• Title/Summary/Keyword: 텍스쳐 해석

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폴리곤기반 CGH 생성에서의 실용적인 준해석적 텍스쳐링

  • O, Seung-Taek;Yeom, Han-Ju;Jeon, Sang-Hun;Park, Jung-Gi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.567-570
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    • 2020
  • 본 논문에서는 폴리곤기반 CGH 생성에서 텍스쳐 적용을 위한 준해석적 기법을 소개한다. 각각의 단위 폴리곤의 근방에서 폴리곤에 의해 회절되는 파면을 서로 독립인 기하학적 필드와 텍스쳐 필드의 곱으로 표현한다. 기하학적 필드는 기존의 해석적 방법을 적용하고 텍스쳐필드는 FFT 기반의 비해석적 방법을 적용하여 폴리곤 근방에서의 각스펙트럼을 얻고 이들의 FFT기반 합성곱을 통해 폴리곤 근방의 텍스쳐가 포함된 폴리곤의 회절 파면을 얻고 이를 홀로그램 평면까지 진행시켜 최종 홀로그램을 생성한다. 본 방법은 기하학적 필드에 해석적 방법을 적용하여 FFT기반의 비해석적 방법에 비해 복원 영상의 품질이 우수하며 CGH 생성속도 측면에서는 텍스쳐가 없는 경우의 해석적 방법과 유사하며 텍스쳐 이미지의 해상도에 상관없이 홀로그램 해상도에만 의존하는 장점이 있다.

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A Study on Content-based Image Retrieval Technique using Texture Information (영상의 텍스쳐 정보를 이용한 내용 기반 영상 검색에 관한 연구)

  • Park, Kyung-Shik;Park, Kang-Seo;Hong, Min-Suk;Chung, Tae-Yun;Park, Sang-Hui
    • Proceedings of the KIEE Conference
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    • 1999.11c
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    • pp.751-753
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    • 1999
  • 본 논문에서는 영상의 텍스쳐 정보를 이용하여 일반 영상에 대한 내용기반 영상 검색을 수행할 수 있는 알고리듬을 제안한다. Gabor 웨이브렛 변환을 이용하여 Gabor 필터 뱅크 내의 각 필터에 의해 필터링된 대역의 평균과 표준편차를 영상의 특징 벡터(Gabor Texture Feature)로 추출하여 영상들간의 유사성을 계산하는데 사용한다. 논문의 목적이 영상에 가해진 외적 변형, 즉 잡음 첨가, 블러링, 샤프닝 등과 같은 변형에 강인하게 동작할 수 있는 텍스쳐 특징 기반 영상 검색 기법을 제안하는 것이므로, 기존의 Gabor 필터만을 사용하여 텍스쳐 특징을 추출하여 검색의 기준으로 삼을 경우에 발생할 수 있는 주파수 성분의 변화에 대한 민감성을 Daubechies의 웨이브렛 필터를 사용하여 낮은 해상도에서 영상을 해석함으로써, 외적 변형에 대하여도 강인하게 동작할 수 있는 알고리듬을 제시하였다. 기존의 텍스쳐를 이용한 검색이 주로 텍스쳐 영역(textured region)에 대한 해석만을 하였지만, 본 논문에서는 이를 일반 영상에 적용하였으며, 일반 영상에 대해서도 효율적인 검색을 수행할 수 있음을 보였다.

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Texture mapping of 3D game graphics - characteristics of hand painted texture (3D게임그래픽의 텍스쳐 매핑-손맵의 특징)

  • Sohn, Jong-Nam;Han, Tae-Woo
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.331-336
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    • 2015
  • The texture mapping used for the low-polygon models is one of the important workflows in the graphical representation of the 3D game. Only one hand painted texture is mapped on the surface of the 3D model and represents the color of the material and visual sense of touching by itself in that process. In the 3D game graphics, it is very important to visualize the textile sensation such as protruding and denting. It can be interpreted by the Gestalt Law to recognize a plane as a 3D sense of volume. Moreover, the concept of Affordance is necessary to recognize and perceive the textile sensation. It means visual recognizing of that relationship in the learning process. In this paper, The questionnaire survey targeting 3D game graphic designers is carried out. By analyzing the survey results, we suggest the important characteristic in the process of making hand painted texture.

Texture Analysis According to Machined Surfaced and Image Magnification (가고면 거칠기와 영상배율에 따른 텍스쳐 해석)

  • 사승윤
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.513-518
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    • 2000
  • Surface roughness is one of the most important parameters to estimate quality of products. As this reason. so many studies were carried out through various attempts that were contact or non-contact using computer vision. Even though these efforts, there were few good results in this research. However, texture analysis is making a important role to solve these problems in various fields including universe, aviatiion, living thing and fibers. In this study, texture parameter was obtained by means of position operator according to variation of angle direction and distance. As a result, it was found that surface texture was more effected by direction then distance

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Texture Analysis of Machined Surface Using Intensity Gradient (광 강도변화를 이용한 가공면의 텍스쳐 해석)

  • 사승윤
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1998.03a
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    • pp.316-322
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    • 1998
  • Super precision working technique and machine tool have been developing continually thanks to advanced electronic field. To obtain good result. it is necessary to investigate surface state in grinding with ${\mu}{\textrm}{m}$ level. There were so many researches to satisfy these demands using non-contact methods through the computer vision. In this study, the texture of working surface was analyzed. cooccurrence matrice was obtained from the surface roughness. Texture parameter was obtained by means of position operator compose of $\theta$. d according to variation of angle direction and distance. As a result, it was found that surface texture was more effected by direction ($\theta$) then distance(d).

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Perceiving the Orientation of Linear Edges from Kinetic Occlusion (운동 중첩에 의한 직선적 윤곽의 방위 지각)

  • Jung, Woo-Hyun;Chung, Chan-Sup
    • Korean Journal of Cognitive Science
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    • v.17 no.3
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    • pp.151-175
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    • 2006
  • A common constraint-range model was suggested to explain the extraction of edge orientation from kinetic occlusion and five experiments were performed to verify this model. Results of the experiments show that the subjects' ability to identify the orientation of the kinetic edge increases as the angle of common constraint-range decreases. If the common constraint-range was fixed, the number of occluded elements or the interval between them had no effect on the accuracy. These results indicate that in the edge extraction process from kinetic occlusion, the angle of common constraint-range plays more important role than the density of background texture, supporting the common constraint-range model.

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NUMERICAL STUDY ON HYDRODYNAMIC LUBRICATION CHARACTERISTICS OF MICRO-DIMPLE TEXTURED SURFACES (미세 딤플 가공 표면의 수력학적 윤활특성에 대한 수치해석 연구)

  • Hong, S.H.;Lee, J.B.;Cho, M.H.;Lee, S.H.
    • 한국전산유체공학회:학술대회논문집
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    • 2009.04a
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    • pp.363-367
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    • 2009
  • Recently, the manufacturing of micro-cavity by means of laser surface texturing (LST) technique and low friction study by the LST have been in great progress. Most of current works have been dealing with the effect of cavity on friction and wear. The main objective of the present study was to investigate numerically two-dimensional lubrication characteristics of micro-dimple shapes fabricated on solid surfaces, and this study utilized the commercial CFD code (Fluent V.6.3). For the evaluation, preliminary simulation was conducted and numerical predictions were compared with the analytic solution obtained from the Reynolds's equation. Mainly, the present study investigated the influence of dimple depth, pattern shapes, and film thickness on lubrication characteristics related to the reduction of friction. It is found that the existence of micro-dimpled surface makes it possible to substantially reduce the friction forces exerted on the surfaces. In particular, substantial decrease in shear stresses was observed as the lubricant film thickness decreases. For instance, in the case of the film thickness of 0.01 mm, the estimated shear stress decreases up to about 40%. It indicates that the film thickness would be important factor in designing the micro-dimpled surfaces. Furthermore, it was observed that such a optimum dimple depth would be present because the dimple depth larger than the optimum value did no longer affect the reduction in shear stresses.

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Cotent-based Image Retrieving Using Color Histogram and Color Texture (컬러 히스토그램과 컬러 텍스처를 이용한 내용기반 영상 검색 기법)

  • Lee, Hyung-Goo;Yun, Il-Dong
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.9
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    • pp.76-90
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    • 1999
  • In this paper, a color image retrieval algorithm is proposed based on color histogram and color texture. The representative color vectors of a color image are made from k-means clustering of its color histogram, and color texture is generated by centering around the color of pixels with its color vector. Thus the color texture means texture properties emphasized by its color histogram, and it is analyzed by Gaussian Markov Random Field (GMRF) model. The proposed algorithm can work efficiently because it does not require any low level image processing such as segmentation or edge detection, so it outperforms the traditional algorithms which use color histogram only or texture properties come from image intensity.

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Texture of Chewing Gum: Instrumental and Sensory Rheological Characteristics (츄잉검의 텍스쳐 : 기계적(機械的) 물성(物性)과 관능적(官能的) 특성(特性))

  • Pyun, Yu-Ryang;Yoo, Myung-Shik;Lee, Yoon-Hyung
    • Korean Journal of Food Science and Technology
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    • v.16 no.3
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    • pp.303-308
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    • 1984
  • Instrumental and sensory characteristics of chewing gums were measured at each masticatory stage, and the correlations between the characteristics were analyzed. In instrumental characteristics, similarities were proved between initial puncture work and puncture force, intermediate hardness and penetration work, final hardness and penetration work, and adhesion work and adhesion force. Final hardness correlated highly with yield force and the slope of force-distance curve of penetration test, and the slope also correlated significantly with springiness and adhesion force. In sensory characteristics, the correlations of the same parameter between trained panel and consumer were extremely high. Initial stiffness correlated significantly with both intermediate and final firmness by consumer. Highly significant correlations were obtained between final firmness and stiffness and between lift and cohesion by trained panel, whereas firmness correlated with adhesion negatively.

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Procedural Animation Method for Realistic Behavior Control of Artificial Fish (절차적 애니메이션 방법을 이용한 인공물고기의 사실적 행동제어)

  • Kim, Chong Han;Youn, Jae Hong;Kim, Byung Ki
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.801-808
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    • 2013
  • In the virtual space with the interactive 3D contents, the degree of mental satisfaction is determined by how fully it reflect the real world. There are a few factors for getting the high completeness of virtual space. The first is the modeling technique with high-polygons and high-resolution textures which can heighten an visual effect. The second is the functionality. It is about how realistic represents dynamic actions between the virtual space and the user or the system. Although the studies on the techniques for animating and controlling the virtual characters have been continued, there are problems such that the long production time, the high cost, and the animation without expected behaviors. This paper suggest a method of behavior control of animation by designing the optimized skeleton which produces the movement of character and applying the procedural technique using physical law and mathematical analysis. The proposed method is free from the constraint on one-to-one correspondence rules, and reduce the production time by controlling the simple parameters, and to increase the degree of visual satisfaction.