• Title/Summary/Keyword: 콘텐츠 활용 분석

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Development of Ceramics Material Property Database (세라믹 재료물성 데이터베이스 개발)

  • 이정구;이상호;김창규;김지영;김태중
    • The Journal of the Korea Contents Association
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    • v.3 no.2
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    • pp.87-95
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    • 2003
  • Prompt and efficient information collection on each research area is emerging as the key factor of national technology competitiveness in industrialized society. Accordingly, constructing a variety of specialized DBs as the tool for supporting R&D activities and providing appropriate information are essential task to be solved in promoting R&D productivity. On this study, We have developed ceramics material property DB to support and facilitate R&D activities of industry, academia and research institutes. The ceramic property DB which was regarded as the most important DB surveyed from korean done for scientists and researchers was selected. To develop this DB, us have designed DB customized for domestic users after analyzing items and structures of ceramic material property information. We hope that R&D researchers can save time and cost in acquiring property information and the R&D productivity will be improved by utilizing our research result.

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Analyzing 3D Imaging of Type as Formative Language (조형언어적 타입의 공간적 이미지화 분석)

  • Chung, Hoon-Dong
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.104-116
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    • 2009
  • Today's Digital Environment made Typography to enter into a new phase. The Type which is a principal component of Typography is no exception to this aspect. However since the existing two-dimensional space has figurative potential, Visual Communication designers are still striving to explore both X axis and Y axis. In this context, Z axis which signifies 'Depth' is often recognized as an unfamiliar mathematical concept unrelated to Design Sensibility. If Z axis is used, the figurative aspect can be acquired, which was hard to be realized in the flat space, because the additional space of depth allows the expansion of omni-directional expression of target. Most notable is the fact that Z axis provided by Digital Environment has actually long existed and is inseparable from Type. This study, therefore, focuses on the three-dimensional expression of Type in the Visual Communication Design area by taking into account the above characteristics.

Effects Characteristics of Mobile Information Service on Satisfaction and Reuse Intention (모바일관광정보서비스의 특성이 만족도와 재사용의도에 미치는 영향)

  • Choi, Hyun-Sik;Park, Jin-Woo
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.411-422
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    • 2009
  • The study seeks to explore essential factors that influence tourists' continual usage intentions to mobile tour information services. The variables such as characteristics of tour information service, accuracy, interactivity, context, ubiquitous connectivity, perceived usefulness, perceived ease of use were adopted from previous research and the hypotheses were developed on the basis of Davis's Technology Acceptance Mode(TAM). The survey was conducted by users who have previously experienced mobile tourism information service. Structural equation modeling was used to Investigate the relationships between the factors. The results showed that interactivity, context, perceived usefulness and perceived ease of use were found to have a positive impact on satisfaction. In particular, interactivity and context were found to be the most significant factors that influence reuse intentions. It suggests that increasing context and interactivity to make tourist trust about accuracy, ubiquitous connectivity is better than increasing perceived usefulness and perceived easiness. The identified factors that influence continual usage intentions on mobile services can be useful for analyzing the market trends and suggesting industrial guidelines of mobile services.

The Degree of Musculoskeletal Discomfort of Officers (사무직근로자의 신체부위별 근골격계 증상과 관련요인)

  • Sim, Mi-Jung;Son, In-A;Hong, Sung-Gi
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.249-258
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    • 2009
  • The purpose of this study is to identify the factors influencing the musculoskeletal discomfort and the physical region related symptoms. The outcome of the study uses KOSHA Code H-30-2003 which defines possible symptoms into different categories. Symptom I, ll showing the highest occurrence rate in shoulder and neck regions and most of Symptom III, IV come from back region. Analysis of the factors influencing the musculoskeletal discomfort vary in different parts of the body. In the neck region, the discomfort related to rest and the computer keyboard. Gender affects the magnitude of pain in the shoulder region. Wrist pain is related to the chairs being used and back discomfort is influenced by shoulder exercise and the degree of rest taken. Physical fatigue due to work affects all the regions mentioned above. Conclusively, office workers are prone to the musculoskeletal discomfort due to their work environment. To alleviate this problem, the workers need to be educated with proper long-term musculoskeletal related health programs and exercise program containing various stretching methods. In addition, the effort to improve the variables in this study would help to reduce the rate of musculoskeletal discomfort.

Determinants of Part-Time Work and Preparation for Later Life of Older Women (중고령 여성의 시간제 일자리 결정요인과 노후준비)

  • Kim, So-Hee;Park, Mee-Hyun
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.185-196
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    • 2015
  • This study aims to outline the characteristics of part-time work among older women and examine what determines whether an older woman is employed part-time. Furthermore, the purpose of this study is to investigate difference between the levels of later life preparation of full-time and part-time workers among older women and to suggest thereby the implications for policy makers to develop program for increasing the quality of part-time employment of older women. The results show that former job significantly influences part-time employment of older women. The findings also indicate that later life preparation of part-time workers, including household income, wage income, and public pension, is significantly lower than those of full-time workers among older women.

Technological trend of VR/AR maintenance training and API Implementation Example based on Unity Engine (VR/AR 정비교육의 기술동향과 유니티 엔진기반의 API 구현사례)

  • Lee, Jee Sung;Kim, Byung Min;Choi, Kyu Hwa;Nam, Tae Hyun;Lim, Chang Joo
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.111-119
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    • 2018
  • National agencies and corporations are making a lot of efforts to educate mechanics from high school to university and enterprise training center to train as skilled mechanic. but the theoretical training using textbooks and the training using equipment not used in the field did not provide proper maintenance training. And education using special equipment or assuming dangerous situation was very dangerous, so we were carrying out education with video or photo. In recent, there have been a number of cases in which effective training simulations have been researched and developed in order to experience situations and solve problems safely through simulation from simple maintenance to special maintenance by combining VR and AR. This paper describes the comparative study of the existing APIs such as Danuri VR, DisTi Engine and Remote AR for general purpose AR/VR contents. We also proposed a AR/VR API based on Unity 3D Engine for AR/VR maintenance contents. The API can be used for maintenance contents developers efficiently.

Status and development direction of Virtual Reality Video technology (가상현실 영상 기술의 현황과 발전방향 연구)

  • Liu, Miaoyihai;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.405-411
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    • 2021
  • Virtual reality technology is a new practical technology developed in the 20th century. In recent years, the related industry is rapidly developing due to the continuous development and improvement of virtual reality (VR) technology, and various image contents that are realistic through the use of virtual reality technology provide users with a better visual experience. In addition, it has excellent characteristics in terms of interaction and imagination, so a bright prospect can be expected in the field of video content production. This paper introduced the types of display of VR video, technology, and how users view VR video at the current stage. In addition, the difference in resolution between the past VR equipment and the current equipment was compared and analyzed, and the reason why the resolution affects the VR image was explored. Among the future development of VR video, we will present some development directions and provide convenience to people.

A Qualitative Study on the Stress of Undergraduate due to COVID-19 (코로나19에 의한 대학생들의 스트레스에 대한 질적 연구)

  • Kim, Gab-Soon;Park, Yoon-Joe
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.644-651
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    • 2021
  • This study used a qualitative research method to derive meaning through intensive interviews on stress, focusing on the subjective perceptions and experiences of college students about COVID-19. The study participants were 12 college students enrolled at University Y in Gyeonggi-do, and the questionnaires were 'How has your daily life changed due to COVID-19?' and 'What changes have you made in your environment due to COVID-19?', 'What kind of comfort/inconvenience did you experience due to COVID-19?'As a result of analyzing the stress experienced by university students due to COVID-19, the stress factors were found to be four types: concerns about academic quality, anxiety about disconnection from social relationships, burden due to decrease in jobs (part-time jobs), and health and safety anxiety. The results of this study, it seems that the university's efforts to optimize online classes, seeking social relationships through non-face-to-face, preparing policies for job creation for college students, and health management measures due to COVID-19 should be discussed.

A Study on Data Collection Protocol with Homomorphic Encryption Algorithm (동형 암호의 데이터 수집 프로토콜 적용 방안 연구)

  • Lee, Jongdeog;Jeong, Myoungin;Yoo, Jincheol
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.42-50
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    • 2021
  • As the Internet environment develops, data-analysis-based applications have been widely and extensively used in the past decade. However, these applications potentially have a privacy problem in that users' personal information may be leaked to unauthorized parties. To tackle such a problem, researchers have suggested several techniques including data perturbation and cryptography. The homomorphic encryption algorithm is a relatively new cryptography technology that allows arithmetic operations for encrypted values as it is without decryption. Since original values are not required, we believe that this method provides better privacy protection than other existing solutions. In this work, we propose to apply a homomorphic encryption algorithm that protects personal information while enabling data analysis.

The Influence of Negative Life Events on Delinquency through a Dual-mediation of Depression and Impulsivity among Out-of-school Adolescents (학교 밖 청소년의 부정적 사건 경험이 우울과 충동성을 이중매개로 비행에 미치는 영향)

  • Lee, RaeHyuck;Chang, Hae-Lim
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.502-515
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    • 2021
  • This study aimed to examine the influence of negative life events on delinquency through a dual-mediation of depression and impulsivity among out-of-school adolescents. For the purpose, using a sample of adolescents who were out of school at the point of participating in the 1st survey of the Panel Survey of School Dropouts and Model 6 of the PROCESS macro for SPSS, this study analyzed the direct influence of negative life events on delinquency as well as the mediation and dual-mediation effects of depression and impulsivity. The main results are as follows. First, out-of-school adolescents' negative life events had a significant positive influence on delinquency. Second, out-of-school adolescents' depression did not mediate the influence of negative life events on delinquency. Third, out-of-school adolescents' impulsivity mediated the influence of negative life events on delinquency. Fourth, out-of-school adolescents' depression and impulsivity dual-mediated the influence of negative life events on delinquency. Based on these results, this study discussed diverse strategies to prevent the delinquency of out-of-school adolescents who experienced negative life events.