• Title/Summary/Keyword: 콘텐츠 창조

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Characteristics of Transmedia Contents Textuality and Usage (트랜스미디어 콘텐츠의 텍스트 및 이용 특징)

  • Jeon, Gyong-Ran
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.243-250
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    • 2010
  • With the help of digital technology, contents production process has become flexible and transmedia situation has been in the rise. Transmedia contents is a new type of contents being based on the various media platform and establishes a consistent story world. They are newly appeared mode of contents in the age of digital convergence. Users reading and watching the several versions of story in the transmedia contents can create a comprehensive contents experience and deepen it. Developing their own aesthetics and meaning of media text, transmedia contents is changing the textuality of digital contents, contents production process and contents using behaviors and contexts.

Semiotics approach to one-person Creative Company (1인 창조기업의 기호학적 분석)

  • Lee, Ji-Seok;Kwon, Jong-Wook
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.470-479
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    • 2013
  • This study analyzed the features and problems of one-person creative company development policy by using the image of brand identity of one-person creative company and the model of the symbol square. In order to solve the youth unemployment and to induce youth foundation, Korean government particularly Small and Medium Business Administration (SBA) paid great attention to 'One-Person Company' followed by One-Person Knowledge Company policy in 2008. Finally, this policy became One-Person Creative Company in 2009 when SBA faced criticism. However, according to semiotics analysis, symbolic conflicts were found in the policy given that this policy was not considered the role of the co-founder in venture ecosystem. This study provides practical implications for new directions of the one-person creative company policy of government; (1) one-person knowledge company ${\rightarrow}$ (2) one-person creative company ${\rightarrow}$ (3) 1+1 creative company.

NPR Style of 3D Animation as an Art Direction (아트디렉션으로서 3D애니메이션의 NPR 스타일 연구)

  • Lee, Sun-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.84-90
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    • 2004
  • NPR style makes it possible that 3D animation images can be used as an art direction by escaping from the cold and realistic image. And these expression methode are developed technically and, many kinds of animation styles are being created by directing various 2D materials and lighting system.

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IoT based Creative Convergence Human Resource Development (사물인터넷(IoT) 시대의 창조적 융합 인재 육성)

  • Hwang, eui-chul
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.353-354
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    • 2015
  • 디지털화로 기술과 세상변화의 속도가 갈수록 빠르다. 모든 사물과 사람이 하나로 연결된 초연결사회에서 이를 유기적 지능적 자율적으로 통제하는 'AtO(All to One, 합일제어)시스템'은 모든 사물인터넷(IoT) 플랫폼을 하나로 연결해 통제하는 기술이다. 지난 10년 동안 인터넷과 스마트폰이 세상을 어떻게 바꿔놓았는지, 앞으로 다가올 AtO세상을 창조적 인재육성으로 핵심 경쟁력과 글로벌 시장 활성화에 힘써야 할 것이다.

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C-P-N-D Ecological System and ICCT (Information, Communication, Contents Technology) (C-P-N-D 생태계와 ICCT (Information, Communication, Contents Technology))

  • Choi, ChangHyeon
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.7-16
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    • 2014
  • This study aims to analyze the key logic of the current C-P-N-D ICT ecological system, to find out the shortcomings of the current system, and then to offer policy suggestions for the establishment of a new creative contents industry ecological system; that is, ICCT (Information, Communication, Contents and Technology) System.

삼성SDS 지식공유시스템 '아리샘'

  • Lee, Seung-U
    • Digital Contents
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    • no.1 s.68
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    • pp.37-41
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    • 1999
  • 지식공유시스템은 업무 노하우를 어떻게 지속적으로 축적하고 검증하며, 사용을 활성화 할 수 있도록 하는가가 성패의 열쇠라 할 수 있다. 이를 위해서는 지식의 창조, 수집, 검증 및 활용을 지원하기 위한 전담조직과 지식창조의 동기부여를 위한 제도적인 지원이 필수적이다. 삼성SDS 지식공유시스템인 아리샘의 구축 및 운영 과정에 대해 기술해본다.

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A Study on Searching for Cultural Contents of Citizen Participation - Focusing on the Project of Book Publishing of Namyangju City (시민 참여 문화콘텐츠 발굴사업 사례 연구 - 남양주시의 책자 발간 사업을 중심으로)

  • Eum, Yeong-Cheol
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.122-129
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    • 2014
  • The idea of global cities were widespread in the 20th century, but now in the 21st century the paradigm has changed into creative cities. They are trying to develop the creative contents in which economy and culture are connected to promote their global competitiveness. This thesis focuses on the three main points represented in the projects of publishing journals of Namyangju city. Firstly, the project held 'community-based lectures of humanities,' and 'literary contest' to induce participation of the citizens. The results of the events, however, were not successful because of the narrow extent of creative groups of the city and not enough campaign of the city. Secondly, there was the education of citizens to promote their participation, as they are so much the main parts of publishing journals that theory and practice of reporting on their own is essential. Thirdly, the project committee established citizen publishing committee and encouraged them to do their parts at each department. As a result, citizens succeeded in building cultural infrastructure for shaping the creative city and had the initiative to publish journals about masters, masterpieces, and attractions in Namyangju city. The city and the citizens should practice the culture contents projects in both sides' cooperation.