• Title/Summary/Keyword: 클러스터 타당성문제

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Fuzzy Cluster Based Diagnosis System for Classifying Computer Viruses (컴퓨터 바이러스 분류를 위한 퍼지 클러스터 기반 진단시스템)

  • Rhee, Hyun-Sook
    • The KIPS Transactions:PartB
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    • v.14B no.1 s.111
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    • pp.59-64
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    • 2007
  • In these days, malicious codes have become reality and evolved significantly to become one of the greatest threats to the modern society where important information is stored, processed, and accessed through the internet and the computers. Computer virus is a common type of malicious codes. The standard techniques in anti-virus industry is still based on signatures matching. The detection mechanism searches for a signature pattern that identifies a particular virus or stain of viruses. Though more accurate in detecting known viruses, the technique falls short for detecting new or unknown viruses for which no identifying patterns present. To cope with this problem, anti-virus software has to incorporate the learning mechanism and heuristic. In this paper, we propose a fuzzy diagnosis system(FDS) using fuzzy c-means algorithm(FCM) for the cluster analysis and a decision status measure for giving a diagnosis. We compare proposed system FDS to three well known classifiers-KNN, RF, SVM. Experimental results show that the proposed approach can detect unknown viruses effectively.

A Time-of-arrival Estimation Technique for Ultrawide Band Indoor Wireless Localization System (초광대역 방식의 실내 무선 위치인식 시스템에 적합한 도착시간 추정 알고리즘)

  • Lee, Yong-Up
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8C
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    • pp.814-821
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    • 2009
  • In an ultrawide band (UWB) indoor wireless localization, time of arrival (TOA) parameter estimation techniques have some difficulties in acquiring a reasonable TOA estimate because of the clustered multipath components overlapping or random time intervals mainly due to non line-of-sight (NLOS) environment. In order to solve that problem and achieve an excellent UWB indoor wireless localization, we propose a UWB signal model and a robust TOA parameter estimation technique that has little effect on the clustered problems unlike the conventional technique. Through simulation studies, the validity of the proposed model and the TOA estimation technique are examined. The performance of estimation error is also analyzed.

Design and Implementation of Game Server using the Efficient Load Balancing Technology based on CPU Utilization (게임서버의 CPU 사용율 기반 효율적인 부하균등화 기술의 설계 및 구현)

  • Myung, Won-Shig;Han, Jun-Tak
    • Journal of Korea Game Society
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    • v.4 no.4
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    • pp.11-18
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    • 2004
  • The on-line games in the past were played by only two persons exchanging data based on one-to-one connections, whereas recent ones (e.g. MMORPG: Massively Multi-player Online Role-playings Game) enable tens of thousands of people to be connected simultaneously. Specifically, Korea has established an excellent network infrastructure that can't be found anywhere in the world. Almost every household has a high-speed Internet access. What made this possible was, in part, high density of population that has accelerated the formation of good Internet infrastructure. However, this rapid increase in the use of on-line games may lead to surging traffics exceeding the limited Internet communication capacity so that the connection to the games is unstable or the server fails. expanding the servers though this measure is very costly could solve this problem. To deal with this problem, the present study proposes the load distribution technology that connects in the form of local clustering the game servers divided by their contents used in each on-line game reduces the loads of specific servers using the load balancer, and enhances performance of sewer for their efficient operation. In this paper, a cluster system is proposed where each Game server in the system has different contents service and loads are distributed efficiently using the game server resource information such as CPU utilization. Game sewers having different contents are mutually connected and managed with a network file system to maintain information consistency required to support resource information updates, deletions, and additions. Simulation studies show that our method performs better than other traditional methods. In terms of response time, our method shows shorter latency than RR (Round Robin) and LC (Least Connection) by about 12%, 10% respectively.

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