than that. From the results, this paper will contribute to choosing research designs and methodologies more suitable to research purpose for future MOT researchers and provide the direction for concrete systematic approach on research designs and methodologies.
This study explored pre-service teachers' mental models about eclipse phenomena to investigate their understandings on the earth science concept needed f3r an integrated approach. We conducted in-depth interviews with two different contexts on 30 secondary and 36 primary pre-service teachers participants, and analyzed phenomenological primitives (p-prims) and facets of causal explanations about eclipses. Based on this study, we identified four different levels of mental models about eclipses. Four mental models were categorized as (1) Screening model, (2) Orbital plane model, (3) Hybrid model, and (4) Shadow cast model. Screening model is a flawed mental model, orbital plane model is an incomplete correct mental model, and shadow cast model is a scientifically correct mental model. Hybrid model, composite of two or more mental models, use multiple mental models simultaneously. Orbital plane model was the most widespread mental model in secondary pre-service teachers group, whereas screening model was used frequently in primary group. It was found that the level of mental model could be determined by the level of facet and p-prims. We confirmed context sensitivity of the mental models and perceived the necessity of integrated approaches to promote progression of mental models. Implications of our findings for enhancing pre-service science teachers' topic-specific pedagogical content knowledge (PCK) associated with eclipse phenomena are also discussed here.
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