• Title/Summary/Keyword: 콘텐츠 활용 분석

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Analyzing the Difficulty and Similarity of Cooking in the Recipe Network (레시피 연결망에서 요리 난이도 및 유사성 분석)

  • Kim, Su-Do;Lee, Yun-Jung;Yoon, Seong-Min;Cho, Hwan-Gue
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.160-168
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    • 2016
  • The classification and evaluation of cooking that is being published on the internet are presented without scientific criteria based on individual subjective factors. In this paper, we objectified the degree of cooking difficulty based on the information entropy. And we measured the similarity by calculating the common entropy between recipes and constructed a social network based on the recipe similarity. As a result of measuring the cooking difficulty, 'Dongtae Haemul-jjim' (Korean) and 'Vegetarian Lasagna' (Italy) are the most difficult recipes and 'Gochu-jang' (Korean) and 'Tofu steak' (Italy) are the easiest recipes. Through the recipe network, the similarity between Korean and Asian cooking is higher than Western cuisine. We showed a similar recipe to a particular cooking, the group of similar recipes, and reasonable schedule when preparing the menu from the viewpoint of ease of cooking.

The Effects of Parenting and Peers on Pornography Media Engagement (부모양육태도 및 또래요인이 청소년의 음란물 매체 몰입에 미치는 영향)

  • Yang, Sook-Ja
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.729-742
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    • 2016
  • The purpose of this study is to investigate the influence of parenting and peers on youth engagement to pornography media, the fourth year data of the fourth-grade panel (first year at middle school) and the fourth-year data of the eighth-grade panel (first year at high school) were analyzed. The number of cases investigated for this panel study were 2,378 subjects among the fourth-year panel of the fourth grade and 2,361 subjects among the fourth-year panel of middle schoolers. But this study, the total of 720 subjects that the response were made in the pornography items are analyzed. The result of this study reveals that male students were more likely to be addicted to pornography than female students. Also, inconsistency and excessive intervention among the parenting attitudes and peer attachment and numbers of delinquent friens among the peer factors were shown to have influence on youth addiction to pornography. Based on such results, a proposal that a plan to increase the parental education and strengthen peer relationships is important ahead of the Controlled intervention in the meantime was made.

Implementation of 'Instructive Fairy Tale Story Making' Model to Cultivate Creativity and Character (창의·인성 함양을 위한 '교훈적 동화 만들기' 수업 모형의 적용 방안)

  • Kim, Hun-Hee;Choi, Yun-Hee
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.655-663
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    • 2015
  • The purpose of this study is to inquiry 'instructive fairy tale story making' teaching model developed in Russia to cultivate creativity and character and to present implementation idea in Korea. Fairy tale story is one of first tasks to spread his and her creativity and latent ability, and good genre to identify and express his and her feeling and to accomplish through these experience for children. In process of this teaching model, they are able to recognize and compare good literary works, to know 'instructive fairy tale story making' algorithm and to do 'instructive fairy tale story making' personally. As a result, students' imagination, creativity and linguistic performance would be developed more through 'instructive fairy tale story making', at the same time they will examine closely and apply moral and ethical contents in daily life and internalize.

A Study on Safe Electronic Commerce Activation Plan (안전한 전자상거래 활성화 방안에 관한 연구)

  • Park, Sun-Ae;Choi, Seong-Wook;Kim, Bong-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.741-744
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    • 2006
  • The e-commerce introduction at the Internet in base accept the renovation dimension from the organised side because of follow of the business in order to the big change. So when I considering the e-commerce introducing the problem easy to originate from the efficiency and expectation without radical preparation. Each commodities over the dimension of Internet information search it is using the various transaction of service as a matter of bank, securities, education, game that many business on the alternation of e-commerce and commerce tool the essentiality. Therefore the transactions at the Internet e-commerce under hold specific gravity and rule in the future with the propection increase the interest concern about the security skill. A study on this paper presentation through the planning method about the analysis on the objective which e-commerce follow the inflection of efficiency strategy and induction the plan on the penetration's revitalization about Internet e-commerce.

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Sketch Map System using Clustering Method of XML Documents (XML 문서의 클러스터링 기법을 이용한 스케치맵 시스템)

  • Kim, Jung-Sook;Lee, Ya-Ri;Hong, Kyung-Pyo
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.19-30
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    • 2009
  • The service that has recently come into the spotlight utilizes the map to first approach the map and then provide various mash-up formed results through the interface. This service can provide precise information to the users but the map is barely reusable. The sketch-map system of this paper, unlike the existing large map system, uses the method of presenting the specific spot and route in XML document and then clustering among sketch-maps. The map service system is designed to show the optimum route to the destination in a simple outline map. It is done by renovating the spot presented by the map into optimum contents. This service system, through the process of analyzing, splitting and clustering of the sketch-map's XML document input, creates a valid form of a sketch-map. It uses the LCS(Longest Common Subsequence) algorithm for splitting and merging sketch-map in the process of query. In addition, the simulation of this system's expected effects is provided. It shows how the maps that share information and knowledge assemble to form a large map and thus presents the system's ability and role as a new research portal.

About Korean Precious Metal Industrial Activation Plan Research (With a Focus on Synthetic Gem) (한국 귀금속산업 활성화 방안분석(CAD/CAM을 중심으로))

  • Park, Seung-Chul
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.613-621
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    • 2009
  • Except for traditional industrial art and history of design development, Korea jewelry industry before 1980's, had little meaning in the aspect of marketing and business. Domestic jewelry market which have changed from the value of goods to value of ornaments, faced important transition point for jewelry industry by the chance of in Asian Game held in 1986, and money of overseas traveler after 1980s. The rapidly-grown Jewelry field by the introduction of detail casting method to make it possible mass-production of the products before 1990's, began to change into new system, with introducing CAD/CAM after 1990's. Jewelry industry has changed from manual work called handmade to the detail casting industry based on master for mass-production. For this, the development of master, with the design development, have been suggested as important task to jewelry industry firms, and by the introduction of CAD/CAM, the diversification of design and master development has been made up. In this study, we would try to find out current status of domestic jewelry field and to understand CAD/CAM, and advantage of CAD/CAM, and through this, suggest good solution to precipitate domestic jewelry market.

Application of Variant Game Elements System for Phonics Education (파닉스 적용 사례로 본 게임 요소 가변 시스템)

  • Seo, Eun-Hye;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.113-121
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    • 2010
  • This study proposes an educational game system that fit for portable internet environment as a solution to disadvantages of conventional education systems such as lack of understanding learners' learning level and one-way learning. The study analyses conventional e-Learning contents and platforms and proposes a new system adequate for high contents reusability and user-demand service. The learning contents that mainly consist of animations and games can be adjusted to learners' level, and therefore, learners can study according to various scenarios, not constrained in a fixed pattern. Our system is expected to bring much more fun to learners and the education can be conducted more effectively. To show the effectiveness of our system, an example of english pronunciation game was illustrated. As a result, the week points of the conventional e-Learning was overcame and new features of the interactivity was adopted to build a more effective educational game system.

An Analysis of Bench Mark Accuracy through the Development of Smart Leveling Equipment (스마트기기를 활용한 수준측량장비 개발 및 성능분석)

  • Kim, Yong-Suk;Yi, Gi-Chul
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.1-8
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    • 2017
  • A smart leveling equipment was developed in this study by improving present leveling equipment. Both hardware and software of the equipment was developed and several accuracy tests of bench mark were conducted using various survey equipments. National control point (UO992-A), control points (15-00-06-24)-B and (15-00-06-23)-C were used for the accuracy test. As a result, the stable results in the range of errors were obtained in the cases of auto-level and digital level. Approximately 24mm error in the section of A-B and 26mm of B-C section was occurred in Smart Level equipment. This is due to the lack of technology completion and errors via relatively many numbers of installation tests. 46mm error of RMSE of smart level survey was occurred through the difference of section test. A small error was detected in short range but errors were accumulated far from the bench mark. It's concluded that an in-depth study emphasizing accuracy improvement can be practically applied to the various areas of industry.

An Exploratory Study on the Meaning of 'the Patient Trusts the Doctor' (의사-환자 관계에서 '환자가 의사를 신뢰한다'의 의미 고찰)

  • Kim, Min-Jeong
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.415-423
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    • 2017
  • Patient's trust in their physician is crucial for relationship between patients and their doctors, treatment outcomes such as satisfaction and adherence or revisits. The purpose of this study is to investigate the meaning of trusting the doctor in the doctor - patient relationship and to examine it through the multidimensional measurement tools. Using the convenience sampling method, 328 respondents in their 20s or older who had visited the hospital within 6 months were used as the analysis data. As a result of the research, it is difficult to define the meaning of the patient's trust in the doctor, but it can be summarized as having at least four meanings. First, the doctor should listen carefully to the patient's story and show communication behaviors expressing interest and forming an atmosphere of dialogue. Second, the patient's health should be considered first to understand the patient and empathize with the patient. Third, it should be honest in the examination and procedures related to the treatment as well as the technical ability. Finally, we should try to cooperate with patients.

A Document Summary System based on Personalized Web Search Systems (개인화 웹 검색 시스템 기반의 문서 요약 시스템)

  • Kim, Dong-Wook;Kang, Soo-Yong;Kim, Han-Joon;Lee, Byung-Jeong;Chang, Jae-Young
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.357-365
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    • 2010
  • Personalized web search engine provides personalized results to users by query expansion, re-ranking or other methods representing user's intention. The personalized result page includes URL, page title and small text fragment of each web document. which is known as snippet. The snippet is the summary of the document which includes the keywords issued by either user or search engine itself. Users can verify the relevancy of the whole document using only the snippet, easily. The document summary (snippet) is an important information which makes users determine whether or not to click the link to the whole document. Hence, if a search engine generates personalized document summaries, it can provide a more satisfactory search results to users. In this paper, we propose a personalized document summary system for personalized web search engines. The proposed system provides increased degree of satisfaction to users with marginal overhead.