• Title/Summary/Keyword: 컷

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A Preliminary Cut-off Indoor Positioning Scheme Using Beacons (비콘을 활용하여 실내위치 찾는 사전 컷-오프 방식)

  • Kim, Dongjun;Park, Byoungkwan;Son, Jooyoung
    • KIISE Transactions on Computing Practices
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    • v.23 no.2
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    • pp.110-115
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    • 2017
  • We propose a new indoor positioning algorithm named Cut-off algorithm. This algorithm cuts off candidates of beacons and reference points in advance, before looking for K neighbor reference points which are guessed to be closest to the user's actual location. The algorithm consists of two phases: off-line phase, and on-line phase. In the off-line phase, RSSI and UUID data from beacons are gathered at reference points placed in the indoor environment, and construct a fingerprint map of the data. In the on-line phase, the map is reduced to a smaller one according to the RSSI data of beacons received from the user's device. The nearest K reference points are selected using the reduced map, which are used for estimating user's location. In both phases, relative ranks of the peak signals received from each beacon are used, which smoothen the fluctuations of the signals. The algorithm is shown to be more efficient in terms of accuracy and estimating time.

Inspection Algorithm for Double-Cut Defect of Motor Shaft (모터 샤프트 이중컷 불량 검사 알고리즘)

  • Hwang, Myun Joong;Chung, Seong Youb
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.335-341
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    • 2017
  • This paper proposes an image-processing algorithm for inspecting double-cut defects in the motor shaft manufacturing process. The algorithm consists of extracting the outline using the brightness of the image, obtaining a binarized boundary graph using the extracted outline, and determining the defects from the graph. Defects in which two cut surfaces are separated are considered type 1 defects, and those in which two cut surfaces are connected are defined as type 2 defects. In an actual manufacturing process, 112 good samples and 44 defective samples (34 type 1 defects and 10 type 2 defects) were collected and used to verify the algorithm. The samples were judged with 100% accuracy for both type 1 and type 2 defects. The algorithm will be used in the field after securing reliability for various samples.

A Study on Pulse Shaping of Linear Phase filter block with Variable Cutoff Frequency in PCM/FM transmission (PCM/FM 전송에서 가변 컷오프 특성을 갖는 선형위상 필터 블록의 펄스 성형에 관한 연구)

  • Lee Sang-Rae;Ra Sung-Woong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.1C
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    • pp.65-73
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    • 2006
  • The purpose of this study is to design and analyze the pre-modulation filter with the variable -3dB cutoff frequency and linear phase response for bandlimiting the allocation of radio frequency bandwidth in PCM/FM transmission system. For the implementation of this required filter, the digital FIR filter, DAC and variable 2nd order LPF have been constructed with the filter block which designed and analyzed by each stage in order to satisfy the attenuation characteristic requirement of the analog 7th order bessel filter. The paper also concerned the linear phase properties for the filter block. Especially we have carried out the linear phase simulation with real parts for variable 2nd order LPF and compared this simulation results with the one of the fixed bandwidth 2nd order bessel filter for validating the linear phase requirement.

The Effect of Puzzle System on Player's Level of Immersion and Engagement in Adventure Games (어드벤처 게임의 퍼즐 시스템이 플레이어의 게임 몰입과 참여도에 미치는 영향)

  • Lee, In-Sun
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.17-27
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    • 2008
  • This study has made an in-depth analysis of the 'Puzzle System' which is a characteristic structural unit of the Adventure Game, and concentrates on the mechanism where the experience arouses in the player a 'desire (quasi-need) to finish' that leads to one's immersion and engagement in the game. In the course of conducting this study, documentary records were consulted and also this writer personally played video games to learn the component elements and fundamental characteristics of the Adventure Games and to experience how the player was immersed in the game. Thus, the Puzzle System in the Adventure Game was defined and an analysis was made of the structure and course of play where the puzzle part and the narrative part within the system organically interacted between them in the system. In order to confirm the formation and effects of 'desire to finish' shown in the hypothetic assumptions, two experiment-purpose game units were produced, one with dramatic cut scenes and the other without them, so that differences between them could be found. I also conducted an experiment to learn the generation and effect of the 'desire to finish' of the Puzzle elements by using different games with a varying degree of difficulty.

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A Robust Object Extraction Method for Immersive Video Conferencing (몰입형 화상 회의를 위한 강건한 객체 추출 방법)

  • Ahn, Il-Koo;Oh, Dae-Young;Kim, Jae-Kwang;Kim, Chang-Ick
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.2
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    • pp.11-23
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    • 2011
  • In this paper, an accurate and fully automatic video object segmentation method is proposed for video conferencing systems in which the real-time performance is required. The proposed method consists of two steps: 1) accurate object extraction on the initial frame, 2) real-time object extraction from the next frame using the result of the first step. Object extraction on the initial frame starts with generating a cumulative edge map obtained from frame differences in the beginning. This is because we can estimate the initial shape of the foreground object from the cumulative motion. This estimated shape is used to assign the seeds for both object and background, which are needed for Graph-Cut segmentation. Once the foreground object is extracted by Graph-Cut segmentation, real-time object extraction is conducted using the extracted object and the double edge map obtained from the difference between two successive frames. Experimental results show that the proposed method is suitable for real-time processing even in VGA resolution videos contrary to previous methods, being a useful tool for immersive video conferencing systems.

A study on analysis of vibration and crack measurement data on granite-bed rock (화강암 지반에서 진동 및 크랙측정치 분석에 관한 연구)

  • Han, Dong-Hun;Ahn, Myung-Seog;Lee, Kwang-Yeol;Oh, Byung-Sam;Kang, Moon-Gu
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.5 no.3
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    • pp.251-260
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    • 2003
  • Tunnel blasting has been performed with V-cut to investigate the characteristics. Blasting vibrations were measured at two directions, the proceed direction and side direction. Propagation characteristics were determined by regression analysis; square root scaled distance and cube root scaled distance with maximum charge per delay of the blast. Testing result, The cross point was 62m in the allowable vibration velocity of 3mm/sec and 46m in 5mm/sec. Also, vibration level with measuring point was highest and decayed fastest, adapting to cube root scaled distance, for the proceed direction on ground.

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Butt Weldability of Shipbuilding Steel AH36 Using Laser-Arc Hybrid Welding (조선용 강판 AH36의 레이저-아크 하이브리드 용접시 맞대기 용접 특성)

  • Kim, Jong Do;Myoung, Gi Hoon;Suh, Jung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.40 no.10
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    • pp.901-906
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    • 2016
  • The purpose of this study is to improve productivity by implementing one-pass full penetration welding using laser-arc hybrid welding for AH36. On increasing the thickness of the plate, a higher power of laser and arc was required to obtain full penetration. However, increasing the power of heat source caused undercut defects at both ends of the bead. This undercut was prevented by controlling the parameters of welding voltage and pulse correction. Hardness measurement and tensile test were conducted to apprehend the mechanical properties of weld. Also, by carrying out the microstructure observation for laser and arc regions, microstructural properties were understood.

The Telemetry Transmitter with Variable Data rate Transmission (가변 데이터 전송 가능한 텔레메트리(Telemetry) 송신기)

  • Kim, Jang-Hee;Hong, Seung-Hyun;Park, Byong-Kwan;Kim, Bok-ki;Kim, Hyo-Jong
    • Journal of Advanced Navigation Technology
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    • v.24 no.1
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    • pp.53-60
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    • 2020
  • In this paper, We have studied the structure of a Telemetry Transmitter capable of transmitting variable data rates. This paper proposed a structure combining variable pre-modulation filter with cutoff characteristic with variable input sample rate converter. Variable pre-modulation filter has the same characteristics as pre-modulation filter and is converted to a constant sampling rate without structural changes according to the variable input data rate. We propose a software program that actively controls variable pre-modulation filter and variable input sample rate converter to respond to real-time changing data.

Naive Bayes Learner for Propositionalized Attribute Taxonomy (명제화된 어트리뷰트 택소노미를 이용하는 나이브 베이스 학습 알고리즘)

  • Kang, Dae-Ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.406-409
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    • 2008
  • We consider the problem of exploiting a taxonomy of propositionalized attributes in order to learn compact and robust classifiers. We introduce Propositionalized Attribute Taxonomy guided Naive Bayes Learner (PAT-NBL), an inductive learning algorithm that exploits a taxonomy of propositionalized attributes as prior knowledge to generate compact and accurate classifiers. PAT-NBL uses top-down and bottom-up search to find a locally optimal cut that corresponds to the instance space from propositionalized attribute taxonomy and data. Our experimental results on University of California-Irvine (UCI) repository data sets show that the proposed algorithm can generate a classifier that is sometimes comparably compact and accurate to those produced by standard Naive Bayes learners.

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The Circular Center Cut with Large Empty Hole & Pre-Splitting in Tunnel Blasting (터널에서 대구경 무장약공과 선균열을 이용한 심빼기 공법에 관한 연구)

  • 김재홍;임한욱
    • Tunnel and Underground Space
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    • v.11 no.3
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    • pp.248-256
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    • 2001
  • The cylindrical cut is most frequently used in tunnel blast regardless of their dimensions. In this study the new parallel cut is proposed to raise advance per round, which is considered to be an elevation of the traditional cylinder cuts. The general geometric pattern of a new cut with parallel blast holes is proposed. The detailed burden and spacing between the central blasthole and those of the four section are also given. The blast results between new cut and traditional cylinder cut are given. The main results of this study are as follows. 1) The average advances per rounds in new cuts can reach 99.5% of drilling length. That of traditional cylinder cuts are known approximately 90∼95% 2) Specific charge weight of new cut compare to that of cylinder cut is approximately reduced 5% from 1.363 to 1.297 kg/㎥ 3) Specific drilling rate is also reduced 8% from 2.393 to 2.130 m/㎥ 4) Vibrations, fly rock, and fragmentation produced by the new blast are to be proved superior to those of the traditional cylinder cuts.

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