• 제목/요약/키워드: 컴퓨터 실습

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A study on the Curriculum of Computer-Aided Design (컴퓨터응용디자인 교과과정에 관한 연구 - 제품디자인의 표현내용을 중심으로 -)

  • 이성남
    • Archives of design research
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    • v.11 no.1
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    • pp.53-62
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    • 1998
  • The development of communication technology applying the computer has generalized the application of Computer Graphics and enlarged the limit of expression in Design environment. Therefore, the technology and the method of CG application, which can be applied in diverse Design areas appropriately, are closely connected with the results of Design, and these are becoming the important matter of the competitiveness for Designer and Design environment. Especially, in the curriculum of university or college having the responsibility for specialities of students, the contents about CG application are being more needed the educational results having the competitiveness. By this meaning, this study presents the methodological approach for the CG applied education concerned with the subject "Computer Aided Design (for Product Design)" which is opened in the Industrial Design Dept. The contents of this study are about the concepts of the 10 steps of design practice and the methods of them which are based on the contents of expression on Product Design. And it presents the results of practice by students as the examples. The result of this study is that students could understand the product Design and CG, and they could learn the CG programs' functions and the methods for the application.plication.

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Computer Education System using Simulation (가상체험을 이용한 컴퓨터 학습 시스템)

  • Syung-Og An;Soon-Young Lee
    • The Journal of Engineering Research
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    • v.6 no.2
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    • pp.75-83
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    • 2004
  • We live in the information technology era and experience the rapid global information environment change through Internet. Therefore, as distribution channels and service qualities in our daily lives are provided through Internet, these changes have been the foundation of constructing a new society. Naturally, the use of computer is widely spread out and it is hard to find any company that doesn't use computer in its work. However, the computer skills of those who are in their fifties cannot reach to what the companies need for them even though they are main working groups in our society. In addition, the Internet access rate of homemakers in their late forties and over fifties are low due to their lack of computer knowledge even though they are the target customers of the Internet service. Under these circumstances, we offer a lecture using simulation techniqe through which anybody can easily follow the instructions via the "Help" menu not a boring lecture that just show the text and reads it. Besides, each class will show you how to start Internet/ how to finish it, how to register a website, how to use e-mail, etc. So, it will let you know every detailed aspect that average people may disregard but a beginner may be afraid of starting the Internet.

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The Case Study for Path Selection Verification of IGP Routing Protocol (IGP 라우팅 프로토콜의 경로선택 검증을 위한 구현 사례)

  • Kim, No-Whan
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.197-204
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    • 2014
  • RIP, EIGRP, OSPF are the interior gateway protocol for sending and receiving routing information among routers in AS(Autonomous System). Various path selection methods using the metric in regard to them have been studied recently but there are few examples that the contents learners understand theoretically are verified by the practice. The Best Path is determined by calculating the Cost value based on the relevant topology of each routing protocol. After implementing the virtual network, it is certain that the results tracking and verifying the relevant path selection of each routing protocol are consistent with the Best Path. If methods suggested in this paper are applied properly, the relevant path selection process of routing protocol can be understood systematically. And it is expected that the outstanding results of learning will be able to be achieved.

A Case Study on the Design-First Approach and using UML for a Video Rental Store (Design-First Approach 와 UML이용)

  • Kook, Joong-Kak
    • Journal of the Korea Computer Industry Society
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    • v.8 no.1
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    • pp.1-8
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    • 2007
  • In this paper, teaching object-oriented design in a programming course is a big challenge for instructors. "Objects-first" is a popular strategy for teaching object-oriented programming in the educational settings, by introducing the concepts of objects, classes, and instances before procedural elements of a programming language. Still, this approach emphasizes coding rather than other critical aspects of software development, notably problem-solving and design. We propose a "design-first" approach, which subsumes an objects-first approach into lessons that also introduce object-oriented analysis and design, using elements of UML before implementing any code. We also present video rental store (SRS) that uses the design-first approach to help students of various teaming styles in a software engineering course. It interfaces with an IDE we have chosen specifically to support the design-first approach, and SRS which has been shown to be effective in helping students learn object-oriented programming concepts.

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Case Study for Increasing the Learning Effect In Cyber Lecture (사이버 강좌에서 학습 효과를 높이기 위한 사례 연구)

  • Um, Jong-Seok;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.16 no.10
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    • pp.1230-1237
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    • 2013
  • Cyber lectures were expected to replace the traditional classroom lecture, yet they were criticized due to the inefficiency. With educational technology supplemented, cyber lectures have improved their efficiency through the coherence of superior planning ability and improvement in computer and network technology. This paper's purpose is to understand the factors that improve educational efficiency of cyber lectures. Cyber lecture for IT subject for software practice is created to test the educational efficiency as lecture on theories will not distinctively show the lecture efficiency. The survey was conducted to students and statistical analysis was done on collected data to analyze the factors that influence educational efficiency of created lecture.

Tutor System for Programming Education on the WWW (웹 기반 프로그래밍 튜터 시스템)

  • Park, Seong-Jin;Park, Phan-Woo
    • Journal of The Korean Association of Information Education
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    • v.5 no.2
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    • pp.230-239
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    • 2001
  • Programming education is an important part of the ICT education field, and helps to increase the ability of analyzing, logical thinking, and solving procedural problems. Unfortunately, there is very little chance to learn computer programming nowadays. In addition, students have to install the translating program of the programming language they wish to study. In this paper, we describe the system we designed and implemented on the Internet, which can offer the setting to make programs to run on the WWW. Students can make, edit and run programs on the WWW though they did not set up the language translator program on their local computers.

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The Development and Evaluation of Educational Hangul Programming Language 'HanScript' (교육용 한글 프로그래밍 언어 'HanScript'의 적용)

  • Jeong, Young-Sik
    • The Journal of Korean Association of Computer Education
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    • v.7 no.3
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    • pp.15-22
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    • 2004
  • This study developed HanScript, which is an educational Hangul programming language, in order to make programs easily and conveniently and applied it to the school fields. To evaluate HanScript, additionally, the researcher divided the properties of educational programming languages into easiness to read, easiness to write and easiness to debug and, based on them, compared HanScript with Visual Basic. According to the result, HanScript was expressed in Korean language style, so was easier to read and debug than Visual Basic. But it was not different from Visual Basic in debugging. Due to fewer libraries compared to Visual Basic, however, it was difficult to implement complex functions using HanScript. In addition, HanScript did not include an editor to edit source codes. Thus, if HanScript is equipped with rich libraries, detailed debugging information and an editor for source code edition, it will be a useful educational programming language.

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Study on Construction Schemes of Middle School Informatics Textbook based on Cognitive Structure of Learners (인지구조를 고려한 중학교 정보 교과서 내용 구성 방안에 관한 연구)

  • Shin, Ji-yeong;Jung, Bok-moon;Kim, Yung-sik
    • The Journal of Korean Association of Computer Education
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    • v.11 no.2
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    • pp.13-22
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    • 2008
  • This study is to suggest a method of constructing Informatics textbook considering the cognitive development level of middle school learners. We developed 3 types of learning content models according to the educational objectives and activities of learners and then suggested the methods of constructing textbook. For this, we reviewed the related research results on the development characteristics and cognitive development theories of middle school students. Second, we drew instructional schemes from the pedagogic theories. Then, we suggested 3 models: 'Learning Centered on Concept'. 'Learning Centered on Investigation', and ' learning Centered on Actual Training'. We suggested construction schemes to each model and verified the adequacy using questionnaire to 30 teachers and received the positive responses from most teachers.

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A Fuzzy Rule-based System for Automatically Generating Customized Training Scenarios in Cyber Security

  • Nam, Su Man
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.39-45
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    • 2020
  • Despite the increasing interest in cyber security in recent years, the emergence of new technologies has led to a shortage of professional personnel to efficiently perform the cyber security. Although various methods such as cyber rage are being used to cultivate cyber security experts, there are problems of limitation of virtual training system, scenario-based practice content development and operation, unit content-oriented development, and lack of consideration of learner level. In this paper, we develop a fuzzy rule-based user-customized training scenario automatic generation system for improving user's ability to respond to infringement. The proposed system creates and provides scenarios based on advanced persistent threats according to fuzzy rules. Thus, the proposed system can improve the trainee's ability to respond to the bed through the generated scenario.

Comparison of Training Effectiveness for IV Injections: Intravenous (IV) Arm Model versus Computer Simulator (마네킹 모델과 컴퓨터 시뮬레이터를 이용한 정맥주사 실습교육의 효과 비교)

  • Hwang, Juhee;Kim, Hyunjung
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.21 no.3
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    • pp.302-310
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    • 2014
  • Purpose: The purpose of this study was to compare the effectiveness of training using an intravenous (IV) arm model versus a computer simulator for IV injections. Method: Study was a quasi-experimental study conducted with 106 nursing students. Participants were divided into two groups: the IV Arm Group using a mannequin arm model (control group) and the Computer Simulator Group using the Virtual IV demonstration (experimental group). Theoretical lectures and video presentations on IV injections were given to both groups. Each group went through the training practice using the IV arm or computer simulator. After the completion of training, questionnaires were given to the students to evaluate their learning attitudes and experiences, self-confidence in IV injection, and satisfaction with the training materials. Results: Student satisfaction with the training materials including the reality, usefulness, and educational effects showed notable differences between the two groups with the Computer Simulator group reporting more positive effects that the IV Arm group. However, there was no statistical difference between the two groups in the categories of learning attitude, learning experience, or self-confidence. Conclusion: While there was a differences in strengths and weaknesses of the two methods, both methods should be considered for practice and further study needs to be done on educational effectiveness.