• Title/Summary/Keyword: 컴퓨터공학교육

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Supervised Learning Artificial Neural Network Parameter Optimization and Activation Function Basic Training Method using Spreadsheets (스프레드시트를 활용한 지도학습 인공신경망 매개변수 최적화와 활성화함수 기초교육방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.233-242
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    • 2021
  • In this paper, as a liberal arts course for non-majors, we proposed a supervised learning artificial neural network parameter optimization method and a basic education method for activation function to design a basic artificial neural network subject curriculum. For this, a method of finding a parameter optimization solution in a spreadsheet without programming was applied. Through this training method, you can focus on the basic principles of artificial neural network operation and implementation. And, it is possible to increase the interest and educational effect of non-majors through the visualized data of the spreadsheet. The proposed contents consisted of artificial neurons with sigmoid and ReLU activation functions, supervised learning data generation, supervised learning artificial neural network configuration and parameter optimization, supervised learning artificial neural network implementation and performance analysis using spreadsheets, and education satisfaction analysis. In this paper, considering the optimization of negative parameters for the sigmoid neural network and the ReLU neuron artificial neural network, we propose a training method for the four performance analysis results on the parameter optimization of the artificial neural network, and conduct a training satisfaction analysis.

An Evaluation Method of Understanding SW Architectures in an Arduino-based SW Lecture for Non-major Undergraduates (비전공자 대상 아두이노 활용 SW 강좌에서 SW 구조 이해도 평가 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.11 no.1
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    • pp.17-23
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    • 2019
  • In applying SW education for non-major undergraduates, we applied the physical computing lesson using Arduino. There is a case in which the basic problem-solving process teaching method based on the computational thinking was proposed in the physical computing class using Arduino. However, in educating computational thinking process, it is necessary to evaluate and educate understanding of SW structures. After understanding SW structures, it is correct SW education flow to make creative outputs by applying computational thinking process. However, there is a lack of examples of how to evaluate understanding of SW structures in the class using Arduino. In this paper, we proposed a one - semester curriculum for lectures on SW education using Arduino for non-majors. In addition, we proposed and analyzed the evaluation method of the understanding of SW structures and the evaluation problems developed in this course.

Design of Academy Management System Based on B2M Process (B2M 프로세스 기반의 학원관리 시스템 설계)

  • Kim, Young A;Lee, Kun Woo;Kim, Eui Ryong;Kim, Young Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.5
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    • pp.41-46
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    • 2021
  • Due to the development of private education and changes in the educational environment, the need for an academy management system is emerging for various tasks of academy management in the community and mobile environment with students. However, solutions developed for existing academy tasks, such as attendance management for students, announcement, and instructor management to sponsors, are specialized and specialized in large academy, making it difficult to use in small and medium-sized academy. Also, there are problems that are not suitable for most academy and cannot reflect various requirements of institutes because of the high cost. In order to solve these problems, this paper designed a B2M-based academy management system that can quickly improve information processing, improve credibility, and reduce the cost of processing tasks based on optimized functions such as academic administration and manager management, attendance management, and student management.

3D Virtual Reality Game with Deep Learning-based Hand Gesture Recognition (딥러닝 기반 손 제스처 인식을 통한 3D 가상현실 게임)

  • Lee, Byeong-Hee;Oh, Dong-Han;Kim, Tae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.5
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    • pp.41-48
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    • 2018
  • The most natural way to increase immersion and provide free interaction in a virtual environment is to provide a gesture interface using the user's hand. However, most studies about hand gesture recognition require specialized sensors or equipment, or show low recognition rates. This paper proposes a three-dimensional DenseNet Convolutional Neural Network that enables recognition of hand gestures with no sensors or equipment other than an RGB camera for hand gesture input and introduces a virtual reality game based on it. Experimental results on 4 static hand gestures and 6 dynamic hand gestures showed that they could be used as real-time user interfaces for virtual reality games with an average recognition rate of 94.2% at 50ms. Results of this research can be used as a hand gesture interface not only for games but also for education, medicine, and shopping.

A Study on Development Strategies for Artificial Intelligence-Based Personalized Mathematics Learning Services (인공지능 기반 개인 맞춤 수학학습 서비스 개발 방향에 관한 연구)

  • Joo-eun Hyun;Chi-geun Lee;Daehwan Lee;Youngseok Lee;Dukhoi Koo
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.605-614
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    • 2023
  • In In the era of digital transition, AI-based personalized services are emerging in the field of education. This research aims to examine the development strategies for implementing AI-based learning services in school. Focusing on AI-based math learning service "Math Cell" developed by i-Scream Edu, this study surveyed the functional requirements from the perspective of an educator. The results were analyzed for importance and suitability using IPA, and expert opinions were surveyed to explore specific development directions for the service. Consequently, importance in all areas such as diagnosis, learning, evaluation, and management averaged 4.82 and performance averaged 4.56, showing excellent results in most questions, and in particular, importance was higher than performance. Among certain detailed functions, concept learning, customized task presentation, evaluation result analysis function, dashboard-related functions, and learning materials in the dashboard were not intuitive for students to understand and had to be supplemented. This study provides meaningful insights by summarizing expert opinions on AI-based personalized mathematics learning services, thereby contributing to the exploration of the development strategies for "Math Cell".

Digital Media Design Curriculum: Focusing on Planning and Evaluation in Design Process (디지털미디어 디자인학과의 교과 과정 현황 및 교과 과정 제안: 계획 및 평가 프로세스를 중심으로)

  • Yoon, Young-Doo
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.190-196
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    • 2010
  • Digital media has evolved in different areas as a result of the development of media and communications technology. The development of such media has also affected design in general as well as the design process systems focused on computer systems. Specifically, study of digital media design is based on a variety media and the development of computers due to social and environmental changes. Additionally, study is required on the convergence of variety of research including business, computer science, and human ergonomics. Nevertheless, most curricula in domestic universities are biased towards training practical manpower rather than creative/analytical manpower. For this reason, interchange between and study in multidisciplinary courses is desirable. Therefore, this study analyzes the curricula of departments of multimedia design of major universities and suggests enhanced curricula based on an analysis of the current state and understanding of the problem.

The Development of the Automatic Operation System for the Laboratories Equipment based on MATLAB GUI (MATLAB GUI 기반의 실험·실습실 자동화 운용 시스템 개발)

  • Wee, Sang-Bong;Park, Ji-Hong
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.158-161
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    • 2012
  • Wee developed the automatic operation system for the laboratories equipment based on MATLAB GUI. By using Instrument Control Tool Box and standard protcol, PC and equipments are well connected each other. Wee developed the software to control the display of input and output between PC and equipments by using MATLAB GUI, This system will be effectively used in laboratories and experimental facilities and more in on-line education system for experiments.

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A Study on the Educational Effect from a Case of Application Development to Prevent Loss of One's Belongings (소지품 분실예방 어플리케이션 개발 사례를 통한 교육효과에 관한 연구)

  • Kim, Seung-Hyuk;Song, Eun-Jee
    • Journal of Practical Engineering Education
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    • v.6 no.1
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    • pp.15-21
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    • 2014
  • Rapidly developing mobile internet technology and extensive service of smart phones have led to growing use of mobile applications. It is natural that software developers and IT-related students develop a variety of applications that can be used for everyday life. The present paper reports a case of developing such an application that was developed in a capstone design course of Department of Computer Science at Namseoul University. This so-called 'Application for Prevention of Loss of One's Belongings' was designed to let students learn a set of tools based on Android operation system. This app can prevent smart phone users from losing their belongings using an alarm. The educational effect from the process of developing this application is also discussed.

Integrated Health Monitoring System for Infra-structure based on Optical Fiber Sensor (광섬유센서 기반 도시인프라 구조물 건전성 통합 모니터링 시스템 개발)

  • Ju, Seung-Hwan;Seo, Hee-Suk;Lee, Seung-Jae;Kim, Min-Soo
    • Annual Conference of KIPS
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    • 2010.04a
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    • pp.308-311
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    • 2010
  • 1990년 이후 우리나라를 둘러싼 동북아시아를 비롯하여 동남아시아의 도시에 이르기까지 지진, 태풍, 쓰나미 등의 환경재해가 빈발하고 있는 상황이다. 또한 최근 아이티, 칠레에서의 지진 발생뿐만 아니라 국내 수도권에서도 지진이 발생하여 자연지해에 대한 우려가 많아지고 있다. 현대의 건축물들은 다양한 자연재해로부터 취약할 수밖에 없으므로, 이를 최대한 빠르게 확인하여 경보하는 것만이 인명 및 재산의 피해를 최소화할 수 있는 방법이다. 본 연구에서는 구조물 건전성 진단을 위한 통합 모니터링 시스템에 대하여 소개한다. PDA나 스마트폰을 갖고 있는 관리자는 실시간으로 통합 모니터링 시스템에 접근하여, 해당 구조물의 상태를 확인함으로써 피해 상황을 파악한다. 시설물 유지 관리자에게 건전성 유무를 판단할 자료를 실시간으로 제공하는 것은 조기대응으로 인한 현재의 피해를 최소화할 수 있으며, 추후 발생할 수 있는 추가적인 피해를 예방할 수 있는 장점이 있다.

Mobile Warning System for Health of Structure (구조물 건전성 진단을 위한 모바일 경보 시스템)

  • Ju, Seung-Hwan;Seo, Hee-Suk;Lee, Seung-Jae;Kim, Min-Soo
    • Annual Conference of KIPS
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    • 2010.04a
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    • pp.304-307
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    • 2010
  • 1990년 이후 우리나라를 둘러싼 동북아시아를 비롯하여 동남아시아의 도시에 이르기까지 지진, 태풍, 쓰나미 등의 환경재해가 빈발하고 있는 상황이다. 인간이 건축한 구조물들은 다양한 자연재해로부터 취약할 수밖에 없으므로, 이를 최대한 빠르게 확인하여 경보하는 것만이 인명 및 재산의 피해를 최소화할 수 있는 방법이다. 본 연구에서는 구조물 건전성 진단을 위한 통합 모니터링 시스템을 제공하고, 발생한 사건을 조기에 대응하기 위해 SMS(Short Message Service)를 활용하여 시설물 유지관리 담당자에게 경보를 보내는 시스템에 대하여 소개한다. PDA나 스마트폰을 갖고 있는 관리자는 실시간으로 통합 모니터링 시스템에 접근하여, 해당 구조물의 상태를 확인함으로써 피해 상황을 파악한다. 시설물 유지 관리자에게 건전성 유무를 판단할 자료를 실시간으로 제공하는 것은 조기대응으로 인한 현재의 피해를 최소화할 수 있으며, 추후 발생할 수 있는 추가적인 피해를 예방할 수 있는 장점이 있다.