• 제목/요약/키워드: 컴퓨터 교수 방법

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Structural Equation Model Analysis of Communication Ability by Havruta Teaching-Learning Method

  • Jae-Nam Kim;Seong-Eun Chu
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.197-205
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    • 2023
  • This study is to apply the Havruta teaching-learning method to college students' major classes and analyze the relationship between the effectiveness evaluation of communication skills and sub-factors using a structural equation model. As a result of the study, the communication ability score was different before and after Havruta teaching-learning, and it was found that after Havruta teaching-learning was higher than before Havruta teaching-learning. The path effect was found to be significant in all of the total, direct, and indirect effects among latent variables, except for the relationship between interpretation ability, role-playing ability, and goal-setting ability in the direct effect. In this study, it was found that the Havruta teaching-learning method not only improves creativity and thinking ability, but also improves self-directed learning ability. In addition, it was reconfirmed that it is a teaching-learning method that can develop social skills and communication skills as well as problem-solving skills while experiencing opinions different from one's own. As a result, research on a thorough student-centered teaching-learning method suitable for the Homo Machina era must be continued and its application in the educational field must be implemented.

The Effects of Computer Interest Levels and Chatting Method (with AI Chatting robot: Chatterbot) on Teaching and Learning (인공지능 채팅로봇인 채터봇을 활용한 실시간 온라인 채팅수업방법과 컴퓨터 흥미도의 교수-학습적 영향 분석)

  • Kim, Tae-Woong
    • Journal of Engineering Education Research
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    • v.11 no.4
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    • pp.19-33
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    • 2008
  • The purpose of this study is to find out the effects of the use of Chatting Method(with AI Chatting robot: Chatterbot) and Computer Interest Levels on Teaching & Learning. The major findings of the study are as follows. Firstly, the chatting activities using the chatterbot method and computer Interest Levels were not effective in the academic achievement. Secondly, the chatting activities using the chatterbot method and computer Interest Levels were effective in improving the learning motivation. Thirdly, According to the result of post-feedback analysis, the benefits of chatterbot method was 'the new', 'transcends time and space', 'drill and practice learning' and was some of the drawbacks 'response fixed', lack of emotional transactions. and the proposal 'PBL' was reached(1. strength: new experience, 2. weakness: be tired, 3. proposal: PBL approach). Fourthly, the relationship between the academic achievement, learning motivation, post-feedback was no correlation. Based on these results, the study suggests that the chatterbot method was need for multiple instructional design strategy.

Development of teaching and learning materials using Arduino and piezo buzzer

  • Lee, Eun-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.349-357
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    • 2020
  • In this paper, I propose a presentation examples of the development of teaching materials using Arduino. For this purpose, a six-step low-cost microcontroller teaching-learning development model was used, the steps being topic selection, exploration of implementation methods, experimentation, production of teaching and learning materials, implementing lesson plans, and improvement. After analyzing the composition of the source code and circuits introduced in the existing Arduino book, this content was reconstructed to fit the programming education context. A simple method of constructing a circuit using materials such as Arduino and a piezo buzzer is proposed to save time on circuit composition. Using this circuit, examples of use in teaching-learning activities for various programming content elements are presented. The core concept of this study is that it provides a direct experience of the content of C language programming exercises that can only be found on existing screens.

A Design and Implementation of XML Teaching Document System for ICT Applied Technology Education (기술 교과의 ICT 활용 교육을 위한 XML 교수문서시스템의 설계 및 구현)

  • Jung, Deok-Gil;Lee, Jong-Goo;Han, Soon-Hee
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.125-134
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    • 2003
  • The education of 21st century is developed to the closely connected and integrated education, and the ICT applied education is suggested as an approach to teaching-learning method. In this paper, we suggest an teaching-learning pattern and strategy of Technology course as an example of the ICT applied education, and provide an implementation for the efficient XML document creation and storage system of teacher's subject data. And we have confirmed the utilization of this system which it improves the efficient management and preservation of educational data and also it raises the value of educational data by decreasing the burden of re-editing the educational documents for similar business.

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Development and Application of a Teaching-learning Model Integrating Cognitive, Affective and Conative Dimensions for the Reinforcement of Practice of Elementary School's Information Technology Ethics (초등학생의 정보통신윤리 실천력 강화를 위한 지(知)·정(情)·의(意) 통합 교수·학습 모형 개발 및 적용)

  • Lee, MaengHwa;Jung, BokMoon;Kim, YungSik
    • The Journal of Korean Association of Computer Education
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    • v.11 no.4
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    • pp.13-21
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    • 2008
  • Although education on information technology ethics is increasingly being reinforced in elementary and middle schools, immoral and illegal behaviors online are not showing any sign of decrease. Because cognition- based education fails to lead students' practice on what they learned. Therefore, this study proposes a teaching- learning model integrating cognitive, affective and conative dimensions which had been developed on the elementary students' practice of information technology ethics. We verified the effect of achievement and practice through application this model to the school. To raise reliability we analysed the result of learning such as observation, analysis video data, homepage etc., and interview.

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Analysis of the Effects of Learners' Visual Literacy and Thinking Patterns on Program Understanding and Writing in Basic Coding Education for Computer Non-majors (컴퓨터 비전공자를 위한 기초 코딩 교육에서 학습자의 시각적 문해력과 사고 유형이 프로그램 이해와 작성에 미치는 영향 분석)

  • Park, Chan Jung;Hyun, Jung Suk
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.1-11
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    • 2020
  • As software and artificial intelligence education became more and more important, in December 2019, the Ministry of Science and ICT announced plans to expand software and AI education to mandatory education in elementary and secondary schools by 2022. In addition to elementary and secondary schools, most universities are actively engaged in software education for computer non-majors, but research on coding education for computer non-majors is insufficient. The purpose of this paper is to find an efficient teaching and learning method for coding education for computer non-majors. Nowadays, college students, called Millennial and Generation Z, prefer visual information and are familiar with computers as digital natives. Based on these characteristics, this study examined the visual literacy and thinking styles of college students and then examined whether the students' visual literacy and thinking styles influenced coding-based problem solving in coding subjects. Based on this, this paper proposes an alternative to do programming education more efficiently for students who are new to coding.

A Study on a SNS_based Learning Support System for Efficient Peer Tutoring (효율적인 동료지도학습을 위한 SNS 기반 학습지원시스템)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1437-1440
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    • 2011
  • 현재 학교수업에서 학습자간 학습 능력의 차이를 해결하기위해 개별 학습과 수준별 학습을 이용한다. 그러나 수업시간 중에 수준별, 개별학습을 진행하기에는 어려움이 따른다. 이에 해결방법으로 동료 지도학습 방법, 웹기반 개별지도 학습방법 등이 적용되고 있으나 이 또한 동료끼리의 열등감 문제, 즉각적 피드백 부족 등으로 많은 문제점들이 발생하고 있다. 따라서 본 연구에서는 효율적인 동료지도학습 방법을 적용하는 방법으로 SNS를 기반으로한 학습지원시스템을 제안한다. 본 시스템을 적용함으로써 기존의 동료지도학습 방법에서의 시.공간적인 제약 문제를 해결하였고, 개별학습과 수준별 학습이 가능하며, 자기주도적 학습이 효과적으로 이루어질 수 있다. 또한, 누구나 학습자와 교수자의 입장이 될 수 있으므로 동료끼리의 열등감 문제를 해결할 수 있다. 교수자로서의 역할 경험은 자아성취감을 고취시켜 학습의 흥미도를 높일 수 있다.

A Fundamental Study on Developing the Enrichment Curriculum for Gifted Children in Informatics Education Using Delphi Method (Delphi 기법을 적용한 심화형 정보 영재교육과정 개발의 기초연구)

  • Park, Jeong-Sun;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.13 no.4
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    • pp.13-26
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    • 2010
  • The purpose of this study is to develop the enrichment curriculum connected to a Revised Version of 7th National Informatics Curriculum in Middle School for gifted students in IT education. This study uses a Delphi Method to develop a curriculum which is comprised of educational objectives, educational contents, teaching-learning method and educational evaluation. This study carried out a three-round delphi survey in 'The problem-solving method and its procedure' field from grade 1 to grade 3. In this study, first, the responses of the experts about educational objectives, educational contents, teaching-learning method and educational evaluation of each grade were analyzed. Second, organized items were designed. Finally, important items were selected by statistics.

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The Design of the Convergence CT-FL Instructional Model for Effective Software Education (효과적인 소프트웨어 교육을 위한 융합형 CT-FL 수업 모형 설계)

  • Ku, Jaehoon;Kim, Taeyoung
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.11-14
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    • 2018
  • 빠른 속도로 끊임없이 쏟아지는 정보의 홍수 속에서 미국이나 영국 등 세계 각 나라마다 앞으로 미래사회를 이끌어 갈 인재가 갖추어야 하는 핵심 역량의 하나로 창의적 문제해결력을 들고 있는데, 이러한 추세는 교육계에서도 예외 없이 나타나고 있어 학문의 각 영역과 정보 기술 활용의 융합된 교육 방법론에 대한 관심이 날로 고조되고 있다. 이러한 융합된 교육 방법론의 필요와 창의적 문제해결력 향상을 위한 교육으로 소프트웨어 교육이 우리나라를 포함하여 전 세계적으로 교육과정에 포함될 정도로 중요성이 더해가고 있다. 전 세계적인 정보교육의 패러다임 변화에 따라 우리나라도 교육부에서 '2015 개정 교육과정'에 소프트웨어 교육을 포함시키고, 소프트웨어 교육의 목표를 '컴퓨팅 사고력을 가진 창의 융합 인재를 기르는 데에 목표가 있다'라고 발표하였다. 또한 소프트웨어 교육의 방향과 운영에 필요한 내용들 중에 교육 현장에서 소프트웨어 교육을 하기에 부족한 소프트웨어 교육 시수의 적절한 확보와 교수 학습 방법의 연구가 필요한 것으로 발표하였다. 이에 본 연구는 부족한 소프트웨어 교육 시수의 해소와 여러 교과 간의 융합적인 교수 학습 방법을 위한 효과적인 소프트웨어 교육 수업 모형을 설계하게 되었다.

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Study on Teaching and Learning Methods of Embedded Application Software Using Elevator Simulator (엘리베이터 시뮬레이터를 활용한 임베디드 어플리케이션 소프트웨어 교수학습방법 연구)

  • Ko, Seokhoon
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.27-37
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    • 2018
  • In this paper, we propose a design and development method of an elevator simulator that can be used as an embedded application layer software learning tool and a teaching and learning method using it. The simulator provides students with an environment to implement the operating principle and control method of the elevator system in the application layer excluding the issues of hardware and embedded OS layer. This allows students to have a reactive and real-time embedded application development experience. In addition, we present a four-week embedded application software training course with hands-on exercises that add step-by-step functionality using a simulator. As a result of training for actual students, we obtained 83.3 points of learning achievement score and proved that the curriculum has a significant effect on embedded application learning.