• Title/Summary/Keyword: 컴퓨터중독

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A Factor Analysis on the Relation between the Internet Addiction of Adolescent and Family & School Background (청소년의 인터넷 중독과 가정 및 학교환경과의 관계에 관한 요인분석)

  • 정종기;조춘범
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.4
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    • pp.168-178
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    • 2001
  • The purpose of this thesis is to study an effect for the relation between internet addiction of adolescent and family & school background in information society, and for this study I did a factor analysis. This study surveyed with questionnaire, and analyzed 666 valid samples through SPSS program. As a result of factor analysis, in family background, ‘educational method of parents is a democratic’, ‘concerning of parents and offsprings’ and ‘intimacy of parents and of offsprings’ have main factors of family background for internet addiction of adolescent. In school background, ‘intimacy of teachers and students’, ‘satisfaction of school's educational system’, and ‘relationship among the friends in school’have main factors of school background of internet addiction of adolescent.

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The Status Analysis of Computer Game Addiction Prevention Site (컴퓨터게임중독 예방 사이트의 현황 분석)

  • Chung A-Ran;Lee Jeong-Gi;Lee Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.797-800
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    • 2006
  • 인터넷 보급률이 증가 하면서 순기능에 이어 역기능이 보이기 시작하였다. 그중 우리나라 모든 부모들에게 경종을 울리는 것이 청소년의 게임중독일 것이다. 인터넷은 정보사회를 앞서 나가기 위한 최첨단 기술이자 무기로만 여겨왔던 컴퓨터와 인터넷이 자녀 교육에 도움이 되는 중요한 교구라고 믿던 부모는 시간이나 때우고 게임이나 하는 심지어 밤을 새우는 인터넷의 문제의 심각성을 깨달았기 때문에 무지에서 무조건적으로 게임은 안된다는 결론을 내리면서 청소년들은 어디에도 도움을 청할 곳이 없어 방황하게 되는 것이다. 본 논문에서는 국내외 게임중독 예방 사이트 운영 실태를 파악하고 유료 상담을 받기 어려운 청소년이 쉽게 게임중독에 예방 및 무료 상담할 수 있는 사이트를 분석 후 대응 방안을 제시하고자 한다.

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Is YouTube a Pharmakon? (유튜브는 파르마콘인가?)

  • Lee, Jong-Man
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.157-158
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    • 2020
  • 본 논문의 목적은 비대면 교육 상황에서 왜 대학생들이 유튜브 중독에 빠지는지를 조사하는 것이다. 이를 위하여 연구모형을 개발한 후, 대학생들을 대상으로 한 설문조사를 실시하였다. 총 113부의 설문 자료로 구조 방정식 모형을 사용한 데이터 분석 결과는 다음과 같다. 첫째, 외로움 정도가 높을수록 유튜브 이용 동기는 높은 것으로 나타났다. 둘째, 시간 보내기와 즐거움 동기가 높을수록 유튜브 중독 정도가 높은 것으로 나타났다. 본 연구의 결과는 유튜브 중독의 한 원인은 시간 보내기 혹은 줄거움 동기의 유튜브 시청이며, 그 대책 중 하나는 외로움을 극복하는 것이라는 시사점이 있다.

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To check the level of smartphone addiction, Building databases and storing data (스마트폰 중독 정도를 확인하기 위한 데이터베이스 구축 및 데이터 저장)

  • Cho, We-Duke;Lee, Hee-Man
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.1-2
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    • 2022
  • 현대인의 스마트폰 이용이 증가함에 따라 스마트 애플리케이션에 대한 관심도 같이 증가하였다. 특히 건강에 대한 관심이 커지면서 헬스케어 어플리케이션의 수요가 증가하고 있다. 본 연구는 사용자의 핸드폰 사용에 따른 데이터들을 데이터베이스에 저장하고 머신러닝 분류기법에 적용할 수 있는 1차 데이터 추출 모델을 제시한다. 스마트폰 앱에서 제공하는 핸드폰 사용 시간 정보를 통해 전체 사용 시간과 습관성 핸드폰 조작정보를 데이터베이스에 저장하여 핸드폰 중독 표준 데이터 세트와 비교할 수 있도록 사용한다. 핸드폰 중독 증세를 스스로 확인이 가능하게 함으로써 개인이 절제할 수 있을 것으로 기대된다.

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Analysis of Causal Factors of Internet Addiction to Resolve Adverse Effects of the Informatization (효과적인 정보화 역기능 해소를 위한 인터넷 중독 유발 요인 분석)

  • Han, Oakyoung;Kim, Jaehyoun
    • The Journal of Korean Association of Computer Education
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    • v.16 no.2
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    • pp.19-27
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    • 2013
  • Internet addiction, one of adverse effects of the informatization, has become a very serious social problem. The purpose of this study is to seek solutions for the adverse effects of the informatization by analyzing the causal factors of internet addiction to maximize prevention of the internet addiction for college students. The three causal factors of the internet addiction: personal factors, familial factors, and social environmental factors are defined as the second confirmatory factors, and the first confirmatory factors for the each second confirmatory factor are reviewed for influential factors of internet addiction. The study concluded that the personal factors are the most influential factors of internet addiction for college students; furthermore, self-control and self-efficacy are key variables of the personal factors. Therefore, it can be effective ways to prevent internet addiction if countermeasures on self-control and self-efficacy of the personal factors are presented.

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Analysis of Online Game Addciton with fMRI (fMRI를 이용한 온라인게임 중독 특성 분석)

  • Nam, Sang-Chun;Song, Ki-Sang
    • The Journal of Korean Association of Computer Education
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    • v.13 no.6
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    • pp.35-42
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    • 2010
  • In this paper, the characteristics of online game addiction have been analyzed using fMRI. The fMRI images are taken from six target subjects who are around 20 years old, right-handed, and undergraduate male students with online game stimulations. The images are processed using SPM5, and statistical analysis showed following characteristics. First, online game stimuli produces an activation in BA18 of brain, and the Pearson correlation coefficient between the activation intensity of BA18 area and the addiction index value is very highly as .94. Second, the Pearson correlation coefficient is .75 between addiction index of subjects and activation index of the mesencephalon. From these observations, we found that the online game stimuli were processed as visual stimuli by subjects' brain, and the subject's brain with bigger addiction index processes more actively from the online game stimuli. Also, the online game stimuli activate the mesolimbic system, and therefore these findings may contribute for comparing the mechanism between general addiction and online game addiction.

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A Study on Relationships between Youth Smart Phone Addiction and Mind Health, and Parameter Effect of School Life Adaptation (청소년의 스마트폰 중독과 마음건강과의 관계에서 학교생활적응의 매개효과)

  • Ha, TaiHyun;Beak, HyeonGi
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.147-159
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    • 2014
  • This study aims to offer a wide range of practical implications for Smartphone addiction prevention by verifying the effect of mind health as a factor that is influenced by Smartphone addiction, and testing the relationships between Smartphone addiction and mind health with school life adaptation as a mediation effect. For this research, a survey was conducted of 250 elementary school students who use Smartphones. The relationships between Smartphone addiction, mind health and school life adaptation were set as the structural equation model, and they were verified by the mediation effect of school life adaptation. The results showed that school life adaptation turned out to be an entirely mediating variable on the relationship between mind health and Smartphone addiction. The statistical significance of the effect on school life adaptation was verified by the Sobel test. The mediation effect resulted in mind health reducing the occurrence of negative emotion of school life adaptation, and also reinforced decreased Smartphone use.

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The Influence of Stress of Children on Game Addiction -Focused on Moderating Effect of Family Support- (아동의 스트레스가 게임중독에 미치는 영향 -가족지지의 조절효과를 중심으로-)

  • Kim, Na-Ye
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.209-219
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    • 2015
  • The aim of this study is to identify whether the stress of children has an impact on their game addiction and to verify the moderating effect of family support. The survey was conducted to the children who were 5th and 6th graders in Gwangju and Jeonnam. The responses from 564 subjects contacted subjects were analyzed. In accordance with the verification on the impact game addiction, Children's stress has a impact on their game addiction. In other words, higer stress was related to higer game addiction. The impact family support on their game addiction was analyzed. In accordance with the results, the family support had positive impact on their game addiction. It suggested that higher family support meant lower game addiction. The moderated effect of family support was analyzed. The family support had the control effect to reduce the negative effect of stress of children in to their game addiction. Implication of the study findings is discussed.

Effect of Flow Experience, Self-directed Learning Readiness and Internet Addiction on Academic Achievement in Web-based Computer Education (몰입경험, 자기주도학습 준비도, 인터넷 중독이 웹기반 컴퓨터교육의 학업 성취도에 미치는 영향)

  • Jang, Phil-Sik
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.293-300
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    • 2012
  • This study investigates the causal relationships among flow experience, self-directed learning readiness, internet addiction and academic achievement in web-based computer education. The gender differences in path models were also examined. The results indicated that, self-directed learning readiness has positive and direct influence on flow experience and academic achievement. And self-directed learning readiness has a negative and direct influence on internet addiction. For female students, academic achievement was positively and directly influenced by flow experience and indirectly by self-directed learning readiness. However, the mediating effect of flow experience and indirect effect of self-directed learning readiness were not significant for male students.

Tendencies toward Game Addiction in the Group of Adolescents with Highly-educated Parents (고학력부모를 둔 청소년의 게임중독 성향)

  • Kim, Hee-Ja
    • The Journal of the Korea Contents Association
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    • v.13 no.3
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    • pp.184-197
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    • 2013
  • The purpose of this study is to research the reason of higher tendencies toward game addiction in the group of adolescents with highly educated parents than the group of adolescents with non-highly educated parents. The results show that the variables affecting adolescents' game addiction in the group of adolescents with highly educated parents are very different with those in the group of adolescents with non-highly educated parents. In the group of adolescents with highly educated parents, most of variables related to family function and communication types are not significantly affecting game addiction, while they are affecting in the group of adolescents with non-highly educated parents. This indicates that highly educated families might have particular family system related to stratification culture.