• Title/Summary/Keyword: 컬러 보정 차트

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A Color Compensation Algorithm using Reference Colors in the Device Independent Color Space (장치 독립적 컬러 공간에서 기준 컬러를 이용한 디지털 영상의 컬러 보정 알고리즘)

  • Lee, Seok-Han;Kim, Tae-Eun;Choi, Jong-Soo
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.569-578
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    • 2009
  • In this paper, we describe the color reproduction system for color images captured by digital camera. The system uses a color compensation chart to estimate the transformation between the colors in the image and the reference colors in the chart. The color reproduction process consists of two steps, i.e., the profile creation process and the profile application process. During the pro-file creation process, the relationships between the captured colors and the ref-erence colors are estimated. And the system creates a color profile and embeds the estimation result in the profile. During the profile application process, the colors in the images which are captured under the same condition as that of the chart image are reproduced using the created color profile. To evaluate the per-formance of the system, we perform experiments under various conditions. And we compare the results with those of widely used commercial applications.

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Color Calibration Method for Image Processing of Rock (암석영상처리의 신뢰도 향상을 위한 컬러보정기법 연구)

  • 장윤섭;박형동
    • Proceedings of the KSEG Conference
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    • 2001.03a
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    • pp.127-140
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    • 2001
  • 최근 지질공학의 다양한 분야에 영상처리기법들이 적용되고 있다. 그러나 영상의 획득 및 분석 단계에서 발생하는 각종 오차에 관한 문제는 많은 부분 무시되어 왔다. 이에 본 연구에서는 암석영상처리의 신뢰도 향상을 위한 컬러보정기법을 개발하였다. 표준 컬러차트를 이용하여 컬러보정과 오차분석을 수행하였으며, 그 결과 영상처리의 신뢰도 향상과 영상들간의 상호 비교·분석을 꾀할 수 있었다.

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Color Calibration Method for Improvement of Reliability on Image Analysis of Rock (암석영상분석의 신뢰도 향상을 위한 컬러보정기법 연구)

  • 장윤섭;박형동
    • Tunnel and Underground Space
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    • v.12 no.1
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    • pp.1-9
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    • 2002
  • Recently, the use of image analysis methods and commercial equipments has been extensively increased in the field of rock engineering. However the problem of errors involved in the image acquisition and subsequent analysis procedure has been frequently neglected. In addition there has been few studies dealing with this problem. So proper color calibration method is needed to be developed for the objectivity and improvement of reliability on image analysis of rock. Color calibration method using standard color rendition chart was adopted on this study. Color calibration and error analysis were carried out for the image acquired from granite rock samples. As a result, comparison among other rock images and improvement of reliability on whole analysis were possible.

Realistic representation based on measured BRDF data (측정 기반 BRDF 데이터를 이용한 실감재질표현 연구)

  • Yoo, Hyun-Jin;Kim, Kang-Yeon;Kim, Hoe-Min;Seo, Myoung-Kook;Ko, Kwang-Hee;Lee, Kwan-H.
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.1019-1024
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    • 2007
  • 그래픽스 분야에서 다양한 재질을 사실감 있게 표현하려는 연구가 활발히 진행되고 있는 가운데, 다양한 재질의 반사특성을 측정하는 방법들이 시도되고 있다. 본 연구에서는 디지털 카메라를 이용하여 영상 기반 양방향 반사 분포함수(BRDF: Bidirectional Reflectance Distribution Function)를 획득할 수 있는 측정 시스템을 구축하였다, 이를 통한 BRDF 모델은 경험적(empirical)혹은 물리(physical)기반의 모델에 비해 보다 사실성 높은 표현이 가능하다. 영상 기반으로 양방향 반사 분포함수를 생성하는 과정에서 노출시간을 달리한 여러 장의 영상을 가지고 HDR(High Dynamic Range) 영상을 생성하였다. 또한 원색재현을 위해 표준광원을 사용하고 컬러차트와 회귀분석을 통해 컬러 보정을 수행하였다. 본 연구에서는 플라스틱이나 금속재질같이 불투명한 등방성(isotropic) 재질을 사용하였고, 이러한 재질의 BRDF데이터를 통해 산업제품에서 많이 사용되는 재질의 모델을 보다 실감나게 렌더링(rendering)할 수 있다.

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A New Illumination Compensation Method based on Color Optimization Function for Generating 3D Volumetric Model (3차원 체적 모델의 생성을 위한 색상 최적화 함수 기반의 조명 보상 기법)

  • Park, Byung-Seo;Kim, Kyung-Jin;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.598-608
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    • 2020
  • In this paper, we propose a color correction technique for images acquired through a multi-view camera system for acquiring a 3D model. It is assumed that the 3D volume is captured indoors, and the position and intensity of the light is constant over time. 8 multi-view cameras are used, and converging toward the center of the space, so even if the lighting is constant, the intensity and angle of light entering each camera may be different. Therefore, a color optimization function is applied to a color correction chart taken from all cameras, and a color conversion matrix defining a relationship between the obtained 8 images is calculated. Using this, the images of all cameras are corrected based on the standard color correction chart. This paper proposed a color correction method to minimize the color difference between cameras when acquiring an image using 8 cameras of 3D objects, and experimentally proved that the color difference between images is reduced when it is restored to a 3D image.

Flesh Tone Balance Algorithm for AWB of Facial Pictures (인물 사진을 위한 자동 톤 균형 알고리즘)

  • Bae, Tae-Wuk;Lee, Sung-Hak;Lee, Jung-Wook;Sohng, Kyu-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11C
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    • pp.1040-1048
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    • 2009
  • This paper proposes an auto flesh tone balance algorithm for the picture that is taken for people. General white balance algorithms bring neutral region into focus. But, other objects can be basis if its spectral reflectance is known. In this paper the basis for white balance is human face. For experiment, first, transfer characteristic of image sensor is analyzed and camera output RGB on average face chromaticity under standard illumination is calculated. Second, Output rate for the image is adjusted to make RGB rate for the face photo area taken under unknown illumination RGB rate that is already calculated. Input tri-stimulus XYZ can be calculated from camera output RGB by camera transfer matrix. And input tri-stimulus XYZ is transformed to standard color space (sRGB) using sRGB transfer matrix. For display, RGB data is encoded as eight-bit data after gamma correction. Algorithm is applied to average face color that is light skin color of Macbeth color chart and average color of various face colors that are actually measured.

Implementation of the Color Matching Between Mobile Camera and Mobile LCD Based on RGB LUT (모바일 폰의 카메라와 LCD 모듈간의 RGB 참조표에 기반한 색 정합의 구현)

  • Son Chang-Hwan;Park Kee-Hyon;Lee Cheol-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.25-33
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    • 2006
  • This paper proposed device-independent color matching algorithm based on the 3D RGB lookup table (LUT) between mobile camera and mobile LCD (Liquid Crystal Display) to improve the color-fidelity. Proposed algorithm is composed of thee steps, which is device characterization, gamut mapping, 3D RGB-LUT design. First, the characterization of mobile LCD is executed using the sigmoidal function, different from conventional method such as GOG (Gain Offset Gamma) and S-curve modeling, based on the observation of electro-optical transfer function of mobile LCD. Next, mobile camera characterization is conducted by fitting the digital value of GretagColor chart captured under the daylight environment (D65) and tristimulus values (CIELAB) using the polynomial regression. However, the CIELAB values estimated by polynomial regression exceed the maximum boundary of the CIELAB color space. Therefore, these values are corrected by linear compression of the lightness and chroma. Finally, gamut mapping is used to overcome the gamut difference between mobile camera and moible LCD. To implement the real-time processing, 3D RGB-LUT is designed based on the 3D RGB-LUT and its performance is evaluated and compared with conventional method.