• Title/Summary/Keyword: 콘텐츠 활용 분석

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Research on Usability Test for Business Web Site Development using Concurrent Think Aloud Protocol (비즈니스용 웹 사이트 개발에서의 실시간 발성사고법 사용성 테스트 사례 연구)

  • Kim, Jayhoon;Shin, Jaemin;Kim, Jeong Hwan;Lim, Seok Jong
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.1-10
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    • 2018
  • The purpose of this study is to provide a cost effective usability test model for business web site development. In this study, we present a usability test model that combines Concurrent Think Aloud, performance measurement, coaching method, and remote test method. Testing target was the consortium website of electronic information joint licensing. Test participants were actual users selected by their task roles and proficiency in different levels. We improved the system by reflecting the results of user test analysis and re-tested usability test again. The result showed that usability of all participants was improved in the aspect of the time required and the complexity of mouse trajectory. It is expected that the usability test model presented in this study can be used to cost-effectively evaluate and analyze business web sites. We suggest that research various usability test model considering the characteristics of websites.

Meaning and Symbolism of the Patterns on Gilt Bronze Shoes from Three Kingdoms Era (삼국시대 금동신발 문양의 의미와 상징성)

  • Lee, Jae-Young
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.618-630
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    • 2018
  • The contemporary shoes have been progressively trying a variety of designs using patterns as well as the formative change. However, for making those patterns secure the continuing values as the design having global competitiveness without being a temporal trend, it is required to develop the patterns which reflect the unique identity of Korea. Such development can be realized through the analysis on the traditional patterns of Korea. The patterns are the symbol of collective values. The traditional patterns implicitly express the philosophical thinking of members in a society as having been inherited up to now. Thus, this paper analyzed the gilt bronze shoes in Three Kingdoms Era using the patterns as unique design elements among traditional shoes of Korea. The symbolism of those patterns was expressed as transcendence of time and space, harmony of spirit and materials, and convergence of a region and religion. On the aspect that our ancestors interpreted and overcame the bounds of nature around human beings, pursued the ideal beyond reality and accepted a variety of thoughts, it is considered that the patterns used in gilt bronze shoes expressed anthropocentricism, idealism and inclusivism.

Effects of Cultural and Artistic Experiences on Elderly Life Satisfaction : Mediating Effects of Individual Creative Traits (문화예술적 경험이 노인 생활만족도에 미치는 영향 : 개인 창의적 특성을 매개로)

  • Lee, Eun-Il;Ko, Jeong-Hun
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.461-474
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    • 2020
  • This study aimed to investigate the effects of cultural and artistic experiences on elderly life satisfaction and verify the mediating effects of individual creative traits. The outcome of the study on 144 elderly people using factor analysis, descriptive statistics, and regression analysis is as follows. First, there was a positive correlation among cultural and artistic experiences, life satisfaction among the elderly, and individual creative traits. Second, experiences in creation and appreciation, subfactors of the cultural and artistic experience, had significant effects on the elderly life satisfaction. Third, creation and appreciation had significant effects on creative traits of individuals. Fourth, individual creative traits showed a partial mediating effect on the relationship between cultural and artistic experiences and elderly life satisfaction. Therefore, it could be concluded that cultural and artistic experiences and individual creative traits have positive effects on elderly life satisfaction, and individual creative traits can be enhanced through cultural and artistic experiences. In addition, it was verified that the enhancement of creative traits through cultural and artistic experiences has a positive effect on elderly life satisfaction.

A Phenomenological Study on the Continuing Participation of the Elderly in Sports : Focusing on Positive Psychological Capital (여성 노인의 지속적 운동참여에 관한 현상학적 연구 : 긍정심리자본을 중심으로)

  • Yoo, Hyun-Mee
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.494-502
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    • 2020
  • This study is a phenomenological study conducted to gain a deeper understanding of the positive psychological capital experience of the elderly women who participated in the long-term movement. In Korea, women are eight years older on average than men, and two-thirds of the elderly in need are women, so research on the issue of women and senior citizens is urgent. The research participants include seven female senior citizens from the Seoul-based sports center. The data collection was conducted through in-depth interviews once for 90 to 180 minutes and twice per participant from March to May 2020, and was analyzed using the phenomenological research method of Colaizzi. The analysis results showed that regular life, relationship and interest life, changing life, and satisfying life were factors that acquired and developed positive psychological capital for elderly women, which were possible only if they maintained their health, regularity and relationship. The experience of participants who achieved successful aging by acquiring positive psychological capital through exercise is suggested as a solution to aging social problems, and furthermore, it is expected to serve as a healthy guide for successful aging for young and old people ahead of their old age.

A Study on Extracting Emotional Vocabulary of New-tro Style Product (뉴트로 스타일 제품의 감정 어휘 추출 연구)

  • Lee, Joo Hyun
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.541-548
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    • 2020
  • Interest in emotions continues to rise around the world, including Korea, and in recent years, new styles such as new-tro, a new term referring to 'gaem-seong' of the social networking service generation, have emerged. Considering the strong influence of emotion on time and the environment, it is necessary to recognize the public's emotion about the current new style. Thus, in this study, 12 emotional vocabulary words were selected from the nine products applied with the new-tro style: want, cute, happy, pleasure, unique, cool, stylish, pretty, fun, like, joy, and special. According to the analysis of the survey, men's emotions were higher in order of "funny-cute-happy," and women's emotions were higher in order of 40s, 30s, 50s and 20s. Emotional vocabulary extracted from this study can be used to evaluate the sensitivity of objects to which the new-tro style is applied and will be utilized as specific emotional evaluation data through the analysis methods presented.

Phenomenological Analysis of Perception on Body Image of Female College Students (여대생의 신체상 인식에 관한 현상학적 분석)

  • Oh, Hye-Kyung
    • The Journal of the Korea Contents Association
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    • v.14 no.3
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    • pp.289-300
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    • 2014
  • This study was conducted to find how the female college students perceive the body image and the way to help them through the education program. The data was collected through in-depth interviews of 10 female college students from October, 2012 to September, 2013. The interview was done with 3 focus group consisted of 3~4 participants per group. The data were analyzed by the Giorgi method. The meaning structure were organized in 12 themes and 5 focal meanings were identified health personality, health physical condition, making artificial body, social judgement, respect for individuality to ideal body. It is needed to develop the professional programs that help the female college students to positively manage their own body image and reduce the health problem induced body image. Therefore, it is recommended that the program for the female college students is consisted of management of physical health and psychological stress, harmonious interpersonal relationship and encouragement of self-esteem.

Enhancing Corporate Capability through Changes in Shift System (교대근무제의 변화를 통한 기업역량 강화)

  • Lee, Yeongho;Lee, Jeong Eon
    • The Journal of the Korea Contents Association
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    • v.14 no.3
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    • pp.385-392
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    • 2014
  • Workshift is a method of organization of working time in which workers succeed one another at the workplace. The shift work system enables round-the-clock activities required for meeting technological needs and productive and economic demands. This study tries to find the practical implications by investigating the workshift systems which are successfully applied in two representative Korean companies, Yuhan-Kimberly and POSCO. Case study method is applied in oder to analyze the special feature of shift work systems in two companies. It is concluded that the shift system(2-4system) has positively enhanced firm's capability including workers' satisfaction and commitment, product quality, and productivity. Specifically, the shiftwork system applied in the companies has significantly influenced on the workers' work-life balance.

Consumer Study on the Acceptance of VR Headsets based on the Extended TAM (확장된 기술수용모델을 활용한 VR기기 수용관련 소비자 연구)

  • Chen, Qian Qian;Park, Hyun Jung
    • Journal of Digital Convergence
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    • v.16 no.6
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    • pp.117-126
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    • 2018
  • This study investigated the antecedents of VR(virtual reality) headsets acceptance and the causal relationships among self-efficacy, content diversity, the perceived usefulness, the perceived easy of use, the perceived playfulness and the adoption intention. We collected 238 survey responses and formed structural equation modeling with AMOS 23.0. The results of the analysis can be summarized as follows. The diversity of contents and self-efficacy had significant effects on perceived usefulness, perceived ease of use and perceived enjoyment, thus increasing the intention of acceptance. Perceived usefulness, perceived ease of use and perceived enjoyment had significant effects on the intention of acceptance. Perceived ease of use indirectly had an effect through increasing perceived enjoyment. The price did not affect the adoption intention and marketing communication increased the intention of acceptance. The results are expected to provide useful information to the companies related to VR.

Analysis of Component Performance using Open Source for Guarantee SLA of Cloud Education System (클라우드 교육 시스템의 SLA 보장을 위한 오픈소스기반 요소 성능 분석)

  • Yoon, JunWeon;Song, Ui-Sung
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.167-173
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    • 2017
  • As the increasing use of the cloud computing, virtualization technology have been combined and applied a variety of requirements. Cloud computing has the advantage that the support computing resource by a flexible and scalable to users as they want and it utilized in a variety of distributed computing. To do this, it is especially important to ensure the stability of the cloud computing. In this paper, we analyzed a variety of component measurement using open-source tools for ensuring the performance of the system on the education system to build cloud testbed environment. And we extract the performance that may affect the virtualization environment from processor, memory, cache, network, etc on each of the host machine(Host Machine) and a virtual machine (Virtual Machine). Using this result, we can clearly grasp the state of the system and also it is possible to quickly diagnose the problem. Furthermore, the cloud computing can be guaranteed the SLA(Service Level Agreement).

Building Education Practice Environment through Container-based Virtualization (컨테이너 기반 가상화를 통한 교육 실습환경 구축)

  • Yoon, JunWeon;Song, Ui-Sung
    • Journal of Digital Contents Society
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    • v.19 no.3
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    • pp.453-460
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    • 2018
  • Virtualization technology is characterized by the ability to isolate the user's system environment and to support the computing resources flexibly and extensively on demand. However, virtualization technology of cloud computing, which is already well known, must overload the guest OS and the hypervisor to manage it. Container technology is emerging to solve such OS-based virtualization problems. This technology can isolate the processes under which the application is running, thus creating a virtualization-like environment with minimal overhead. In this work, we construct a container-based education practice system using Docker instead of the existing cloud-based environment. To do this, we analyze the requirements for the establishment of the training practice environment. We also analyze the functions of the container and study the method to meet the requirements. This can take advantage of the existing flexible and scalable cloud computing. Also, it maximizes the availability of limited resources by minimizing the performance load.