• Title/Summary/Keyword: 텍스트 이미지

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FDM Full Color 3D Printer GUI Design Development of Checklist for Usability (FDM 풀 컬러 3D프린터 GUI디자인 사용성을 위한 체크리스트 개발)

  • Park, Ji-Hoon;Jang, Jung-Sik
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.123-134
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    • 2020
  • With the recent development of 3D printers, there is a growing need to make them similar to real products. As a result, FDM full-color 3D printers have been developed and actively distributed, but GUI design has fallen short of that, causing confusion among users. Accordingly, this study conducted a literature survey, and through a case study, the current status of FDM full-color 3D printers was identified and the components of GUI design were analyzed based on prior research. The draft checklist was drawn up according to the components of the derived GUI design, and 24 items were deleted through the three Delphi surveys and the validity of the remaining 26 items was verified. As a result, the layout should consist of intuitive screen configuration and menus with high frequency of use, and the text should be intuitive and clearly communicated. In addition, the icon should be placed in a visible position and used in real life to image it. Finally, we could see that the color should be used to give feedback to the user using the highlight color and not overlap the output.

Implementation of Interactive Media Content Production Framework based on Gesture Recognition (제스처 인식 기반의 인터랙티브 미디어 콘텐츠 제작 프레임워크 구현)

  • Koh, You-jin;Kim, Tae-Won;Kim, Yong-Goo;Choi, Yoo-Joo
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.545-559
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    • 2020
  • In this paper, we propose a content creation framework that enables users without programming experience to easily create interactive media content that responds to user gestures. In the proposed framework, users define the gestures they use and the media effects that respond to them by numbers, and link them in a text-based configuration file. In the proposed framework, the interactive media content that responds to the user's gesture is linked with the dynamic projection mapping module to track the user's location and project the media effects onto the user. To reduce the processing speed and memory burden of the gesture recognition, the user's movement is expressed as a gray scale motion history image. We designed a convolutional neural network model for gesture recognition using motion history images as input data. The number of network layers and hyperparameters of the convolutional neural network model were determined through experiments that recognize five gestures, and applied to the proposed framework. In the gesture recognition experiment, we obtained a recognition accuracy of 97.96% and a processing speed of 12.04 FPS. In the experiment connected with the three media effects, we confirmed that the intended media effect was appropriately displayed in real-time according to the user's gesture.

Design and Implementation of Physical Distribution Management System Using RFID and GPS (RFID와 GPS를 활용한 물류 관리 시스템 설계 및 구현)

  • Hur, Dae-Cheol;Lee, Ki-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.441-444
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    • 2007
  • In present, physical distribution industry fields are offering more convenient services using RFID, but there is plenty of room for improvement. And then, utilizing advantages of RFID which quick and simple manages goods and GPS which gets information of position at the present, we implemented a physical distribution management system can manages the information for distribution process of goods easier. We can get much information that the number of loaded goods, the data of goods, the state of distribution, whether or not missing, etc. as attached a RFID reader to the truck. and when truck is moving, we can also obtain much information consumer want that the real time data of position, distribution routes, etc. for loaded goods as received a latitude and longitude from GPS. These information have recorded, managed, and linked Google map, we can grasp the distribution information of goods on World Wide Web service. Because this service is focus on the image not the text can give the information required by the consumer on visual, it is different from the existing service. At this point of time that the RFID and GPS have used in overall industry, If these services have researched and developed with transportation, tour, etc. industry as well as physical distribution, it is possible to utilize more widely.

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Improvement of Searching Accuracy for Web Service based on User Profile with Service Provider List (서비스 제공자 목록에 의한 사용자 프로파일 기반 웹 서비스 검색의 정확도 향상)

  • Lee, Jae-Won;Kim, Ung-Mo
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.66-70
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    • 2006
  • 웹은 단순한 텍스트와 이미지의 저장소에서 서비스의 제공자로 진화하고 있다. 사용자들은 자신이 필요로 하는 서비스를 찾기 위해 웹 검색을 이용한다. 그러나, 현재의 검색 엔진은 주어진 질의어에 대해 모든 사람들에게 보편적으로 타당한 문서에 높은 우선 순위를 부여해 검색 결과의 상위에 위치시키기 때문에, 사용자의 관심과는 무관한 정보가 검색 결과의 상위에 나타나게 되는 단점이 있다. 이러한 문제를 해결하기 위해 사용자의 방문 내역을 사용자 프로파일에 저장하여, 이후 검색에서 사용자가 방문했던 웹 페이지들에 높은 우선 순위를 부여하여 검색 결과의 상위에 위치시키는 방식이 사용되고 있다. 기존의 사용자 프로파일은 단순 방문 페이지와 사용자가 실제 서비스를 제공받은 페이지에 대한 구별없이, 모든 검색 세션에 대해 동일한 방문 내역을 저장하고 있다. 그러나 이 경우, 잦은 방문 횟수를 가지나 실제 사용자가 서비스를 이용하지 않은 웹 페이지가 적은 방문 횟수를 가지나 실제 사용자가 서비스를 이용한 웹 페이지보다 높은 우선 순위를 갖게 될 수 있는 문제점을 지니고 있다. 본 논문에서는 필요로 하는 서비스를 웹에서 찾고자 할 때, 사용자가 과거에 이용했던 서비스 제공자들의 목록을 이용하여, 사용자 프로파일 기반 웹 서비스 검색의 정확도를 향상시키는 시스템을 설계하였다. 이를 위해 사용자가 웹 서핑 중 서비스를 이용했던 웹 페이지 정보를 서비스 제공자 목록에 저장하였다. 검색 엔진이 특정 질의어에 대해 제공하는 검색 결과는, 우선 사용자 프로파일을 이용해 과거에 자주 방문했던 웹 페이지가 높은 우선 순위를 갖도록 조정된 후, 서비스 제공자 목록을 이용해 과거에 사용자가 서비스를 이용했던 웹 페이지가 가장 높은 우선 순위를 갖도록 재조정된다. 사용자에게 제공되는 최종 검색 결과는 사용자의 과거의 방문 경향 및 실제 서비스 이용 경향을 모두 반영하게 된다.고려할 때 가장 효과적인 라우팅 프로토콜이라고 할 수 있다.iRNA 상의 의존관계를 분석할 수 있었다.수안보 등 지역에서 나타난다 이러한 이상대 주변에는 대개 온천이 발달되어 있었거나 새로 개발되어 있는 곳이다. 온천에 이용하고 있는 시추공의 자료는 배제하였으나 온천이응으로 직접적으로 영향을 받지 않은 시추공의 자료는 사용하였다 이러한 온천 주변 지역이라 하더라도 실제는 온천의 pumping 으로 인한 대류현상으로 주변 일대의 온도를 올려놓았기 때문에 비교적 높은 지열류량 값을 보인다. 한편 한반도 남동부 일대는 이번 추가된 자료에 의해 새로운 지열류량 분포 변화가 나타났다 강원 북부 오색온천지역 부근에서 높은 지열류량 분포를 보이며 또한 우리나라 대단층 중의 하나인 양산단층과 같은 방향으로 발달한 밀양단층, 모량단층, 동래단층 등 주변부로 NNE-SSW 방향의 지열류량 이상대가 발달한다. 이것으로 볼 때 지열류량은 지질구조와 무관하지 않음을 파악할 수 있다. 특히 이러한 단층대 주변은 지열수의 순환이 깊은 심도까지 가능하므로 이러한 대류현상으로 지표부근까지 높은 지온 전달이 되어 나타나는 것으로 판단된다.의 안정된 방사성표지효율을 보였다. $^{99m}Tc$-transferrin을 이용한 감염영상을 성공적으로 얻을 수 있었으며, $^{67}Ga$-citrate 영상과 비교하여 더 빠른 시간 안에 우수한 영상을 얻을 수 있었다. 그러므로 $^{99m}Tc$-transierrin이 감염 병소의 영상진단에 사용될 수 있을 것으로 기대된다.리를 정량화 하였다. 특히 선조체에서의 도파민 유리에 의한 수용체 결합능의 감소는 흡연에 의한 혈중 니코틴의 축적 농도와 양의 상관관계를 보였다(rho=0.9, p=0.04). 결론: $[^{11}C]raclopride$ PET을 이용하여 비

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A review of artificial intelligence based demand forecasting techniques (인공지능 기반 수요예측 기법의 리뷰)

  • Jeong, Hyerin;Lim, Changwon
    • The Korean Journal of Applied Statistics
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    • v.32 no.6
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    • pp.795-835
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    • 2019
  • Big data has been generated in various fields. Many companies have now tried to make profits by building a system capable of analyzing big data based on artificial intelligence (AI) techniques. Integrating AI technology has made analyzing and utilizing vast amounts of data increasingly valuable. In particular, demand forecasting with maximum accuracy is critical to government and business management in various fields such as finance, procurement, production and marketing. In this case, it is important to apply an appropriate model that considers the demand pattern for each field. It is possible to analyze complex patterns of real data that can also be enlarged by a traditional time series model or regression model. However, choosing the right model among the various models is difficult without prior knowledge. Many studies based on AI techniques such as machine learning and deep learning have been proven to overcome these problems. In addition, demand forecasting through the analysis of stereotyped data and unstructured data of images or texts has also shown high accuracy. This paper introduces important areas where demand forecasts are relatively active as well as introduces machine learning and deep learning techniques that consider the characteristics of each field.

An Internet-based Self-Learning Educational System for Efficient Learning of Java Language (효율적인 자바언어 학습을 위한 인터넷기반 자율학습시스템의 구현)

  • Kim Dong-Sik;Lee Dong-Yeop
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.71-83
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    • 2005
  • This paper presents an internet-based self-learning educational system which can be enhancing efficiency in the learning process of Java language. The proposed self-learning educational system is called Java Web Player(JWP), which is a Java application program and is executable through Java Web Start technologies. Also, three important sequential learning processes : concept learning process, programming practice process and assessment process are integrated in the proposed JWP using Java Web Start technologies. This JWP enables the learners to achieve efficient and interesting self-learning since the learning process is designed to enhance the multimedia capabilities on the basis of various educational technologies. Furthermore, internet-based on-line voice presentation and its related texts together with moving images are synchronized for efficient language learning process. Also, a simple and useful Java compiler is included in the JWP for providing language practice environment such as coding, editing, executing and debugging Java source files. Finally, repeated practice can make the learners to understand easily the key concepts of Java language. Simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box. This assessment process is very essential to increase the learner's academic capability.

The research of new multimedia design development on Internet - Focus on the color - (인터넷에서의 뉴멀티미디어 디자인 개발에 관한 연구 - 색채를 중심으로 -)

  • 류성현;신계옥;이은주;이현주
    • Archives of design research
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    • v.11 no.1
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    • pp.143-152
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    • 1998
  • Recently, rapidly increa~ing internet Websites are providing us with the new kinds of multimedia infonnations without borders acting as the center for exchanging informations. Such new media infonnations through the internet passes infonnations via light on the monitor and provides the various infonnations, with the differentiation from the traditional printing media, it can be searched with electronic commands in limited space. In the process of adapting the new technologies, new media has successfully responded to the fast change and the development of its needs by experiencing the trials and errors, steadily establishing the stable position with its new infonnation transferring and exchanging methods. The representative hompage of websites of information lransfonnations means the first page containing no lower directories and consist of titles, icons, symbols and addresses and can design them in consideration of graphical process, planning, contents and others. Such hompages are very important since the graphical images shows its visual expressions deciding the total meanings of the hompages. In this research, we have analyzed the relationships between its overall colors and text colors from randomly picked hompages of websites in the internets of various areas. Generally, the homepages are designed with graphical expressions in personal way and the feedbacks and responses of such may differs, but this can be used as reference materials for the analysis of new media in objective way. Also, it can be used as the base informations for arrangement and planning of designs with the characteristics of graphics and Graphical User Intertilces in the backhlfound which are implemented over internet.

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Adaptation Techniques of an Object-based MPEG-4 Player to PDA (객체 기반 MPEG-4 재생 기술의 PDA 적응 기법)

  • Kim, Nam-Young;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
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    • v.33 no.2
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    • pp.220-230
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    • 2006
  • As the computing technique and mobile devices get developed, the demand of multimedia contents for mobile environment has been increased. The multimedia contents provided on PDA has so far been limited to the materials such as video and audio. MPEG-4 is the international standard used for supporting to properly save, communicate multimedia in formation such as video, audio, image, text and two-dimensional object, which can present various, multimedia contents by using adaptation techniques. However, since most MPEG-4 contents are not used for PDA but desktop, it seems not to be played on PDA where needs low power consumption, limited memory capability and GUI, and so on. In this paper, we propose the adaptation techniques, which can present the MPEG-4 contents on PDA, using scene composition with MPEG-4. The proposed scheme consists of three subparts: physical adaptation, variation adaptation and resource adaptation. Physical adaptation adjusts the physical difference of between the authoring environment and playback environment. Event adaptation part transforms events used for desktop to the events used for playback on PDA. The resource adaptation enables efficiency of playback to promote by using the essential information table on BIFS parser. As the proposed scheme is applied to MPEG-4 player, we see that the MPEG-4 contents are efficiently played on PDA.

Development of an Integrated DataBase System of Marine Geological and Geophysical Data Around the Korean Peninsula (한반도 해역 해양지질 및 지구물리 자료 통합 DB시스템 개발)

  • KIM, Sung-Dae;BAEK, Sang-Ho;CHOI, Sang-Hwa;PARK, Hyuk-Min
    • Journal of the Korean Association of Geographic Information Studies
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    • v.19 no.2
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    • pp.47-62
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    • 2016
  • An integrated database(DB) system was developed to manage the marine geological data and geophysical data acquired from around the Korean peninsula from 2009 to 2013. Geological data such as size analysis data, columnar section images, X-ray images, heavy metal data, and organic carbon data of sediment samples, were collected in the form of text files, excel files, PDF files and image files. Geophysical data such as seismic data, magnetic data, and gravity data were gathered in the form of SEG-Y binary files, image files and text files. We collected scientific data from research projects funded by the Ministry of Oceans and Fisheries, data produced by domestic marine organizations, and public data provided by foreign organizations. All the collected data were validated manually and stored in the archive DB according to data processing procedures. A geographic information system was developed to manage the spatial information and provide data effectively using the map interface. Geographic information system(GIS) software was used to import the position data from text files, manipulate spatial data, and produce shape files. A GIS DB was set up using the Oracle database system and ArcGIS spatial data engine. A client/server GIS application was developed to support data search, data provision, and visualization of scientific data. It provided complex search functions and on-the-fly visualization using ChartFX and specially developed programs. The system is currently being maintained and newly collected data is added to the DB system every year.

A Strategy To Reduce Network Traffic Using Two-layered Cache Servers for Continuous Media Data on the Wide Area Network (이중 캐쉬 서버를 사용한 실시간 데이터의 좡대역 네트워크 대역폭 감소 정책)

  • Park, Yong-Woon;Beak, Kun-Hyo;Chung, Ki-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.10
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    • pp.3262-3271
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    • 2000
  • Continuous media objects, due to large volume and real-time consiraints in their delivery,are likely to consume much network andwidth Generally, proxy servers are used to hold the fiequently requested objects so as to reduce the network traffic to the central server but most of them are designed for text and image dae that they do not go well with continuous media data. So, in this paper, we propose a two-layered network cache management policy for continuous media object delivery on the wide area networks. With the proposed cache management scheme,in cach LAN, there exists one LAN cache and each LAN is further devided into a group of sub-LANs, each of which also has its own sub-LAN eache. Further, each object is also partitioned into two parts the front-end and rear-end partition. they can be loaded in the same cache or separately in different network caches according to their access frequencics. By doing so, cache replacement overhead could be educed as compared to the case of the full size daa allocation and replacement , this eventually reduces the backbone network traffic to the origin server.

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