• Title/Summary/Keyword: 터틀로봇

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A Study on the Difference of Computational Thinking and Attitude according to Left and Right Brain Preference (초등학교 로봇 활용 교육에서 좌우뇌선호에 따른 컴퓨팅사고력, 로봇에 대한 태도의 차이)

  • Noh, Jiyae
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.327-335
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    • 2020
  • This study intends to examine the effects of education using robot on computational thinking and attitudes according to left and right brain preference. To execute the study, 17 elementary students at A youth training center in Seoul were selected to participate in the education. And the mean difference was analyzed using matched pair t-test and Mann-Whitey U test. As a result, after participating in the education, there was some statistical significance found in the scores to test student's computational thinking, but not statistical significance on the attitudes. Furthermore, there was no significance found in computational thinking or attitude according to the left and right brain preference. The purpose of this study can be found in that it expands the understanding of education using robot by verifying the efficacy and analyzing differences according to left and right brain preference.

An analysis of the frequency and correlation of voluntary questioning of children in robot play - Focus on the elements of STEAM - (로봇놀이에서 나타난 유아들의 자발적 질문 빈도 및 상관관계 분석 -STEAM 요소를 중심으로-)

  • Nam, Ki Won;Lee, Eun Ji
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.385-392
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    • 2022
  • Our society, which has arrived in the 4th industrial revolution, emphasizes covergence education to cultivate creative convergence talents. Therefore, this study is to develop a convergence education program consistent with the direction of the 2019 revised Nuri course and to help teachers who want to implement convergence education. In order to achieve this purpose, in this study, voluntary questions that occurred in play using the educational robot 'Turtle' were classified as STEAM elements. After that, frequency analysis and correlation analysis were conducted. Therefore, this study is meaningful in collecting children's questions about the same robot by age, and it is valuable in establishing future convergence education directions by analyzing the correlation by STEAM elements.