• Title/Summary/Keyword: 컴퓨터 비전 기술

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Positioning Method Using a Vehicular Black-Box Camera and a 2D Barcode in an Indoor Parking Lot (스마트폰 카메라와 2차원 바코드를 이용한 실내 주차장 내 측위 방법)

  • Song, Jihyun;Lee, Jae-sung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.142-152
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    • 2016
  • GPS is not able to be used for indoor positioning and currently most of techniques emerging to overcome the limit of GPS utilize private wireless networks. However, these methods require high costs for installation and maintenance, and they are inappropriate to be used in the place where precise positioning is needed as in indoor parking lots. This paper proposes a vehicular indoor positioning method based on QR-code recognition. The method gets an absolute coordinate through QR-code scanning, and obtain the location (an relative coordinate) of a black-box camera using the tilt and roll angle correction through affine transformation, scale transformation, and trigonometric function. Using these information of an absolute coordinate and an relative one, the precise position of a car is estimated. As a result, average error of 13.79cm is achieved and it corresponds to just 27.6% error rate in contrast to 50cm error of the recent technique based on wireless networks.

Study of Traffic Sign Auto-Recognition (교통 표지판 자동 인식에 관한 연구)

  • Kwon, Mann-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.9
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    • pp.5446-5451
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    • 2014
  • Because there are some mistakes by hand in processing electronic maps using a navigation terminal, this paper proposes an automatic offline recognition for traffic signs, which are considered ingredient navigation information. Principal Component Analysis (PCA) and Linear Discriminant Analysis (LDA), which have been used widely in the field of 2D face recognition as computer vision and pattern recognition applications, was used to recognize traffic signs. First, using PCA, a high-dimensional 2D image data was projected to a low-dimensional feature vector. The LDA maximized the between scatter matrix and minimized the within scatter matrix using the low-dimensional feature vector obtained from PCA. The extracted traffic signs under a real-world road environment were recognized successfully with a 92.3% recognition rate using the 40 feature vectors created by the proposed algorithm.

Improvement Method of Tracking Speed for Color Object using Kalman Filter and SURF (SURF(Speeded Up Robust Features)와 Kalman Filter를 이용한 컬러 객체 추적 속도 향상 방법)

  • Lee, Hee-Jae;Lee, Sang-Goog
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.336-344
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    • 2012
  • As an important part of the Computer Vision, the object recognition and tracking function has infinite possibilities range from motion recognition to aerospace applications. One of methods to improve accuracy of the object recognition, are uses colors which have robustness of orientation, scale and occlusion. Computational cost for extracting features can be reduced by using color. Also, for fast object recognition, predicting the location of the object recognition in a smaller area is more effective than lowering accuracy of the algorithm. In this paper, we propose a method that uses SURF descriptors which applied with color model for improving recognition accuracy and combines with Kalman filter which is Motion estimation algorithm for fast object tracking. As a result, the proposed method classified objects which have same patterns with different colors and showed fast tracking results by performing recognition in ROI which estimates future motion of an object.

Object Detection Using Combined Random Fern for RGB-D Image Format (RGB-D 영상 포맷을 위한 결합형 무작위 Fern을 이용한 객체 검출)

  • Lim, Seung-Ouk;Kim, Yu-Seon;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.451-459
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    • 2016
  • While an object detection algorithm plays a key role in many computer vision applications, it requires extensive computation to show robustness under varying lightning and geometrical distortions. Recently, some approaches formulate the problem in a classification framework and show improved performances in object recognition. Among them, random fern algorithm drew a lot of attention because of its simple structure and high recognition rates. However, it reveals performance degradation under the illumination changes and noise addition, since it computes patch features based only on pixel intensities. In this paper, we propose a new structure of combined random fern which incorporates depth information into the conventional random fern reflecting 3D structure of the patch. In addition, a new structure of object tracker which exploits the combined random fern is also introduced. Experiments show that the proposed method provides superior performance of object detection under illumination change and noisy condition compared to the conventional methods.

Deep Learning-based Action Recognition using Skeleton Joints Mapping (스켈레톤 조인트 매핑을 이용한 딥 러닝 기반 행동 인식)

  • Tasnim, Nusrat;Baek, Joong-Hwan
    • Journal of Advanced Navigation Technology
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    • v.24 no.2
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    • pp.155-162
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    • 2020
  • Recently, with the development of computer vision and deep learning technology, research on human action recognition has been actively conducted for video analysis, video surveillance, interactive multimedia, and human machine interaction applications. Diverse techniques have been introduced for human action understanding and classification by many researchers using RGB image, depth image, skeleton and inertial data. However, skeleton-based action discrimination is still a challenging research topic for human machine-interaction. In this paper, we propose an end-to-end skeleton joints mapping of action for generating spatio-temporal image so-called dynamic image. Then, an efficient deep convolution neural network is devised to perform the classification among the action classes. We use publicly accessible UTD-MHAD skeleton dataset for evaluating the performance of the proposed method. As a result of the experiment, the proposed system shows better performance than the existing methods with high accuracy of 97.45%.

Error Correction Scheme in Location-based AR System Using Smartphone (스마트폰을 이용한 위치정보기반 AR 시스템에서의 부정합 현상 최소화를 위한 기법)

  • Lee, Ju-Yong;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.179-187
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    • 2015
  • Spread of smartphone creates various contents. Among many contents, AR application using Location Based Service(LBS) is needed widely. In this paper, we propose error correction algorithm for location-based Augmented Reality(AR) system using computer vision technology in android environment. This method that detects the early features with SURF(Speeded Up Robust Features) algorithm to minimize the mismatch and to reduce the operations, and tracks the detected, and applies it in mobile environment. We use the GPS data to retrieve the location information, and use the gyro sensor and G-sensor to get the pose estimation and direction information. However, the cumulative errors of location information cause the mismatch that and an object is not fixed, and we can not accept it the complete AR technology. Because AR needs many operations, implementation in mobile environment has many difficulties. The proposed approach minimizes the performance degradation in mobile environments, and are relatively simple to implement, and a variety of existing systems can be useful in a mobile environment.

A Study for Vision-based Estimation Algorithm of Moving Target Using Aiming Unit of Unguided Rocket (무유도 로켓의 조준 장치를 이용한 영상 기반 이동 표적 정보 추정 기법 연구)

  • Song, Jin-Mo;Lee, Sang-Hoon;Do, Joo-Cheol;Park, Tai-Sun;Bae, Jong-Sue
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.3
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    • pp.315-327
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    • 2017
  • In this paper, we present a method for estimating of position and velocity of a moving target by using the range and the bearing measurements from multiple sensors of aiming unit. In many cases, conventional low cost gyro sensor and a portable laser range finder(LRF) degrade the accuracy of estimation. To enhance these problems, we propose two methods. The first is background image tracking and the other is principal component analysis (PCA). The background tracking is used to assist the low cost gyro censor. And the PCA is used to cope with the problems of a portable LRF. In this paper, we prove that our method is robust with respect to low-frequency, biased and noisy inputs. We also present a comparison between our method and the extended Kalman filter(EKF).

Digital Mirror using Particle System based on Motion Detection (움직임 감지 기반의 파티클 시스템을 이용한 디지털 거울)

  • Lim, Chan;Yun, Jae-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.62-69
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    • 2011
  • Development of sensing technology and progress of digital media have been creating new art genre named interactive media art. digital mirror working based on convergence between computer vision technology and video art, is expressing reconstituted spectator's visual image through various mediums. From this aesthetical point and high accessibility towards spectators, many types of digital mirrors have been introducing. However, the majority of digital mirrors express visual images unrelated to degree of spectator's participation and this caused obstruction to spectator's continuous participation and interaction. This paper proposes digital mirror operated by spectator's movements read through particle system synchronized with motion detection algorithm based on analyzing image difference. This work extracted the data of spectator's movement by image processing and designed particle system changed by this data. And it expressed reconstructed spectator's image.

A Method for Eliminating Aiming Error of Unguided Anti-Tank Rocket Using Improved Target Tracking (향상된 표적 추적 기법을 이용한 무유도 대전차 로켓의 조준 오차 제거 방법)

  • Song, Jin-Mo;Kim, Tae-Wan;Park, Tai-Sun;Do, Joo-Cheol;Bae, Jong-sue
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.1
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    • pp.47-60
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    • 2018
  • In this paper, we proposed a method for eliminating aiming error of unguided anti-tank rocket using improved target tracking. Since predicted fire is necessary to hit moving targets with unguided rockets, a method was proposed to estimate the position and velocity of target using fire control system. However, such a method has a problem that the hit rate may be lowered due to the aiming error of the shooter. In order to solve this problem, we used an image-based target tracking method to correct error caused by the shooter. We also proposed a robust tracking method based on TLD(Tracking Learning Detection) considering characteristics of the FCS(Fire Control System) devices. To verify the performance of our proposed algorithm, we measured the target velocity using GPS and compared it with our estimation. It is proved that our method is robust to shooter's aiming error.

Platform Independent Game Development Using HTML5 Canvas (HTML5 캔버스를 이용한 플랫폼 독립적인 게임의 구현)

  • Jang, Seok-Woo;Huh, Moon-Haeng
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3042-3048
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    • 2014
  • Recently, HTML5 have drawn many people's attention since it is considered as a next-generation web standard and can implement a lot of graphic and multimedia-related techniques on a web browser without installing programs separately. In this paper, we implement a game independent of platforms, such as iOS and Android, using the HTML5 canvas. In the game, the main character can move up, down, left, and right not to collide with neighboring enemies. If the character collides with an enemy, the HP (hit point) gauge bar reduces. On the other hand, if the character obtains heart items, the gauge bar increases. In the future, we will add various items to the game and will diversify its user interfaces by applying computer vision techniques such as various gesture recognition.