• Title/Summary/Keyword: 컴포넌트 활용

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Component Specification of Physical Measurement Units in Web3D (웹3D에서의 물리적 측정 단위 컴포넌트 명세)

  • Kim, Su-Hyun;Lee, Myeong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.6
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    • pp.454-458
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    • 2009
  • The technology of virtual environments has been developed with better-quality appearance on a computer display in mind, but without consideration for objects' precise measurements in physical units. With the increased application of computer graphics in a variety of areas, there is a need for precise measurement functionality in addition to visualization. This paper describes the definition of physical properties using measurement units for X3D based virtual objects, to provide their precise physical information in virtual environments. To this end, we have included the physical property node in the X3D specification. The physical measurement units, such as length, mass, time, temperature, etc., are based on SI units (International System of Units).

Web-based Software Tool for Generating Music Therapy System Through Emotion Expression - Visual Expression - (웹 환경에서 감성적 표현요소를 통한 음악 치료 시스템 개발 - 시각요소를 중심으로 -)

  • Kim, Tae-Sik;Hyun, Hye-Jung
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.177-184
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    • 2007
  • The purpose of this study is to develop tool that makes students and teachers generate the music therapy system of type as they want by using existing several web-based component technologies. This study develops tool that can generate psychological testing system and users can select image(visual expression) that represents best their psychological state and after some stage can listen the most adequate music in that situation and it can be used as a music therapy too. This tool makes be possible for developer to input and arrange question types and stages, images that can show images connected with them and to offer skill that let them hear adequate music after deciding psychological state. This system development will be able to approach the contents development which is various from education field effectively in order.

System Software Design and Simulation for LEON2-FT Processor based on PCI (PCI 기반 LEON2-FT 프로세서를 위한 시스템 소프트웨어 설계 및 시뮬레이션)

  • Choi, Jong-Wook;Nam, Byeong-Gyu
    • Journal of Satellite, Information and Communications
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    • v.8 no.1
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    • pp.54-60
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    • 2013
  • The need for high performance of on-board computer (OBC) is essential due to the growing requirements and diversified missions, and so OBC has been developed on the basis of the standard design and reconfigurable modularization in order to improve the utilization of OBC for different missions. The processor in OBC of next generation satellite which is currently developed by KARI is adopted the LEON2-FT/AT697F processor based SPARC v8 as main processor and controls various devices such as SpaceWire, MIL-STD-1553B and CAN through PCI on the standardized communication chips. This paper presents the architecture and design of system software for LEON2-FT processor based on PCI, and development of PCI software component. Also it describes the porting of VxWorks 6.5 for LEON2-FT and the test under the simulation environment for LEON2-FT and PCI with communication chips.

Reengineering Legacy systems into Design Patterns of Component Base Design (CBD) (기존 시스템에서 CBD 지원을 위한 설계 패턴 재공학)

  • Kim Cuk-Boh
    • Journal of Internet Computing and Services
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    • v.5 no.1
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    • pp.1-13
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    • 2004
  • The effect of Application system with class units is not sufficient because of independency and reuse of Component elements due to component abstraction based on only source code. Therefore We need to apply design pattern approach to represent not only the problem abstraction but also information and relationship between system elements for generic solutions of specific domain, Also, it is essential to software reverse engineering acquiring the correct understandings of the system through examining the existing systems and utilizing the acquired knowledges as reusable resources. In this paper, the extraction algorithm with JAVA and the validity of applying reverse engineering with extracting design patterns from source codes of the existing object-oriented system; are devised. The architecture of automatic tool is designed and implemented for 1) automatic extraction of design patterns and 2) reuse tool for retrieving, editing and rebuilding of design patterns.

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A Core Asset Instantiation Process using Variability Type in Product line Engineering (가변성 타입을 이용한 프로덕트 라인 핵심자산 특화 프로세스)

  • Kang, Hyun-Koo;Chang, Soo-Ho;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.33 no.2
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    • pp.154-166
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    • 2006
  • Product Line Engineering(PLE) is a software reuse paradigm that core assets are defined using common features in a domain and are instantiated in various applications. To apply the core asset effectively, variants which satisfy application requirements are extracted and the core asset should be also instantiated based on the variants. For the work, variability on architecture and components should be extracted exactly and an instantiation process and guidelines should be defined based on this variability In this paper, we define variability types depending on core assets elements and describe artifact templates related to tile variability. We also propose a systematic process which uses defined core assets including variability and verify practicability of the proposed process and variability expression through doing ease study. If utilizing with the proposed process in PLE, it can be feasible to model concrete core asset and variability and to utilize practical application engineering.

Analysis of IMO Maritime Cloud client for developing e-Navigation application service (이내비게이션 응용 서비스 개발을 위한 IMO 마리타임 클라우드 클라이언트 분석)

  • Lee, Jea-Wook;Mun, Chang-Ho;Lee, Seo-jeong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2015.10a
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    • pp.5-6
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    • 2015
  • Maritime Cloud has been progressed by IMO as a part of the e-Navigation Strategy Implementation Plan. Development of maritime cloud enables safe and reliable information exchange among maritime stakeholders. The research conducted static analysis of open source-based maritime cloud for design and development of e-Navigation application service. As a result, configuration and role of component of MMS, one of core technologies of maritime cloud, was found out. Also, in order to grasp maritime cloud-based application, we found operation process and relationship between maritime cloud and client by analyzing EPD. The findings of the research could be utilized for developing future e-Navigation service.

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A Design and Implementation of Embedded RFID Middleware System based SOA Environment Using .Net Compact Framework (.Net Compact Framework를 활용한 SOA 환경 기반의 임베디드 RFID 미들웨어 시스템 설계 및 구현)

  • Moon, Il-Hyeon;Han, Sae-Ron;Choi, Kwan-Sun;Kim, Song-Sik;Jeon, Chang-Wan;Lee, Sun-Heum;Jeon, Heung-Gu
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.6
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    • pp.1639-1646
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    • 2008
  • This study designed and realized a new type of RFID middle-ware based on .NET Compact Framework platform using PXA255 embedded board and Windows CE as operating system. The proposed embedded RFID middle-ware system controls via LAN a number of RFID sensors using RS-232 as interface and was designed on the basis of components of each function necessary RFID middle-ware. Application module operating in the SOA environment analyzes the data received from the RFID sensors with the embedded RFID middle-ware and in turn performs appropriate business logic. Client module to be used by end users can use RFID information in database, by web method call of application.

P2P-based Collaboration Framework: Openwar (P2P기반 협업 프레임워크: 오픈웨어)

  • Song, Jin-Su;Park, Chung-Sik;Kim, Yun-Sang;Gwon, Sun-Beom
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.453-460
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    • 2005
  • P2P(Peer to Peer) 기술은 잠재적 능력에도 불구하고 컨텐츠의 저작권문제와 보안문제 등으로 인하여 많은 사람들이 충분히 활용하지 못하고 있다. 본 연구는 인터넷 사용자(개인)와 소규모 서버를 운영하는 조직들이 정보 제공, 분배, 공유의 정보시스템 구조를 자신들의 목적에 맞게 자유롭게 만들 수 있는 프레임워크인 오픈웨어 (Openware)의 개발에 관한 것이다. 오픈웨어는 P2P기반 시스템으로 다음과 같은 특징올 갖는다. 1) 다수의 서버와 클라이언트로 이루어지는 구조로, 사용자의 목적에 맞게 집중형 혹은 분산형 구조를 자유롭게 혼합하여 정보시스템을 구성 할 수 있다. 이러한 정보 구조의 유연성은 다양한 형태의 협업(개인과 개인, 개인과 그룹, 그룹과 그룹)이 요구되는 응용 시스템의 기반을 제공한다. 2) 데이터 관점에서 오픈웨어는 개인이 데이터베이스를 손쉽게 생성, 관리 할 수 있고, 자신의, 데이터 혹은 데이터베이스 구조를 다른 사람이나 그룹과 공유 하거나 통합 할 수 있다. 3) 데이터 통신면에서 오픈웨어는 HTTP(HyperText Transfer Protocol) 프로토콜만을 사용하는 웹 기반 시스템으로 인터넷에 연결 되어있는 누구와도 오픈웨어를 통해 협업이 가능하다. 4) 소프트웨어 이름에서 알 수 있듯이 오픈웨어는 Java, JSP, Apache, Resin등 공개소프트어로 만들어져 있고, 오픈웨어 자체도 공개소프트웨어이다. 오픈웨어는 개인과 그룹의 흠페이지 생성과 관리, 파일 공유 기능이 구현 되어있고, 데이터베이스 공유, 통합 기능을 이용하여 개인이나 그룹의 주소록관리, 일정관리 등이 가능하다. 오픈웨어는 사용자 흑은 개발자가 다양한 형태의 응용컴포넌트를 자유롭게 등록하여 기능을 추가 할 수 있는 확장성올 제공하고 있어서, 앞으로 e-메일, 매신저, 전자결재, 지식관리시스템, 인터넷 방송 시스템의 기반 구조 역할을 할 수 있다. 현재 오픈웨어에 적용하기 위한 P2P 기반의 지능형 BPM(Business Process Management)에 관한 연구와 X인터넷 기술을 이용한 RIA (Rich Internet Application) 기반 웹인터페이스 연구를 진행하고 있다.

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Pratical Offloading Methods and Cost Models for Mobile Cloud Computing (모바일 클라우드 컴퓨팅을 위한 실용적인 오프로딩 기법 및 비용 모델)

  • Park, Min Gyun;Zhe, Piao Zhen;La, Hyun Jung;Kim, Soo Dong
    • Journal of Internet Computing and Services
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    • v.14 no.2
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    • pp.73-85
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    • 2013
  • As a way of augmenting constrained resources of mobile devices such as CPU and memory, many works on mobile cloud computing (MCC), where mobile devices utilize remote resources of cloud services or PCs, /have been proposed. A typical approach to resolving resource problems of mobile nodes in MCC is to offload functional components to other resource-rich nodes. However, most of the current woks do not consider a characteristic of dynamically changed MCC environment and propose offloading mechanisms in a conceptual level. In this paper, in order to ensure performance of highly complex mobile applications, we propose four different types of offloading mechanisms which can be applied to diverse situations of MCC. And, the proposed offloading mechanisms are practically designed so that they can be implemented with current technologies. Moreover, we define cost models to derive the most sutilable situation of applying each offloading mechanism and prove the performance enhancement through offloadings in a quantitative manner.

Asynchronous Sensing Data Aggregation and Processing Mechanism for Internet of Things Environment (사물 인터넷 환경에서 비동기 센싱 데이터 수집 및 처리 메커니즘)

  • Kang, Yunhee;Ko, Wan-Ki
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.11
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    • pp.403-408
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    • 2014
  • In the Internet of Things(IoT) era, many of the things or objects that enclose our environments are able to associate with those things on the Internet. To construct IoT systems, it needs to consider a component for acquiring and aggregating of sensory data via things with sensors and instruments, which is connected by diverse networks, in IoT environment. An IoT system is intrinsically distributed in a variety of ways. In addition, to manage an IoT system efficiently, interoperability is needed to meet requirements while the IoT system is designed to deliver data among its applications. In this paper, a reference architecture based on asynchronous messaging is defined and used for designing an IoT system. To apply the architecture, we discuss how to manage data streams with real-time characteristics and make a prototype based on pipe-and-filter to produce and consume them by a pub/sub messaging system NaradaBrokering.