• Title/Summary/Keyword: 컨셉

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The Expression of Design Concept on Night Landscape through the Citizen-Minded Survey (시민의식조사를 통한 도시 야간경관디자인 컨셉 표현)

  • Kim, So-Hee
    • Korean Institute of Interior Design Journal
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    • v.24 no.6
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    • pp.137-144
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    • 2015
  • Light was the symbol of the city's prosperity and culture. People can walk around the city at the night time with safe. Now light is used with beauty and function at the same time. This study is the example how to draw the lighting design concept in specific city and district based on the citizen-minded survey. The citizen-minded survey makes a new chance taking the goodness and characteristics from local city specially and select the site for applying the specific opinion and requirement in the city. The expression of design concept on night landscape design gives the fresh image to the city during the night time. Because people feel the free and dynamic mood in the night landscape lighting, it is very important to set and express the design concept on night landscape design. The result of this study was applied in the Daegu city. In particular, the distribution complex's night landscape lighting in the Daegu was designed with specific concept expression from the citizen-minded survey. Making and expressing the design concept on night landscape design is basic for unity and diversity in the city.

The Design?Marketing Strategy through emotion-oriented categorization(focused on Korean traditional sauce) (감성지향적 범주화를 통한 디자인?마케팅 전략(장류제품을 중심으로))

  • Lee, Yu-Ri;Yang, Jong-Yeol;Park, Sang-Jun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2007.05a
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    • pp.64-66
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    • 2007
  • 범주화(categorization)은 제품디자인에 있어서 매우 중요하다. 범주화의 유형에 따라 소비자의 감성이 다르고 감성의 차이에 따라 디자인 컨셉 및 디자인요소가 다르게 배합되어야 하기 때문이다. 특히 요즘처럼 제품라인이 확대되어 제품의 차별화가 모호한 경우에는 범주화과정이 필요하다. 즉 감성의 유사성정도를 바탕으로 정확한 범주를 정하고 컨셉화하여 소비자 지향적인 디자인을 제공해야 하는 것이다. 본 연구는 특정의 제품범주(장) 안에 유사한 하위 범주(고추장, 된장, 청국장, 쌈장, 간장)를 구성하고 있는 장류제품전체와 고추장, 된장, 청국장, 쌈장, 간장제품에 대한 소비자의 감성을 추출하고 그 유사성정도를 바탕으로 고추장, 된장, 청국장, 쌈장, 간장의 범주를 결정하여 디자인방향을 어떻게 결정해야 할지를 제시하는데 목적이 있다. 장류제품을 연구대상으로 한 것은 장류제품이 한국인의 식탁에서는 가장 기본적이고 중요한 제품 중의 하나이고 또 현대화시대의 라이프스타일과 환경의 변화로 시장이 확대되고 있기 때문이다. 실증연구는 전북지역과 서울지역의 소비자을 바탕으로 이루어졌다. 본 연구는 학문적 측면과 실무적 측면에서 제품디자인에 대한 다양한 통찰력을 제공할 것이다.

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Applying Caricature Concept for Face Recognizable Humanoid Creature Design (인물인식을 위한 휴머노이드 크리처 디자인의 캐리커처 컨셉 적용)

  • Suk, Hae-Jung;Lee, Yun-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.19-27
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    • 2011
  • The humanoid creatures like Na'Vi in 'Avatar' remind the audience of a few actors' faces in the movie, enhance realism in film through combining CG and Live action which are related to the story. The design of face-recognizable humanoid creature is expected to be used in many ways; not only in film, but also in newest media. This research proposes to apply the main concept of Caricature which is 'exaggeration' of distinctive face elements from their prototypes for 'likeness' with the subjects. Also, it provides the idea of extracting the distinctive features of a face and combining the exaggerated subject as those features with an imaginary creature-other species, alien, etc. Finally, it proves the effectiveness of the design process with some experiments.

A Study on Wearable Computer Interface for Multi-Functional Detachment/ Combination/ Operation - Based on Making Concept Design to use the Cloth Fastener (웨어러블 컴퓨터 기능 분리/결합/조작을 위한 인터페이스 디자인 - 의복 패스너를 이용한 컨셉 디자인 제작을 중심으로)

  • Choi, Yong-Soon;Jung, Ji-Hong
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.256-263
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    • 2007
  • 웨어러블 컴퓨터가 점차 기술 중심의 패러다임에서 착용자 및 의복 중심 패러다임으로 변화 되어가는 현재, 착용자들의 다양한 욕구와 심리만족을 지원해주며, 또 자신의 스타일과 개성에 맞게끔 재구성이 가능하며, 편리하게 사용 할 수 있는 사용자 중심 인터페이스 디자인이 필요해졌다. 이를 위해 기존 의복에서 여밈을 위해 사용되거나, 외형의 형태를 만들거나, 의복의 탈/부착을 통해 다양한 기능을 변경하기 위해 사용되었던 의복 패스닝 시스템(Fastening System)을 이용해서 착용자가 마치 옷을 입는 것처럼 자연스럽고, 익숙하고, 친근한 웨어러블 컴퓨터 인터페이스 디자인을 하기 위한 연구를 진행한다. 이를 위해 의복 패스너의 다양한 특징과 그 활용 정도를 살펴보고, 웨어러블 컴퓨터에 적용 가능한 기술 요소를 추출하고, 의복 패스너 및 의복 구성 요소를 추출한다. 사용자 멘탈 모델 조사를 통해 의복 패스너의 분리/결합/조작을 하는 행위에서 어휘들을 추출하고 각 기능 모듈의 적절한 신체 부착 부위에 대한 사용자 조사를 시행한다. 이를 바탕으로 추출한 어휘와 의복 패스너의 특징, 그리고 인터페이스 요소 사이의 관계성을 연결하여 의복 패스너를 이용하여 기능의 분리/결합/조작을 지원하는 웨어러블 컴퓨터 인터페이스 디자인 요소를 도출한다. 도출된 의복 패스너를 통한 인터페이스 디자인 요소를 활용하여 착용자 각 개인의 다양한 개성과 심리적 만족을 위한 다양한 웨어러블 컴퓨터 기능들의 분리/결합/조작을 위한 인터페이스 컨셉 디자인을 제작하여 그 활용과 응용 가능성에 대해 연구한다.

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A study for interactive teacup using vision recognition system (비전 인식 시스템을 이용한 인터랙티브 찻잔 연구)

  • Cho, Hyun-Chul;Kim, Sung-Hyun;Kang, Ki-Ho;Lee, Ki-Hoon;Pan, Young-Hwan;Jung, Ji-Hong
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.13-17
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    • 2008
  • By the change of the times and higher living standards, modern people are becoming interested in life value and culture. On this, in consideration of researches in behavior of people use teacup and drink tea; I develop a concept of interactive teacup which provides music of proper mood for people who drink and enjoy a cup of tea. The concept teacup is produced by adopting the ceramic craft process.

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A Study on the Design Concept of DSC Window by Color and Installation Position (색상 및 적용위치에 따른 DSC 통합창호 디자인 컨셉에 관한 연구)

  • Lee, Ki-Won;Lee, Eung-Jik
    • Journal of the Korean Solar Energy Society
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    • v.34 no.4
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    • pp.91-99
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    • 2014
  • The purpose of the study is to apprehend the preference of occupants to colors and installation locations for DSC combined windows and doors, and suggest a concept to optimize the design and function of windows and doors. A miniature model was made applying green, blue, and red colored DSC windows and doors to survey preference about DSC colors and applied location. And a survey was accomplished to 140 subjects by showing pictures of the model and the result of the survey became the basis for suggesting a concept to design DSC integrated windows and doors. Through the survey, blue color and upper part were chosen as the highest level of satisfaction in the situation of external brightness and residence. On the contrary to this, red color was chosen as the lowest level of preference when applied to both of upper and lower parts of winders and doors. Therefore, it's expected that, if various patterns of texture are developed for blue colored DSC, and installation is arranged based on upper part of windows and doors where lighting condition and comfort are less affected, then, conditions of brightness, view, and residents satisfaction will be equally fulfilled.

Making a comparison study on Usability of the Computer Aided Idea Generation System -Focused on the User Interface of the Creative Group thinking System(CGTS)- (컴퓨터 지원 발상시스템의 사용성 비교 -CGTS(Creative Group Thinking System) UI를 중심으로-)

  • 정승호;한경돈
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.57-62
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    • 2003
  • At the beginning stage of design process, the concept design is required to equip the creative idea thinking and exerts critical effect on the success of production. To support the idea thinking process at the stage of concept design, web-based Creative Group Thinking System(CGTS) was developed. In this vein, the purpose of this study is to investigate the significance of HCI(Human Computer Interface) and UI(User Interface) and to find the way to increase the applicability of the UI of CGTS.

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Conceptualizing Korean Fashion with Inspiration from Traditional Images -Focused on Women's Costume in the Silla Dynasty- (전통 이미지를 활용한 한국적 패션 컨셉 개발 -신라 여성 복식을 중심으로-)

  • Kim, So Hee;Chae, Keum Seok
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.1
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    • pp.91-105
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    • 2015
  • This paper accomplishes the following points: First, the costume style held by women in the Silla dynasty are examined. Second, a new fashion concept is drawn from Silla's costume images with lessons from analyzing how major brands from China and Japan have adopted their own traditional images. Third, a Korean fashion concept is crafted to reflect important modern fashion design factors. The conclusions of this study are: The concept of Korean fashion using Silla costume image based on the 2015 S/S trend was developed and suggested as: 'Harmony of Contrast', new beauty created by mutually contrasting things; 'Timeless' transcending time-space flowing from the past, present, to future; 'Empathy' where past and present are harmonized; 'Modern with Antique' expressing a new style modernism where the old retains value. The efforts to express identity via conceptualization of Korean fashion are an effective strategy that satisfies the goals of setting Korea's fashion design apart from others and spreading Korean culture.

Funology Characteristics of High Concept in Contemporary Fashion (현대 패션에 나타난 하이컨셉(high concept)의 퍼놀로지(funology) 특성)

  • Lew, Chahyang;Suh, Seunghee
    • Journal of Fashion Business
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    • v.21 no.2
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    • pp.1-15
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    • 2017
  • This study aims to identify the special features of high-concept funology observed in fashion products and expressional media by exploring funology in an era of high-concept, the emotional paradigm of the 21st century. High-concept funology in today's fashion can be explained as follows: First, 'virtual reality', which is often seen in fashion shows and fashion commercials, enhances consumer participation and involvement with blurred boundaries between the real world and the virtual world. With the expansion of various forms of real-time communication with consumers, positive images of the brand are being projected to the consumers. Second, 'form transformability', which is often found in fashion products, promotes customers' purchase desire as they are able to present themselves in a more versatile way in the fashion product that is changeable in various designs. Third, 'integration of different fields', which is easily found in various fashion goods, engages consumers in a mutual interaction under an entertaining setting with the product that is made to satisfy their needs attuned to their digital lifestyle. Fourth, 'interactive responsiveness', which is mainly recognized in fashion stores and commercials, is characterized by its interactive playfulness that encourages consumer participation through entertainment contents and promotes brand intimacy, eventually adding more value to its name.

A Study on the User Centered Interface Design to an Information Retrieval System (사용자 중심적 인터페이스 설계에 관한 연구)

  • 유재옥
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.12 no.1
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    • pp.137-155
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    • 2001
  • This study focuses on the user centered interface design of an information retrieval system. Users do not tend to take advantage of powerful retrieval functions of an information retrieval system unless its interface is user friendly and easy to use. The actual interface design case of the ELSA information retrieval system is reviewed in terms of design concepts and its applicable concrete designs for constructing an user centered interface.

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