• Title/Summary/Keyword: 테스트 파트

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Engine Technology Design of On-line 3D Game (온라인 3D 게임의 엔진 테크놀러지 디자인)

  • Choi, Hak-Hyun;Kim, Jung-Hee
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.579-586
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    • 2007
  • The process of developing a online 3D game engine involves designing details of the engine, alpha test, adjustment, supplementation, beta test and introduction, and an online 3D game engine is made of a server engine and client engine. The server engine, which is made of server construction part, distribution center and DB construction part for building asymmetric multiple servers, is developed by Linux, and the client engine, which is made of a graphic part, sound part, AI part and object management part, is developed by using DirectX in Windows, and it proposes an engine configuration and method based on 3D engine technology by analyzing the network technology, which is a common engine technology.

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Review / 엔씨소프트 리니지 파트 II 'The Cross Rancor'

  • Korea Database Promotion Center
    • Digital Contents
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    • no.9 s.124
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    • pp.120-121
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    • 2003
  • 온라인 게임의 선두 주자라 할 수 있는 엔시소프트의 리니지가 '혈맹'을 주제로 한 에피소드 I '말하는 섬'부터 에피소드 XII인 '아덴'까지의 파트I을 성공리에 끝마쳤다. 그리고 지난 8월 6일, 테스트서버에서 선보였던 파트 II정복을 주제로 한 '크로스랭커(엇갈린증오)'의 첫번째 에피소드인 '빛과 그림자'가 본서버에 업데이트 했다. 이와 동시에 새롭게 제작된 브랜드 이미지와 바뀐 서버 선택창, 추가된캐릭터의 슬롯, 리뉴얼된 디자인까지 이번 업데이트를 통해 함께 맛볼 수 있다.

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Diagnostic System for PC Motherboard (PC보드 진단 시스템 설계)

  • Lee, Woo-Young;Kim, Chang-Hoon;Choi, Young-Woong;Lee, Jae-Hoon;Kim, Seung-Jun
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.99-101
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    • 2012
  • 산업현장에서 최종 생산품의 신뢰성 검증단계에 사용되는 PC기반 테스트 장비들은 생산제품의 특성에 따라 인위적인 과전압 인가, 고/저온 테스트, 잦은 강제 셧다운 등 많은 스트레스로 인해 잦은 고장과 오동작을 일으킨다. 테스트 장비의 고장은 생산성 저하와 직결됨으로 신속한 고장원인의 파악을 위한 진단 시스템이 요구된다. 본 논문에서는 테스트 장비의 하드웨어 상태를 효율적으로 진단할 수 있는 하드웨어와 지식정보기반 진단결과의 분석을 통한 오류원인 및 불량파트의 범위를 줄여줄 수 있는 분석 소프트웨어를 제안한다.

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A Study on Retrospectives and Improvement of Game QA Project in College (대학의 게임QA 프로젝트 회고와 개선방안 연구)

  • Kim, Min-Young;Kim, Young-Won;Jung, Min-Soo;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.293-294
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    • 2019
  • 게임제작과 관련된 교육은 이론 강의로 끝나는 것이 아니라 직접 게임을 만들어 보는 프로젝트가 중요하다. 청강문화산업대학교 게임콘텐츠스쿨의 3학년 교육과정에는 졸업작품 프로젝트가 있다. 이 졸업작품 프로젝트에서는 게임기획, 그래픽, 프로그래밍, QA가 함께 협업을 통해 게임을 제작한다. 이중 QA파트는 게임이 개발되는 과정에서 테스트를 진행하며 게임의 품질을 높이는 역할을 담당한다. 본 논문에서는 2018학년도 졸업작품의 QA파트 학생들의 회고를 조사하고 이를 바탕으로 프로젝트의 진행에 대한 개선의견을 제안한다.

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A Benchmarking Comparison of Rapid Prototyping Processes (쾌속조형(RP)공정 비교분석을 위한 벤치마킹)

  • 김태범;이일랑;정일용;최병욱
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.13-17
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    • 2003
  • Requirements of a benchmarking for rapid prototyping systems and process usually include manufacturing time, cost (including system price), and dimensional accuracy. This paper deals with a benchmarking comparisons to investigate the functional requirements of RP system. A special designed IMS_T2 test part with dimensional. geometrical, and surface roughness features has been used in the inspection of RP processes. IMS_T2 test part was built on 5 commercially available RP machines which are relatively new model in Korea.

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생체지문 인식장치의 전략적 상품기획

  • 강병노;송수정
    • Proceedings of the Safety Management and Science Conference
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    • 2003.11a
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    • pp.303-307
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    • 2003
  • 본 연구는 생체지문 인식장치의 전략적 상품기획 프로세스를 통하여 표준화된 신상품 기획안을 도출하는데 있다. 이를 위해 사업전략과 목표시장을 설정한 후 1차 설문결과, 고객 요구준건을 , 2차의 설문조사 응답 결과를 바탕으로 기획품질을 결정하며, 이것의 만족도 정도를 Sales point로 삼았다. 상관 매트릭스를 이용하여 요구품질과 기술적 요소의 대응 정도를 살펴 본 후, 개발 제품 현재의 품질 특성치를 파악하기 위해 경쟁업체의 제품을 기준으로 벤치마킹 테스트를 실시하여 첫째, 세대별 상품전략 둘째, 세대별 요소기술 map. 셋째, 세대별 상품 컨셉. 넷째, 세대별 개발계획의 4개 파트의 다세대 상품기획을 수립하였다.

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A Study on HILS Test Modeling and Simulation for Telegraph Controller Verification (Telegraph 제어기 검증을 위한 HILS 테스트 모델링 및 시뮬레이션 연구)

  • Kim, Sung-Dong;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1612-1618
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    • 2021
  • The telegraph controller is a device used to control the speed of a ship, and it is a device that has a very direct effect on the safety of the crew. Accordingly, ship owners demand very high reliability of the telegraph controller, and the classification trend is to introduce HILS (hardware in loop system) test as a method to verify reliability. Therefore, in this paper, an electric propulsion ship was modeled to perform the HILS test of the Telegraph controller. For modeling, the specifications of the electric propulsion tug boat were defined, and the battery parts, propulsion motor parts, and ship model parts were modeled. In addition, various operation scenarios were defined and the Telegraph controller was modeled accordingly. Finally, the results of the integrated model were confirmed through simulation.

A study on capability evaluation and machine selection in RP processes (쾌속 조형 공정의 성능 평가 및 선정에 관한 연구)

  • 신행재;변홍석;이관행
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.37-40
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    • 2001
  • This paper describes the selection and evaluation of RP processes. Major rapid prototyping processes such as SLS, SLA, FDM and LOM, which are wide spread in use are selected. A test part, which includes various primitives, is designed in order to evaluate these RP processes. Measurement of the test part is automated by using a CMN program. To visualize and analyze measured data, Microsoft Access and Visual C++ are used. Also, from measured data obtained, TOPSIS, one of the decision making methods, and Shannon Entropy is used to select an appropriate RP process for specific application.

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Comparison of Accuracy of RP Processes (RP 공정의 정밀도 비교 평가)

  • 변홍석;신행재;이관행
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.330-333
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    • 2000
  • Dimensional accuracy and surface quality are very important in rapid prototyping especially when the models are used for the production of tools. This paper presents the development of benchmarking part to investigate dimensional accuracy and surface finish. A new test part is designed to perform benchmarking of major rapid prototyping processes such as selective laser sintering, laminated object manufacturing, stereolithography apparatus, and fused deposition modeling. The test part design includes basic manufacturing features such as holes, walls, squares, cylinder and etc. In addition, the small features are included in order to evaluate the fine details that can be manufactured by a specific RP process. The CMM program that automatically measures different features in the test part is also developed. The evaluation of accuracy as well as surface roughness are discussed for major rapid prototyping processes.

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Hologram based Internet of Signage Design Using Raspberry Pi

  • Timur, Khudaybergenov;Han, Jungdo;Cha, Jae-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.35-41
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    • 2019
  • This paper propose design of remotely controllable hologram based interactive signage. General idea is organization of work of hologram signage through using Raspberry Pi hardware platform and Intel realsense r200 for interaction opportunity. Remote content management is based on Screenly software solution. Open CV based solutions are used for content controlling on the spectators side. Represented work describe of using of the 3D content rendering algorithm based on 3D gaming technology Unity 5. An experimental model was carried out with the purpose of IoS designing, to 3D data visualization and to introduce a new method for visualizing and displaying 3D data on a hologram pyramid signage. Description of working model of hologram signage is given in this paper.