• Title/Summary/Keyword: 테스트 플랫폼

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Intelligent Broadcasting System and Services for Personalized Semantic Contents Consumption (개인화된 의미 기반 콘텐츠 소비를 위한 지능형 방송 시스템과 서비스)

  • Jin, Sung Ho;Cho, Jun Ho;Ro, Yong Man;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.422-435
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    • 2005
  • Compared with analog broadcasting, digital broadcasting supports technical background to provide personalize the TV watching environment by offering broadcasting services that can adapt to viewers' preferences. However, current digital broadcasting shows limited services such as reservation recording, simple program guiding with an electronic program guide (EPG) on a personal video recorder system, and primitive data broadcasting by broadcasters. Therefore, the purpose of this paper is to suggest a new broadcasting environment which gives a person facility and a difference fur watching TV by serving enhanced personalized services. For that reason, we propose an intelligent broadcasting system which can minimize viewer's actions, and enhanced broadcasting services which are based on understanding of the semantics of broadcasting contents. To implement the system, agent technology as well as the MPEG-7 and TV-Anytime Forum (TVAF) are employed. For content-level services, real-time content filtering and personalized video skimming are designed and implemented. To verify the usefulness of the proposed system, we demonstrate it with a test-bed on which content-level personalized services are implemented.

Study on Flexural Properties of Polyamide 12 according to Temperature produced by Selective Laser Sintering (선택적 레이저 소결 제작 폴리아미드 12 시편의 온도별 굴곡 특성 연구)

  • Kim, Moosun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.11
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    • pp.319-325
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    • 2018
  • The use of 3D printing (Additive Manufacturing) technology has expanded from initial model production to the mass production of parts in the industrial field based on the continuous research and development of materials and process technology. As a representative polymer material for 3D printing, the polyamide-based material, which is one of the high-strength engineering plastics, is used mainly for manufacturing parts for automobiles because of its light weight and durability. In this study, the specimens were fabricated using Selective Laser Sintering, which has excellent mechanical properties, and the flexural characteristics were analyzed according to the temperature of the two types of polyamide 12 and glass bead reinforced PA12 materials. The test specimens were prepared in the directions of $0^{\circ}$, $45^{\circ}$, and $90^{\circ}$ based on the work platform, and then subjected to a flexural test in three test temperature environments of $-25^{\circ}C$, $25^{\circ}C$, and $60^{\circ}C$. As a result, PA12 had the maximum flexural strength in the direction of $90^{\circ}$ at $-25^{\circ}C$ and $0^{\circ}$ at $25^{\circ}C$ and $60^{\circ}C$. The glass bead-reinforced PA12 exhibited maximum flexural strength values at all test temperatures in the $0^{\circ}$ fabrication direction. The tendency of the flexural strength changes of the two materials was different due to the influence of the plane direction of the lamination layer depending on the type of stress generated in the bending test.

Study on Development of LED Camping Light Design Based on IOT and Emotional Lighting Contents (IOT 및 감성조명 콘텐츠 기반의 LED 캠핑등 디자인 개발에 관한 연구)

  • Kim, Hee-Jun
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.332-342
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    • 2018
  • This study is aimed at suggesting information about technical choices for designing LED camping lights based on emotional lighting contents of integrated IOT and design areas which take a central role in creation and knowledge based industries and the procedure for materializing them. 'i-Light,' a portable LED camping light, is 'connected lighting' connecting men, space and emotion and a smart camping light based on IOT and emotional lighting contents. 'i-Light' has two functions. One is about lighting for adjusting color and color temperature naturally and the other is about safety for detecting harmful gases. 'i-Light' also has various emotional functions for experiencing interaction and taste of light. For the purpose, portable LED camping lights were designed, first of all, and then a highly color rendering/full-color lighting module, a smart sensor module and an IOT device platform were developed. In addition, efforts were made to establish detailed data about emotional lighting contents and to develop a Web application based on them. Finally, prototypes of portable LED camping lights were made to get a test bench and usability evaluation from related organizations. According to the results, all of 12 developed emotional lighting contents and three IOT safety sensors were suitable and prototypes were satisfactory. This paper will suggest a direction about actual technical choices for development of contents and products integrating artificial intelligence and big data and about the procedure for materializing them.

Reserch On The Fundamental Technology To Utilization Of Platform To Providing Mobile Underground Geospatial Infomation Map (모바일용 지하공간통합지도 제공 플랫폼 활용을 위한 기반 기술 연구)

  • LEE, Tae-Hyung;KIM, Hyun-Woo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.23 no.4
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    • pp.173-183
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    • 2020
  • In the midst of the aging of underground facilities in urban areas and anxiety about road excavation safety accidents, the Ministry of Land, Infrastructure and Transport began to build Underground Geospatial Infomation Map from 2015 as part of the 「ground subsidence prevention measures」 and efficient use of underground spaces. So, the scope is spreading every year. The current Underground Geospatial Infomation Map information is web-based and is operated in a desktop environment, so it is true that there are some limitations in its use in a field environment such as an excavation construction site. The Underground Geospatial Infomation Map, built and operated in a web-based environment, is a large-scale 3D data. Therefore, in order to service by transmitting data to the field without delay, it is necessary to lighten the Underground Geospatial Infomation Map data. In addition, the current Underground Geospatial Infomation Map is not unified in data formats such as 3DS and COLLADA, and the coordinate system method is also different in relative coordinates and absolute coordinates. In this study, by analyzing domestic and overseas prior research and technical use cases, a mobile Underground Geospatial Infomation Map data format and a lightweight method were presented, and a technology development was conducted to create a mobile underground space integration map in the presented format. In addition, the weight reduction rate was tested by applying 3D data compression technology so that data can be transmitted quickly in the field, and technology was developed that can be used by decompressing 3D data compressed in the field. finally, it aims to supplement the technology experimentally developed in this study and conduct additional research to produce it as software that can be used in the excavation site and use it.

A Study on Court Auction System using Ethereum-based Ether (이더리움 기반의 이더를 사용한 법원 경매 시스템에 관한 연구)

  • Kim, Hyo-Jong;Han, Kun-Hee;Shin, Seung-Soo
    • Journal of Convergence for Information Technology
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    • v.11 no.2
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    • pp.31-40
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    • 2021
  • Blockchain technology is also actively studied in the real estate transaction field, and real estate transactions have various ways. In this paper, we propose a model that simplifies the authentication procedure of auction systems using Ethereum's Ether to solve the problem of offline court auctions. The proposed model is written in Ethereum's Solidity language, the court registers the sale date and the sale date with the DApp browser, and the bidder accesses the address of the individual's wallet created through Metamask's private key. The bidder then selects the desired sale and enters the bid price amount to participate in the auction. The bidder's record of the highest bid price for the sale he wants is written on the Ethereum test network as a smart contract. and creates a block. Finally, smart contracts written on the network are distributed by the court auction manager to all nodes in the blockchain network, and each node in the blockchain network can be viewed and contract verified. As a result of analyzing the smart contracts of the proposed model and the performance of the system, there are fees incurred due to the creation and use of Ether on platforms using Ethereum, and participation. Ether's changes in value affect the price of the sale, resulting in inconsistent fees in smart contracts each time. However, in future work, we issue our own tokens to solve the market volatility problem and commission problem with the value change of Ether, and refine complex court auction systems.

A Study on Remarshalling for AS/RS Platform Based Container Yard (AS/RS 플랫폼 기반 컨테이너 장치장을 위한 리마샬링에 관한 연구)

  • Kim, Chang-Hyun;Choi, Sang-Hei;Seo, Jeong-Hoon;Bae, Jong-Wook
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.29-41
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    • 2010
  • Due to the recent technological advance, new types of AS/RS which can handle containers are being developed, and it is expected that they will be applied to related industries before long. Some companies and institutes in our country have constructed pilot systems for high-density-high-stacking systems and tested them to develop AS/RS-typed warehouses for containers. Along with this kind of construction efforts, development of rules to operate such systems efficiently and safely is also important. When outward-bound shipment is scheduled in container port, re-marshalling which rearranges containers in the yard to make shipment easy is conducted. In this paper, operating rules for the re-marshalling as well as simulation experiments to evaluate the performance of the rules are presented. We suggested two kinds of alternative sets of operating rules for re-marshalling and described the relevant logics corresponding to all possible cases for each alternative of operating rules. Through various simulation experiments, we found that each alternative has the merits and demerits at the same time and we could not say the one is always superior to the other. As a useful strategy, changing the applying operating rule is recommended from moment to moment depending on the expected number of operations at the landside input/output position.

A Blockchain Network Construction Tool and its Electronic Voting Application Case (블록체인 자동화도구 개발과 전자투표 적용사례)

  • AING TECKCHUN;KONG VUNGSOVANREACH;Okki Kim;Kyung-Hee Lee;Wan-Sup Cho
    • The Journal of Bigdata
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    • v.6 no.2
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    • pp.151-159
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    • 2021
  • Construction of a blockchain network needs a cumbersome and time consuming activity. To overcome these limitations, global IT companies such as Microsoft are providing cloud-based blockchain services. In this paper, we propose a blockchain-based construction and management tool that enables blockchain developers, blockchain operators, and enterprises to deploy blockchain more comfortably in their infrastructure. This tool is implemented using Hyperledger Fabric, one of the famous private blockchain platforms, and Ansible, an open-source IT automation engine that supports network-wide deployment. Instead of complex and repetitive text commands, the tool provides a user-friendly web dashboard interface that allows users to seamlessly set up, deploy and interact with a blockchain network. With this proposed solution, blockchain developers, operators, and blockchain researchers can more easily build blockchain infrastructure, saving time and cost. To verify the usefulness and convenience of the proposed tool, a blockchain network that conducts electronic voting was built and tested. The construction of a blockchain network, which consists of writing more than 10 setting files and executing commands over hundreds of lines, can be replaced with simple input and click operations in the graphical user interface, saving user convenience and time. The proposed blockchain tool will be used to build trust data infrastructure in various fields such as food safety supply chain construction in the future.

Real-time Steel Surface Defects Detection Appliocation based on Yolov4 Model and Transfer Learning (Yolov4와 전이학습을 기반으로한 실시간 철강 표면 결함 검출 연구)

  • Bok-Kyeong Kim;Jun-Hee Bae;NGUYEN VIET HOAN;Yong-Eun Lee;Young Seok Ock
    • The Journal of Bigdata
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    • v.7 no.2
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    • pp.31-41
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    • 2022
  • Steel is one of the most fundamental components to mechanical industry. However, the quality of products are greatly impacted by the surface defects in the steel. Thus, researchers pay attention to the need for surface defects detector and the deep learning methods are the current trend of object detector. There are still limitations and rooms for improvements, for example, related works focus on developing the models but don't take into account real-time application with practical implication on industrial settings. In this paper, a real-time application of steel surface defects detection based on YOLOv4 is proposed. Firstly, as the aim of this work to deploying model on real-time application, we studied related works on this field, particularly focusing on one-stage detector and YOLO algorithm, which is one of the most famous algorithm for real-time object detectors. Secondly, using pre-trained Yolov4-Darknet platform models and transfer learning, we trained and test on the hot rolled steel defects open-source dataset NEU-DET. In our study, we applied our application with 4 types of typical defects of a steel surface, namely patches, pitted surface, inclusion and scratches. Thirdly, we evaluated YOLOv4 trained model real-time performance to deploying our system with accuracy of 87.1 % mAP@0.5 and over 60 fps with GPU processing.

Social Tagging-based Recommendation Platform for Patented Technology Transfer (특허의 기술이전 활성화를 위한 소셜 태깅기반 지적재산권 추천플랫폼)

  • Park, Yoon-Joo
    • Journal of Intelligence and Information Systems
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    • v.21 no.3
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    • pp.53-77
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    • 2015
  • Korea has witnessed an increasing number of domestic patent applications, but a majority of them are not utilized to their maximum potential but end up becoming obsolete. According to the 2012 National Congress' Inspection of Administration, about 73% of patents possessed by universities and public-funded research institutions failed to lead to creating social values, but remain latent. One of the main problem of this issue is that patent creators such as individual researcher, university, or research institution lack abilities to commercialize their patents into viable businesses with those enterprises that are in need of them. Also, for enterprises side, it is hard to find the appropriate patents by searching keywords on all such occasions. This system proposes a patent recommendation system that can identify and recommend intellectual rights appropriate to users' interested fields among a rapidly accumulating number of patent assets in a more easy and efficient manner. The proposed system extracts core contents and technology sectors from the existing pool of patents, and combines it with secondary social knowledge, which derives from tags information created by users, in order to find the best patents recommended for users. That is to say, in an early stage where there is no accumulated tag information, the recommendation is done by utilizing content characteristics, which are identified through an analysis of key words contained in such parameters as 'Title of Invention' and 'Claim' among the various patent attributes. In order to do this, the suggested system extracts only nouns from patents and assigns a weight to each noun according to the importance of it in all patents by performing TF-IDF analysis. After that, it finds patents which have similar weights with preferred patents by a user. In this paper, this similarity is called a "Domain Similarity". Next, the suggested system extract technology sector's characteristics from patent document by analyzing the international technology classification code (International Patent Classification, IPC). Every patents have more than one IPC, and each user can attach more than one tag to the patents they like. Thus, each user has a set of IPC codes included in tagged patents. The suggested system manages this IPC set to analyze technology preference of each user and find the well-fitted patents for them. In order to do this, the suggeted system calcuates a 'Technology_Similarity' between a set of IPC codes and IPC codes contained in all other patents. After that, when the tag information of multiple users are accumulated, the system expands the recommendations in consideration of other users' social tag information relating to the patent that is tagged by a concerned user. The similarity between tag information of perferred 'patents by user and other patents are called a 'Social Simialrity' in this paper. Lastly, a 'Total Similarity' are calculated by adding these three differenent similarites and patents having the highest 'Total Similarity' are recommended to each user. The suggested system are applied to a total of 1,638 korean patents obtained from the Korea Industrial Property Rights Information Service (KIPRIS) run by the Korea Intellectual Property Office. However, since this original dataset does not include tag information, we create virtual tag information and utilized this to construct the semi-virtual dataset. The proposed recommendation algorithm was implemented with JAVA, a computer programming language, and a prototype graphic user interface was also designed for this study. As the proposed system did not have dependent variables and uses virtual data, it is impossible to verify the recommendation system with a statistical method. Therefore, the study uses a scenario test method to verify the operational feasibility and recommendation effectiveness of the system. The results of this study are expected to improve the possibility of matching promising patents with the best suitable businesses. It is assumed that users' experiential knowledge can be accumulated, managed, and utilized in the As-Is patent system, which currently only manages standardized patent information.

Developments of Local Festival Mobile Application and Data Analysis System Applying Beacon (비콘을 활용한 위치기반 지역축제 모바일 애플리케이션과 데이터 분석 시스템 개발)

  • Kim, Song I;Kim, Won Pyo;Jeong, Chul
    • Korea Science and Art Forum
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    • v.31
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    • pp.21-32
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    • 2017
  • Local festivals form the regional cultures and atmosphere of communication; they increase the demand of domestic tourism businesses and thus, have an important role in ripple effects (e.g. regional image improvement, tourist influx, job creation, regional contents development, and local product sales) and economic revitalization. IoT (Internet of Thing) technologies have been developed especially, beacon-one of the IoT services has been applied as plenty of types and forms both domestically and internationally. However, notwithstanding expansion of current digital mobile technologies, it still remains as difficult for the individual to track the information about all the local festivals and to fulfill the tourists' needs of enjoying festivals given the weak strategic approaches and advertisement activities. Furthermore, current festival-related mobile applications don't function well as delivering information and have numerous contents issues (e.g. ways of information delivery within the festival places, independent application usage for each festival, one time usage due to one time event). This research, based on the background mentioned above, aims to develop the local festival mobile application and data analysis system applying beacon technology. First of all, three algorithms were developed, namely, 'festival crowding algorithm', 'visitor stats algorithm', and 'customized information algorithm', and then beta test was followed with the developed application and data analysis system. As a result, they could form the database of visitors' types and behaviors, and provide functions and services, such as personalized information, waiting time for festival contents, and 'hot place' function. Besides, in Google Play store, they also got the titles given with more than 13,000 downloads within first three months and as the most exposed application related with festivals; and, thus, got credited with their marketability and excellence. This research follows this order: chapter 2 shows the literature review of local festival related with technology development, beacon service, and festival application. In Chapter 3, design plans and conditions are described of developing local festival mobile application and data analysis system with beacon. Chapter 4 evaluates the results of the beta performance test to verify applicability of the developed application and data analysis system, and lastly, chapter 5 explains the conclusion and suggests the future research.