• Title/Summary/Keyword: 클레이 애니메이션

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A Study on the Establishment of a Production Pipeline Imported 3D Computer Graphics for Clay Characters (3D 컴퓨터그래픽을 도입한 클레이 캐릭터 제작 공정 개발에 관한 연구)

  • Kim, Jung-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1245-1257
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    • 2008
  • The establishment of a production pipeline imported 30 computer graphics is suggested in this paper to improve the efficiency of existing production pipeline of clay animation. The point is that the process of building clay characters that remains labor intensive among the existing procedures is replaced by the process of creating computer generated characters. In order to create characters out of clay by means of 30 computer graphics, a diffuse map and displacement map are made of an oil-based clay according to the UVW coordination of polygon modeling, which is the same color and kind of clay used to make a clay character. In addition, a panoramic HDRI recording system is developed to record the lighting information of shooting environment for miniature sets, which is imported in 3D computer graphic tools as digital light source. On account of the new production pipeline, a hyper realistic rendering image can be produced, and at the same time it improves the traditional pipeline of stop motion animation that is know-how based procedure of a complete artist by the engineering approach to the automatic process.

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업체탐방 -아이타스카 스튜디오

  • Gwon, Gyeong-Hui
    • Digital Contents
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    • no.10 s.125
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    • pp.76-77
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    • 2003
  • 삼성전자 광고 '또 하나의 가족' 시리즈 중 '포장마차' 편으로 신선한 충격을 안겨줬던 권오성 감독이 '강아지 똥'을 애니메이션으로 재탄생 시키기 위해 원작자 권정생씨 집에 세번이나 찾아갔다. 삼고초려 끝에 승낙을 받은것. 이에 한국을 대표하는 클레이 애니메이션이 세상에 얼굴을 내밀게 되었다.

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Animation review- 인생이라는 여행의 종착지‘길’

  • Sin, Seon-Ja
    • Digital Contents
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    • no.7 s.134
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    • pp.102-105
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    • 2004
  • 국내 애니메이터들에게 희망을 불어넣어줄 낭보가 잇따라 터지고 있다. ‘오세암’이 세계적인 권위의 국제페스티벌에서 영예의 그랑프리를 수상했고, 국내 단편 애니메이션들의 잇달은 수상 소식도 쏟아지고 있다. 정민영 감독의 단편 애니메이션‘길’도 이러한 국내 애니메이션 업계에 빛을 전해주고 있는 작품중 하나. '길'은 지난 4월 30일(한국시각) 폐막한 제47회 샌프란시스코 국제영화제(San Francisco International Film Festival)에서 금문상(GOLDEN GATE AWARDS)을 수상했고, 지난 5월 6일부터 9일까지 4일간 열린 2004년 부산아시아단편영화제에서 교보상을 수상했다. 러닝타임 14분 45초인‘길’은 일반적인 모션 애니메이션이 아닌 편안한 질감의 인형으로 표현된 클레이 애니메이션으로 독창성이 뛰어나고 탄력적 상상력을 지녔다고 평가된다. 정해진 인생길에 순응해가며 살 수밖에 없는 나약한 인간의 모습을 보여준‘길’을 만나본다.

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Case Analysis on Stop Motion Animation based on the Acceptance of New Technology : Focusing on 3D Printer & Special Effect Technology Application (신기술 수용 스톱 모션 애니메이션 사례분석 : 3D 프린터, 특수효과 기술 응용을 중심으로)

  • Zhang, Wan;Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.665-672
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    • 2018
  • The purpose of this study is to analyze the problem of existing stop motion animation and to apply 3D printer technology and computer special effect technology applied with latest technology as a solution to solve this problem. For this purpose, we review the history of stop motion animation and confirm how the technology applied to stop motion animation through previous research. As a result, we have overcome limitations of the existing stop motion animation limited to the cline cloth in terms of expression by using 3D printer like recently released and . Furthermore, the natural phenomenon, which is the biggest limitation of stop motion animation, was able to produce a unique work of stop motion animation rather than computer special effect processing. Therefore, in the stop-motion animation, the acceptance of 3D printer technology and computer special effects technology has enabled unlimited imagination and original expression. Recent technology-based stop-motion animation is expected to provide the foundation for the continued development of the animation field in the future.

Analysis of Expression Types of Character Animation TV Advertisements (캐릭터애니메이션 TV광고의 표현유형 분석 연구)

  • Lee, Yong-Woo
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.85-94
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    • 2006
  • In the 2000s, character animation technique is used at domestic TV character animation ads of diverse items displaying new character patterns and expression techniques of a high level. This study intends to identify the characteristics of TV character animation ads based ell character aesthetic theory and advertising rhetoric theory, and based on these findings, analyze trend and stream of expression in TV character animation ads by examining and classifying advertisements released in the past four years by items, character patterns and expression techniques. The results showed that TV character animation ads have been concentrated on confectionery, beverages and foods in the past, but the items have been diversified through the years. With reference to character patterns, personal and animal characters had made the main pattern, but recently product, virtual and composite characters are on the increase. In expression techniques, cell animation technique was found to be the most frequently used technique, which was followed by full-3D, cell and live action, cell and 3D and the clay animation technique. A trend like this suggests that TV character animation advertising items will continue to increase in line with the participation level of targets. In the meantime, personal and animal characters will continue to make the leading character pattern, while virtual and composite character patterns emerge in new forms. In expression techniques, live action combined with 30 technique and techniques using new expression materials will appear with cell animation technique as a central figure. As a whole, Korean character animation advertisement is expected to keep on growing to a new dimension in the aspect of items, character patterns and expression technique.

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