• Title/Summary/Keyword: 컴퓨터과학 쇼

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The Elementary Students' Understanding of Computer Science Through The Computer Science Show Program (컴퓨터과학 쇼를 통한 초등학생의 정보교육에 대한 인식변화)

  • Han, Byoungrae
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.209-217
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    • 2017
  • Recently SW education has been emphasized in Korea, but many students do not have many opportunities to learn computer science. In this paper, I organized a computer science show to enhance interest and understanding of computer science. The computer science show consisted of understanding binary systems, send a text message, parity bit magic, finding a number card, and collecting colors (orange games). I applied the computer science show to elementary school students and looked at the results. Most of the students who participated in computer science shows did not have an "participation experience of computer science shows". As result of surveys, many students answered "I am interesting about computer science shows," "I am interested in computer science," and "I would recommend it to my friends nearby." Through research, I learned that computer science shows are a way for elementary students to draw interest in computer science and to create curiosity and interest in computer science. I found from research that computer science shows are a way to reduce students' learning burdens and to increase interest in computer science.

'95CES (Consumer Eletronics Show)겨울축제

  • Kim, Do-Jin
    • The Science & Technology
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    • v.28 no.3 s.310
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    • pp.78-80
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    • 1995
  • 지난 1월6일 부터 4일간 미국 네바다주 라스베가스 컨벤선센터에서 열린 '95 CES 겨울쇼를 참관하고 돌아왔다. 매년 겨울과 여름2회에 걸쳐 열고 있는 CES는 컴퓨터, 통신기기, 가전, 멀티미디어 제품을 전시하는 전자쇼로 최근에는 개인용 컴퓨터와 멀티미디어, 이동통신부문이 강화되고 있다.

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A Study on the Effect of Cooperative Computer-Assisted Instruction by Previous Achievement Level (사전 성취 수준에 따른 협동적 컴퓨터 보조 수업의 효과)

  • No, Tae-Hui;Cha, Jeong-Ho;Yun, Seon-Ae;Gang, Seok-Jin
    • Journal of the Korean Chemical Society
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    • v.46 no.4
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    • pp.377-384
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    • 2002
  • In this study, the effect of cooperative computer-assisted instruction upon students' conceptual under-standing,application ability, and learning motivation were investigated by a previous achievement level. The treatment and the control groups (2 classes) were selected from a middle school in Seoul, and taught about the motion of molecule for 5 class periods. Prior to the instructions, a learning motivation test was administered and used as covariate. The scores of a previous achievement test were also used as covariate. The scores of the mid-term science examination were used as blocking variable. After the instructions, the conceptions test, the application test, and the learning motivation test were administered. Two-way ANCOVA results revealed that there were no significant differences in the scores of the con-ceptions test and the application test. However, the scores of the treatment group were found to be significantly higher than those of the control group in the learning motivation test.

Design and Implementation of a Hybrid Spatial Reasoning Algorithm (혼합 공간 추론 알고리즘의 설계 및 구현)

  • Nam, Sangha;Kim, Incheol
    • Journal of KIISE
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    • v.42 no.5
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    • pp.601-608
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    • 2015
  • In order to answer questions successfully on behalf of the human contestant in DeepQA environments such as 'Jeopardy!', the American quiz show, the computer needs to have the capability of fast temporal and spatial reasoning on a large-scale commonsense knowledge base. In this paper, we present a hybrid spatial reasoning algorithm, among various efficient spatial reasoning methods, for handling directional and topological relations. Our algorithm not only improves the query processing time while reducing unnecessary reasoning calculation, but also effectively deals with the change of spatial knowledge base, as it takes a hybrid method that combines forward and backward reasoning. Through experiments performed on the sample spatial knowledge base with the hybrid spatial reasoner of our algorithm, we demonstrated the high performance of our hybrid spatial reasoning algorithm.

Feedback Phenomenon in Technology Art (예술 공학의 피드백)

  • Kim Hyung-Gi
    • Science of Emotion and Sensibility
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    • v.8 no.4
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    • pp.423-433
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    • 2005
  • The computer hardware development has provided many chances of emergence between art and technology. In many cases today's interactive artworks cannot be completed without audience's participation. The interactive production process with technical supplementation can be celled feedback. Mr. Nam Jun Paik showed 'Participant TV' that interacts with audience's response in real time. It means artwork changes with the constantly changing value from the data set from human visual perception. Dan Graham showed another feedback related work, which delays 5second playback in mirror that implies consequence of time. Today's media art has to sublimate coincidence, time ant audience into philosophical artwork through consonance that comes with video and sound as we can see from Bill Viola. Stelarc produced artworks. That use input data that is weak signals from brain, muscles. Through a terminal display with player, body expanded meaning of media. Jeffrey Shaw's 'Legible City' provided a fabrication of the reality with the interaction of bicycle's pedal speed and steering direction that is controlled by 4river. RE:MARK used microphone as input device as Edmond Couchot's 'Je same a la vent' and Nam Jun Paik's 'Participant TV' did. There is no communication without feedback between human being. The reality makes audience involved into artworks. That is the reason why feedback has to be natural. Through the feedback process, the originality of the idea is altered by audience. The feedback is not just part of flesh of artwork rather skeleton of it. Technological showoff cannot be art itself The perfection of technological application plan helps feedback that interacts with audience naturally in order that audience hoes not feel the feedback as artificial plan. Interactive media art has to be evolved into new media form with new integration feedback technology.

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