• Title/Summary/Keyword: 컴퓨터디스플레이

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Stiffness Enhancement of Piecewise Integrated Composite Robot Arm using Machine Learning (머신 러닝을 이용한 PIC 로봇 암 강성 향상에 대한 연구)

  • Ji, Seungmin;Ham, Seokwoo;Cheon, Seong S.
    • Composites Research
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    • v.35 no.5
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    • pp.303-308
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    • 2022
  • PIC (Piecewise Integrated Composite) is a new concept for designing a composite structure with mosaically assigning various types of stacking sequences in order to improve mechanical properties of laminated composites. Also, machine learning is a sub-category of artificial intelligence, that refers to the process by which computers develop the ability to continuously learn from and make predictions based on data, then make adjustments without further programming. In the present study, the tapered box beam type PIC robot arm for carrying and transferring wide and thin LCD display was designed based on the machine learning in order to increase structural stiffness. Essential training data were collected from the reference elements, which were intentionally designated elements among finite element models, during preliminary FE analysis. Additionally, triaxiality values for each finite element were obtained for judging the dominant external loading type, such as tensile, compressive or shear. Training and evaluating machine learning model were conducted using the training data and loading types of elements were predicted in case the level accuracy was fulfilled. Three types of stacking sequences, which were to be known as robust toward specific loading types, were mosaically assigned to the PIC robot arm. Henceforth, the bending type FE analysis was carried out and its result claimed that the PIC robot arm showed increased stiffness compared to conventional uni-stacking sequence type composite robot arm.

Rendering Method of Light Environment Based on Modeling of Physical Characteristic (물리적 특성 모델링에 기반한 라이팅 환경의 랜더링 기법)

  • Lee, Myong-Young;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.46-56
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    • 2006
  • In this paper, we propose an improved reproduction algorithm for a realistic image of the real scene based on the optical characteristics of the light sources and the materials at the lighting environment. This paper is continuation of the previous study to improve the modeling method of the light sources and the materials and apply this to the real rear lamp of automobile. The backward ray tracing method is first used to trace the light ray from a light source, and also considers the physical characteristics of object surfaces and geometric properties of light radiation to estimate accurately the light energy incoming toward to human eyes. For experiments and verification of the proposed method, the simulation results are compared with the measured light stimuli. Accordingly, the simulation results show that the proposed algorithm can estimate light energy well and reproduce the visually similar image with a scene incident on a sight of viewer.

Depth Extraction of Integral Imaging Using Correlation (상관관계를 활용한 집적 영상의 깊이 추출 방법)

  • Kim, Youngjun;Cho, Ki-Ok;Kim, Cheolsu;Cho, Myungjin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.7
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    • pp.1369-1375
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    • 2016
  • In this paper, we present a depth extraction method of integral imaging using correlation between elemental images with phase only filter. Integral imaging is a passive three-dimensional (3D) imaging system records ray information of 3D objects through lenslet array by 2D image sensor, and displays 3D images by using the similar lenslet array. 2D images by lenslet array have different perspectives. These images are referred to as elemental images. Since the correlation can be calculated between elemental images, the depth information of 3D objects can be extracted. To obtain high correaltion between elemental images effectively, in this paper, we use phase only filter. Using this high correlation, the corresponding pixels between elemental images can be found so that depth information can be extracted by computational reconstruction technique. In this paper, to prove our method, we carry out optical experiment and calculate Peak Sidelobe Ratio (PSR) as a correlation metric.

Technical Note: Development of Wireless Electrooculorgraphy System to Measure Vestibuloocular Reflex (단신: 전정 반사 분석을 위한 안구 움직임 무선 측정 장치 개발)

  • Park, Yang-Sun;Kim, Hyung-Sik;Yi, Jeong-Han;Lim, Young-Tae
    • Korean Journal of Applied Biomechanics
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    • v.18 no.1
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    • pp.39-43
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    • 2008
  • The purpose of this study was to develop EOG system for collecting eye movement patterns to investigate visual function and position and the level of balancing. This small and partable wireless EOG system was enabled to collect stable signals without hindering any kind of sports movement. This system was consist of four parts: amplifier, main process with wireless transmitter, receiver, and display. Three EOG electrodes were used and placed on right(+), left(-) sides of eyes, and between eyes as a reference. This system was possible to measure signals for relatively long duration but the degeneration of electrodes may magnify measurement errors when collecting time was getting longer. Thus, dry electrodes may be applied to the system when long term measurement is needed for future studies.

Ni-Cr 합금의 재결정 집합조직 형성에미치는 Cr 함량의 영향

  • Kim, Hyo-Min;Kim, Han-Sol;Kim, Won-Yong
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2009.11a
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    • pp.46.2-46.2
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    • 2009
  • 휴대전화, 랩톱 컴퓨터 등 각종 모바일기기 및 디스플레이 기기의 경박단소화 및 고기능화에 따라 연성회로기판(FPCB)의 사용량이 증가하고있다. 연성회로기판의 핵심소재인 동박적층필름(FCCL)은 폴리이미드필름과 접착층, Cu 층으로 구성되는데, 이 중접착층으로 사용되는 Ni-20Cr합금은 에칭공정 후 Cr의 잔류에 의해 불량률 증가가 문제되고 있어, Ni-Cr합금 스퍼터링 타깃의 Cr 함량 저감 또는 Cr-free Ni합금 개발 등이 요구되고 있다. 본 연구에서는 차세대 FCCL 본드층에 적합한 Ni기 합금을 개발하기 위한 기초연구로써 Cr 함량 및 가공열처리조건에 따른 미세조직과 집합조직 변화를 조사하였다. 4N급의 고순도Ni과 Cr을 진공 플라즈마 용해장치로 용해하여Ni-xCr (x=5, 10, 15, 20wt.%)합금 잉곳을 만들고, 이를 두께감소율 90%로 냉간압연한 후, $600^{\circ}C$$800^{\circ}C$에서 10~120분 동안 어닐링하여 시편을 준비하였다. 광학현미경으로 미세조직을 관찰하고, Micro-Vickers 경도시험을 통해 어닐링 조건에 따른 경도변화를 조사하였다. 또한 SEM-EBSD를 이용하여 집합조직 및 입계특성을 분석하였다. $600^{\circ}C$ 어닐링 시 Cr함량이 증가할수록 재결정 완료시간이 증가하여 Ni-20Cr합금의 경우 2시간이상 어닐링에도 재결정이 일어나지 않았다. $800^{\circ}C$ 어닐링 시 10분 어닐링 조건에서 4종류 합금 모두 재결정이 완료되었으며, 동일한 어닐링 조건에서 Cr함량이 증가할수록 결정립이 작아지는 것으로 나타났다. $800^{\circ}C$ 2시간 어닐링 조건에서 Ni-5Cr 합금의 주요 집합조직은 {223}<113>과 {122}<112>로 나타났으며, 이중 {223}<113>은Cr 함량이 증가함에 따라 점차 {122}<112>에 가까운 방향으로 변화되어 Ni-20Cr 합금의 경우 {123}<112>만이 형성되었다. 이러한 집합조직의 변화는 적층결함에너지 감소에 의한 ${\Sigma}3$ 입계의 분율 증가와 밀접한 관련이 있는 것으로 사료된다.

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The Auto Generation Scheme of Message Frame for Testing of the Information Service Devices (정보 서비스 장치 테스트를 위한 메시지 프레임 자동 생성 기법)

  • Kim, Jung-Sook;Kim, Jaehyeong;Jeong, Junho;Jung, Eunmi
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.4
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    • pp.418-423
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    • 2014
  • Intelligent Transportation Systems (ITS) are advanced applications which, without embodying intelligence as such, aim to provide innovative services relating to different modes of transport and traffic management and enable various users to be better informed and make safer, more coordinated, and 'smarter' use of transport networks. However, ITS has the different size and shapes according to the city environment policy to adjust the city scene and it has to be displayed by different message on the information display device in real-time. And the information service providers must make the information display system which has the different information and data each time. That is very time and workers consuming and auto message frame generation system is necessary. In this paper, we design and develop the message frame generation system which can set several parameters easily for the generation of the message frame automatically on the windows environment and we do not need to go the field to get the test data.

The Implement of Intelligent Home Network System on Smart Phone (스마트 폰을 이용한 지능형 홈 네트워크 시스템 구현)

  • Lee, Tae-Woong;Son, Cheol-Su;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.4
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    • pp.505-509
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    • 2011
  • Home network system makes it available for controlling inside home and for controlling from outside as well with personal computer, cellular phone or smart phone, by connecting diverse information equipments within home such as lighting, gas, and heating equipments with network. Integrated server and wall-pad, which form home network system, have demerits as saying of being high-priced and of needing to implement network infrastructure. This study suggested the intelligent home network system, which uses smart phone of supplementing these merits of home network system. It substituted high-specification input & output equipment in the currently and widely supplied smart phone for display and touch screen, which are user interface part of the existing wall-pad, and implemented the common wall-pad with low cost by concentrating management and control function of home network on smart phone.

Permission Management System for Secure IoT Devices in Android-Based IoT Environment (안드로이드 기반 IoT 환경에서 안전한 IoT 디바이스를 위한 권한 관리 시스템)

  • Park, In Kyu;Kwak, Jin
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.2
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    • pp.59-66
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    • 2018
  • Android Things is an Android-based platform running in Google's IoT environment. Android smartphones require permissions from application users to use certain features, but in the case of Android Things, there is no display to send request notifications to users. Therefore Does not make a request to use the permissions and automatically accepts the permissions from the system. If the privilege is used indiscriminately, malicious behavior such as system failure or leakage of personal information can be performed by a function which is not related to the function originally. Therefore, By monitoring the privileges that a device uses in an Android-based IoT system, users can proactively respond to security threats that can arise through unauthorized use of the IoT system. This paper proposes a system that manages the rights currently being used by IoT devices in the Android Things based IoT environment, so that Android-based IoT devices can cope with irrelevant use of rights.

Humanoid Robot Performance System for Performing in Public Places (공공장소에서 공연을 위한 휴머노이드 로봇 공연 시스템)

  • Hwang, Heesoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.3
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    • pp.190-196
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    • 2016
  • This paper proposes a humanoid robot performance system for performing in public places, such as an event, exhibition, or street performance. The system of modular structures can be moved easily, and can be played by a module or a combination of modules. The system developed with open source-based software and hardware is easy to adapt and improve. The robot performance control program for controlling robots, displays, audios, videos, and performance instruments was developed using the open source language, Processing. The performance instruments were developed using the open source hardware, Arduino. The contents of the robot performance were composed of scene-specific image, background audio, computer graphics, and videos. For their control and synchronization, the performance control program communicates with the humanoid robots and the performance instruments. In addition, performance accessories required to represent the performance concepts are produced by 3D modeling and printing. In a public place, the robot performance is performed with the theme of celebrating a Halloween day.

Large Scale Entertainment System based on Gesture Recognition for Learning Chinese Character Contents (제스처 인식 대형 놀이 시스템 기반 한자 학습 콘텐츠)

  • Song, Dae-Hyeon;Park, Jae-Wan;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.1-8
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    • 2010
  • In this paper, we propose a large scale entertainment system based on gesture recognition for learning Chinese character contents. The system is consisted of parts that forecast user's posture in two infrared images and part that recognize gestures from continuous poses. And we can divide and acquire in front side pose and side pose about one pose in each IR camera. This entertainment system is immersive in nature and convenient for its gestures based controlling system. Also, it can maximize information transmission because induce immersion and interest using two large size displays and various multimedia elements. The learning Chinese character contents can master Chinese character naturally because give interest to user and supply game and education at the same time. Therefore, it can expect synergy effect that can learn playing to user combining with large entertainment system based on gesture recognition.