• Title/Summary/Keyword: 커뮤니티 추출

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A Study on Improving Strategies of Itinerant Librarians' Job Environment at Small Libraries (작은도서관 순회사서 직무환경 개선방안 연구)

  • Chae, Hee-ra;Kim, You-seung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.33 no.1
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    • pp.71-94
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    • 2022
  • While small libraries have steadily increased in quantity, parts of qualitative growth such as lack of manpower and poor operation have been pointed out as problems. Accordingly, with the aim of establishing a foundation for linkage and cooperation between public libraries and small libraries, the small library itinerant librarians project has been promoted since 2010, and its scale has been continuously expanding. However, the lack of manpower and poor operation still remain tasks to be solved, and the poor treatment and job environment of itinerant librarians have not improved. In this context, this study aims to examine the problems of small libraries and job problems experienced by itinerant librarians and to find ways to improve the job environment of itinerant librarians based on this. Through the analysis of previous studies, small libraries and net companies were investigated, and in-depth interviews were conducted with participants related to itinerant librarians and small libraries. Through interview data analysis, a total of 17 meaning topics were extracted, including 'lack of work authority', 'lack of work manual', 'lack of communication, community', 'lack of integrated operating system', 'poor treatment and working environment', 'malicious user', and 'lack of belonging'. Based on this, four improvement measures were proposed, including the improvement of the job authority and standard regulations of itinerant librarians, the establishment of a community organization, job security guarantees, and job education reinforcement.

A Study on the Spatial Configuration in the Metaverse - Focusing on Communication Game Virtual Worlds's 'Animal Crossing' - (메타버스에서의 공간 형태 구성에 관한 연구 - 커뮤니케이션 게임 가상세계 '모여봐요 동물의 숲'을 중심으로 -)

  • Yu, Yeon Seo
    • Journal of the Korean Institute of Landscape Architecture
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    • v.52 no.1
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    • pp.1-16
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    • 2024
  • Alvin Toffler mentioned that it is important for future society to keep pace with synchronization and that time deviations can hinder social development. As we experience the new normal era of untact, we have experienced an increase in non-face-to-face contact and accelerated digital transformation. Amid these rapid changes, we can maintain the need for synchronization or change in space. Therefore, we would like to study what kind of settlements people create and choose. We looked at the metaverse as an object that could indirectly find out about this, and used the content called "Animal Crossing" to collect data related to the spatial form of the metaverse. Sampling utilized a judgment sampling method during non-probability sampling to alleviate differences due to the progress of the game. The collected data was classified according to floor plan and location type and briefly organized through descriptive statistics. After matching each facility by use, data was constructed by setting coordinates for each cluster and listing them. This data was interpreted graphically on the coordinate plane for each cluster, and Euclidean analysis was performed to analyze the relationships between clusters and residential choice using a Euclidean matrix. As a result of the analysis, it could be interpreted that efficiency was pursued by arranging similar functions in close proximity. Nevertheless, when choosing a residence, it was interpreted that the intention was to create a community through arrangement adjacent to residents rather than efficiency or convenience. Due to the differences between the metaverse and the real world, it is expected that there will be limitations in equating it with reality. However, through the space expressed in the virtual world by people who are far away from the constraints of reality, we can indirectly know the wishes that we have not been able to express due to our lack of awareness.

Keyword Network Analysis for Technology Forecasting (기술예측을 위한 특허 키워드 네트워크 분석)

  • Choi, Jin-Ho;Kim, Hee-Su;Im, Nam-Gyu
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.227-240
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    • 2011
  • New concepts and ideas often result from extensive recombination of existing concepts or ideas. Both researchers and developers build on existing concepts and ideas in published papers or registered patents to develop new theories and technologies that in turn serve as a basis for further development. As the importance of patent increases, so does that of patent analysis. Patent analysis is largely divided into network-based and keyword-based analyses. The former lacks its ability to analyze information technology in details while the letter is unable to identify the relationship between such technologies. In order to overcome the limitations of network-based and keyword-based analyses, this study, which blends those two methods, suggests the keyword network based analysis methodology. In this study, we collected significant technology information in each patent that is related to Light Emitting Diode (LED) through text mining, built a keyword network, and then executed a community network analysis on the collected data. The results of analysis are as the following. First, the patent keyword network indicated very low density and exceptionally high clustering coefficient. Technically, density is obtained by dividing the number of ties in a network by the number of all possible ties. The value ranges between 0 and 1, with higher values indicating denser networks and lower values indicating sparser networks. In real-world networks, the density varies depending on the size of a network; increasing the size of a network generally leads to a decrease in the density. The clustering coefficient is a network-level measure that illustrates the tendency of nodes to cluster in densely interconnected modules. This measure is to show the small-world property in which a network can be highly clustered even though it has a small average distance between nodes in spite of the large number of nodes. Therefore, high density in patent keyword network means that nodes in the patent keyword network are connected sporadically, and high clustering coefficient shows that nodes in the network are closely connected one another. Second, the cumulative degree distribution of the patent keyword network, as any other knowledge network like citation network or collaboration network, followed a clear power-law distribution. A well-known mechanism of this pattern is the preferential attachment mechanism, whereby a node with more links is likely to attain further new links in the evolution of the corresponding network. Unlike general normal distributions, the power-law distribution does not have a representative scale. This means that one cannot pick a representative or an average because there is always a considerable probability of finding much larger values. Networks with power-law distributions are therefore often referred to as scale-free networks. The presence of heavy-tailed scale-free distribution represents the fundamental signature of an emergent collective behavior of the actors who contribute to forming the network. In our context, the more frequently a patent keyword is used, the more often it is selected by researchers and is associated with other keywords or concepts to constitute and convey new patents or technologies. The evidence of power-law distribution implies that the preferential attachment mechanism suggests the origin of heavy-tailed distributions in a wide range of growing patent keyword network. Third, we found that among keywords that flew into a particular field, the vast majority of keywords with new links join existing keywords in the associated community in forming the concept of a new patent. This finding resulted in the same outcomes for both the short-term period (4-year) and long-term period (10-year) analyses. Furthermore, using the keyword combination information that was derived from the methodology suggested by our study enables one to forecast which concepts combine to form a new patent dimension and refer to those concepts when developing a new patent.

Research on online game bot guild detection method (온라인 게임 봇 길드 탐지 방안 연구)

  • Kim, Harang;Kim, Huy Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1115-1122
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    • 2015
  • In recent years, the use of game bots by illegal programs has been expanded from individual to group scale; this brings about serious problems in online game industry. The gold farmers group creates an in-game social community so-called "guild" to obtain a large amount of game money and manage game bots efficiently. Although game developers detect game bots by detection algorithms, the algorithms can detect only part of the gold farmers group. In this paper, we propose a detection method for the gold farmers group on a basis of normal and bot guilds characteristic analysis. In order to differentiate normal and bots guild, we analyze transaction patterns for individuals, auction house and chatting. With the analyzed results, we can detect game bot guilds. We demonstrate the feasibility of the proposed methods with real datasets from one of the popular online games named AION in Korea.

A Study on the Form-Element of Buildings Affecting in Street Spaces (가로공간 이미지에 영향을 미치는 가로변건축물 형태구성요소에 관한 연구)

  • Choi, Im-Joo;Jo, Hyun-Duk
    • Journal of the Korean Association of Geographic Information Studies
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    • v.13 no.1
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    • pp.16-27
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    • 2010
  • A street, as a linear factor constituting the city, is an axis of urban development. The substantial function of the street is the traffic space for the passage but now it plays the important role of the place of community where contains various activities such as meeting between people and people, rest, entertainment etc. A street is basically the 3 dimensional space consisted of the sidewalk, roadway and the roadside structures surrounding the street. In this case, the roadside structures are the physical composition factors for the street space and the facade of the roadside structures acts as important variables to form the image of street space. Thus, this study is to provide the basic data to be applied in the future urban street landscape plan by extracting the superior factors in visual and perceptional aspects which affect the image of street view from the shape composition factors which constitute the facade of the roadside structures, and by searching and analyzing the satisfaction degree and preference of each factors.

Quality Analysis of Web-site User Interface ; Using Kano's Two-dimensional Concept of Quality Model (웹사이트 사용자 인터페이스의 품질 분석 - Kano의 품질 인식 모형의 적용 -)

  • 김재전;이경재
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2002.11a
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    • pp.85-98
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    • 2002
  • 인터넷 이용의 폭발적인 증가와 함께 웹사이트에 대한 개인적ㆍ사회적 관심이 증대되고 있다. 이렇게 인터넷에 대한 대중의 관심과 참여가 늘어남에 따라 정보의 무분별한 발생을 막고 검색을 보다 효과적으로 하기 위한 사용자 인터페이스는 가치가 더욱 증대되었다. 최근에는 개별적인 연구자들뿐 아니라 웹사이트 평가기관과 순위기관들이 각각의 평가영역과 평가모형에 따라 웹사이트, 그리고 사용자 인터페이스를 평가하고 있다. 이러한 평가기준들은 웹사이트의 품질을 평가하는데 있어 주로 일원적인 인식방법을 사용하고 있다. 즉, 웹사이트 품질이나 사용자 만족을 측정하는 데 있어 품질의 고저나 만족ㆍ불만족을 일직선상에서 평가하고 있는 것이다. 다시 말하면 어떤 물리적 상황이 충족되면 사용자가 만족을 느끼지만 충족되지 않을 경우에는 불만을 가지게 된다는 가정에서 평가모형들이 개발되고 있는 것이다. 본 연구에서는 Kano의 모형에 따라 품질을 물리적 충족상황을 횡축에, 고객의 만족감을 종축에 두고 품질개념을 이원적으로 해석하여 매력적, 당연적, 일원적 품질요소로 분류하고자 하였다. 웹사이트 평가와 웹사이트 인터페이스 평가를 위한 선행연구들을 종합하여 화면구성, 항해성, 검색성, 상호작용성, 사용자지원성의 5가지 영역에서 25개의 평가항목을 추출하였으며, 이를 Kano의 설문지조사법을 이용하여 설문을 수행하였다. 게임사이트, 커뮤니티 사이트, 쇼핑몰 사이트, 일간신문 사이트를 대상으로 290부의 설문을 수거하여 분석한 결과 각각의 사이트의 인터페이스 품질요소에서 매력적 품질요소, 일원적 품질요소, 당연적 품질요소를 분류했다. 종합적으로 볼 때, 인트로나 메인페이지의 포인트, 다양한 정렬방식, 개인화된 페이지, 개인장치로의 다운로드가 매력적 품질요소로 분류되었으며, 시각적 구성, 링크의 정확성, 링크분류의 체계성, 용어의 명료성, 컨텐츠 이용의 용이성, 적절한 강조의 사용, 고객피드백시스템은 일원적 품질요소로 분류되었다. 또한 당연적 품질요소는 사이트 설계의 일관성, 에러처리, 의견제시 공간, 이용설명서 또는 도움말, FAQ로 나타났다. 이러한 연구의 결과를 통해 웹사이트를 운영하는 기업에 새로운 웹사이트의 설계 및 운영에 있어 우선순위를 부여하는 데 도움이 될 것으로 기대된다.

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Quality Analysis of Web-site User Interface ; Using Kano′s Two-dimensional Concept of Quality Model (웹사이트 사용자 인터페이스의 품질 분석 - Kano의 품질 인식 모형의 적용 -)

  • 김재전;이경재
    • Proceedings of the Korea Society for Industrial Systems Conference
    • /
    • 2002.11a
    • /
    • pp.85-98
    • /
    • 2002
  • 인터넷 이용의 폭발적인 증가와 함께 웹사이트에 대한 개인적ㆍ사회적 관심이 증대되고 있다. 이렇게 인터넷에 대한 대중의 관심과 참여가 늘어남에 따라 정보의 무분별한 발생을 막고 검색을 보다 효과적으로 하기 위한 사용자 인터페이스는 가치가 더욱 증대되었다. 최근에는 개별적인 연구자들뿐 아니라 웹사이트 평가기관과 순위기관들이 각각의 평가영역과 평가모형에 따라 웹사이트, 그리고 사용자 인터페이스를 평가하고 있다. 이러한 평가기준들은 웹사이트의 품질을 평가하는데 있어 주로 일원적인 인식방법을 사용하고 있다. 즉, 웹사이트 품질이나 사용자 만족을 측정하는 데 있어 품질의 고저나 만족ㆍ불만족을 일직선상에서 평가하고 있는 것이다. 다시 말하면 어떤 물리적 상황이 충족되면 사용자가 만족을 느끼지만 충족되지 않을 경우에는 불만을 가지게 된다는 가정에서 평가모형들이 개발되고 있는 것이다. 본 연구에서는 Kano의 모형에 따라 품질을 물리적 충족상황을 횡축에, 고객의 만족감을 종축에 두고 품질개념을 이원적으로 해석하여 매력적, 당연적, 일원적 품질요소로 분류하고자 하였다. 웹사이트 평가와 웹사이트 인터페이스 평가를 위한 선행연구들을 종합하여 화면구성, 항해성, 검색성, 상호 작용성, 사용자지원성의 5가지 영역에서 25개의 평가항목을 추출하였으며, 이를 Kano의 설문지조사법을 이용하여 설문을 수행하였다. 게임사이트, 커뮤니티 사이트, 쇼핑몰 사이트, 일간신문 사이트를 대상으로 290부의 설문을 수거하여 분석한 결과 각각의 사이트의 인터페이스 품질요소에서 매력적 품질요소, 일원적 품질요소, 당연적 품질요소를 분류했다. 종합적으로 볼 때, 인트로나 메인페이지의 포인트, 다양한 정렬방식, 개인화 된 페이지, 개인장치로의 다운로드가 매력적 품질요소로 분류되었으며, 시각적 구성, 링크의 정확성, 링크분류의 체계성, 용어의 명료성, 컨텐츠 이용의 용이성, 적절한 강조의 사용, 고객피드백시스템은 일원적 품질요소로 분류되었다. 또한 당연적 품질요소는 사이트 설계의 일관성, 에러처리, 의견제시 공간, 이용설명서 또는 도움말, FAQ로 나타났다. 이러한 연구의 결과를 통해 웹사이트를 운영하는 기업에 새로운 웹사이트의 설계 및 운영에 있어 우선순위를 부여하는 데 도움이 될 것으로 기대된다.

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The Study on Color Image Analysis According to Web Site Types (웹 사이트 유형별 색채이미지 분석에 관한 연구)

  • Youn, KyoungSook;Ryu, NamHoon;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.668-674
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    • 2008
  • When various kinds of contents are developed in accordance with higher rate of Internet use to have quality conditions, added values can be elevated in genuinely strong power of Internet. As soon as visiting web site on Internet, men are invited to visit corresponding information web site by a variety of techniques and colors. The visual expression is thought to be important, and color plans of web designs play an important role. This is because the color decides on images of web design to transfer sense as an important element. The paper selected colors by each type of web site and investigated color images. The purpose of the paper is to classify local web sites by each type, for instance, identity, information/community, entertainment, shopping and learning, etc and to suggest directions of color image plan by each type of web site.

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Direction Presentation of Development of Web-based Architectural Design Site (웹 기반의 건축설계 사이트 개발의 방향 제시)

  • Ahn, Seong-Hye;Choi, Jang-Myung
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.132-139
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    • 2008
  • The aim on this thesis is to develop virtual construction designing experience web-site in order to help non-professional to predict the actual construction working result by self-construction design, provided by virtual reality program, sharing knowledge of architectural design and materials on internet to solve certain problems. The way of study is using case of virtual reality technology which is practically using in architecture era recently; in construction design, deducting realizable virtual reality technology of limitation and its solution; analyze case of construction designing program which is currently used by professionals; constitute required essential functions as UI(User Interface) when constructing. Followed by result of study, as a proposal, in service, technical, and UI sectors are the way to construct its objectives for internet based virtual construction experience web-site.

Design of DRM System in P2P Network Environment (P2P네트워크 환경을 위한 DRM 시스템 설계)

  • Lee Jeong-Gi;Kim Kuk-Se;Lee Gwang;Ahn Seong-Soo;Lee Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.829-832
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    • 2006
  • The word P2P implies significant changes in current business dynamics. The P2P service enables individuals to be connected to the Internet for the direct provision of information and even downloads from one another without the conventional method of passing through search engines. This can be utilized to extend the path of retrieving information from limited web sites to personal and enterprise databases. That is, it is now possible for individuals to manage their own information on a national or global scope, share various information with other members, form communities of users interested in sharing homogeneous information, and utilize remote conference and remote education using groupware.

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