• Title/Summary/Keyword: 컴퓨터 활용 교육

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Supervised Learning Artificial Neural Network Parameter Optimization and Activation Function Basic Training Method using Spreadsheets (스프레드시트를 활용한 지도학습 인공신경망 매개변수 최적화와 활성화함수 기초교육방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.233-242
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    • 2021
  • In this paper, as a liberal arts course for non-majors, we proposed a supervised learning artificial neural network parameter optimization method and a basic education method for activation function to design a basic artificial neural network subject curriculum. For this, a method of finding a parameter optimization solution in a spreadsheet without programming was applied. Through this training method, you can focus on the basic principles of artificial neural network operation and implementation. And, it is possible to increase the interest and educational effect of non-majors through the visualized data of the spreadsheet. The proposed contents consisted of artificial neurons with sigmoid and ReLU activation functions, supervised learning data generation, supervised learning artificial neural network configuration and parameter optimization, supervised learning artificial neural network implementation and performance analysis using spreadsheets, and education satisfaction analysis. In this paper, considering the optimization of negative parameters for the sigmoid neural network and the ReLU neuron artificial neural network, we propose a training method for the four performance analysis results on the parameter optimization of the artificial neural network, and conduct a training satisfaction analysis.

Development Plan of Python Education Program for Korean Speaking Elementary Students (초등학생 대상 한국어 기반 Python 교육용 프로그램 개발 방안)

  • Park, Ki Ryoung;Park, So Hee;Kim, Jun seo;Koo, Dukhoi
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.141-148
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    • 2021
  • The mainstream tool for software education for elementary students is Educational Programming Language. It is essential for upper graders to advance from EPL to text based programming language. However, many students experience difficulty in adopting to this change since Python is run in English. Python is an actively used TPL. This study focuses on developing an education program to facilitate learning Python for Korean speaking students. We have extracted the necessary reserved words needed for data analysis in Python. Then we replaced the extracted words into Korean terms that could be understood in elementary level. The replaced terms were matched on one-to-one correspondence with reserved words used in Python. This devised program would assist students in experiencing data analysis with Python. We expect that this education program will be applied effectively as a basic resource to learn TPL.

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Application Methods and Development Assessment Tools for Creative Convergence Education Programs for Elementary and Secondary Schools based on Hyper Blended Practical Model (하이퍼 블렌디드 실천모델 기반 초·중등 창의 융합 교육 프로그램 평가도구 개발 및 적용 방안)

  • Choi, Eunsun;Park, Namje
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.117-129
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    • 2022
  • The ability to creatively pursue new knowledge and perspectives across various disciplines has established itself as a basic literacy for living in the 21st-century convergence era. With the development of various creative education programs, assessment tools that can objectively and systematically evaluate learners' academic achievement are also required. Therefore, this paper proposed the self assessment, peer assessment, creativity assessment, and reflection tool based on the hyper blended practical model as assessment tools for creative convergence education programs for elementary and secondary school students. The developed assessment tools attempted to develop more completed evaluation methods by modifying two items and deleting four items through validity tests. In addition, the evaluation tool was applied to 596 elementary and secondary school students nationwide, and the application results were analyzed through one-way ANOVA and Wordcloud system. As a result of the analysis, it was found that the self assessment and the reflection tool need to develop questions according to the grade group. In addition, we proposed to use these assessment tools in blended classes or various educational activities in the changing classroom environment. We hope that this paper provides implications for developing evaluation systems and tools for creative convergence education.

A Study on Development Strategies for Artificial Intelligence-Based Personalized Mathematics Learning Services (인공지능 기반 개인 맞춤 수학학습 서비스 개발 방향에 관한 연구)

  • Joo-eun Hyun;Chi-geun Lee;Daehwan Lee;Youngseok Lee;Dukhoi Koo
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.605-614
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    • 2023
  • In In the era of digital transition, AI-based personalized services are emerging in the field of education. This research aims to examine the development strategies for implementing AI-based learning services in school. Focusing on AI-based math learning service "Math Cell" developed by i-Scream Edu, this study surveyed the functional requirements from the perspective of an educator. The results were analyzed for importance and suitability using IPA, and expert opinions were surveyed to explore specific development directions for the service. Consequently, importance in all areas such as diagnosis, learning, evaluation, and management averaged 4.82 and performance averaged 4.56, showing excellent results in most questions, and in particular, importance was higher than performance. Among certain detailed functions, concept learning, customized task presentation, evaluation result analysis function, dashboard-related functions, and learning materials in the dashboard were not intuitive for students to understand and had to be supplemented. This study provides meaningful insights by summarizing expert opinions on AI-based personalized mathematics learning services, thereby contributing to the exploration of the development strategies for "Math Cell".

TAGS: Text Augmentation with Generation and Selection (생성-선정을 통한 텍스트 증강 프레임워크)

  • Kim Kyung Min;Dong Hwan Kim;Seongung Jo;Heung-Seon Oh;Myeong-Ha Hwang
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.10
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    • pp.455-460
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    • 2023
  • Text augmentation is a methodology that creates new augmented texts by transforming or generating original texts for the purpose of improving the performance of NLP models. However existing text augmentation techniques have limitations such as lack of expressive diversity semantic distortion and limited number of augmented texts. Recently text augmentation using large language models and few-shot learning can overcome these limitations but there is also a risk of noise generation due to incorrect generation. In this paper, we propose a text augmentation method called TAGS that generates multiple candidate texts and selects the appropriate text as the augmented text. TAGS generates various expressions using few-shot learning while effectively selecting suitable data even with a small amount of original text by using contrastive learning and similarity comparison. We applied this method to task-oriented chatbot data and achieved more than sixty times quantitative improvement. We also analyzed the generated texts to confirm that they produced semantically and expressively diverse texts compared to the original texts. Moreover, we trained and evaluated a classification model using the augmented texts and showed that it improved the performance by more than 0.1915, confirming that it helps to improve the actual model performance.

Design and Implementation of Multi-HILS based Robot Testbed to Support Software Validation of Biomimetic Robots (생체모방로봇 소프트웨어 검증 지원 다중 HILS 기반 로봇 테스트베드 설계 및 구현)

  • Hanjin Kim;Kwanhyeok Kim;Beomsu Ha;Joo Young Kim;Sung Jun Shim;Jee Hoon Koo;Won-Tae Kim
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.6
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    • pp.243-250
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    • 2024
  • Biomimetic robots, which emulate characteristics of biological entities such as birds or insects, have the potential to offer a tactical advantage in surveillance and reconnaissance in future battlefields. To effectively utilize these robots, it is essential to develop technologies that emulate the wing flapping of birds or the movements of cockroaches. However, this effort is complicated by the challenges associated with securing the necessary hardware and the complexities involved in software development and validation processes. In this paper, we presents the design and implementation of a multi-HILS based biomimic robot software validation testbed using modeling and simulation (M&S). By employing this testbed, developers can overcome the absence of hardware, simulate future battlefield scenarios, and conduct software development and testing. However, the multi-HILS based testbed may experience inter-device communication delays as the number of test robots increases, significantly affecting the reliability of simulation results. To address this issue, we propose the data distribution service priority (DDSP), a priority-based middleware. DDSP demonstrates an average delay reduction of 1.95 ms compared to the existing DDS, ensuring the required data transmission quality for the testbed.

A Study of Development and Application on Play-based Algorithm Learning for Improvement of Logical Thinking Ability (놀이를 통한 논리적 사고력 신장 알고리즘 학습 프로그램 개발 및 적용 연구)

  • Kim, Eun-Gil;Kim, Hyang-Hee;Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.119-127
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    • 2011
  • We selected algorithm learning subjects and developed the play-based algorithm learning program for elementary school students. In addition, we analyzed a positive effect of improve on logical thinking by the field application. We found that the developed learning program was helpful in growing logical thinking skills. It means that the play-based algorithm learning program helps learners to improve on logical thinking.

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An improvement plan of mathematics academic achievement in the H/W curriculum (하드웨어 전공자들의 수학 관련 교과목 학업성취도 제고 방안)

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.4
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    • pp.801-812
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    • 2015
  • The purpose of this study is to increase the interest in mathematics-related curriculum and improve mathematics academic achievement of H/W majors. Firstly, this paper proposes the educational case study that develops the learner's ability, increases the interest and raises the employment rate in the unfavorable mathematics-related fields for the H/W majors. Secondly, this paper presents the future teaching method on mathematics-related curriculum that applies to the actually teaching-learning based on the computer programming in the field of the H/W. Lastly, this paper suggests the promising pedagogical method for mathematics by using the statistical analyses of academic achievements and surveys in order to present the effective conducting method of mathematics education.

Development of Education Courseware for Clinical Care Classification System based PC and Smartphone (PC와 스마트 폰 기반 임상간호분류체계 교육 코스웨어 개발)

  • Hong, Hae-Sook;Lee, In-Keun;Cho, Hune;Kim, Hwa-Sun
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.49-56
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    • 2011
  • It is urgently needed to develop programs supporting lifelong education for nurses and students of nursing, which are not restricted by time or space and use personal computers or smartphone. The purpose of this study is to develop CCC(Clinical Care Classification) System into a education program and provides guideline to support clinical tasks for students of nursing. Comparing the search times of the book guideline and the web guideline developed, this study found that it was over 3.5 times faster. And its error rate was over four times lower. This result shows that it can provide accurate intervention for patients since it approaches to intervention and evaluation guideline fast and precisely in the actual tasks of nursing.

A Study on the Educational Effect from a Case of Application Development to Prevent Loss of One's Belongings (소지품 분실예방 어플리케이션 개발 사례를 통한 교육효과에 관한 연구)

  • Kim, Seung-Hyuk;Song, Eun-Jee
    • Journal of Practical Engineering Education
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    • v.6 no.1
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    • pp.15-21
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    • 2014
  • Rapidly developing mobile internet technology and extensive service of smart phones have led to growing use of mobile applications. It is natural that software developers and IT-related students develop a variety of applications that can be used for everyday life. The present paper reports a case of developing such an application that was developed in a capstone design course of Department of Computer Science at Namseoul University. This so-called 'Application for Prevention of Loss of One's Belongings' was designed to let students learn a set of tools based on Android operation system. This app can prevent smart phone users from losing their belongings using an alarm. The educational effect from the process of developing this application is also discussed.