• Title/Summary/Keyword: 컴퓨팅적 사고력

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An Analysis of Software Education Hours in Elementary School Teacher Training Institutions : Focusing on the Influence of SWEET Project (초등교원양성 기관의 SW 교육 시수 분석 : SWEET 사업의 영향을 중심으로)

  • Lee, Jaeho;Shim, Jaekwoun
    • Journal of The Korean Association of Information Education
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    • v.24 no.2
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    • pp.147-155
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    • 2020
  • The analysis targeted the curriculum of general, subject education, and apecial activities that are required for SW education of 11 universities of education where SWEET project is applied. The results showed that the average credits related to SW education in elementary school teacher training institutions were 2.2 for general, 2.3 for subject education, and 0.6 for special activities. As a result of analyzing the changes in the curriculum by year, it can be interpreted as an effect of the SWEET project because the proportion of credits and hours in subject education increased and because the proportions of general and special activities decreased. However, on average, the credit related to SW education was 5.1, whereas the credits related to mathematics and science were 6.5 and 7.8, respectively, which indicated a need for revising and improving the curriculum for SW education.

Developing Pre-service Teachers' Computational Thinking : Analysis of the Five Core CT Competencies (예비교원의 Computational Thinking(CT) 역량 계발 방안 : CT의 5가지 핵심 역량 분석)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.553-562
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    • 2016
  • Although software education pursues developing learners' computational thinking skills, more studies are needed in terms of designing software education lessons to enhance CT skills and to measure the effects of the lessons. This study aims to investigate the effects of a course designed to enhance pre-service teachers' CT skills by using CT-based teaching materials. Through a literature review the study has selected the five core competencies of CT: algorithmic thinking, evaluation, problem decompositions, abstraction, and generalization. The participants of the study are 47 pre-service teachers who took the one-semester course in a national university of education. A survey was developed and conducted and qualitative analyses on the team projects were performed focusing on the core competencies of CT. The results revealed pre-service teachers' perceived degree of experiencing CT and their competencies represented in their projects. The present study provides important implications to future software education programs in terms of designing and implementing of software education.

The Effects Analysis of Programming Education to Freshmen's Major Choice (프로그래밍 교육이 대학 신입생들의 전공결정에 미치는 영향 분석)

  • Kim, Kyungmi;Kim, Heon Joo
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.51-60
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    • 2016
  • This study has two major purposes. One is to find out the impact of learning programming language on deciding major for freshmen who enter the university without specific major and decide their majors from sophomore. Another is to compare between 2015 group without specific major at freshmen and 2013 group who were not required to take program language courses. Our study has several important implications. First, this study is the first attempt to figure out the effects of the program language education on deciding major. Secondly, one can predict the effects and importance of software education which is going to imply to all highschool students starting from 2018. Thirdly, software education may help to alleviate science and engineering aversion.

Generation United News In Education Using Knowledge Sharing Service (지식공유서비스를 활용한 세대통합형 NIE)

  • Jang, Jae-Kyung;Kim, Ho-Sung
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.213-218
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    • 2007
  • 정보생산을 촉진하는 새로운 형태의 사이버공간이 나타나면서 지식의 창출과 지식을 얻는 형태가 변화하고 있다. 최종사용자에게 웹 애플리케이션을 제공하는 컴퓨팅 플랫폼인 web 2.0의 도입으로 손쉽게 자신이 필요한 정보를 분류할 수 있는 웹 컨텐츠가 활발히 제공되고 있으며 제공된 컨텐츠를 활용하여 수많은 정보 속에서 자신만의 보석을 찾아 손쉽게 지식을 쌓아 관리를 하고 있다. 이러한 지식공유서비스는 무분별한 정보, 중복된 지식, 그리고 단순한 관리로 인해 자신이 원하는 지식을 얻기란 쉽지 않은 것이 사실이다. 본 논문에서는 온라인상의 정보를 탐색하기 위해서 인터넷을 이용하던 네티즌들이 정보생산자로서 참여하는 공간으로 등장한 '지식공유서비스'를 기반으로 지식 창출 및 관리자로서 시니어를 활용하여 지식의 수용자로서 유아들을 위한 NIE (News In Education) 활용 교육 체계를 제안한다. 뉴스는 유아부터 성인까지 활용될 수 있는 좋은 교육 자료로서 NIE를 통하여 사고력, 논리력, 표현력, 창의력 등 여러 영역에 걸친 능력을 향상시킬 수 있다. 특히 유치원이나 학교의 교과과정에 맞추어 이러한 능력들을 더욱 배가 시킬 수 있다는 점에서 NIE가 더욱 각광받고 있다. 본 연구는 미디어 융합의 결과로 인터넷 뉴스를 활용해 생활과 분리되지 않은 통합교육을 할 수 있는 SCORM 기반의 유아용 콘텐츠를 생성하여 유아 교육에 활용하고자 한다. 또한, 유아용 NIE 교육 콘텐츠는 시니어들을 NIE 강사로 양성하였을 때 학습 자료로도 활용된다. 시니어들을 NIE 강사로 양성함으로써 시니어의 일자리 창출 및 지역사회 통합과 1세대인 여성시니어와 3세대인 아동 간의 세대통합을 이끌어 낼 수 있도록 하는 것에 목적을 두고 시니어 NIE 콘텐츠를 생성하고자 한다. NIE에 생성되는 지식을 생성하고 관리하기 위한 지식 솔루션으로 위키의 기능을 추가하여 개발하고자 한다. 위키를 사용하므로 개별적으로 존재하던 지식을 공동의 지식으로 공유할 수 있으며 의견을 하나로 통합하는 과정에서도 유용하게 사용될 수 있을 것이다. 위키를 이용한 시니어 NIE 콘텐츠에서는 교수 학습 계획안 및 NIE 아이디어를 공동 작업을 통하여 효율적으로 지식을 생성할 수 있으며 여러 사람들이 여러 단계를 거치면서 하나의 정제된 지식을 생성하게 되므로 양질의 교수 학습 계획안이나 NIE 아이디어를 창출할 수 있을 것이다.

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Perspectives and Challenges of Informatics Education: Suggestions for the Informatics Curriculum Revision (정보교육의 전망과 과제: 미래 정보과 교육과정 개발 방향)

  • Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.21 no.2
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    • pp.1-10
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    • 2018
  • As the emphasis on software education in the 2015 revised curriculum, Informatics has become one of the essential subjects for the middle school students, and contents and achievement standards have been developed focusing on the information culture literacy, computational thinking, and collaborative problem solving ability. The 2015 revised Informatics curriculum for the first grade of middle school has been applied for the first time in 2018. Various educational policies have been promoted such as training of teachers, development of teaching and learning materials and programs to support implementation of the actual school fields. In this study, we analyzed the improvement issues and tasks of the 2015 revised curriculum according to the change of the Informatics education policy of in the global, and suggested the development direction of the future Informatics curriculum in Korea. The direction of the development of the Informatics curriculum is focused on ensuring the linkage between school level and identity of informatics education.

Analyzing the Instruments on core competencies of the 2015 Revised Informatics Curriculum (2015 개정 교육과정의 정보과 핵심역량에 관한 검사도구 분석)

  • Woo, HoSung;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.21 no.2
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    • pp.49-58
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    • 2018
  • Competency is an extended concept rather than knowledge and skill, which means the ability to efficiently and rationally solve various problems. This study focuses on the core competencies presented in the 2015 Revised Informatics Curriculum and aims to analyze the constitution method and composition of domestic and overseas Instruments that can measure core competencies. As a result of analyzing 12 Instruments developed by the countries and organizations, nine Instruments measure two or more competencies based on computing thinking, information culture literacy, and cooperative problem solving ability. Three Instruments have one competency were measured. Ten instruments were computer based tests, and 50% of the items were developed by two or more of multiple choice item, subjective item, and descriptive item. It is important to note that this study provided a crucial step in the development of Instruments to diagnose competencies to be developed into informatics science education.

An Exploratory Study on Teaching & Learning and Evaluation Methods using Beaver Challenge in Software Education (소프트웨어 교육에서 비버챌린지를 활용한 교수·학습 및 평가 방법 탐색)

  • Jeon, YongJu;Jung, Ungyeol;Kim, Injoo;Kim, Jihyea;Lee, Hyuna;Kim, Dongyun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.63-82
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    • 2018
  • In the 2015 revised curriculum, software (SW) education was strengthened to cultivate computational thinking. In the curriculum of practical course at elementary school and of informatics course at secondary school, the characteristics, and content systems of SW education have developed systematically. However, it is necessary to study practical methods and cases for SW education because the curriculums provide only note and direction about teaching & learning, and evaluation methods for SW education. The purpose of this study is to analyze the achievement standards of the SW curriculum in the tasks of Bebras Challenge 2017 and to suggest various methods of teaching and learning, and of evaluation using the Bebras tasks. The results of this study are expected to propose a basis to develop various teaching and learning and evaluation researches.

Current Status and Development Direction of Digital Literacy Education in Elementary Schools (초등학교에서의 디지털 리터러시 교육의 현황과 발전 방향)

  • Yang, Ji-Hye;Hyun, Yong-Chan;Park, Jung-Hwan
    • Journal of Convergence for Information Technology
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    • v.11 no.5
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    • pp.138-149
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    • 2021
  • Our society is developing exponentially, but schools are not keeping up with the pace of society's development, and they are not providing digital literacy education suitable for the growth and development of students. Thus, this study identified the actual conditions and problems of digital literacy education at school sites and sought the direction of development of digital literacy education. By identifying the current state of schools in which the 2015 curriculum is operated, we sought the direction of the development of digital literacy education for our school. First, old digital devices should be replaced, laptops or smart devices should be provided for each student, and internet access should be available throughout the school. Second, digital literacy education should be provided to teachers by providing various training opportunities.Third, coding education where you can express what you think as logical thinking, Software training should increase the level of the algorithmic domain that shows the computational thinking process of discovering problems and automating a given problem into a computer programming language, there is enough robot that can be seen operating the program, digital parish will need to be delivered.

Development of Goldberg device-based Software Convergence Education Tool (골드버그 장치 기반 소프트웨어 융합교육 도구 개발)

  • Lee, Sihoon;Kim, Sunghoon;Son, Jungmyung;Kim, Eungyeong;Cho, Wansub
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.547-555
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    • 2021
  • The purpose of this study is to develop a Goldberg device-based software(SW) convergence Education tool. The 2015 revised curriculum emphasizes convergence with various subjects for effective SW education. In particular, physics is often used as a material for SW convergence education because it is closely related to computational thinking such as sequential movement, quantification of energy and simulation. In this study, we developed an educational program based on the Goldberg device that utilizes physical knowledge, concepts and manipulation. In order to verify the effectiveness of the program, the survey questions were developed through Delphi verification and a basic satisfaction survey was conducted based on this. As a result, the developed program can be effectively used as a program for SW convergence education.

A Study on Development of Basic Data Science Education Contents for Artificial Intelligence Capability (인공지능 기반의 기초 데이터 과학 교육에 관한 연구)

  • Jo, Junghee
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.393-400
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    • 2021
  • Data science is a scientific discipline that defines problems while finding meaningful information from collected data to solve problems. Along with artificial intelligence technology, the field of data utilization is gradually expanding, and awareness of the importance of data science education is also increasing. Despite the rapid growth of the domestic data industry market, it has recently been predicted that the shortfall of data experts will reach 31.4% within the next 5 years according to an analysis of the current status of the data industry by the Korea Data Agency. In the field of elementary education, various studies have been conducted to introduce data science in order to improve students' computational thinking and creativity. This paper proposed the contents of data science lectures developed for the purpose of educating elementary school teachers, who are mostly non-majors in the computer field. The developed contents were applied to a group of elementary school teachers attending graduate school for artificial intelligence convergence education. Points for improvement were derived by identifying the contents that were difficult for learners to understand and analyzing the causes of difficulty.

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