• Title/Summary/Keyword: 콘텐츠 선택기법

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KBS 'Summter VR' directing analysis - Focusing on the long take technique (KBS '숨터 VR' 연출 분석 - 롱 테이크 기법을 중심으로)

  • Pyo, Man-seok;Choi, Yoon-hee;Lee, Seung-hyun;Kwon, Soon-chul
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.149-158
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    • 2018
  • VR image content producers are now terrestrial broadcasters, movie studios, game companies, and VR content producers (productions). As the VR market begins to form, investment in VR image content production is also expanding. The terrestrial KBS 'Summter VR' has been produced steadily from 2016 to 2017. 2D and VR images were simultaneously broadcast. If we compare and analyze these two image data, we could get a meaningful presentation. In this paper, 'Summter VR' is analyzed by cutting the image by time. "Summter VR" was using a long take for an average of 30 seconds or more, and at the same time, it was choosing a beautiful place so as not to fall into the boredom of long take directing. Most of the images of 'SummterVR' were long take techniques using the mise en scene VR technique.

Applicability Test of a Wetting and Drying Scheme for KU-RLMS Model (KU-RLMS 모형의 잠김-드러남 기법 적용성 평가)

  • Lee, Nam-Joo
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.448-457
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    • 2011
  • A wetting and drying(WAD) scheme was introduced in KU-RLMS which is a two-dimensional depth-averaged unsteady model, and applicability tests for wetting and drying were performed in this study. WAD scheme in the model uses a mathematically less elegant but numerically easier method to test for dry or wet cells at each time step, then to apply blocking conditions for fluxes at cells' interfaces. WAD scheme introduced in the model was verified against an analytical solution in a frictionless parabolic basin. It was found that there occurs a little phase difference between analytical and numerical solution and little decrease of amplitude of numerical result. I used three test channels having a linear sloping bottom topography, a stepwise bottom topography, and a stepwise, a bumpy and bowl-shaped bottom topography. It could be found that numerical simulation results in test channels have similar shapes of Balzano[4] and Oey[15].

Approximate Top-k Subgraph Matching Scheme Considering Data Reuse in Large Graph Stream Environments (대용량 그래프 스트림 환경에서 데이터 재사용을 고려한 근사 Top-k 서브 그래프 매칭 기법)

  • Choi, Do-Jin;Bok, Kyoung-Soo;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.42-53
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    • 2020
  • With the development of social network services, graph structures have been utilized to represent relationships among objects in various applications. Recently, a demand of subgraph matching in real-time graph streams has been increased. Therefore, an efficient approximate Top-k subgraph matching scheme for low latency in real-time graph streams is required. In this paper, we propose an approximate Top-k subgraph matching scheme considering data reuse in graph stream environments. The proposed scheme utilizes the distributed stream processing platform, called Storm to handle a large amount of stream data. We also utilize an existing data reuse scheme to decrease stream processing costs. We propose a distance based summary indexing technique to generate Top-k subgraph matching results. The proposed summary indexing technique costs very low since it only stores distances among vertices that are selected in advance. Finally, we provide k subgraph matching results to users by performing an approximate Top-k matching on the summary indexing. In order to show the superiority of the proposed scheme, we conduct various performance evaluations in diverse real world datasets.

Effect of Charade Techniques on a Character's Personality Development : Focusing on the Movie "April Story" (셔레이드 기법이 인물의 성격구축 결정에 미치는 영향 : 영화 "4월 이야기"를 중심으로)

  • Kim, Seong-Hoon
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.127-141
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    • 2012
  • With the help of information technology for a film, characteris both the composition of the story and one of the most important elements that lead the story. Character has a close relationship with personality description, and the character's age, background, education, and occupation help decide his or her personality. Charades are important in that by describing a character's psychology using charade techniques, it gives a stronger impression than by describing with merely lines or narration. When a man's thought changes, their behavior changes; when a behavior is repeated, it becomes habit; when a habit is repeated, it becomes nature. The nature is the person's personality, otherwise called character. Therefore, charade techniques describe a character's psychology well, and consequently, it has maintained its importance. Because human nature and in-depth psychological description have a connection with a character's personality development, I would like to discuss the topic through this research. By using Director Shunji Iwai's "April Story" as the text, the effects of charade techniques on a character's personality development in film will be analyzed by seeking and presenting the methodology shown within the work through charade-acting techniques used by the characters for the development of character's personality.

Fast Intra Prediction Mode Decision for HEVC (HEVC의 고속 화면내 예측 모드 결정 기법)

  • Kim, Dong-Hyun;Kim, Jae-Gon
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.102-109
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    • 2014
  • Intra prediction in HEVC is also significantly improved from H.264/AVC with the increased prediction modes up to 35 that results in increase of the complexity cost. Hence, a fast intra mode decision algorithm is required for real-time applications. A fast intra mode decision is proposed in this paper for further complexity reduction in addition to the RMD (Rough Mode Decision) that has been adopted into the HEVC reference software, referred to as HM, for fast intra prediction. The proposed method reduces the complexity of intra mode decision by limiting the number of search modes in both steps of RMD and the final mode decision. Experimental results show that the proposed method provide about 13.2% encoding time reduction with 1.0% BD-rate increase on average over test sequences in HM 12.0.

A Study on Fabric Color Mapping for 2D Virtual Wearing System (2D 가상 착의 시스템의 직물 컬러 매핑에 관한 연구)

  • Kwak, No-Yoon
    • Journal of Digital Contents Society
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    • v.7 no.4
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    • pp.287-294
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    • 2006
  • Mass-customization is fast growing a segment of the apparel market. 2D Virtual wearing system is one of visual support tools that make possible to sell apparel before producing and reduce the time and costs related to product development and manufacturing in the world of apparel mass-customization. This paper is related to fabric color mapping method for 2D image-based virtual wearing system. In proposed method, clothing shape section of interest is segmented from a clothes model image using a region growing method, and then mapping a new fabric color selected by user into it based on its intensity difference map is processed. With the proposed method in 2D virtual wearing system, regardless of color or intensity of model clothes, it is possible to virtually change the fabric color with holding the illumination and shading properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple fabric color combinations for individual styles or entire outfits.

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The Perception of Classical Performance Types by the Audience and Its Effects on Performance Invigoration (소비자의 클래식공연유형 인식과 활용이 클래식공연 활성화에 미치는 영향)

  • Lee, Chan;Choi, Baesuk
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.661-674
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    • 2018
  • This paper studies how the audience perceives the types of classical performances in their performance choice, analyzes its effects on performance invigoration, and investigates how such an audience perception affects the marketing application of performance on the supply side. For this, based on data of performance programs delivered in five representative concert halls for last three years as well as the classification of previous literature, we classified performance types into five categories such as Authentic classic, Omnibus, Lecture, Crossover and Mixture type. And then, we surveyed the audience of classical music. From statistical analyses, we found first that the audience perceives the types of classical performances and utilizes their perception as an element in choosing performances. Second, the perception of classical performance types has significant effects on audience development and progress in circumstances of high audience acceptance and satisfaction. Finally, this result confirms that suppliers can employ this audience perception as a marketing strategy by setting target audience based on such perception.

Wavelet-Based Minimized Feature Selection for Motor Imagery Classification (운동 형상 분류를 위한 웨이블릿 기반 최소의 특징 선택)

  • Lee, Sang-Hong;Shin, Dong-Kun;Lim, Joon-S.
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.27-34
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    • 2010
  • This paper presents a methodology for classifying left and right motor imagery using a neural network with weighted fuzzy membership functions (NEWFM) and wavelet-based feature extraction. Wavelet coefficients are extracted from electroencephalogram(EEG) signal by wavelet transforms in the first step. In the second step, sixty numbers of initial features are extracted from wavelet coefficients by the frequency distribution and the amount of variability in frequency distribution. The distributed non-overlap area measurement method selects the minimized number of features by removing the worst input features one by one, and then minimized six numbers of features are selected with the highest performance result. The proposed methodology shows that accuracy rate is 86.43% with six numbers of features.

Fast Reference Frame Selection Algorithm Based on Motion Vector Reference Map (움직임 벡터 참조 지도 기반의 고속 참조 영상 선택 방법)

  • Lee, Kyung-Hee;Ko, Man-Geun;Seo, Bo-Seok;Suh, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.28-35
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    • 2010
  • The variable block size motion estimation (ME) and compensation (MC) using multiple reference frames is adopted in H.264/AVC to improve coding efficiency. However, the computational complexity for ME/MC increases proportional to the number of reference frames and variable blocks. In this paper, we propose a new efficient reference frame selection algorithm to reduce the complexity while keeping the visual quality. First, a motion vector reference map is constructed by SAD of $4{\times}4$ block unit for multi reference frames. Next, the variable block size motion estimation and motion compensation is performed according to the motion vector reference map. The computer simulation results show that the average loss of BDPSNR is -0.01dB, the increment of BDBR is 0.27%, and the encoding time is reduced by 38% compared with the original method for H.264/AVC.

Content-Based Motion Adaptive DeInterlacing Technique (콘텐츠 기반의 움직임 적응형 디인터레이싱 기법)

  • Kim, Min-Hwan;Lee, Seong-Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.424-425
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    • 2010
  • 본 논문에서는 영상의 종류에 따른 움직임 정보를 통계 값을 계산 하여 분산 및 평균값을 계산하여 적용하는 움직임 적응형 디인터레이싱 기법을 제안한다. 제안하는 알고리즘은 움직임 검출, 영상의 따른 분산 및 평균값 계산, 영상의 유형에 따른 상한, 하한 값 결정을 하여 시간적, 공간적 디인터레이싱을 선택적으로 하여 보간 하게 된다. 또한 Modified DOI 방식을 제안하여 복잡도가 높은 영상과 수직성분에서 개선이 된 M-ELA 를 사용하고, 수평 성분에서는 우수한 성능을 가진 DOI 방식을 개선한 Modified DOI 방식을 사용하여 DOI 계열의 복잡한 연산을 개선한 공간적 디인터레이싱 방법을 적용하였다. 다양한 영상에 대한 실험을 통하여 제안한 방식이 기존의 디인터레이싱 방법에 비해 좋은 성능을 보임을 확인하였다.

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