• Title/Summary/Keyword: 태블릿 기기

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The Influencing Factors and Consequences of Overdependence on Smart Devices for Infants and Toddlers: An Exploratory Analysis on the Moderating Effects of Parental Control Method, Supervision Method, and Type of Contents on Children's Smart Device Use by Parents (영유아 스마트기기 과의존 영향 및 결과 요인 고찰: 부모의 자녀 스마트기기 사용에 대한 통제 방법, 지도관찰 방법, 주 사용 콘텐츠 종류에 따른 조절효과의 탐색적 분석)

  • Lee, Ae Ri;Park, Yong Wan;Oh, Joohyun
    • Knowledge Management Research
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    • v.22 no.3
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    • pp.173-199
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    • 2021
  • As the use of smart devices such as smartphones and tablets has become common, the time to start using smart devices is getting earlier, such as using smart devices from the age of one. Also, the use of smart devices by infants and toddlers is continuously increasing. Smart devices have become convenient means of acquiring pleasure and knowledge, but the side effects of addiction and overdependence are becoming issues as much as the benefits of smart devices. This study pays attention to young children's overdependence on smart devices, and focuses on the aspects of parents' perception, control, and observational behavior about smart devices, which can have a profound effect on young children. This study examines how young children's overdependence on smart devices can consequently affect children's characteristics in terms of activity, emotional sensitivity, and social aspects. In particular, this study attempts to explore that the factors influencing children's overdependence on smart devices and the results can vary depending on the moderating variables (parents' control method for children's smart device use, supervision method, and type of contents mainly used). Based on the findings, this study can provide guidelines and implications for parents on how to effectively use smart devices for their young children.

The Use and Degree of Discomfort of Informatization Device Among the Elderly According to the Disabilities (장애여부에 따른 노인의 정보화기기 사용 및 불편함)

  • Kim, Hee-Young
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.8
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    • pp.327-335
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    • 2021
  • The purpose of this study is to find out the use and inconvenience of informatization devices according to the disability of the elderly. A total 10,097 data from the elderly survey were used to analyze the differences in the possession and use of information devices, usage capabilities, and injustice according to disability. Descriptive analysis was conducted to find out general characteristics and disability-related characteristics. chi-square tests were conducted to find out the difference in informatization and communication device usage ability and information device usage inconvenience according to disability. The p-value was set at 0.001. As a result of the study, the elderly with disabilities in Korea had lower smartphones and tablet PCs than the non-disabled elderly. In terms of daily inconvenience, the elderly with disabilities often responded that they had no experience or did not know about the inconvenience of online reservations for trains/high-speed buses/intercity buses, ordering kiosks at restaurants, using ATMs, or reducing bank stores. Taken together, the ability of the elderly with disabilities in Korea to possess and use informatization devices is very low and they feel more inconvenience than the non-disabled elderly. It is necessary to improve the ability to possess and use informatization devices for the elderly with disabilities in the rapidly progressing aging of the disabled and the informatization of our society.

A Study on the Application and Utilization of PDA in u-Learning (u-러닝에서 PDA 적용 방안 및 활용에 관한 연구)

  • Baek, Jang-Hyeon
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.511-522
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    • 2005
  • The rapid development of information & communication technology has changed the paradigm of education. Recently the area of education is introducing u-Learning, in which learning is possible at any time and in any place through personal information devices such as PDA, tablet PC and mobile phone terminals. Taking advantage of the mobility and individuality of personal information devices, u-Learning can provide learning customized to the characteristics of individual learners without the limitations of time and space and can be effective in situational learning and experiential learning. In order to identify the uses of PDA in teaching.learning and to develop a basic teachinglearning model using PDA, the present study applied PDA directly to classes and examined the effects. According to the result, most students were satisfied with classes utilizing PDA but problems were also found in connection, insufficient contents for PDA, the quality of screen, etc.

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Development of Direct-Information-Sharing Mobile System between Group Members Based on Wi-Fi Direct Technology (Wi-Fi Direct 기반의 그룹 멤버들 간의 직접적 정보 공유 모빌 시스템 개발)

  • Park, Chan-Min;Kim, Byung-Seo;Lee, Seung-Hyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.13-19
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    • 2014
  • Improvement of performances of potable communication devices such as laptops, tablets, and smart-phones enables people to do group meetings in any place. However, even though group members in a meeting locate close, data or information to be shared in the group are exchanged through the cellular networks. This increases unnecessary traffic loads in the wireless/backbone networks and as consequence it increase delays in communications. To resolve the problem, an android-based application is developed in this paper. The application utilizes Wi-Fi Direct so that all members in the meeting can direct exchange materials for the meeting without using cellular networks.

Implementation of Korean Support System for Language Disorders (언어 장애인을 위한 한국어 지원 시스템의 구현)

  • Choi, J.H.;Choo, K.N.;Woo, Y.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.6 no.1
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    • pp.29-35
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    • 2012
  • Most Augmentative and Alternative Communication(AAC) use exclusive equipment or studied desktop, tablet PC based windows. Besides, the preceding study offers proper noun dictionary so, henceforward study has problem to innumerable proper noun processing. This paper suggests a method of proper noun processing using a mobile smart equipment. And via the button with virtual keyboard input method and the errors that can occur is also proposing a complementary way. AAC system to check availability for application on Android has been implemented. Experimental results, depending on user location and selection of proper nouns in the around could produce a sentence is derived.

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Thin Film Deposition of Antimony Tellurides for Ge-Sb-Te Compounds

  • Han, Byeol;Kim, Yu-Jin;Park, Jae-Min;Mayangsari, Tirta R.;Lee, Won-Jun
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.330.1-330.1
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    • 2014
  • 개인용 노트북, 태블릿 PC, 핸드폰 기술 발전에 의해 언제 어디서나 데이터를 작성하고 기록하는 일들이 가능해졌다. 특히 cloud 시스템을 이용하여 데이터를 휴대기기에 직접 저장하지 않고 server에 기록하는 일들이 가능해짐에 따라 server 기기의 성능, server-room power 및 space 에 대한 관심이 증가하였다. Storage class memory (SCM) 이란 memory device와 storage device의 장점을 결합한 memory를 일컫는 기술로 현재 소형 디바이스 부분부터 점차 그 영역을 넓히고 있다. 그중 phase change material을 이용한 phase change memory (PCM) 기술이 가장 각광받고 있다. PCM의 경우 scaling됨에 의해 cell간의 열 간섭으로 인한 data 손실의 우려가 있어 cell의 면적을 최소화 하여 소자를 제작하여야 한다. 기존의 sputtering등의 PVD 방법으로는 한계가 있어 ALD 공정을 이용한 PCM에 대한 연구가 활발히 진행중이다. 특히 tellurium 원료기체로 silyl 화합물 [1]을 사용하여 주로 $Ge_2Sb_2Te_5$의 조성에 초점을 맞춰 진행되고 있으나, 세부 공정에 대한 기본적인 연구는 미비하다. 본 연구에서는 Ge-Sb-Te 3원계 박막을 형성하기 위한 Sb-Te 화합물의 증착 공정에 대한 연구를 수행하였다. 특히 원료기체로 Si이 없는 새로운 Te 원료기체를 이용하여 조성 조절을 하였고, 박막의 물성을 분석하였다. 또한 공정온도에 따른 박막의 물성 변화를 분석하였다.

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A Study on Moblie Application Accessibility Guidelines (모바일 애플리케이션 접근성 지침에 관한 연구)

  • Jung, Sung-Jae;Bae, Yu-Mi;Jang, Rae-Young;Bae, Jung-Min;Soh, Wooyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.661-664
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    • 2014
  • Mobile devices such as smartphones and tablets as the prevalence of common, greatly increasing the use of mobile applications. However, unlike PC, the interface of mobile device is limited, too difficult to use the disalbed and the elderly. Goverment 'Mobile Application Accessibility Guidelines' was enacted in order to guarantee the Disabled and elderly people's accessibility, In this paper, Analysis of these guidelines and points to consider when designing a mobile app examined. In addition, the accessibility of Google and Apple Applications are examined.

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An Analysis of Google Cloud Data from a Digital Forensic Perspective (디지털 포렌식 관점에서의 구글 클라우드 데이터 분석 연구)

  • Kim, Dohyun;Kim, Junki;Lee, Sangjin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.12
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    • pp.1662-1669
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    • 2020
  • Google cloud includes data uploaded and synchronized by users, as well as synchronization history of all cloud services, users' smartphone usage, and location information. Therefore, Google cloud data can be useful for digital forensics from a user behavior analysis perspective. Through this paper, we have identified the types of cloud data that can be acquired using Google's Takeout service and developed a tool that can be usefully utilized in digital forensics research and investigation by screening and analyzing the data required for analyzing user behavior. Because Google cloud data is synchronized through Google accounts regardless of the type of computing device, Google service data used on various devices such as PCs, smartphones, and tablet PCs can be acquired through Google accounts without the device. Therefore, the results of this paper's research are expected to be very useful for digital forensics research and investigation in the current situation.

User Experience Evaluation of Augmented Reality based Guidance Systems for Solving Rubik's Cube using HMD (HMD를 이용한 증강현실 큐브 맞추기 안내 시스템의 사용자 경험 평가)

  • Park, Jaebum;Park, Changhoon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.935-944
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    • 2017
  • As augmented reality technology has developed, various augmented reality contents can be seen in real life, and the performance of mobile device is improved, so augmented reality technology can be used even without special device. As a result, a training system, guidance system and a museum art guide system based on augmented reality technology are emerging, and interest in augmented reality is also increasing. However, the existing guidance systems using a single mobile device have limitations in terms of the user experience (UX) because the camera of the device limits the field of view or the two hands are not free and the user input is difficult. In this paper, we compare augmented reality based guidance systems for Rubik's Cube using tablet and HMD to improve the constraint of user experience of such a single mobile device, and find elements that positively improve user experience. After that, we evaluate whether the user experience is actually improved through the user experience comparison test and the questionnaire.

A Visualization Technique of Inter-Device Packet Exchanges to Test DLNA Device Interoperability (DLNA 기기의 상호운용성 시험을 위한 패킷교환정보 시각화 방법)

  • Kim, Mijung;Jin, Feng;Yoon, Ilchul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.531-534
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    • 2014
  • DLNA is an established industry standard which supports contents sharing among smart devices in home wired- and wireless-network environment and is well known in Korea as Allshare or Smartshare. The DLNA standard is implemented as built-in services in most of Android smart phones and tablets. In addition to the handheld devices, DLNA service can also be employed in speakers, printers, and so on. However, users have reported many interoperability issues between DLNA devices. Developers typically identify causes by analyzing the packet exchange information between devices. However, this approach costs them to put additional effort to filter relevant packets, to reconstruct packet exchange history and the protocol flow. Consequently, it ends up with increased development time. In this paper, we demonstrate a technique to automatically analyze and visualize the packet exchange history. We modified a router firmware to capture and store packets exchanged between DLNA devices, and then analyze and visualize the stored packet exchange history for developers. We believe that visualized packet exchange history can help developers to test the interoperability between DLNA devices with less effort, and ultimately to improve the productivity of developers.

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