• Title/Summary/Keyword: 콘텐츠 활용 분석

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Developing CEDA Model for Internet-based Instructional Debate (인터넷 CEDA (Cross Examination Debate Association)토론모델 연구)

  • Cho Eun-Soon
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.300-309
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    • 2005
  • The purpose of this study is to design internet CEDA (Cross Examination Debate Association) debating model for the internet-based learning. Comparing to open discussion model that is widely spreaded in regular classes, the CEDA model can enhance learner's thinking skills, logicality, analytic skills, and judgement ability. In the first study, 196 students were provided the specific CEDA model guideline and participated debate activities through the internet. The results of the students' debate were analyzed based on the evaluation criteria. The results showed that the students' evaluation scores were high overall. They favored the CEDA model over the open discussion model, and showed positive attitudes and perceptions on the CEDA internet debate activity. In the second study, another 200 students were participated in two different tutor supporting CEDA debating groups, one is advanced tutor strategy group and the other is general tutor strategy group. The results showed that the advanced tutor supporting group had significantly high scores on the cross examination and providing evidence on debating. This study finally suggests the CEDA internet model for general use. In conclusion, this study also suggests the next steps to elaborate the CEDA internet model not oかy for the university settings, but also for general school settings. The user manuals should be developed to assist instructors, students, and tutors to guide better debate activities through the internet CEDA class. Also further research should be conducted to provide various debate models and applications for the variety of learning environments, and so the schools to use the CEDA model more widely in the internet classes.

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Chinese Broadcasters' Perceptions on Localization of Korean Entertainment Formats in China-Focused on In-depth Interviews on and (한국 예능 포맷의 중국 현지화에 대한 중국내 방송종사자의 인식 -<대단한 도전>과 <달려라 형제>에 대한 심층인터뷰를 중심으로)

  • Wang, Ying-Ying;Choi, E-Jung
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.57-70
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    • 2019
  • Despite both the Korean version of and seemed to be the most popular in China, the and the , which localized the same format, differed at least in terms of viewership. Focusing on these two opposing cases, this study examines the characteristics and considerations of the localization transformation through in-depth interviews with experts in China.. As a result, was positive in terms of character diversification and online media interworking effects. However, the experts recognized that factors such as the confusion of character combinations due to frequent change of performers, frequent absences, conservative characteristics of Chinese state broadcasting that emphasized educational contents, and burden of localization due to changes in mission and challenge form each time were negatively affected. On the other hand, lacked the effect of online media interaction and lack of diversity of performers. However, the use of star actors' celebrities, the merits of actors with the characteristics of Chinese historical and cultural spaces, the use of Chinese flavors and fragrances, and similar types of missions and maintaining a stable composition each time favored localized production formats.

The Effect of the Punishment for Internet Piracy on Attitude and Intention: Focusing on the Moderating Effect of Piracy Education (인터넷 저작권 침해에 대한 처벌이 태도와 침해 의도에 미치는 영향에 관한 연구: 저작권 교육의 조절변수 효과를 중심으로)

  • Park, Joo-Yeon
    • Journal of Information Management
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    • v.43 no.3
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    • pp.61-78
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    • 2012
  • Internet is widely spreading in everyday life and it makes easy to find and share information on the Internet. Many of Internet users are copying and distributing copyrighted materials freely on the Internet without recognizing that it is unethical and illegal behavior. The rate of Internet piracy is constantly increasing even though the regulation and punishment for piracy behavior are to be strict. However, there is a lack of study about the relationship between the punishment and education for intenet piracy on users' attitude and intention toward piracy on the Internet. The purpose of this study is therefore to find out the effect of the level of punishment for internet piracy on users' attitude and intention. This study also examines the moderating effect of piracy education on the relationship between punishment and piracy intention. The study shows that the punishment is directly associated with the attitude but not associated with the piracy intention. The piracy education has a significant effect on the relationship between punishment and intention. The result of this study could bring up the issue of intellectual property protection on the Intenet and suggest an importance of piracy education to educators, managers and internet users.

Change of Physical Self-concept according to Taekwondo Discipline (태권도 수련에 따른 신체적 자기개념 인식 변화)

  • Lim, Tae-Hee;Kim, Dong-Hyun
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.408-421
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    • 2012
  • The purpose of this study was to verify differences in changes of physical self-concept between Taekwondo participation group and non Taekwondo participation group in order to meet the needs of the study the limitations of previous studies had to be considered. The participants were elementary students in S city selected by this researcher. 30 students were in the Taekwondo participation group and 40 students were in the non Taekwondo participation group decided by ACSM(15) exercise guide line standard, three times repetition measurements per 12 weeks were executed for $2{\times}3$ mixed design with repeated measure. For this statistic, SPSS 12.0 for windows was used for technical statistic, two-way ANOVA, paired t-test, and independent t-test. The results were as follows; First, there were differences of change pattern in physical self-concept generally between Taekwondo participation group and non Taekwondo participation group. Second, there was a difference between Taekwondo exercise group and non Taekwondo exercise group according to 1st and 2nd, 1st and 3rd measurement point partially. Third, there were differences between the Taekwondo exercise group and non Taekwondo exercise group on the 2nd and 3rd measurement. In conclusion, Taekwondo discipline tended to have a large effect increasing physical self-concept.

Explore the Effectiveness of Music Class Based on Design Thinking and Using Applications (디자인씽킹 기반 어플리케이션 적용 음악수업 활동과 이에 대한 효과성 탐색)

  • Kim, SuYeon;Oh, YooJin
    • The Journal of the Korea Contents Association
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    • v.20 no.1
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    • pp.233-244
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    • 2020
  • The purpose of this study is to explore this music class activity and its effectiveness based on design thinking and using applications class. To this end, the effectiveness study was conducted based on the researchers' prior study of 'Development of Music learning program Using Applications Based on Design Thinking'. Under the study, two first graders who are attending P Middle School in Gyeonggi Province were selected as experimental(29) and control groups(29). The experimental group conducted the class using this program and the control group conducted a general music class. The pre-post-examination was conducted to find out the effects of this class on students' creativity, empathy, teamwork, and problem-solving skills. The course of the study was developed for seven weeks, a program pre-post-survey, and a response sample t-test was used to analyze the results. The study found that experimental groups show significant differences in creativity, empathy, cooperative spirit and problem-solving skills, while control groups that conducted general music classes had similar results in advance-postmortem. The group's students found that their ability to empathize with others in the problem situation was enhanced, their sense of rapid problem solving and achievement was high, and their ability to create creative ideas and enhance creativity in the process of solving the problem was improved. In the future, we look forward to using this music class activity in the field where new, creative, and diverse classroom models are needed.

Analysis of Foundation Procedure for Chosun Dynasty Based on Network (네트워크 기반 조선왕조 건국과정 분석)

  • Kim, Hak Yong
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.582-591
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    • 2015
  • Late-Koryeo people networks were constructed from four different history books that were written by various historic aspects in the period from king Kongmin to the final king of the Koryeo, Kongyang. All networks constructed in this study show scale free network properties as if most social networks do. Tajo-sillok preface is one of subjectively written history book that described personal history of the Lee Seong-gye and his ancestors. It is confirmed that the book is one of the most biased-written history books through network study. Jeong Do-jeon known as a Chosun dynasty projector is not greatly contributed for founding of a Chosun dynasty in network study and various historical documents as well. In this network study, we provide objective historical information in the historical situations of the late-Koryeo and during establishment procedure of Chosun dynasty. Hub nodes in network is denoted highly linked nodes, called degree. Stress centrality is a unit to measure positional importancy in the network. If we employ two factors, degree and stress centrality to determine hub node, it represents high connectivity and importancy as well. As comparing values of the degree and stress centrality, we elucidate more objective historical facts from late-Koryeo situations in this study. If we further develop and employ a new algorithm that is considered both degree and stress centrality, it is a very useful tool for determining hub node.

A Study on the Promotion of the Characters in the Local Governments, Japan (일본 지방자치단체 캐릭터의 프로모션 연구)

  • Lee, Hwa-ja;Kim, Gun
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.849-869
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    • 2015
  • Since South Korean government pushed ahead with decentralization system in 1990s, each local government has developed 'local government's character' so that communication between local residents and between local government and residents could be going well for rural solidarity. Local governments have designed their sole symbolic characters, applied the characters to local specialities and tourist goods, and used the designed characters for the promotion of area. There is no difference between South Korea and Japan in the function of local government's character as above-mentioned details. However, 'Yuru-chara' characters which are designed by local governments in Japan are rising dramatically in the field of Japanese major characters. 'Yuru-chara' characters' name awareness is expanded to the entire area of Japan as well as the designed area. A remarkable difference in how to promote character rather than character design caused such a successful outcome. The local governments in Japan carried out a promotion for local residents in various, friendly, and active ways, utilized local government's character as a way to publicize the image of area, and turned the character into products to bring additional effects. In the above process, there was a remarkable difference between Japan and South Korea. The purpose of this study was to research detail data related to the characters of the local governments in Japan, to analyze the promotion of the characters, and to suggest a strategy for promoting the characters of the local governments in South Korea.

A Study on the Development of Mobile APP Usability Evaluation Tool for Time Management (시간관리 모바일 앱 사용성 평가도구 개발에 관한 연구)

  • Lee, Saem;Nam, Won-Suk
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.19-29
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    • 2021
  • Although several industrial revolutions and technological developments have provided time for modern people, more than 75% of modern people are currently suffering from the problem of "lack of time". Therefore, in this paper, it was judged that it was necessary to improve the mobile APP service for efficient time management of modern people, and a study was conducted on the development of usability evaluation tools. First, the current status was analyzed through case studies of six time management apps with different purposes, and then usability studies were conducted to establish a total of five evaluation principles with operability, cognition, user suitability, minimization of work errors, and sharing. Based on this, a draft of the time management mobile app usability evaluation item was prepared, and a total of 44 usability evaluation tool items were derived through three Delphi surveys of design experts over 5 years and less than 10 years. As a result, intuitive screen and menu composition and user's perception of content were evaluated as the most important factors, and conclusions such as the need to improve the structure and function of the main content screen for user error prevention and usability were drawn. This study will not only contribute to improving the usability of existing time management mobile apps, but will also be used as a material for designing an integrated time management platform for efficient time management and purpose promotion in the future, and is expected to be used as an academic reference.

Design and Implementation of a Benchmarking System Based on ArangoDB (ArangoDB기반 벤치마킹 시스템 설계 및 구현)

  • Choi, Do-Jin;Baek, Yeon-Hee;Lee, So-Min;Kim, Yun-A;Kim, Nam-Young;Choi, Jae-Young;Lee, Hyeon-Byeong;Lim, Jong-Tae;Bok, Kyoung-Soo;Song, Seok-Il;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.198-208
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    • 2021
  • ArangoDB is a NoSQL database system that has been popularly utilized in many applications for storing large amounts of data. In order to apply a new NoSQL database system such as ArangoDB, to real work environments we need a benchmarking system that can evaluate its performance. In this paper, we design and implement a ArangoDB based benchmarking system that measures a kernel level performance well as an application level performance. We partially modify YCSB to measure the performance of a NoSQL database system in the cluster environment. We also define three real-world workload types by analyzing the existing materials. We prove the feasibility of the proposed system through the benchmarking of three workload types. We derive available workloads in ArangoDB and show that performance at the kernel layer as well as the application layer can be visualized through benchmarking of three workload types. It is expected that applicability and risk reviews will be possible through benchmarking of this system in environments that need to transfer data from the existing database engine to ArangoDB.

A Study on Transmedia Storytelling Strategy of Local Government Character (지방자치단체 캐릭터의 트랜스미디어 스토리텔링 전략 연구)

  • Kim, Soong-Hyun
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.427-433
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    • 2021
  • With the support of the government and public institutions, local government characters achieved a lot of quantitative growth. However, there are very few successful cases such as strengthening local identity and revitalizing the local economy using characters. This paper presents a transmedia storytelling strategy as a way to solve the problem of local government characters. To do so, I identify the problems of the current local government characters, and analyze the preceding studies on the features and components of transmedia contents, and the principles of transmedia storytelling, to develop strategies and yielded the expected effect. The transmedia strategy of local government characters consists of a total of three stages. In the first step, the local identity is established through the development of a unique story to the region. The second step, improve attractivity by renewing character design for various individual media platforms. And lastly the third step, enhance usability by expanding interactivity based on communication and participation of development actors and the public. This paper is meaningful in that it derives a transmedia storytelling strategy from the perspective of brand marketing as a way to revitalize local government characters. Based on the conclusions drawn from this study, a follow-up study is needed to apply it to specific cases of local government characters.