• Title/Summary/Keyword: 컴퓨터디스플레이

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Video Quality Improvement Method of Up-sampling Video by Relationship of Intra Prediction Data and DCT Coefficient (화면 내 예측 정보와 DCT 계수의 관계에 의한 상향 표본화 영상의 화질 개선 방법)

  • Lee, Yoon-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.7
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    • pp.59-65
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    • 2011
  • Korea DMB Service is popularized, and is used by many users. But latest display devices compared to the DMB content resolution support higher resolution and a variety of video resampling technologies has been used. Generally, subjective video quality is determined by object recognition rate in video, and increased as the edge space between objects are more clear. An edge is the boundary between an object and the background, and indicates the boundary between overlapping objects. the predicted direction in intra prediction used in H.264/AVC has the similarity up to 80% for the edge information. In the study, we propose an effective up-sampling mothed using the edge information that is extracted for the relationship between the intra prediction data and the DCT coefficient data of H.264 video encoding.

A Development of a Framework for Building Knowledge based Augmented Reality System (지식기반 증강현실 시스템 구축을 위한 프레임워크 개발)

  • Woo, Chong-Woo;Lee, Doo-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.7
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    • pp.49-58
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    • 2011
  • Augmented Reality(AR) assists human's cognitive ability through the information visualization by substantiating information about virtual situation. This technology is studied in a variety of ways including education, design, industry, and so on, by various supply of information devices equipped with cameras and display monitors. Since the most of the AR system depends on limited interaction that responds to the order from user, it can not reflect diverse real world situation. In this study, we suggest a knowledge based augmented reality system, which is composed of context awareness agent that provides recognized context information, along with knowledge based component that provides intelligent capability by utilizing domain knowledges. With this capability, the augmented object can generate dynamic model intelligently by reflecting context information, and can make the interaction possible among the multiple objects. We developed rule based context awareness system along with 3D model generation, and tested interaction among the augmented objects. And we suggest a framework that can provide a convenient way of developing augmented reality system for user.

An Optimal Video Editing Method using Frame Information Pre-Processing (프레임 정보 전처리를 활용한 최적 영상 편집 방법)

  • Lee, Jun-Pyo;Cho, Chul-Young;Lee, Jong-Soon;Kim, Tae-Yeong;Kwon, Cheol-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.7
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    • pp.27-32
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    • 2010
  • We can cut and paste portions of MPEG coded bitstream efficiently to rearrange the audio and video sequences using our proposed method. The proposed method decodes the MPEG stream within just only one GOP(Group of Picture), edits the decoded video frames, and encodes it back to a MPEG stream. In this method, precise editing is possible. A pre-processing step is specially designed to provide easy cut and paste processing. In the pre-processing step for editing MPEG streams, the detail information is extracted. In addition, video quality is not degraded after the proposed editing process is applied. Consequently, the experimental results show significant improvements compared with traditional algorithms for video editing method in terms of the efficiency and exactness.

3D Surface Painting in VR using Force Feedback (포스 피드백을 이용한 가상현실에서의 3차원 표면 페인팅)

  • Kim, Minyoung;Kim, Young J.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.2
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    • pp.1-9
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    • 2020
  • In this paper, we propose haptic interfaces based on force feedback to provide a physical painting experience to virtual reality users. Through this system, the user can create surface-based painting holding a haptic stylus, while utilizing both visual feedback from the worn HMD and haptic feedback during painting. In particular, the haptic interfaces simulate the physical interaction between painting brush and painting, which can help to improve the spatial perception of users and compensate for visual feedback. This can reduce laborious drawing works to repeatedly paint strokes and therefore yield a better painting performance. As a result, users can experience more effective and realistic VR painting with this system.

Development of Process Control Graphic System for Power Plant Using Multiple Microcomputers (다중 마이크로 컴퓨터를 이용한 발전소 공정제어 그래픽 시스템의 개발)

  • ;;;Zeungnam Bien
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.38 no.3
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    • pp.217-227
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    • 1989
  • A process control graphic system is proposed as an efficient tool for monitoring the operation of power plant. It uses the multi-processor structure with 60 Kbyte shared memory as an implemental type of the distributed computer system, so that it is flexible, functionally extensible, and applicable to real-time process. The shared memory is used as a real-time database handling the process values and operator's commands. The database files, generated by the user-interactive graphic editor developed for the system or text editor, have the characteristics of simplicity and user-friendliness. The process control graphic system, that can monitor the operation of boiler and function as a backup controller in case of failure in boiler controller, is applied to Ulsan power plant. As a result, it displays the operating data of the boiler process without error by 14 pages of color graphic image according to the operation menu, and additionally functions well as a fault-tolerant control system.

SmartPuck System : Tangible Interface for Physical Manipulation of Digital Information (스마트 퍽 시스템 : 디지털 정보의 물리적인 조작을 제공하는 실감 인터페이스 기술)

  • Kim, Lae-Hyun;Cho, Hyun-Chul;Park, Se-Hyung
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.4
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    • pp.226-230
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    • 2007
  • In the conventional desktop PC environment, keyboard and mouse are used to process the user input and monitor displays the visual information as an output device. In order to manipulate the digital information, we move the virtual cursor to select the desired graphical icon on the monitor The cursor represents the relative motion of the physical mouse on the desk. This desktop metaphor does not provide intuitive interface through human sensation. In this paper, we introduce a novel tangible interface which allows the user to interact with computers using a physical tool called "Smartpuck". SmartPuck system bridges the gap between analog perception and response in human being and digital information on the computer. The system consists of table display based on a PDP, SmartPuck equipped with rotational part and button for the user's intuitive and tactile input, and a sensing system to track the position of SmartPuck. Finally, we will show examples working with the system.

A New Small Size Digital Optical Ozone Monitor Using CCD Array as a UV Detector (UV 감지기로서 CCD어레이를 사용한 소형 디지털 광 오존모니터)

  • Chung, Wan-Young;Lee, Seung-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.1
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    • pp.158-163
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    • 2008
  • Ozone monitor based on UV techniques has been widely used due to their signal stability. The high concentration ozone monitor for real time ozone monitoring from ozone generator was composed of a low pressure mercury lamp as UV source and a photo multiplier tube as UV detector. The structure could be very useful for low price high concentration ozone monitor and showed good linearity to ozone in the concentration range between 0.05 and 2wt%. For accurate ambient ozone monitoring, the system composed of a high power pulsed xenon lamp as UV source, an optical spectrometer with a high sensitivity linear CCD array as UV detector. The optical signal form the CCD array was converted to digital signal, and the digital signal was displayed on screen using PC interface. The developed system showed good linearity and sensitivity in relatively low measuring range between 10ppm and 10,000ppm, and showed some feasibility of hish resolution ozone monitor using CCD array as a photodetecor.

A study of Polarization Modulator to Single-cell type in Polarized Glasses 3D Display System Using Binocular Parallax

  • Kong, Kyung-Bae;Kwon, Jung-Jang
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.71-78
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    • 2019
  • Most 3D displays that are currently in the market adopt the binocular disparity method creating a different image for the left and right eye for a 3 dimensional effect. However, commercialized 3D image output devices lack in performance making it uncomfortable for the viewer and restrict the viewer to certain positions. In this paper, we propose a single-cell polarized lens type stereoscopic system which has a smaller viewing angle and reduced crosstalk, with improved light penetration compared to existing double-cell structures; and analyzed the single-cell polarized lens type stereoscopic system properties, and conducted an effect analysis of performance improvement compared to the dual-cell type. Results showed that the single-cell type had a 25% improved performance, and the 3D crosstalk index which is an important index for quality characteristics of stereoscopic systems, increased over about 37%, compared to the dual-cell type.

Analysis of Interaction Items in the Virtual Reality Game Interface (가상현실 게임 인터페이스의 상호작용 아이템 비교분석에 관한 연구)

  • Kang, Ho-Seong;Kim, Jung-Yoon
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.185-195
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    • 2018
  • As virtual reality technology has gained popularity from people, various contents have appeared. Virtual reality game making good use of virtual reality device has received lots of attention from users and market. A number of virtual reality games have been developed. Virtual reality game allows users to feel presence and flow to be maximized through virtual reality device. A user can interact with several items through interface of device in display environment of virtual reality. This study was find a way to arouse an interest and induce users to be immersed in virtual reality game by maximizing above mentioned characteristics. This study was analyze interaction items in popular virtual reality game and interface design methods before presenting design methods. This study was make a comparative analysis of interface design methods centering on virtual reality game cases and examine a link between interface and interaction items. Through this study, it is expected that this will be a prior study that will be the basis for designing interfaces for virtual reality games that are more presence.

Algorithm for Improving Visibility under Ambient Lighting Using Deep Learning (딥러닝을 이용한 외부 조도 아래에서의 시인성 향상 알고리즘)

  • Lee, Hee Jin;Song, Byung Cheol
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.808-811
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    • 2022
  • Display under strong ambient lighting is perceived darker than it really is. Existing techniques for solving the problem in terms of software show limitations in that image enhancement techniques are applied regardless of ambient lighting or chrominance is not improved compared to luminance. Therefore, this paper proposes a visibility enhancement algorithm using deep learning to adaptively respond to ambient lighting values and an equation to restore optimal chrominance for luminance. The algorithm receives an ambient lighting value with the input image, and then applies a deep learning model and chrominance restoration equation to generate an image to minimize the difference between the degradation modeling of enhanced image and the input image. Qualitative evaluation proves that the algorithm shows excellent performance in improving visibility under strong ambient lighting through comparison of images applied with degradation modeling.